Steam frame and steam controller likely being announced next week


The thing looks like a Dualsense & Jaguar controller had a child.
But it might be an actually evolutionary leap. The PS touch pad is in an awkward spot where you thumbs need to climb over and you have to raise your entire hand to manipulate it. That looks much better. Distance from the sticks to D-pad and button diamond look pretty similar to the Dualsense, just a pinch higher.
 
shut up and take my money GIF
 
Can someone get me up to speed on this? Is the Steam Frame the VR device or is it Fremont the console-like system also in dev? I thought the Deckard was the VR device they were working on.

Wait hold up...

VR according to this Reddit post. Tons of well organized information in there.




Ah okay, so the official name is going to be Steam Frame while the working name was Deckard. Guess that makes sense.

I was hoping this was related to Fremont but I guess we will have to wait a bit longer on that. Having said, interested to see what they do with their VR, maybe they can be the first at providing a scalable solution around SKUs for different segments of the market, especially if that can help with growth. The controller also looks cool...and heavy.

But I like some heft to my controllers after all.
 
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Layout looks a bit awkward but I'm guessing this will be fine considering I find the Steam Deck layout quite comfortable.

Hoping this will have a similar touch to activate gyro (as the Deck). That works amazing well on the Deck and fps games.
 
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Until they announce a SteamOS console, I sleep.

VR isn't ready for the next big thing yet. They can't beat the pricepoint of the meta quest and even the quest 3 isn't setting the world on fire.
 
I am in for the controller day one. Would like a console instead of a VR headset…

Until they announce a SteamOS console, I sleep.

VR isn't ready for the next big thing yet. They can't beat the pricepoint of the meta quest and even the quest 3 isn't setting the world on fire.
The headset can play all your Steam games though it can replace the Steam deck, you may even be able to dock it to the tv or atleast Steam link it
 
So they are supposedly releasing a controller and a VR headset but no new steam machine?
The VR headset is the new Steam machine, piggybacking off of Steam Deck tech: It's a portable machine that will let you play all of your existing Steam games on a virtual screen of the size you choose, and PCVR games without the need of a PC.

At least that's what the data mining points to.
 
To trick you into thinking that playing keyboard and mouse exclusive games with it would be enjoyable.
I use my steam controller often. It does take a lot of fiddling and muscle memory for it to become enjoyable. It is nice once you get it dialed in though. I imagine most end up just throwing it in a drawer and use an Xbox or Dualsense/ Dualshock
 
The VR headset is the new Steam machine, piggybacking off of Steam Deck tech: It's a portable machine that will let you play all of your existing Steam games on a virtual screen of the size you choose, and PCVR games without the need of a PC.

At least that's what the data mining points to.
I just don't see them getting PCVR games running on a standalone HMD, outside of a few simple titles. I would love to be proven wrong.
 
The VR headset is the new Steam machine, piggybacking off of Steam Deck tech: It's a portable machine that will let you play all of your existing Steam games on a virtual screen of the size you choose, and PCVR games without the need of a PC.

At least that's what the data mining points to.
Zero interest in that.

I have multiple VR headsets, and all of them are relatively uncomfortable to wear after about 30 minutes to an hour. I can't imagine a long gaming session using one.
 
I just don't see them getting PCVR games running on a standalone HMD, outside of a few simple titles. I would love to be proven wrong.
Whatever it is I doubt they will release something not strong enough to run their flagship vr game alyx, so whatever games are equal to or less than that it should be able to run

And flat games in theater mode they will probably use a lot of tricks to boost performance like frame gen and foveated render
 
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Zero interest in that.

I have multiple VR headsets, and all of them are relatively uncomfortable to wear after about 30 minutes to an hour. I can't imagine a long gaming session using one.
Peoples head shape can drastically impact the comfort of these headsets. I can wear my Quest 3 with a counter balancing external battery for hours without issue. I've hit nearly 6 hours before. So I guess what I'm saying is you need to change your head shape.
 
