I can't wait to tell people I have a Steam Box

Do you plan on purchasing a Steam Box?


  • Total voters
    259
forum weirdos
mad people GIF


Man I wanted one of these but they look weak as shit. I thought you were going to be able to spec them up a bit.

I'm going to have to build a big boy pc one day.
 
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I think Valve might take a huge hit on these to get them into people's houses and drive in the "Steam Machines are such a great value" mentality that the Steam Deck currently has a stronghold on.

Let's hope they can price it competitively and keep it as low as they realistically can.
Valve did with Steam Deck so I expect no difference with this. Seems to be doing well for them.
 
I'm still in a bit doubt but the cute box is sure is tempting. Perhaps after it launchs I can see how it fairs and make my judgement. Still positive about it though.
 
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I my perfect world, they would decide on focusing on making games with more fun and less graphics so they can run on the GabeCube.

A man can dream!

I think it's more likely they will go in the opposite direction.

Remember, console manufacturers massively rely on people making purchases through their own storefronts for income (and paying for subscriptions to game online).

If they start losing customers to valve's hardware then they are in big trouble.
 
Also I'll probably come off as a dick for saying this but stop putting off Linux until Valve does x or y with SteamOS.
You don't need their new overpriced box for Linux. It's existed before Steam and will likely exist after steam. It's a community project with thousands of dedicated coders making the OS better every day including valve. if you really love the concept of Linux then there's no better time than now, regardless of what product a billion dollar corporation releases.

If you don't think it's ready, just try it. Dualboot for even a month, two months. You will be shocked at the results.
 
I don't even know who its target audience is. After the next gen consoles come out, where will it rank? Above the Switch 2?

The point is lost on me. Pass.

Depending on price, it could be a very cheap way to get into PC gaming.

I guess the point is for people who want PC gaming at console prices.

I'm certainly interested if the price is right.
 
I think Valve might take a huge hit on these to get them into people's houses and drive in the "Steam Machines are such a great value" mentality that the Steam Deck currently has a stronghold on.

Let's hope they can price it competitively and keep it as low as they realistically can.
I want to wish the best because Valve typically knows better in regards to this stuff, but considering the current state of... Everything, combined with the ambiguity on the price, it paints a bad picture. The price is going to disappoint everybody, especially with that lackluster performance.
 
It's just another potato pre build PC that can't be upgraded. Why should I get one??
Same reason I bought Arc Raiders. To screw with Marathon's head.

Also, it's like a second pc for your second gaming location or even just a backup pc for when yours goes down.
 
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mad people GIF


Man I wanted one of these but they look weak as shit. I thought you were going to be able to spec them up a bit.

I'm going to have to build a big boy pc one day.
Do it! I think it makes sense to go budget-friendly for this device for exactly that reason. The gamers looking for a high-end Steam experience are also the ones who would rather build their own system.
 
Maybe, gotta see that price. I've moved pretty heavily into gaming on handhelds almost entirely and Switch 2 / Steam Deck combo already gives me more than I could ever play in a lifetime. I feel more inclined to wait for the next more powerful handheld to come along, whether that's PS6 Hybrid or Steam Deck 2 or whatever.
 
I am not the target audience for this device. My PC is already more powerful than this box. I think it's a mistake to use RDNA3 and Zen4 when we're already using RDNA4 and Zen5 architecture on GPUs and CPUs, and I especially think it is problematic to only have 8GB of VRAM. But, depending on the price, this could be a "first introduction into PC gaming" type device.

And again, let me reiterate: I am fully aware that I am not the target audience for this device.

P.S. I do hope this prompts them to release a fleshed-out desktop version of SteamOS.
 
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All PS5 models are actually 12 GB+ in VRAM

So still much more than 8

It's a shared pool, the PS5 has about 12.5GB of VRAM to use for games (rest is for the background OS stuff), that both the GPU and CPU tasks all have to use together.

Many games will often average around 8GB of VRAM for graphics on base PS5, and the PS5 Pro gets a few more because it adds 2 GB of DDR5 RAM that the background OS uses exclusively.

This Steam Machine has 8gb of VRAM just for the GPU, and 16gb of RAM for the CPU by itself.
 
I want to wish the best because Valve typically knows better in regards to this stuff, but considering the current state of... Everything, combined with the ambiguity on the price, it paints a bad picture. The price is going to disappoint everybody, especially with that lackluster performance.
It's definitely a tricky time to do this, for sure.

I have hopes they'll price it for value, but the markets no doubt have different plans.
 
It's a shared pool, the PS5 has about 12.5GB of VRAM to use for games (rest is for the background OS stuff), that both the GPU and CPU tasks all have to use together.

Many games will often average around 8GB of VRAM for graphics on base PS5, and the PS5 Pro gets a few more because it adds 2 GB of DDR5 RAM that the background OS uses exclusively.

This Steam Machine has 8gb of VRAM just for the GPU, and 16gb of RAM for the CPU by itself.

