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Will PS6/Xbox next finally offer true next-gen graphics?

Will PS6/Xbox next finally offer true next-gen graphics?

  • Yes

  • No


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No they aren't. Cyberpunk, Resident Evil, Alan Wake, Silent Hill are all vastly better looking on a high end PC. Face it, consoles are mid range computers now and don't push the envelope anymore like they used to. Sure, developers design games with consoles in mind, because they'd be stupid not to, but then they turn around and add a bunch of graphical features that would make your console explode.

If cope were a forum post, it would be yours.
Path Tracing is the magic word here. Looks much better on PC as consoles don't usually have it. We'll see with the PS6 how things will turn out.
 
They will offer whatever midrange / high end PC GPUs are offering today (5070-5080), aside from some obvious differences stemming from accessible RAM amounts.
If what you see on PC on this tier now looks "true next gen" to you then you'll get this.
Chances are that the differences won't be that big on average though.
 
Its just tunnel vision.

When developers start making games to take advantage of a 30GB PS6, just wait and see what happens to everyone with a 16GB PC GPU. Its like they don't understand (or can't accept) that devs make games with consoles in mind, and its such a simple concept its crazy to me, when consoles have power equivalent to whatever PC, then that PC will at best perform slightly worse than said console, the entire floor rises, and their top of the line hardware sudden;y starts performing significantly poorer, and then they now need to go get a new GPU that is x times more powerful than the consoles again to get the kinda performance delta they have been accustomed to.

Rinse and repeat. And all the while this is happening, they conveniently forget how much more expensive their setup is compared to a console.


Exactly, this is why I find all the console PC comparisons ridiculous. While loosely similar in purpose, they have two completely different design directions. I mean, we are talking about an industry where someone can spend 5x what it costs to buy a whole PS5 onone GPU, or spend as much as a PS5 to buy one motherboard, or even a CPU, or RAM.... but somehow, see it fit to compare them. Makes no sense to me whatsoever.

To be honest, I see it as a dead giveaway of some gross insecurity or desperate need for validation. It's like me owning a Lambo but only going to drag races against unmodified Priuses.

That's why I don't bother with PCs anymore even though I love graphics. They're a pain to use, don't get Sony games at release (or at all from now on), and cost like 5x a console just for the GPU. I suppose at least these days with RT you do get a meaningfully better result, but it's nowhere near worth it imo. I'd rather just wait for a PS6.
 
My hope is that the consoles keep doing what they're doing until the Western AAA industry is utterly destroyed and irrelevant, leaving the field open for real talent to come in and make interesting games.
 
No they aren't. Cyberpunk, Resident Evil, Alan Wake, Silent Hill are all vastly better looking on a high end PC. Face it, consoles are mid range computers now and don't push the envelope anymore like they used to. Sure, developers design games with consoles in mind, because they'd be stupid not to, but then they turn around and add a bunch of graphical features that would make your console explode.

If cope were a forum post, it would be yours.

The thing, other than RER which I haven't played yet, those games aren't even close to the best looking games I've played on a console this generation. That kind of sums up the PC experience to me. You spend all this money and are just left hoping that the games that get the special treatment are the really good looking ones or at least the ones you like. It's maybe 10% of games that are meaningfully enhanced. For the cost it's just a bit of a shit deal imo.
 
The thing, other than RER which I haven't played yet, those games aren't even close to the best looking games I've played on a console this generation. That kind of sums up the PC experience to me. You spend all this money and are just left hoping that the games that get the special treatment are the really good looking ones or at least the ones you like. It's maybe 10% of games that are meaningfully enhanced. For the cost it's just a bit of a shit deal imo.
There isn't a single console game that looks better than those four games on PC, not one. Let's hear your magical list of better looking consoles games, this should be hilarious.
 
There isn't a single console game that looks better than those four games on PC, not one. Let's hear your magical list of better looking consoles games, this should be hilarious.

I didn't say any console game looks as good as any of them maxed on a PC. I said none of them on console are close to the best looking games on console.
 
