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Wii U Spotted At CES

Has this been posted on GAF already?

From the L.A car show, real life Mario Karts made by West Coast Customs:

nintendo-west-coast-customs-life-size-mario-karts-la-auto-show-1.jpg
Yep, Gamestop is going to give them away in a drawing

I only have 2 entries :(
 
Oh, going along those lines it would be awesome if they used the controller to have "widgetized" HUDs that I can pin on the screen at will.

Everything starts off on the uPad, but if I don't want to have to constantly look down at the controller and I want to have the game clock always visible, I can just pin it on the tv screen. Stats for just one of my characters? pinned on the screen. Health/MP bars only? pinned. Loot obtained

Man, as lame as it might be, the potential to revolutionize HUDs and game menus is what I'm most excited about with the uPad. Especially since I see it being the easiest way for 3rd parties to utilize the screen for multiplatform games.

Awesome post. I hadn't even thought about the possibility of UI widgets and the freedom they would allow.
 
Clean TV is one thing I am definitely looking forward to. I mean sure there are things that you'd still want to have on the screen, but damn I wish games had a 'hold button to show HUD'.

Agreed. I hate HUD clutter and having that screen hold all the normal items/health/whatever will be nice. Hopefully a lot of developers will take advantage of that and considering how easy of an application it'd be, I have to imagine they will.
 
Agreed. I hate HUD clutter and having that screen hold all the normal items/health/whatever will be nice. Hopefully a lot of developers will take advantage of that and considering how easy of an application it'd be, I have to imagine they will.
I agree for most games, except Metroid. The HUD is integral to the feeling of claustrophobia.
 
I agree for most games, except Metroid. The HUD is integral to the feeling of claustrophobia.

In a Metroid Prime style game I'd want a copy of exactly what I see on the TV, but with the touch screen acting as another form of mouse-look, but one where her gun and body don't move along with the camera... ie. you move the camera using the analog stick, the gun and everything moves, you move it using the touch screen and its as though you're just moving her head. Why? I'd want to be able to look down at Samus' left arm using it - and then actually touch the buttons on her arm to call her gunship and tap out commands, bring up the map, the menu etc.. it'd be pointless and gimmicky, but I can imagine it being immersive :p
 
Okay, first, put some comma in there. Second, he's the President of Nintendo of America, damn it. It's 100% sure they have the Wii U at Redmond, working on translating the OS, the games and whatnot.
Reggie still doesn't know anything and probably isn't alerted of big moves within the company until they've already happened.
 
Reggie still doesn't know anything and probably isn't alerted of big moves within the company until they've already happened.

wat.

Why wouldn't they let him know? The Americas is Nintendo's largest market. They need to communicating with NOA at all times. NOJ doesn't make a big decision (that affects the USA) until they talk with NOA and hears their input. NOJ always has the final say of course, but believe me, they want to hear what NOA has to say since they know the American market first hand. That's why they made NOA to begin with. Why would they pay Reggie's salary only to let the dude dick around with no info? A PR douche would be much cheaper if that was all they wanted.
 
Wii: "It's not the hardware underneath, but what I do that defines me."

Rachel: "Gamecube?"

An important lesson to remember in the midst of all this discussion.
 
In a Metroid Prime style game I'd want a copy of exactly what I see on the TV, but with the touch screen acting as another form of mouse-look, but one where her gun and body don't move along with the camera... ie. you move the camera using the analog stick, the gun and everything moves, you move it using the touch screen and its as though you're just moving her head. Why? I'd want to be able to look down at Samus' left arm using it - and then actually touch the buttons on her arm to call her gunship and tap out commands, bring up the map, the menu etc.. it'd be pointless and gimmicky, but I can imagine it being immersive :p

Things like this have me drooling over the possibilities. I just want to see launch games at this point though. June is WAY to far from now..
 
Wii: "It's not the hardware underneath, but what I do that defines me."

GAF: "Gamecube?"

Fixed. And I laughed way more that I should have. Thanks for that.

Reggie still doesn't know anything and probably isn't alerted of big moves within the company until they've already happened.

May I remark that it's Reggie and NoA that told Aonuma and his team to "step it up" concerning Skyward Sword's graphics? They did after the E3 2010 presentation. (Everybody remembers those awful trees. They are better in the final version.)
 
May I remark that it's Reggie and NoA that told Aonuma and his team to "step it up" concerning Skyward Sword's graphics? They did after the E3 2010 presentation. (Everybody remembers those awful trees. They are better in the final version.)
He really said that?
 