It's a moot point anyway as this steam machine is actually a 1080p machine

It's weaker than a 3060, so textures won't exceed 8 GB of ram
 
My gaming PC has a 5090 so yeah uh that's gonna be a no from me dawg

Release Steam OS as a regular Linux distribution you cowards
What's wrong? Afraid of a couple terminal lines?
Zorin OS 18 just came out, and Winboat too, which also improves app compatibility. You don't need big Gabe to repackage what other people have done.
 
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It's a shared pool, the PS5 has about 12.5GB of VRAM to use for games (rest is for the background OS stuff), that both the GPU and CPU tasks all have to use together.

Many games will often average around 8GB of VRAM for graphics on base PS5, and the PS5 Pro gets a few more because it adds 2 GB of DDR5 RAM that the background OS uses exclusively.

This Steam Machine has 8gb of VRAM just for the GPU, and 16gb of RAM for the CPU by itself.

PC games aren't tailored for any specific system.
everyone knows 8GB of VRAM on PC is slowly but surely an issue... source: I have an RTX3060ti... and shit is getting really problematic on that thing in some games.

we have seen 8GB cards on PC not being able to keep up with the texture resolution on PS5 or Series X in some titles due to VRAM issues.
 
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It's a moot point anyway as this steam machine is actually a 1080p machine

It's weaker than a 3060, so textures won't exceed 8 GB of ram

Nah, my point is relevant, and the GPU they listed on the Steam Machine specs is similar in scope to a RX 7600 XT/7700 XT, which places it more around the performance of a RTX 4060ti 8gb version.

Also Valve has mentioned they want driver-level support for FSR4 by launch from AMD, so you'll get upscaling that will probably place this around 1440p machine territory. Similar to Sony incorporating FSR4 features into the PS5 Pro's PSSR upscaling for next year.

You are right that the 8gb of VRAM will knee-cap textures in certain games, but you typically get mixes of medium and high quality textures in console versions of games, not ultra.
 
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Same reasons you "needed" the PS5 and Switch 2. To play games that are not on PS5 and/or Switch 2.
I already get 90% of the games I'm in to from those two systems. Also I'm already have a hard time catching up with all games coming out for PS5 and Switch 2, I don't think I need another system.
 
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PC games aren't tailored for any specific system.
everyone knows 8GB of VRAM on PC is slowly but surely an issue... source: I have an RTX3060ti... and shit is getting really problematic on that thing in some games.

we have seen 8GB cards on PC not being able to keep up with the texture resolution on PS5 or Series X in some titles due to VRAM issues.

For sure, it would have been ideal if Valve went for 12gb (or offered an external GPU connector), and the shared pool + single-sku optimization usually has consoles get a tailored graphic profile that can eek out the most texture resolution possible.

I was only countering the idea that the PS5 gets all that VRAM for graphics, they still gotta balance it with CPU tasks that suck up memory too. Not sure if Valve will have some I/O that helps like Sony's, but at least pixel resolution will scale better on it since FSR4 on RDNA3 should be equivalent to the PS5 Pro's PSSR update next year.

All that matters is they price it aggressively.
 
Also Valve has mentioned they want driver-level support for FSR4 by launch from AMD, so you'll get upscaling that will probably place this around 1440p machine territory. Similar to Sony incorporating FSR4 features into the PS5 Pro's PSSR upscaling for next year.

This is RDNA 3 buddy, FSR4 is for RDNA 4

PS5 Pro's GPU has RDNA 4 ray-tracing/MLA hardware on par with a 9070 in RT/MLA

Here we have a 7600M GPU @ 110W from 2023
 
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Maybe. I need to know more first. My main hesitations are around two things: 1) the specs are reportedly weaker than base PS5, and I've got a PS5 Pro, so this would be a step downwards; and 2) every time I buy a second console (or PC, in this case), I regret it, because I don't need more than one.

But we'll see. I'm just hearing about it now.
 
This is RDNA 3 buddy, FSR4 is for RDNA 4

PS5 Pro's GPU has RDNA 4 ray-tracing/MLA hardware on par with a 9070 in RT/MLA

Here we have a 7600M GPU @ 110W from 2023

Dude, the PS5 Pro was designed and finalized before RDNA 4's release. Its GPU architecture is mainly based on a custom RDNA 2 design (for PS5 game backwards compatibility) with some features selectively back-ported from RDNA 3, but it does not contain RDNA 4 ray tracing or MLA (machine learning accelerator) hardware. It has more compute units, a custom stack management engine, and a performance boost to BVH that helps with ray-tracing performance over the PS5 base.

It's cool stuff, but similar to how PSSR is getting updated to incorporate FSR4 features, you're also seeing AMD work on driver-level FSR4 for RDNA 3 cards. There are even some DX12 games using FSR 3.1 already incorporating FSR4 features, like improved motion clarity on fast camera panning. Neither RDNA 3 cards nor the PS5 Pro GPU are going to run FSR4 with the same performance as RDNA 4 GPUs (no MLA, no FP8 support, etc.), but both will get the better upscaled visuals.
 