Everything is always a choice between better graphics and faster performance. You can't escape it. IT's a law of physics.
 
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I think 'next gen' will be more about better RT and path tracing (and a lot of games probably wont have PT on console), but most games overall will look like current gen games.
Like how most games this gen look like last gen games at higher resolution and framerates.
 
I think if you look at current path tracing, plus ray reconstruction, then the difference in lighting is going to be profound. We're talking about almost every game being built from the ground up with it in mind, not just some bolted on feature like current games.

ML upscaling will finally make 60fps games look attractive pretty much regardless of internal resolution. Frame gen will make those games FEEL more or less like 120fps, which is really cool.

SSDs were the big upgrade this gen but they're only really just starting to be used as a baseline, so the real benefits of that will kind of feel like a next gen advance too. I think a lot of games coming in these next two years will really blow people away because of that lag.

And then you've got a very underrated raster upgrade of ~3x on top - underrated because there's now no need for any resolution increase. So that aligns with the raster increase of the past 2 gens once pixel increases are accounted for. So there's absolutely no reason it shouldn't be a significant generational leap.

Good point, and I'd add that as these technologies get establishedand maybe even new ones show up they'll push hardware optimization even further. Squeezing every bit out of the hardware has always been how console dev works.

Now with new tech aimed exactly at that, plus machine learning helping out, it's a whole different level. Before, it was more trial and error, building data in a very manual, almost handcrafted way.
 
Yet all the great looking games are designed with console specs in mind and the best graphical examples of each cycle are still console designed games.
No Way Funny Meme GIF

The best looking games every gen have always been those who kinda accept that they´ll run or look like crap on the consoles because they want to implement tech that is beyond those or are simply too ambituous.

Examples this gen RE9, CP2077, Wukong, Alan Wake 2, Silent Hill 2, heck even that fuckup Crimson Desert looks a gen ahead the moment you activate RR and correct the HDR and foliage tonemapping via mods on PC.........

And in games that do not have these forward looking features you still get vastly better image quality/resolution, options to customize, better fps and ofc mods on PC.
You get what you pay for and consoles are the budget option, that is the very simple truth.
 
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No Way Funny Meme GIF

The best looking games every gen have always been those who kinda accept that they´ll run or look like crap on the consoles because they want to implement tech that is beyond those or are simply too ambituous.

Examples this gen RE9, CP2077, Wukong, Alan Wake 2, Silent Hill 2, heck even that fuckup Crimson Desert looks a gen ahead the moment you activate RR and correct the HDR and foliage tonemapping via mods on PC.........

And in games that do not have these forward looking features you still get vastly better image quality/resolution, options to customize, better fps and ofc mods on PC.
You get what you pay for and consoles are the budget option, that is the very simple truth.

Nah man, you don'tgwt what you pay.
You buy 2000 dollar hardware and run software designed for 500 dollar ones, that's the real truth, and have been since at least the mid 90s.

Running thing at more fps and resolution doesn't make you one generation ahead. FcS I have been hearing this idiocy since the mid 2000s when apparently playing PS360 games at 1080 or 60fps or both was being a generator ahead. Then the real PS4 games came and looked way better that anything PS360 at 108060fps.

You can path trace and run at 4K 200fps Castlevania Lords of Shadows all you want, and it will still be a game with assets, logic, geometry and whatnot of 2 generations ago.

It's funny how some snob users pretend to keep alive the pcmr mantra in this era of upscalers and fake frames. None of the games you have mentioned seems to be a generation ahead for Christy sake.
 
Yet all the great looking games are designed with console specs in mind and the best graphical examples of each cycle are still console designed games.

Bu-bu-but 4090 cards... Please guys, once nobody can't see a damn difference without specialized videos with x4 zooms it doesn't matter, nor does it matter some people say if they don't play 200fps they feel bad and head hurts... we are talking mass market, not a mental health institution.
Huff that copium.
 