He really said that?

It was mentioned in one of the Iwata Asks for Skyward Sword. I can't remember if Reggie himself did it, but it was clearly said that NoA asked them to "step it up" concerning Skyward Sword's graphics.
 
It was mentioned in one of the Iwata Asks for Skyward Sword. I can't remember if Reggie himself did it, but it was clearly said that NoA asked them to "step it up" concerning Skyward Sword's graphics.
Oh snap, Reggie has some influencing power! Good to hear NOA doing something good at least.
 
Whilst I'm far from a Reggie apologist, he must have a hard time being in a market where gamers want HD, DLC, ONLINE, MORE POWA, BIGGA, FASTAA11!!!!!11! but having to sell the Wii.

I'm sure he's a cold business man but I doubt he overlooks the desires of the western gamer completely and would love to have had an HD system to pimp.
 
Whilst I'm far from a Reggie apologist, he must have a hard time being in a market where gamers want HD, DLC, ONLINE, MORE POWA, BIGGA, FASTAA11!!!!!11! but having to sell the Wii.

I'm sure he's a cold business man but I doubt he overlooks the desires of the western gamer completely and would love to have had an HD system to pimp.

I never really thought of it that way...
 
Dunno if this was posted but here is a other CES Tokyo street demo from IGN.
Looks friggin' sweet.

http://au.ign.com/videos/2012/01/12/ces-wii-u-panorama-view-tech-demo
I see no practical use for it by yourself.

Why would you want to move your body and look through a small screen when you could move the camera on your bigger tv?

You can only look at one screen at a time.

Now... if 1 player is focused on the TV screen and you're able to look around that makes some sense.

But I can't see anything designed for a single player as anything buy a gimmick.
 
I see no practical use for it by yourself.

Why would you want to move your body and look through a small screen when you could move the camera on your bigger tv?

You can only look at one screen at a time.

Now... if 1 player is focused on the TV screen and you're able to look around that makes some sense.

But I can't see anything designed for a single player as anything buy a gimmick.

This is going to be a huge problem with the controller. Sure, for local multiplayer, the second screen makes some sense. But for single player, having a screen that you must look down at doesn't really amount to much more than hitting a button to bring up a secondary view.
 
I see no practical use for it by yourself.

Why would you want to move your body and look through a small screen when you could move the camera on your bigger tv?

You can only look at one screen at a time.

Now... if 1 player is focused on the TV screen and you're able to look around that makes some sense.

But I can't see anything designed for a single player as anything buy a gimmick.

There's quite a few things you could do for sure. Most games wont have you turn completely around in single player, but stuff like scanning modes, hidden objects, sniper modes, remote drones, off screen enemies, etc. Yes, it could be implemented poorly, but that's a given with any new innovation. Clever devs could make it really fun.

Plus, it's going to make horror games just...awesome.
 
Too bad there's never been a platform to test the concept of two screen gaming before so we could know if it works or not.

Wait.

1. The touchscreen had a lot of innovation, but the two screens? Not so much.

2. The DS screens were obviously adjacent, so looking between them took no time at all. I wouldn't want to look down when playing a shooter to see how much ammo I have left. That's why it's called a Head's Up Display. It gives you a head's up, so you don't have to hit a button to look to a different screen.
 
I see no practical use for it by yourself.

Why would you want to move your body and look through a small screen when you could move the camera on your bigger tv?

You can only look at one screen at a time.

Now... if 1 player is focused on the TV screen and you're able to look around that makes some sense.

But I can't see anything designed for a single player as anything buy a gimmick.

That's kinda the point. But it could re-define "single player" in some sense, as well.

Imagine an action or FPS game where you have to make a getaway. The game pauses itself and asks for another player. You turn to your girlfriend:

"Hey babe, wanna drive the getaway car while I shoot stuff? Be the Bonnie to my Clyde."

It opens up local co-op in ways that simply NEVER existed, by letting two players have 2 very unique experiences of the exact same action sequence. And doesn't even have to exist through the whole game. Whereas most games with co-op demand that the co-op player is ALWAYS doing something, this can remove the need to play single player games alone by introducing an optional co-op for people who would normally be spectators to the game instead.

I call it... 1.5-player gameplay ©™


EDIT: Also, less need to rely on painfully stupid AI partners. Double bonus!
 
Man I want Crystal Chronicles 2 on this thing so bad.

