Raise the flame shield: Your "controversial" gaming opinion.

The Jak and Daxter series is infinitely better than the Uncharted games.

Uncharted is an overrated, generic third person shooter with high production values and a mediocre story that people claim is good because of its quality voice acting.

Jak 2 is the best game naughty dog has ever made and its difficulty is perfect, including the water slums level with the crimson guard swarm.

My word is law
 
what's this got to do with video game narratives? most people complain about them because by and large they are terrible and done inefficiently. who are these dense neckbeards that would prefer portal to share the structure and style of a mario game?

Those would be the people who say more linear, narrative-focused games are, by definition, not "real games." "Real games" don't bother you with a bunch of story! If I wanted a story, I'd go read a book! No, real games give you an objective and a set of fun mechanics and then they get the fuck out of the way so you can kick ass and have fun!

And those people are everywhere. Just look around NeoGAF for a while.

The lamentable lack of quality in almost all game stories is a separate issue and very true, but I don't think that's why the people I'm talking about object to them.

Personally, my beef has traditionally been more about execution. I'm generally gameplay>story, BUT it's really not that black and white. It's more the idea of using it primarily as a story telling medium can be misguided, moreso when you don't try to even do anything interesting for story interactivity or blurring the lines, and worse yet try to fit within a traditional design mindset only to bog yourself down with bad gameplay or even just frustrating people who want to see how it continues or ends through gameplay choke points (Xenoblade was kind of frustrating there). On the flipside, some of my favorite games have been gameplay centric ones... with a bit of VERY engaging story material sprinkled in. Vagrant Story is close to that, though it's more on the story focused spectrum, but the same goes for SMT: Nocturne and Dark Souls. SMT:N has a strange, unreal world and a fascinating tale about shaping the new world, whereas Dark Souls isn't just dropping you in some generic fantasy land, it has a dark foreboding atmosphere reinforced by what story tidbits you gleam from NPCs or items/equipment you pick up. Hell, Dark Souls is one of the cases where I most wanted to discover more about the world, and a lot of it is left to your imagination, especially the ramifications of your choice at the end.

I mostly agree with you here, especially on the execution issue, but the bolded I sort of disagree with. The idea that what we think of "gameplay" (uninterrupted by non-interactive cutscenes) as "the point" of video games, and the idea that any game that emphasizes story over what we think of as gameplay is wrong to do so, those ideas I don't agree with. Look at visual novels. Whether or not you personally like the genre (I'm not crazy about them), these are games in which a comparatively limited degree of interactivity adds something to the experience for the players. The experience of a visual novel is different from just reading a book or watching a movie, and even though visual novels usually don't have a lot of what we would call "gameplay," people enjoy them. That's okay.

As I've said many times before on GAF, if any measure of interactivity changes the experience, that's noteworthy and should be explored. I think gameplay (or interactivity) in the service of story-telling is perfectly fine for some games, too. I don't want all games to be visual novel experiences, but I'm okay with the idea that people value that game genre/design and that they'll keep getting games like that. But there are a lot of narrow-minded people who vehemently disagree that such radically experimental or different genres can result in worthwhile, "real" games, and I do think those people (who would have gaming be basically what it is now forever but with stronger hardware) are in the majority. I think a lot of them are developers, too, and that's troubling.

I do, however, feel the notion a game MUST have story in it as a serious focus is completely and horrifically misguided. Let's contrast Sonic Team efforts with Super Mario Galaxy. Sonic 2006 is an outright abomination by most accounts, trying for some sort of FF-style story in what should've remained a light hearted fun platformer series, and even later games that don't trip as badly still have more than they probably should, and similarly NiGHTS Wii is wrecked half because of a ton of awful and unskippable cutscenes staring creepy doll children, so if you're having trouble with a part of the game and want to put it down, hey, you have to watch that again! Nevermind people who just want to PLAY A GAME having to put up with the stupid drama unfolding. Meanwhile Super Mario Galaxy, while still having more than Miyamoto would apparently prefer, keeps a small, endearing story to the side that you can pursue at your leisure, or ignore entirely for the main game. The former is the purest representation of WHY some of us are so cynical about story telling in games, and the latter shows how to smartly add a bit to a gameplay focused title.

