• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

007 First Light - PS5 Pro 60 FPS gameplay

Absolutely ridiculous that they dont have a 30fps mode on PRO with better visuals and enhanced Ray Tracing.

This one mode only 60fps nonsense is WACK.
 
Last edited:
Looks fun to me.
No Idea Idk GIF by Muppet Wiki
 
Looks really mediocre. Gameplay looks like a mix of Uncharted and Deus Ex: HR, but worse than both. Gameplay also looks really dated. Graphics look late PS3 or early PS4 tier. Animations would be considered subpar even by PS3/360 standards.

Lots of action, but little or nothing that actually seems fun. It's a uncool Bond game without soul.
 
Visuals are serviceable. I wonder how open-ended the approach for each mission is going to be. That's what makes or breaks the game for me. A more open-ended/experimental Uncharted doesn't sound terrible.
 
30 fps for a 3rd person action game? Gonna pass on that chief
I'd even go as far as: 30fps for any game that isn't a fixed camera old school RE-style, and even then? Gonna pass hard on that chief.

And people were calling Uncharted 4 overrated in that other thread, lmao

Look at this shit. U4 is 10 years old and it's still the pinnacle of 3rd person action games.
I agree, although I still vastly prefer the original three, at least when it comes to pacing. And narrative to a certain extent.

Uncharted 4 feels greater, there's truly exceptional stuff in it, untouched even ten years later, but it's somehow lacking when it comes to that magic, that creative spark that made the OG trilogy so special.



Can't put my finger on it. Would have said tone is off years ago, but I actually love the game tone. It's something else.

What Is Going On American Horror Story GIF by AHS


John Wayne Swimming GIF by GritTV
 
Great examples, thanks

I agree, although I still vastly prefer the original three, at least when it comes to pacing. And narrative to a certain extent.

Uncharted 4 feels greater, there's truly exceptional stuff in it, untouched even ten years later, but it's somehow lacking when it comes to that magic, that creative spark that made the OG trilogy so special.



Can't put my finger on it. Would have said tone is off years ago, but I actually love the game tone. It's something else.

1st aged like milk, imo. 2 is still amazing and 3 is also great.

I agree that 4 has many flaws. The pacing is attrocious and it lacked combat scenarios. Gameplay was amazing but they drip feed us during the campaign. Story was meh. But the combat was so, so good. Graphics and animations are amazing to this day. And it feels so good to play.

And Lost Legacy is even better
 
Last edited:
The game doesn't even look that much better than Uncharted 4. The gameplay looks outdated with very basic stuff with action sequences and shootouts like it's the first time these devs have ever made a 3rd person action adventure game Uncharted style.

Naughty Dog have been making these type of games for a long time and Uncharted 4 was the pinnacle with all they've learned while IO Interactive is starting with just the basics right now.
 
Last edited:
We need to have larger conversations about how technically stagnant and regressive devs are getting. This looks half a gen behind UC4 from literally a decade ago. Animations and combat look clunky as all shit, and the fact that it looks like poor man's uncharted and not James Bond is just... ugh.

The creatives in this industry are on a different planet right now.
 
1st aged like milk, imo. 2 is still amazing and 3 is also great.

I agree that 4 has many flaws. The pacing is attrocious and it lacked combat scenarios. Gameplay was amazing but they drip feed us during the campaign. Story was meh. But the combat was so, so good. Graphics and animations are amazing to this day. And it feels so good to play.

And Lost Legacy is even better
Agree with every single word, minus the entry line.

Drake's Fortune is my favorite Uncharted. The best atmosphere, the best locations, best hitboxes and enemy reactions and AI (downgrades in Uncharted 2 and especially 3 in this regard are astonishing), favorite pacing by far, favorite tone.. oh man, love that game so damn much.
I've said it many times, but if the game, even as it visually was on PS3 (just at 60fps), simply had Uncharted 4/Lost Legacy controls and animations, would be getting some playtime from me every single day till the end of time.

Fingers crossed for a Remake.



P.S. Noticing this my latest playthough put the biggest smile on my face:

Cerny-Uncharted.png
 
Last edited:
Looks kind of boring to be honest.
It looks very streamlined, as if everything - the level design, enemy placement, items, etc. - has been tailored to create "a perfect flow" but in the end it comes across as artificial and staged IMO
I think the same, it might be them attempting to create a trailer that feels like watching an action sequence from a bond movie and that playing it without knowing the level inside out (or even a version of the level adjusted to facilitate it, perhaps) might yield more game-y emergent gameplay.