Or even just an HD, online remake of the original.
 
Reggie did said that: "The best looking games will be on the Nintendo platform." in one of the CES interviews.

Either he's confident, either it's pure PR or he knows.

I'm glad he's at least saying that. At E3 Nintendo seemed conflicted about selling the Wii U as a graphics powerhouse after 5 years of telling people graphics are not important.
 
Okay, first, put some comma in there. Second, he's the President of Nintendo of America, damn it. It's 100% sure they have the Wii U at Redmond, working on translating the OS, the games and whatnot.
Not to mention Nintendo Technology Development is in Redmond as well, and NTD is Nintendo's console hardware design team.
 
I see no practical use for it by yourself.

Why would you want to move your body and look through a small screen when you could move the camera on your bigger tv?

You can only look at one screen at a time.

Now... if 1 player is focused on the TV screen and you're able to look around that makes some sense.

But I can't see anything designed for a single player as anything buy a gimmick.
I don't think we should underestimate the immersion factor. If in a game you had to peer through something, or scan in Metroid it could really bring you in if you lifted the controller up like a window into the world with an alternate view. Even if you're not actually watching the main screen at the same time. Same with a bombing run. While a button could switch the view on the tv to be looking down, having your controller showing that view already so you glance down to see your target would feel better I think.
 
Artstyle > polygons

The graphical glitches were more annoying than the polygons, honestly. Screen tearing, pop-up textures, ugly colors, pixelated shadows; it's like a lot of developers forgot to make a game look good with all the power they had.

Of course, the Wii didn't have any of that because it wasn't powerful enough to do it in the first place.
 
The graphical glitches were more annoying than the polygons, honestly. Screen tearing, pop-up textures, ugly colors, pixelated shadows; it's like a lot of developers forgot to make a game look good with all the power they had.

Of course, the Wii didn't have any of that because it wasn't powerful enough to do it in the first place.

Wii was too weak for bad colors? lol

I know what you mean though.
 
I see no practical use for it by yourself.

Why would you want to move your body and look through a small screen when you could move the camera on your bigger tv?

You can only look at one screen at a time.

Now... if 1 player is focused on the TV screen and you're able to look around that makes some sense.

But I can't see anything designed for a single player as anything buy a gimmick.

There are tons of practical applications to the controller.

Menus are the most obvious, and the easiest to implement of course. The touch screen can make them a lot more interactive and customization. Yeah, there are some things that I too would prefer remaining on the tv screen (health bar, ammo) but I can also have every other HUD aspect pinned to the upad screen and just a glance away.

Hotkeys are another major benefit. Not to mention the uPad making RTS games possible on consoles without being totally fucking annoying to play. Seriously, if Diablo III does come to consoles (and it's looking likely), the uPad alone would make the Wii U version the best console version, no matter how much more powerful the nest Xbox or Playstation would end up being.

I imagine 1:1 aiming being really fun with the controller as well. Imagine playing a Star Wars game and manning a turret on the Millennium Falcon, with the uPad serving as your crosshairs and moving your entire body to aim exactly as it was done in the movies.

Come on Son, those few ideas took me 3 minutes to come up with.

And the best part about the uPad is that the innovation is baked right into a traditional control setup - which in my opinion was the wiimote's biggest failing. If 3rd parties don't have the resources to devote to developing something totally unique for the uPad screen in their multiplatform games, they can simply ignore it. Hell, I wouldn't be surprised if most 3rd parties only use it in their multiplatform games to display the game logo and maybe a few hotkeys. And hey, I'd rather have that than not getting games at all.

The uPad on its own is a great concept. My only concern has always been cost. As much as I love the idea, Nintendo needs to prioritize having a capable all-around console over a gimmick controller this time around. The Wii U needs to be next gen and closer to what PS4/720 is going to be than PS360. But I think they know that.
or at least I hope so
 
I imagine 1:1 aiming being really fun with the controller as well. Imagine playing a Star Wars game and manning a turrent on the Millennium Falcon, with the uPad serving as your crosshairs and moving your entire body to aim exactly as it was done in the movies.

Now you've gone and made me want a star wars game. One, that we'll never probably get...
 
It's right up there with that light saber game.

Some day...
A fully interactive, motion controlled star wars game on wii u which also uses the wii pad for pod racing aswell as the aforementioned space battles. Seems like a no brained and a sure fire way for lucasarts to make money. Like you said, one day....
 
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