Tried it at my friend's home today (PC poor lad pre-ordered it lol) and I have decided to wait many more years because good god this is such an unfortunate product. I will accept any blame as this is just a ~3 hour review playing somewhere in the middle or early game.
The bad:
- Abysmal controls, I mean double press/tap to run, multiple keys to even talk to NPCs, jumping is weird and all around it doesn't feel good to play, how tf did this pass QA? This is a controller game but KB/M feels better - should tell you how bad the controls are, imagine playing Elden Ring or Zelda on KBM. Again, every single thing requires two buttons to do like WTF? Just look at Light mode (sword glows) - You need precise and simultaneously hold/press a mix of LMB and Control, almost impossible to do quickly.
- Janky combat with some heavy lag (not a hardware issue as he has a RTX 4090/9800X 3D/64GB RAM), the flow is NOT fun, it's just multiple stuff put together and held by a duck-tape
- Frame-pacing is bad, even on a 9800X3d there is a momentary drop in densely populated areas, the game doesn't feel smooth at all.
- UI management is a joke, actually insanely stupid and probably the worst in an AAA release. This feels like it was made as a MMO where you can buy "inventory boosters" to increase the UI/space. Game tells you to cook but you have no space for the ingredients lol, etc so many mechanics but nothing designed for them. UI scaling is default at 100%, you want it bigger LOL because it can only be scaled down lmao!
- Too many themes, there's a train, apparently a dragon, sci-fi stuff, horse riding, fantasy stuff etc, like they took RDR2, Elden Ring, Zelda and similar and stitched all of those but kept all the worst parts of those games.
- Puzzles are an after thought, they are not designed to be fun, it's just there. Almost everything is just there to pad the world or hey this game has this so we have it.
- Pickaxe, mining: if your ore rolls down the vein/hill, it's gone lol, you can't even carry enough resources like wtf you need make multiple trips - again pure MMO design, reminded me of Runescape.
- Cutscenes can't be skipped/onny sped up ( new patch ) because it'll break game logic/quests.
- Quests are well, MMO like.
I have many more small issues but I'm gonna stop.
The good:
- Incredible lush world, runs smooth and with denoising and RT looks fantastic.
- Combat when it works looks great ( but it's not flowy like Mordor or Batman), looks great though.
- Huge, huge world, the ROI $/hr is insane if you want to push forward.
- The visuals and graphics are good to mask the mediocrity.
This is such a dissapointment and also a shame because it'll never be a good game as even if you fix 80% of the issues, some major ones can't be fixed. It tries to be everything and fails to be anything. There's no identity nor any charm. I dislike Death Stranding because I find the gameplay not fun but it's incredibly unique and feels fresh and new, it's frustrating but it is art. This though is the Korean step-brother of Mary Shelley's Frankenstein that was written by multiple ghost writers but sold with the CEOs name on it for they thought they would bask in glory only to be bukakked by the public.