Nah man, you don'tgwt what you pay.
You buy 2000 dollar hardware and run software designed for 500 dollar ones, that's the real truth, and have been since at least the mid 90s.

Running thing at more fps and resolution doesn't make you one generation ahead. FcS I have been hearing this idiocy since the mid 2000s when apparently playing PS360 games at 1080 or 60fps or both was being a generator ahead. Then the real PS4 games came and looked way better that anything PS360 at 108060fps.

You can path trace and run at 4K 200fps Castlevania Lords of Shadows all you want, and it will still be a game with assets, logic, geometry and whatnot of 2 generations ago.

It's funny how some snob users pretend to keep alive the pcmr mantra in this era of upscalers and fake frames. None of the games you have mentioned seems to be a generation ahead for Christy sake.

Hardly anything on PS4 ran at 60 fps after the first year lmfao

PC outclassed the PS360 by a mile when the Nvidia 8000 series came out, hell by 2010 many cross platform games on PC you couldn't even make look as bad as console versions. My cousin saw Battlefield 3 on PC and thought something was wrong with his console it was so bad.

Consoles are always have been snapshots of technology in the year their released and it shows. Fucking hell dude Sony themselves admitted they made the pro console to stop midgen jumpers because they noticed that 3-4 years in there's a segment that wants more, leaves and never comes back.
 
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Yeah and it still was one generation ahead on anything on PS360 running at 60fps on PC.

Thanks to prove my point.
You really didn't game on PC during that time but I can tell you you're wrong. Witcher 2 alone was beyond on those systems and I would know - I switched to PC at the time and was shocked by how good it looked and often times still am.
 
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You really didn't game on PC during that time but I can tell you you're wrong. Witcher 2 alone was beyond on those systems and I would know - I switched to PC at the time and was shocked by how good it looked and often times still am.

Witcher 2 did run perfectly on X360.

Believing running the same games, with same game logic, assets, geometry, music, design at more fps or resolution is being one Gen ahead is the quintessence of the copium.
 
Witcher 2 did run perfectly on X360.

Believing running the same games, with same game logic, assets, geometry, music, design at more fps or resolution is being one Gen ahead is the quintessence of the copium.
It ran but that doesn't mean it ran the same. I tried playing the 4K version on series X a few years back and couldn't believe even with all the enhancements how bad it was.

"with same game logic, assets, geometry, music, design at more fps or resolution is being one Gen ahead is the quintessence of the copium."

All the assets were completely remade, the layout wasn't as open and broken down. It was similar to that of Deus Ex on PS2 and PC where all the changes were small but it was death by a thousand papercuts. Decent if you never played the PC version, but not nearly the same experience.

Same with Cyberpunk, good on consoles but RT changed the entire visual presentation and then RT even crazier. There's nothing like it on consoles. At all. Zero.
 
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It ran but that doesn't mean it ran the same. I tried playing the 4K version on series X a few years back and couldn't believe even with all the enhancements how bad it was.

"with same game logic, assets, geometry, music, design at more fps or resolution is being one Gen ahead is the quintessence of the copium."

All the assets were completely remade, the layout wasn't as open and broken down. It was similar to that of Deus Ex on PS2 and PC where all the changes were small but it was death by a thousand papercuts. Decent if you never played the PC version, but not nearly the same experience.

Not running exactly the same is not being in another generation, mental state, layer of reality.

And that was then, 20 years ago, when there was effectively some kind of difference in assets and LOD and weighted more on PC. Now? Games weight the same, have the exact same assets, even run the same x86 code for the most part, but they are built for the target specs of the dominant console, that's the real truth. And no, playing them with X option activated or bruteforcing or faking more frames doesn't put you in another plane. Just as when you play a PS4 game on PS5 or PS5 Pro with some tweaks you are still playing a last Gen game no matter what.
 
Not running exactly the same is not being in another generation, mental state, layer of reality.