Agreed, totally. Not all games need stories. I mean, games never used to have much story, and we loved those, so that should be obvious! But so many games these days force them to the detriment of the actual games, and that's a shame. And unskippable (and unpauseable, I'll add) cutscenes are unacceptable, and your story doesn't have to necessarily dominate or even impact the gameplay itself.

Then there's games that aren't AWFUL, but may've focused on story at the expense of gameplay. Final Fantasy XIII's story doesn't really allow anything BUT forwards momentum with no looking back, yet it doesn't really make for the best RPG so maybe it should've been saved for some sort of action RPG spin off or something, and Zelda seems to have become increasingly linear the more story and event focused it becomes, yet for the increased focus on telling a story they really aren't getting significantly better or more interesting than Link's Awakening or Majora's Mask, usually I'd rather they stopped throwing that bone to the cinematic JRPG fans and focus that kind of effort on NPC sidequests instead while loosening up the main game more and tying progress in that more to items again.

Obviously opinions will different on specific games and specific design choices. I'm okay with the idea of linear JRPGs (I'm okay with basically any type of game existing, even if it won't appeal to the mass market), but I don't play JRPGs for extreme linearity, and if the story isn't phenomenal (or only "get good" 30+ hours in), why would I want to play it at all? As for Zelda, I have my own complaints about the modern games, and I'm very disappointed in how the series seems to be stuck in the shadow of OoT, but that's another discussion. I haven't played Skyward Sword yet, though.
 
I can't play most JRPGs because the stories are just so horrible and I hate nearly every character in a JPRG. Don't get me started on character design. Ugh.

It's not like Half Life has any better character designs and stories. Oh look an annoying multiracial side character love interest just to make us look all hip and liberal and multicultural! (and I liked the Half Life games aside from Ep1)
 
Call of Duty's metagame is the sole reason the multiplayer has become king of the coop.
  • Kingdom Hearts has a brilliant, complicated, heartfelt storyline that is sorely lacking in games.
  • Shadow of the Colossus is a boss-battle simulator with an amazing soundtrack, but not much of a game.
  • Sprites are a thing of the past and should be left there, for the most part.
  • Brawl's floaty gameplay is fun (but tripping still sucks).
  • Sonic Adventure 2 Battle is THE BEST Sonic game period. The 2D Sonics are too simple or short and have shallow gameplay diversity.
  • Starfox Adventures is a fantastic adventure game and is better than any actual Starfox game before or after it.
  • Skyrim is not engaging at all and I'm having trouble trying to enjoy it.
  • Ocarina of Time's only redeeming feature are its plentiful, difficult dungeons. The rest of the game is pretty lackluster for the series itself.
  • Metal Gear Solid 2 is just a parade of suckage. From the terrible environment of the huge metal floating thing you were on (forgot what it was called...Big Rig or something) to Raiden and Solidus and Otakon being horrible characters to the ANNOYING backtracking gameplay to, well, just about everything else, including diving escort missions and terrible bosses, it was a bad game.
You must be 15.
 
That is why I hate the Xbox. It was a fine console on its own, but the business practises drove me nuts. I know Sony had exlusives up the arse, and it was the standard model for decades, but I don't think you can say it was great console becuase the company that produced it bought exclusives.

:lol
Every company buys exclusives. Sony most certainly did during the PS1 era.
 
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Dino Crisis 3 is a extremely good game if you get used to the camera
Halo:CE was the only good halo campaign, is still one of the best campaigns among its genre
Same with Gears of War 1 (the frantic encounters and the surroundings are just not the same in the sequels)
I don't enjoy Zelda games
 
It's not like Half Life has any better character designs and stories. Oh look an annoying multiracial side character love interest just to make us look all hip and liberal and multicultural! (and I liked the Half Life games aside from Ep1)

You're really going to sit there and say the majority of jrpgs have better stories and characters than something like half life?