Half Life 3 is rumored to be the game for Steam Frame, the other rumor is that it won't be only VR game but also will have normal mode. I assume stuff like this improves mechanics for VR game adapted to normal controller.



VR native game but with desktop mode, at least those are the rumors. Alyx was supposed to be HL3 but Velve decided against calling it HL3 due to it's experimental nature and it's length. Alyx effectively was used as demo to reestablish production pipeline for HL3.



Another rumor states that Steam Frame is native headset from Valve but other third party producers will be able to use Steam Frame as base for their headsets (the features) and release their own headsets in various prices.

I'm a little sceptical about the HL3 being on the Steam Frame.

I'm not expecting the SF to be a powerhouse, but HL3 is a game where I'd expect revolutionary graphics, physics and NPC behaviour. Unless this is for the 'normal' mode and the SF version will be watered down?

Also, will this headset be able to run some PC games from Steam natively? Could I run say, Dawn of War in the headset, or will it be streaming only?
 
I'm excited to see what the new Steam controller is like. I found my prototype Steam controller earlier today, and I feel like Valve has come a looooong way in terms of hardware.

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How you would play any Steam games on that controller? The controller does look different and cool, and a lot smaller over the original Steam controller. No dpad, no joystick means no stick drift.
 
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I am using PC:s from the couch and play everyting with Steam input (even Europa universalis V for example)

I will buy this at a high price. I will buy even buy two
 
I'm interested to see Frame. I had a Oculus DK1 and Vive before ducking out of VR to wait for the tech to mature. If something HL related is announced with it i may have to pull the trigger.
 
I'm a little sceptical about the HL3 being on the Steam Frame.

I'm not expecting the SF to be a powerhouse, but HL3 is a game where I'd expect revolutionary graphics, physics and NPC behaviour. Unless this is for the 'normal' mode and the SF version will be watered down?

Also, will this headset be able to run some PC games from Steam natively? Could I run say, Dawn of War in the headset, or will it be streaming only?
Steam deck exists still too. The thing about half life alyx for example is that it's really not a super demanding game, the magic is in the art, and things like physics are limited more by the software engineering than raw hardware grunt these days. Cs2 runs on a toaster but has those awesome smoke effects. They can bake super high res light maps instead of using ray tracing. It can be revolutionary without requiring a 5090. I consider that more a failure of mass market modern game engines. Valve can do really specialized and cool reactive things in source 2 while being able to scale it all the way down to a steam deck. They can take all the time they need, I don't doubt whatever they do will look excellent, but I don't expect it to use all the latest path tracing features either. They haven't really been that company since 2004.
 
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Steam deck exists still too. The thing about half life alyx for example is that it's really not a super demanding game, the magic is in the art, and things like physics are limited more by the software engineering than raw hardware grunt these days. Cs2 runs on a toaster but has those awesome smoke effects. They can bake super high res light maps instead of using ray tracing. It can be revolutionary without requiring a 5090. I consider that more a failure of mass market modern game engines. Valve can do really specialized and cool reactive things in source 2 while being able to scale it all the way down to a steam deck. They can take all the time they need, I don't doubt whatever they do will look excellent, but I don't expect it to use all the latest path tracing features either. They haven't really been that company since 2004.

Agreed with the above, but I do expect crazy physics at least. I need more than HL2 with a lick of paint.

Oh, and the protal gun. Imagine a portal/grav gun combo.

Regardless, I'll buy whatever device I need to in order to play this game.
 
The trackpads are great if you get creative with them.

Like if you have a pointer driven game, map mouse to both pads and slow down the sensitivity a bit. You will end up with more speed and precision because the to cannot just add but subtract from each other.

Make two more dpad-like selectors. That's an easy one. Bunch of neat stuff.
 
I typically never ever post MLID content but this is too many sources aligning with something tomorrow

all-aboard-the-hype-train-choo-choo-v0-a502l3x9rq0g1.png

I fully expect some Velve announcement of announcement.
"We have something to announce on 18/20th of novemeber"

Agreed with the above, but I do expect crazy physics at least. I need more than HL2 with a lick of paint.
Oh, and the protal gun. Imagine a portal/grav gun combo.
Regardless, I'll buy whatever device I need to in order to play this game.

