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Saros Hands-On Previews

Just hope this sells well otherwise Sony might close another studio.

I am optimistic. This game is probably going to be the most successful Housemarque game and will likely sell very well at full price (now that the PC is out of the picture). People who played it, some of them for 3 hours, really loved it.

And some of them saying it's actually not easier than Returnal in its complexity. It's probably less frustrating though as the runs are shorter. There is some story, to please the mainstream public ugh, but the meat of the game is still the Housemarque gameplay.

Also technically on base PS5 it looks so much better. Returnal was so disappointing there as it had a static 1080p resolution + 2 nasty upscalings, very amateurish stuff from housemarque.

If only this wasn't still a roguelite or whatever they call it!
 
Fuckin' SOLD!

Also, in my opinion Returnal's story was amazing. You wouldn't think you were going to find a psychological horror story on the level of Silent Hill 2 hidden inside effectively a 3D bullet-hell Rogue-lite. But that's what it was.
 
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Explain this to me like an idiot!.

Does this mean that Returnals yearly sales are covering Saros Development costs?

The Office Yes GIF
 
Explain this to me like an idiot!.

Does this mean that Returnals yearly sales are covering Saros Development costs?

It also means that over the last 4 full years, they've spent around $20 Million a year (on average) making Saros. I'm assuming they don't include marketing to their budget. Maybe they do. But it's fair to say Saros cost $80 Million or so to make. Over that same time, Housemarque made $87 million.
 
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