And that was then, 20 years ago, when there was effectively some kind of difference in assets and LOD and weighted more on PC. Now? Games weight the same, have the exact same assets, even run the same x86 code for the most part, but they are built for the target specs of the dominant console, that's the real truth. And no, playing them with X option activated or bruteforcing or faking more frames doesn't put you in another plane. Just as when you play a PS4 game on PS5 or PS5 Pro with some tweaks you are still playing a last Gen game no matter what.
Those tweaks exist because there's technology there and no hardware to run it. There's 4k and 2K OLED screens running at 240-500hz, MFG is great for experiencing that level of smoothness in anything that's not an e-sports title like Overwatch, Valorant or CS2. I have a 32 240hz OLED that I use MFG on for titles I play and yeah - it's something you can't experience consoles. I mean with the announcement that it's coming to PS5 Pro you can but even then you don't support DisplayPort or HDMI 2.1 spec (properly).

You will when PS6 comes out, but that also means likely buying another TV and replacing your entire setup to do things by that point PC users have been doing for 5-7 years, if not longer. I still remember getting my CRT to refresh at 80hz in 2005 and it took consoles 15 years to get high refresh rates like that and then only to end up back at 30 FPS all over again.

The entire gaming world doesn't revolve around Playstation and it might be good to play other things than 200 mil lesbian simultulators. Just my 2c and one I'm no longer going to bother discussing cause it's pointless circles.
 
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Nah man, you don'tgwt what you pay.
You buy 2000 dollar hardware and run software designed for 500 dollar ones, that's the real truth, and have been since at least the mid 90s.

Running thing at more fps and resolution doesn't make you one generation ahead. FcS I have been hearing this idiocy since the mid 2000s when apparently playing PS360 games at 1080 or 60fps or both was being a generator ahead. Then the real PS4 games came and looked way better that anything PS360 at 108060fps.

You can path trace and run at 4K 200fps Castlevania Lords of Shadows all you want, and it will still be a game with assets, logic, geometry and whatnot of 2 generations ago.

It's funny how some snob users pretend to keep alive the pcmr mantra in this era of upscalers and fake frames. None of the games you have mentioned seems to be a generation ahead for Christy sake.
Animated GIF
 
the fact that Sony is confident enough to release supposedly a version of the PS6 that is less power than the PS5 in some respects, tells us that they think whatever next gen games will do, will run fine on something with a raw raster performance that's somewhere between the Series S and PS5, and while using a CPU with a reduced core count.

so,
expect better raytraying, and better ML Reconstruction. but the improvements we will see in raster performance and game complexity will be marginal, in parts also due hitting an insane level of diminishing returns (look what PS5 games look like compared to PS4 games, on GPU hardware that's 6x as powerful, now imagine a smaller GPU jump and even more diminishing returns)
 
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I've had a 4090 for 3.5 years, if PS6 is another year or two, and slower than what is in my PC today... it certainly wont feel very next gen.
Because your 4090 is effectively next-gen. It's a bit like how for anyone rocking a 2080 Ti in 2018, the PS5 didn't feel next-gen.
 
the fact that Sony is confident enough to release supposedly a version of the PS6 that is less power than the PS5 in some respects, tells us that they think whatever next gen games will do, will run fine on something with a raw raster performance that's somewhere between the Series S and PS5, and while using a CPU with a reduced core count.

so,
expect better raytraying, and better ML Reconstruction. but the improvements we will see in raster performance and game complexity will be marginal, in parts also due hitting an insane level of diminishing returns (look what PS5 games look like compared to PS4 games, on GPU hardware that's 6x as powerful, now imagine a smaller GPU jump and even more diminishing returns)


What are you talking about Series S?
Cerny has said t will be raster more powerful that PS5 Pro. And that's already 4. 5X more powerful that Series S.
 
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5080 is very strong card add next-gen features and we have next-gen graphics even with 5070 i would say.

Exactly! People can't understand this point though. Games like Crimson Desert aren't even possible on the PS4. Yet, half of GAF don't even realize that. We so confidently forget what the PS4 gen even was.
 
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