I know you love Japan but I don't know how you can say that with a straight face. Who knows, maybe you didn't. I can't tell from writing.
 
The Playstation was one of the worst things that has ever happened to the industry and alot, if not all of the problems we have today would have been avoided if the PSX had never come out. I'm talking in terms of marketing, demographics, trying to be "cool" and "edgey" etc.

Some might hate this statement, but I feel the exact same way.
Things would have turned out a lot differently without them fucking up this industry.
I'd love to see the parallel universe where it never happened and quite frankly move there. ;)
 
You're really going to sit there and say the majority of jrpgs have better stories and characters than something like half life?

I know you love Japan but I don't know how you can say that with a straight face. Who knows, maybe you didn't. I can't tell from writing.

I like the G man and Breen, but Gordon is a literal blank slate and didn't particularly care for Alex and how she seemingly only exists to kiss the player's ass. Also I'm not a fan of the style of storytelling in the game (where you have to mostly infer what happened, with the occasional parts where you get locked in a room until a guy finishes their speech), I'm not gonna say the majority of Japanese RPGs have better stories than the Half Life series but a lot of the ones with stories I like, do. And I've played plenty of RPGs with a great cast of characters (of course even the best ones have a few obnoxious characters in them, but that's life). Not that it really matters since Half Life isn't a game I play for the story (nor did I realize fans cared that much about the story).
 
The Playstation was one of the worst things that has ever happened to the industry and alot, if not all of the problems we have today would have been avoided if the PSX had never come out. I'm talking in terms of marketing, demographics, trying to be "cool" and "edgey" etc.

Some might hate this statement, but I feel the exact same way.
Things would have turned out a lot differently without them fucking up this industry.
I'd love to see the parallel universe where it never happened and quite frankly move there. ;)

Meh. If they hadn't done it, someone else eventually would have.
Probably MS.
 
Meh. If they hadn't done it, someone else eventually would have.
Probably MS.

I'll never forget the print ads MS ran for,.. Bloodwake, I think, with a man sitting in a bathtub while farting, and some text about there being more entertaining things to do in water.

Oh, and Sony was the company that actually kept my interest in video games alive. Sega stopped being relevant when they began shitting out useless addons for the Mega Drive, and once Nintendo lost all third party support I stopped caring about their consoles.
 
I've honestly never heard this addressed so I don't know if it's considered "controversial" or not.

I hate the Warcraft franchise's art style. I'm so glad that Dota 2 is doing it's own unique art style instead. It always seems like Warcraft characters look the same.

Warcraft females: Really tall and thin, some non-human skin color. Eyes that are a single color with no pupils, ears larger and pointier than the Great Fairies' tits in Ocarina of Time. Usually wearing a bikini top and loin cloth.

Warcraft males: Short, fat, have dwarf beards even if they aren't dwarves. Shoulder armor is higher than their head.
 
SMT Nocturne has a better story than every Final Fantasy except 12.

The Xenosaga universe seems more fleshed out and robust than Skyrim's.

Indie games are more emotionally rewarding than AAA titles.
 
The Jak and Daxter series is infinitely better than the Uncharted games.

Uncharted is an overrated, generic third person shooter with high production values and a mediocre story that people claim is good because of its quality voice acting.

Jak 2 is the best game naughty dog has ever made and its difficulty is perfect, including the water slums level with the crimson guard swarm.

My word is law

OMG, you are my new best friend.
 
SMT Nocturne has a better story than every Final Fantasy except 12.

The Xenosaga universe seems more fleshed out and robust than Skyrim's.

Indie games are more emotionally rewarding than AAA titles.