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I'll probably get one since it precedes next gen consoles by a year+ and having a more portable PC will be nice. Been playing more multiplayer games with my kids so it should come in handy for that too.
 
Dude, the PS5 Pro was designed and finalized before RDNA 4's release. Its GPU architecture is mainly based on a custom RDNA 2 design (for PS5 game backwards compatibility) with some features selectively back-ported from RDNA 3, but it does not contain RDNA 4 ray tracing or MLA (machine learning accelerator) hardware. It has more compute units, a custom stack management engine, and a performance boost to BVH that helps with ray-tracing performance over the PS5 base.

It's cool stuff, but similar to how PSSR is getting updated to incorporate FSR4 features, you're also seeing AMD work on driver-level FSR4 for RDNA 3 cards. There are even some DX12 games using FSR 3.1 already incorporating FSR4 features, like improved motion clarity on fast camera panning. Neither RDNA 3 cards nor the PS5 Pro GPU are going to run FSR4 with the same performance as RDNA 4 GPUs (no MLA, no FP8 support, etc.), but both will get the better upscaled visuals.

You are wrong, big time

PS5 Pro has dedicated hardware for RT/MLA like RDNA 4

It was one of the three main selling points of the console

AMD just released the PC cards later
 
weaker than a base ps5, trying to run already unoptimized mess of pc ports with 8gb vram, in 2026+
lol no.

i guess their idea is to rush it to market to scam as much idiot as they can for $600, before nextgen consoles release.
 
Not even as powerful as the PS5 Pro, and probably going to cost the same price or more?

Nah, I'm good. I will install the SteamOS they use for this box on my PC though!
 
Not even as powerful as the PS5 Pro, and probably going to cost the same price or more?
Its weaker than PS5 Pro? I was in the impression its going to be either same level or more powerful than that Pro.
weaker than a base ps5
owen-wilson-wow-marley-and-me.gif


I mean If I wanted get in PC gaming wouldn't be batter to pay little more extra get proper PC to get full experience.

This feels like half ass trying to be both PC and console not good at any of it.

Also I'm guessing just like Steamdeck you cant buy this Steam box from regular retailers so its not gonna sell as much as proper consoles.
 
Its weaker than PS5 Pro? I was in the impression its going to be either same level or more powerful than that Pro.

owen-wilson-wow-marley-and-me.gif


I mean If I wanted get in PC gaming wouldn't be batter to pay little more extra get proper PC to get full experience.

This feels like half ass trying to be both PC and console not good at any of it.

Also I'm guessing just like Steamdeck you cant buy this Steam box from regular retailers so its not gonna sell as much as proper consoles.
Full PC experience = RTX 5090 + 9800X3D.
 
You are wrong, big time

PS5 Pro has dedicated hardware for RT/MLA like RDNA 4

It was one of the three main selling points of the console

AMD just released the PC cards later
Nope. Ray-tracing is a selling point because they improved the general performance, not literally adding all of the RDNA 4 features in. Cerny himself literally said: "The base technology for PS5 Pro is somewhere between RDNA 2 and RDNA 3,".

I'll try to meet you part-way, the only major thing that I already mentioned that is a preview of hardware improvements to come later, were the graphic cores acceleration for BVH traversal in ray tracing, employing what's called BVH8 traversal shaders. The "8" meaning it can process 8 nodes instead of RDNA2 & 3's 4. So the PS5 Pro ray-tracing blocks inside the compute units got improved from the ones in the base PS5, doubling their output, and added 67% more of them...so you get that 2-3x improved RT performance they advertised.

Otherwise, it just has an NPU for doing PSSR upscaling, there is no real MLA hardware inside the GPU like RDNA 4 or anything equivalent to Nvidia tensor cores. It has none of the RDNA 4 features like their next-gen RT engines, concurrent execution, AI/ML assistance, FP8 support, and smarter ray scheduling — all are missing. They even left out the float-point shader/math pipeline improvements in RDNA3, just so devs wouldn't have to add a whole other code path for the Pro console, and keep things compatible with base PS5.

It's a powerful console, they made some smart choices, but it's missing basic improvements in the RX 9070...which even with PC's inefficiency vs single-sku console optimization, is 40-70% better at ray-tracing performance in the same games. Don't got anything more to say on this, but PS5 Pro will get FSR4 stuff next year along with older AMD cards.
 
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I don't get the hate. This is literally a Mac Mini alternative with Steam Os and your whole Steam library.

I love the idea. It's a modern day GameCube and it will give Sony AND Nintendo, some well needed competition.
IT's just a mini pc with STeam OS. I wouldn't say hate as much as apathy.
 
Why do you want to tell everyone? Who are you trying to impress?

Console gamers will think you're a needy PC gamer and PC gamers won't think "master race" (aka super nerd) enough to build a real PC.
 
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