Of course, they might even have pitched that the game would feel like playing a movie. In which case, this might be it.

Personally, not on my list at the moment.
 
Damn the enimies has no AI, so we are Fuck&*ëd by RAM, Nand, SSD Crysis for AI , but the AI that we need dont work
I have been wondering about this as well, he's fighting enemies and smashing them into stuff while enemies are standing right next to him, not noticing. The enemies are like placeholders or something, it's weird to watch.
 


I'm really curious what average person would tell which looks better

Uncharted 4 shits on most of the games released last year. Probably this 007 too, though in this generational drought, I don't mind a by-the-numbers third person romp if it's done well. And it looks like it has been done well enough. I'm in unless we find out it's 3.5 hours long and there's no other content.
 
A set piece heavy game should have the best graphics possible. Period.

I don't buy a $1000 console to play the game at the same settings as a PS5 at higher frame rate. That sounds meaningless.

I want it to fucking look better.
But same settings 60fps does look better than 30fps..

No Idea Shrug GIF by G2 Esports


A whole LOT better.
 
Uncharted 4 shits on most of the games released last year. Probably this 007 too, though in this generational drought, I don't mind a by-the-numbers third person romp if it's done well. And it looks like it has been done well enough. I'm in unless we find out it's 3.5 hours long and there's no other content.
20 hour main campaign confirmed without including their replayable Tactical Simulator mode
 
But same settings 60fps does look better than 30fps..

No Idea Shrug GIF by G2 Esports


A whole LOT better.
No it doesn't, resolution takes a HUGE hit and its very noticeable. Game objectively looks worse.

Plus, every other graphical feature known to man is either toned down or turned off completely. 30fps has all the graphical bells and whistles
 
No it doesn't, resolution takes a HUGE hit and its very noticeable. Game objectively looks worse.

Plus, every other graphical feature known to man is either toned down or turned off completely. 30fps has all the graphical bells and whistles
Confused High Quality GIF


I don't buy a $1000 console to play the game at the same settings as a PS5 at higher frame rate.
But same settings 60fps does look better than 30fps..

Also, every single PSSR2 game I've played has much better IQ, especially motion resolution, at 60fps than Native 4K modes on base PS5.
 
The usual bad AI in these games. He knocks someone out and the guy 2 feet away doesn't react because he has his back turned. Jumps over a counter making a bunch of noise and no one in the room hears. A guy looks right at him directly as he moves behind a wall and doesn't even react. The enemies are just punching bags that are standing around.
Its probably set at easy difficulty. In hitman woa, enemies react in those particular situations. Sure there are ways to cheese the AI in it, but if you try to subdue someone close to another npc, they always detect
 
the trailer looks like a rough inferior version of 10yo uncharted4
kinda understandable as its a new thing for them, but pretty likely now they'll lose what made hitman special while chasing it and we'll end up with meh of both worlds.
let's see the reviews
 
Last edited:
IO makes horseshit B TIER games…add another one to their pile.

Sorry, but that is incorrect.
The new Hitman saga are some of the very best stealth games ever made.
But this 007 game seems to have little of the brilliancy that made the Hitman games so good.
This one looks like a generic, dumbed down action game, with very bland gameplay, AI enemies and graphics.
 
Again, no character self-reflections. I know it's not a miroir but it should still reflect the character:

dLar09I.png


MGS2 running on a potato hardware had it 25 years ago. This is really getting annoying in 2026 and on the hardware designed to run hardware RT pretty efficiently.

This is some very noticeable image fidelity regression. The tech has not evolved since start of PS4 Gen. Infamous SS looked like this.

o9ZJmfT.png

U8m1wOQ.png
Weird. Hitman had reflections in mirrors and even with regular glass without rt.
The usual bad AI in these games. He knocks someone out and the guy 2 feet away doesn't react because he has his back turned. Jumps over a counter making a bunch of noise and no one in the room hears. A guy looks right at him directly as he moves behind a wall and doesn't even react. The enemies are just punching bags that are standing around.
In Hitman the harder the difficulty the longer the range of kos making a detectable sound, and the range also depends on which item or type of melee attack was used.