Are you mad? what does this even mean? ff12=story!?!?
why... where... you..... .....I .... Help *kills over*
 
3D Zelda is shit.
3D Mario is shit.
Any castlevania beyond Sotn is shit. (Exception LoS)
Gearbox is shit.
Halo is shit.
Hitman 5 is going to be shit.
XCOM fps is going to be shit.
Syndicate fps is going to be shit.
Every metroid after fusion and zero mission is shit. (Prime series too)
 
Call of Duty is single-handedly ruining the action game genre. Every shooter out there is now trying to dip their hands into their player base by introducing multiplayer components that don't need to be there, and games are also going for scripted world spanning campaigns that make no sense. Also, COD introduced the masses to an RPG like multiplayer progression that every single multiplayer game since has tried to copy.

*raises flame shield*

Unquestionably not contentious.
 
It's been brought up before, I'm sure, but I find the notion that 2D Zelda games are superior to the 3D ones extremely annoying and pretentious. And wrong.
 
It's been brought up before, I'm sure, but I find the notion that 2D Zelda games are superior to the 3D ones extremely annoying and pretentious. And wrong.

i think they're just fundamentally different kinds of games. drawing the connection between the 2d games and 3d games and thinking there should be a 1:1 value judgment between them is the fallacy; one cannot be wholly like the other. i think some just want a game more like the 2d games, while some don't mind the necessary alterations in game style that come with transitioning to a 3d environment.

i do find people who get belligerent about the topic a little tiresome. rather than suppose that, perhaps, some of the particulars of a different kind of game are not to their liking, the topic is approached with such aggressive language that the conversation takes on this completely negative contrarian tone. there's something to the idea that internet culture rewards aggressive, contrarian opinions and tends to let the voice of reason fall by the wayside.

anyway, i love 3d zelda games! and 2d zelda games. they feel very different when you play them one right after the other, but in a way i very much appreciate. the whole conversation feels very much like 2d vs. 3d mario game debates.
 
I mostly agree with you here, especially on the execution issue, but the bolded I sort of disagree with. The idea that what we think of "gameplay" (uninterrupted by non-interactive cutscenes) as "the point" of video games, and the idea that any game that emphasizes story over what we think of as gameplay is wrong to do so, those ideas I don't agree with. Look at visual novels. Whether or not you personally like the genre (I'm not crazy about them), these are games in which a comparatively limited degree of interactivity adds something to the experience for the players. The experience of a visual novel is different from just reading a book or watching a movie, and even though visual novels usually don't have a lot of what we would call "gameplay," people enjoy them. That's okay.
Oh, no, actually it's something of the reverse there: I think if a game wants to prioritize story, then it needs the gameplay to either step aside (most visual novels) or make it compliment the story (Heavy Rain). I think it's a mistake to make a traditional but poorly made game with the focus being story, like Xenosaga 2 and arguably Xenosaga 1 are. At least make the gameplay a pushover for the most part if you'll do that, by the time Nier starts to wear out its welcome gameplay-wise is also when you can access a stupidly powerful weapon and just trounce the game with it, allowing you to focus on seeing the story to its end multiple times, and similarly Deadly Premonition has those infinite ammo weapons you can get, though I liked the open world aspect a lot. Also I DO like Phoenix Wright and 999 a lot, so unless those are exceptions I think visual novels are something I enjoy.

Obviously opinions will different on specific games and specific design choices. I'm okay with the idea of linear JRPGs (I'm okay with basically any type of game existing, even if it won't appeal to the mass market), but I don't play JRPGs for extreme linearity, and if the story isn't phenomenal (or only "get good" 30+ hours in), why would I want to play it at all? As for Zelda, I have my own complaints about the modern games, and I'm very disappointed in how the series seems to be stuck in the shadow of OoT, but that's another discussion. I haven't played Skyward Sword yet, though.

Admittedly no, not every JRPG needs to be the same, hell FFXIII isn't exactly THAT bad for trying that, so long as the series doesn't make that its primary model, and XIII-2 indicates it isn't. I'd just prefer XIII's particular design is one I'd prefer JRPGs avoided more often than not, even Tetsuya Takahashi/Monolith Soft seemed to realize that after Xenosaga. Save it for when you can do something interesting, like Breath of Fire Dragon Quarter or something.