Both portal/gravgun now days are gay, and portal gun can't work in game like HL with open spaces. And physics didn't improve since HL2 days because well duh it was mostly done with HL2.

That's why it makes sense why HL3 will be VR only game. because VR IS revolutionary. As I said before Alyx was supposed to be HL3 but in the end they didn't know if it will suck or not so they went with lesser expectations and released it as Alyx not HL3.

Fun fact is that Alyx pretty much established all of the stuff VR games use today. All of input methods, templates etc. Imo Hl3 will probably push it forward as Valve is pretty much only company outside of Meta in this space that can actually spend $$$ on research and Meta doesn't care about gaming.
 
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Both portal/gravgun now days are gay, and portal gun can't work in game like HL with open spaces. And physics didn't improve since HL2 days because well duh it was mostly done with HL2.

How are the portal and gravity gun "gay"?

I'm also pretty sure physics in games have improved since the release of HL2 21 years ago?
That's why it makes sense why HL3 will be VR only game. because VR IS revolutionary. As I said before Alyx was supposed to be HL3 but in the end they didn't know if it will suck or not so they went with lesser expectations and released it as Alyx not HL3.

I can't imagine HL3, one of the biggest games of all time, being VR only.
 
How are the portal and gravity gun "gay"?

Meaning both gravgun and portalgun are stale. We played with them, they were interesting but time of being shocked by physics is mostly gone. No one right now will gawk their eyes at barrel boyant in water like we did in 2004, no one will gawk their eyes on teleporting through portals like we did in Portal. Physics in games is standard now and is even declining because no one is getting wowed anymore by it.

I can't imagine HL3, one of the biggest games of all time, being VR only.

And yet Alyx which WAS Half Life 3 until they renamed it to lower people expectations was VR only and still is.

Valve doesn't really care about making $$$ from their games. They are more interested in making sure to get new people into their ecosystem of steam and SteamOS is ultimate form of that along with their new vr headset etc. It's one more piece where leaving Steam is really hard for something like Epic or other competition.

Having 20-30% from every game is much more than having 80% cut from single one.
 
So I was an early Deck adopter, I read that the OG Steam controller is able to wake the LCD model, even though it doesn't have the BT board that the OLED has.

Can anyone confirm that and if so, would this controller be able to do that you think? I don't reeeeeeeally want to update to an OLED when I'm hoping at this point we are close to a SD2.
 
Meaning both gravgun and portalgun are stale. We played with them, they were interesting but time of being shocked by physics is mostly gone. No one right now will gawk their eyes at barrel boyant in water like we did in 2004, no one will gawk their eyes on teleporting through portals like we did in Portal. Physics in games is standard now and is even declining because no one is getting wowed anymore by it.

You said physics haven't improved since HL2. Therefore there are still a lot of improvements to make.

Perfect for the grav gun or portal gun. You know it makes sense.

And yet Alyx which WAS Half Life 3 until they renamed it to lower people expectations was VR only and still is.

But it isn't HL3, is it.

Valve doesn't really care about making $$$ from their games. They are more interested in making sure to get new people into their ecosystem

To do that, they need people to buy games. This headset is going to cost a four figure sum. It won't sell tens of millions of units.

Make a VR version of HL3, but also a desktop version as well that really pushes the boundaries like HL2 did.
 
This is a tweet from the creator of Oculus air link and other cool stuffs at Meta.

creator-of-meta-quest-air-link-on-x-twitter-v0-uwdvz6snxt0g1.jpeg


If nothing happens today its the biggest trolling of deckard ever.
 
hopefully this new VR will have similarities to psvr2 so I can use its features without having to play with 3rd party patches
 
Anyone else hoping the steam frame isn't VR at all?

No Way Funny Meme GIF


I bet the VR headset won't be named "frame" actually, that frame is just the ecosystem for the VR environment just like "windows". But 100% sure if anything happens today, its a VR headset.
 
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