• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Saving Marathon in 11 (not so easy) steps...

Which suggestions are most valid? Choose all that apply...

  • 1. PvE only "bunny hill" map

  • 2. Scrap Cryo Archive

  • 3. High kill players radiate a sci fi Jaws theme

  • 4. Nerf shotguns

  • 5. Buff Free Kits for low season rank players

  • 6. Remove blood trail from knocked players

  • 7. Add a DBNO shield players can buy

  • 8. Make bosses stand out more

  • 9. Increase amount of unbreakable glass

  • 10. Add Social Contracts

  • 11. Add keys that incentivize grouping up


Results are only viewable after voting.
loZmIyaoeHE1d5KS.jpg
Any of these had 30k players during their first month?
No, but I don't expect Marathon to become a top 10 most played game on Steam. What your homework should have showed you is that all successful games build player bases up over time.

You went from "I can't think of one" to seeing 10/10 of the most popular games grow their player base. A truly unreal level of learning.

Edit: Actually, Rust was averaging 10k - 15k initially and is more hardcore than Marathon. I guess Marathon does have a chance.

You can fool yourself all you want, but the game will be dead in less than 2 years from now.
It's possible. It's also possible the Marathon team stabilizes and grows the player base in 2 years. The games bones are good.
 
Last edited:
You can think this. I'd argue the opposite. I think Marathon is way more attractive than Destiny.

That said, you were never really the target demo for Marathon. If ARC Raiders didn't pull you in, I'm not sure how valid your feedback can possibly be. Marathon needs to attract the people who stopped playing and the people who were on the fence...not so much those who are allergic to the extraction genre.

I think you're vastly in the minority on its looks, it's just hideous but again that's simply subjective.

And I totally agree it wasn't for me which is fine also, but it's a weird spot to be in that a game I loved and sunk countless hours was the sacrificial lamb to get this game so it's why I have a vendetta against it really as I think many thousands others as well given destiny's popularity
 
Last edited:
I think you're vastly in the minority on its looks, it's just hideous but again that's simply subjective.

And I totally agree it wasn't for me which is fine also, but it's a weird spot to be in that a game I loved and sunk countless hours was the sacrificial lamb to get this game so it's why I have a vendetta against it really as I think many thousands others as well given destiny's popularity
Destiny 2 wasn't sacrificed for Marathon. Destiny 2 has always had a massive team working on it. If you think it died because 500 employees were some kind of skeleton crew, then it needed to die regardless.
 
Destiny 2 wasn't sacrificed for Marathon. Destiny 2 has always had a massive team working on it. If you think it died because 500 employees were some kind of skeleton crew, then it needed to die regardless.
It was absolutely known that a portion of that games pvp team was taken off for marathon. I was born but it wasn't yesterday, this was a talking point years back that the game took a backseat from being full on and it was over marathon.
 
It was absolutely known that a portion of that games pvp team was taken off for marathon. I was born but it wasn't yesterday, this was a talking point years back that the game took a backseat from being full on and it was over marathon.
It never seemed like PvP Destiny was ever in a good spot. PvE has always been the main draw for that game.
 
It never seemed like PvP Destiny was ever in a good spot. PvE has always been the main draw for that game.

Nah the whole concept was being they came directly from halo as a monster pvp game to destiny where you take the loot into pvp... It was the driving force because the pve realm hadn't been fully established or realized yet. Pve was absolutely a huge part but so was pvp.

The only people that constantly made pvp look in a bad light was the nonstop whiney steamers. Pvp in that game is still one of a kind due to it's chaotic nature. There was nothing like it and still nothing like it. The d1 years were amazing for pvp, crucible was banging, trials, banner, it was all fucking awesome and I feel bad for anyone that didn't experience it

D2 started bad, got better then got ditched for marathon and pvpers thinned out including myself. Sure I played the pve alot but I spent thousands of hours taking my shit into pvp which is what made that game special.

Bungie ruined it and have nothing to show for it
 
Last edited:
Is it worth saving is the more pertinent question. Its flopped on consoles and can't take any market share from established PC games. Do Sony really want a predominant PC game? Doubts.
 