Unquestionably not contentious.
Seconding that, it's why I barely bother with online play at all, and have been even more cynical about FPS games.
 
It's not like Half Life has any better character designs and stories. Oh look an annoying multiracial side character love interest just to make us look all hip and liberal and multicultural! (and I liked the Half Life games aside from Ep1)

I'm reading this and remembering a bird popping out of Sahz's afro.

Valve got it right. Square didn't.
 
I thought Zelda: Ocarina of Time was a bad game. Although I must say I played the Master Quest on my first playthrough which was a huge mistake.

God of War 1 was terrible, haven't played the sequels.

Deadly Premonition was very enjoyable and not only in a it's so bad it's good way. Although I am not alone with this opinion.

Dead Space 2 is a bad game, even after I enjoyed playing the first one.

I disliked Half Life 1, but that is probably because it felt dated to me, playing it around ten years later. I don't see it as a bad game, but something that was not to my tastes.

I probably have more opinions people would consider bad, but cannot remember any now. Also am not bothering posting reasons now.
 
I hate its impact more than the games themselves, honestly. The whole semi-RPG progression in online was a novel gimmick in Modern Warfare, but I don't want it in ALL my multiplayer games, especially when some are bad at balancing it; you don't get basic class abilities in BF3 until gaining a few levels? Not to mention I would prefer more styles of FPS and not just linear, heavily scripted ones, and the modern warfare angle's instantly become as overdone as WW2 ever was.

Well, and it REALLY gets under my skin when I see it treated as some sort of no brainer that everyone who plays/follows games will get the latest installment and be all over it, like in Ed Boon's GotY list on GiantBomb, but that's a different kind of complaint.
 
Another one, but some people won't consider this so controversial: After playing OoT3D, I find the original OoT unplayable due to it's framerate.
 
3D Zelda is shit.
3D Mario is shit.

Any castlevania beyond Sotn is shit. (Exception LoS)
Gearbox is shit.
Halo is shit.
Hitman 5 is going to be shit.
XCOM fps is going to be shit.
Syndicate fps is going to be shit.
Every metroid after fusion and zero mission is shit. (Prime series too)

And to think you had good taste when you defended Mega Man X2.
 
ICO and Shadow of the Colossus are bad games. Even people who say they like them only do so because it's the cool thing to do.

That and there has never been a game with a truly good story. Sure plenty have stories that are excellent for games, but compared to movies, and even more so books, the stories are terrible.
 
There is no difference between people who just play Farmville and people who just play Call of Duty.
No, I'm pretty sure teenage boys and middle aged women are very different.

ICO and Shadow of the Colossus are bad games. Even people who say they like them only do so because it's the cool thing to do.
Man, there's opinions, then there's complete bullshit. Though I only REALLY liked SotC, Ico I never REALLY got into.
 
I'm saying that people who only play Farmville and its ilk are exactly as casual as people who only play Call of Duty. Both are simply giant Skinner boxes.

Farmville is free of charge and a piece of one of the most actively visited web sites on the planet, making it excessively accessible.
 
PS2 Castlevanias were great games, with balanced difficulty, very good simple and rational controls, great graphics at 60fps with beautiful design and good camera. Combat was actually really fun, and games kept being interesenting, way better than God of War or the new ps360 Castlevania that are the same boring stuff from start to finish and that require almost no skill (especially true for gow).
 
Man, there's opinions, then there's complete bullshit. Though I only REALLY liked SotC, Ico I never REALLY got into.

I hated Ico, it was as if Goldeneye's escort mission came back to haunt me.

SotC had a good game somewhere within, but the hardware couldn't support it.
 
I like ICO more than SotC.

I just really liked all the puzzle solving involved with ICO, that's more my style of game.
 