Someone made a sound range chart for each type of attack/weapon for Hitman WoA, I think it was BluntsNBeatz. I probably have it somewhere but I'll only look if someone is interested.

A simple example in Hitman is that Agent 47's footsteps in Trespassing or Hostile zones make no noise in Casual or Professional, but on Master or Hardcore Freelancer they do and enemies will investigate. On those difficulties you need to crouch walk.

Hitman also had an option to turn off Instinct. I imagine that will be here too.
 
Last edited:
Weird. Hitman had reflections in mirrors and even with regular glass without rt.

In Hitman the harder the difficulty the longer the range of kos making a detectable sound, and the range also depends on which item or type of melee attack was used.

Someone made a sound range chart for each type of attack/weapon for Hitman WoA, I think it was BluntsNBeatz. I probably have it somewhere but I'll only look if someone is interested.

A simple example in Hitman is that Agent 47's footsteps in Trespassing or Hostile zones make no noise in Casual or Professional, but on Master or Hardcore Freelancer they do and enemies will investigate. On those difficulties you need to crouch walk.

Hitman also had an option to turn off Instinct. I imagine that will be here too.
Yup. And while you could follow guided paths(mission stories), the best thing about Hitman was learning the level and the targets and creating your own opportunities. Drowning targets in their own vomit never gets old
 
Its probably set at easy difficulty. In hitman woa, enemies react in those particular situations. Sure there are ways to cheese the AI in it, but if you try to subdue someone close to another npc, they always detect
Hopefully that goes for their field of vision too because I remember seeing a clip where Bond was crouch walking and on the other side of the area but close to him was an enemy and he should've easily spotted Bond...but didn't at all.

Give me smart, challenging AI please, in way more games.
 
Visuals are serviceable. I wonder how open-ended the approach for each mission is going to be. That's what makes or breaks the game for me. A more open-ended/experimental Uncharted doesn't sound terrible.
Stealth missions are more open and allow multiple approaches, but some segments like car chases etc will be linear ala Uncharted.

Don't get why so many people are shitting on the game, it doesn't have class-leading graphics, but it wasn't designed to be because it has to run on a Series S (and eventually Switch 2). This is what 3P AAA usually looks like, you want better then go to SIE or even Xbox stuff.
 
Last edited:
Hopefully that goes for their field of vision too because I remember seeing a clip where Bond was crouch walking and on the other side of the area but close to him was an enemy and he should've easily spotted Bond...but didn't at all.

Give me smart, challenging AI please, in way more games.
In Hitman the field of vision was determined by the way the head was facing. The speed at which you'd end up compromised depended on difficulty setting, as well as where you were (legal, trespassing, or hostile zones) and what you were doing (how visible you are, and what illegal action you are committing).

If an NPC was looking at their phone, they won't see any illegal action you do unless you're really close. But if a sound of some sort distracts them then they'll look around or panic, in which case they'll see whatever is going on.

If I can see the thing you're talking about, then I can determine what's going on, and whether it's bad or incomplete AI, or intended, from Hitman WoA standards anyway.
 
Stealth missions are more open and allow multiple approaches, but some segments like car chases etc will be linear ala Uncharted.

Don't get why so many people are shitting on the game, it doesn't have class-leading graphics, but it wasn't designed to be because it has to run on a Series S (and eventually Switch 2). This is what 3P AAA usually looks like, you want better then go to SIE or even Xbox stuff.
Definitely not paying $70 for something that looks like crap to remain playable on series s or switch 2. Pandering to lowest spec machines=no sale.
 
Stealth missions are more open and allow multiple approaches, but some segments like car chases etc will be linear ala Uncharted.

Don't get why so many people are shitting on the game, it doesn't have class-leading graphics, but it wasn't designed to be because it has to run on a Series S (and eventually Switch 2). This is what 3P AAA usually looks like, you want better then go to SIE or even Xbox stuff.
Well, too many companies are 'enshittifying' themselves so there's reason to worry, and the signs are there with DEI to be worried, plus some of the footage being bland or poorly executed or having poor performance. These have been pretty obvious tells up til now across the industry so everyone's frustrated it will happen here.

As for me, I've already mentioned here before that I'm not interested due to DEI, so it's a no buy from me. However I'm a huge fan of WoA so I will be following this not only up to release but also gameplay and streams after release.
 
Top Bottom