Is it worth saving is the more pertinent question. Its flopped on consoles and can't take any market share from established PC games. Do Sony really want a predominant PC game? Doubts.
Waaaay cheaper to save a game (if it can be saved) than it is to scrap it and start anew. I'd argue it's worth putting another 6 - 12 months of full development into before they can safely call it.
 
Yea it's definitely subjective, like I said I'm the same I love from games and platinumed a handful but finished them all, love pvp in so many formats been to the lighthouse many many times in destiny for trials, solod my Lunas howl and not forgotten etc.. I like sweaty but I don't seek it out meaning if it's there in a game I love I'll handle it but I don't seek out 24/7... I don't fun from difficult stuff but I don't need it to enjoy myself.

So for me I hate the look of marathon and I hate extraction, two things that are a total kill for me ultimately. I absolutely love bungies gun mechanics and i will give them that, but it's not enough to carry me anymore it's why I quit destiny it all got stale and their lack of pvp updates, maps etc was so bad I had to finally roll out.

I tried arc and if I were to play extraction it'd be that but even then I come to realize I hate extraction, I just don't like the loop for it one bit so it'll forever be something I don't seek. But it's bungie so I was automatically interested, if this was another dev team I wouldn't even give it any attention at all.

The only thing that could motivste me is adding modes like TDM or domination etc give me a place to take my gear without the constant idea of losing it. I just personally hate the concept of extraction it really boils down to that, bad gameplay loop imo

Edit : and to note I gave bungie about 7 to 8k hours since 2014, was dedicated beyond words.. So it's why I'm a bit bitter with bungie basically letting destiny 2 die for this game.

Thats fair enough, that extraction loop isnt for you, and its not for most. For me it was the bungie gunplay that won me over for the genre, otherwise yes, I wouldnt stick around for long unless gameplay and lore/setting wasnt for me.

Only thing I'd say is, I dont see this as why Destiny 2 is where it is. They said Marathon is gonna be their take on extraction shooters and was a smaller team supposedly. Not replacing Destiny.

I felt like D2 Final Shape was a good finale, and they should of just said we're working on D3 now, give us some time, while they carried on releasing the 2025 stuff. Destiny was meant to be a 10 year project, but Im glad it did more and I think with D3 with will do well. If they take all the experieces they've learnt and use it.

Personally Im looking forward to after D3, and want them to do a new SP player FPS game. With traditional PVP. Thats got to happen at some point or another lifetime lol
 
Nah the whole concept was being they came directly from halo as a monster pvp game to destiny where you take the loot into pvp... It was the driving force because the pve realm hadn't been fully established or realized yet. Pve was absolutely a huge part but so was pvp.

The only people that constantly made pvp look in a bad light was the nonstop whiney steamers. Pvp in that game is still one of a kind due to it's chaotic nature. There was nothing like it and still nothing like it. The d1 years were amazing for pvp, crucible was banging, trials, banner, it was all fucking awesome and I feel bad for anyone that didn't experience it

D2 started bad, got better then got ditched for marathon and pvpers thinned out including myself. Sure I played the pve alot but I spent thousands of hours taking my shit into pvp which is what made that game special.

Bungie ruined it and have nothing to show for it
This is better than D1/2 pvp,imo. Your basically taking away the whole grind and keep and keeping the loot cycle fresh and combining pve/pvp to one mode. No, having to nerf guns for one mode vs the other etc. Its great, I cant answer why you think it looks bad, because its far and away the best looking thing they have done to me.

Now I can agree they let PVP slide in d2, but so did they on PVE, the last few years were reused everything beside what they threw in the new campaigns/raids/and dungeons and even some of that was reused. But they couldnt really sell content for d2 without some pve each cycle. Either way they were scraping along until the game just fell apart due to a confluence of gamer fatigue espically with the story mainly ending and rewriting the game over and over.
 
Yes and that's it. Focusing entirely on multiplayer means means the game will flop completely if there isn't enough players holding the whole concept together.
Plenty of games that are multiplayer only are successful, see Arc Raiders. Not having a campaign isnt the reason it isn't doing well like i said earlier, but i acknowledge it would have helped out.

Having a Halo type campaign would have basically doubled the already stupid budget and also put them in direct competition with themselves with Destiny.

Its a niche genre and they went in hard. The opposite of Arc Basically.
 
Last edited:
Top Bottom