- Also, I think a lot of the time when people attack a game it really doesn't deserve to be trashed as badly as it is. For every Big Rigs that's just fundamentally busted there's a lot of games like Final Fantasy VIII that are treated as one of the worst games ever when, at most, they're a disappointing but competently made game. I can better understand if a game at least takes a series or even genre into directions they don't like, but even then those games ARE still very well made more often than not.

But the problem with FF8 is that while it's soundtrack and graphics are pretty damned good (okay, maybe not entirely good on the graphics), everything else about the game is as busted as Big Rigs is in it's entirety. The story isn't even batshit insane on a good level. It's a poorly written mess with poorly conceived characters and a thoroughly contrived plot that doesn't even do what it sets out to. And it boasts the lamest plot twist in the history of lame plot twists.

The biggest offense, however, is the actual game. I just plain blows. Unskippable GFs, a pretty fun card game that gets out of control pretty quickly, weak upgrade system, maddening magic acquisition system, slow battle speed in general, a trainwreck of visual designs, and illogical item drops.

I'm so sorry for all the fans out there. They are going to have to come to grips with the undeniable fact that they like the absolutely worst Final Fantasy game out there, and, indeed, one of the worst games made. It's okay to like it. But at least they should know the truth about it.
 
As much as I love the franchise

i find the legend of zelda: skyward sword to be longer than it should be. seems like they stretched out the game by adding filler quests to the main story. It's like they took a page out of the Naruto animes when it comes to adding random crap into the main story.

I also think DOA is more fun and exciting than Tekken & Virtua Fighter... and i expect DOA5 to blow the competition out of the water.
 
But the problem with FF8 is that while it's soundtrack and graphics are pretty damned good (okay, maybe not entirely good on the graphics), everything else about the game is as busted as Big Rigs is in it's entirety. The story isn't even batshit insane on a good level. It's a poorly written mess with poorly conceived characters and a thoroughly contrived plot that doesn't even do what it sets out to. And it boasts the lamest plot twist in the history of lame plot twists.

The biggest offense, however, is the actual game. I just plain blows. Unskippable GFs, a pretty fun card game that gets out of control pretty quickly, weak upgrade system, maddening magic acquisition system, slow battle speed in general, a trainwreck of visual designs, and illogical item drops.

I'm so sorry for all the fans out there. They are going to have to come to grips with the undeniable fact that they like the absolutely worst Final Fantasy game out there, and, indeed, one of the worst games made. It's okay to like it. But at least they should know the truth about it.

Except your full of shit.

The battle speed depending on how and where you are in the game tops out at nearly the fastest the series has ever had.

Not to mention while it's true the gameplay systems can be broken that is a side result in VIII having the most open and customizable team in any Final Fantasy outside of XI and XIV.

As far as art design goes it is very consistent, very rarely does the game just throw a whole new area into and when it does it takes great care to spread them out so it's believable that the natives of each area would be different from dress to even how far along they are advanced when it comes to amount of tech going on in each location.

As far as the summon thing goes that happens because they added the boost system, maybe not the greatest but it was an interesting take on trying to give a way to make the summons stay poweful and strong enough so you didn't reach a certain point and just say fuck it and switch to physical/magical attacks.

Does VIII have it's issues? Without doubt. Is it a fact that it's the worst game in the series? No don't try throwing your opinions around as facts.
 
I hate its impact more than the games themselves, honestly. The whole semi-RPG progression in online was a novel gimmick in Modern Warfare, but I don't want it in ALL my multiplayer games, especially when some are bad at balancing it; you don't get basic class abilities in BF3 until gaining a few levels? Not to mention I would prefer more styles of FPS and not just linear, heavily scripted ones, and the modern warfare angle's instantly become as overdone as WW2 ever was.

Well, and it REALLY gets under my skin when I see it treated as some sort of no brainer that everyone who plays/follows games will get the latest installment and be all over it, like in Ed Boon's GotY list on GiantBomb, but that's a different kind of complaint.

That could be perceived as the most prickly aspect of it.
 
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