Double Fine Adventure Kickstarter project by Double Fine [ended, $3.3 Million funded]

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lol, kickstarter is constantly refreshing itself and i can't make it stop... number isn't updating either. page seems to be broken.

Also, was the "what is kickstarter?" banner at the top always been there? seems like they're trying to make the most of all this traffic.
 
We get to make history and receive cool incentives for backing the project. Who needs profit when we get an inside look at the game's development and some of the crazy shenanigans that take place at Double Fine routinely?

Yeah, I guess. I can see why people are so enthusiastic about it and all, but it still feels a little weird to me. Crowd sourcing money? For something that they're gonna turn around and sell? Obviously it's a win-win for the developer coz they get a ton of cash no strings attached, and I guess if they can drum up the passion from the fans to buy into that kind of arrangement then good for them.
 
This all just feels a little weird to me. So if this game makes massive profits, none of the kickstart "investors" get any dividends, right? I mean, this is a commercial endeavour from an existing entity, right?

But we're not investing. Kickstarter is not an investment site. If you go into it thinking it is, then of course you'll come out of it entirely cynical.
 
Seems like Kickstarter has some form of ceiling for how many backers a project can have. The counter for backers, 26 000, and money has been standing still for a couple minutes now...
 
This all just feels a little weird to me. So if this game makes massive profits, none of the kickstart "investors" get any dividends, right? I mean, this is a commercial endeavour from an existing entity, right?

So, people are doing this out of their love for DF and their desire for a Schafer-led P&C adventure game, right? That's their investment- put cash in, get something they want out of it. It's essentially a mass commission, except not really, but basically everyone knows what they're putting in and getting out of this deal.

Any profit will fund new Double Fine titles, or pay the people who make these games- how could anyone who invests not like that?
 
Yeah, I guess. I can see why people are so enthusiastic about it and all, but it still feels a little weird to me. Crowd sourcing money? For something that they're gonna turn around and sell? Obviously it's a win-win for the developer coz they get a ton of cash no strings attached, and I guess if they can drum up the passion from the fans to buy into that kind of arrangement then good for them.

It's more like giving your preorder money up-front so they know they have enough to make the game and don't risk losing money, thus making riskier projects possible.
 
They're still getting pledges, guys—the main project page is just borked right now. Looking at the Games directory for big projects, it's heading into the tens right now—soon to beat the Elevator Dock!
 
Something weird is going down. They froze the number of contributors to 26,000. It hasn't updated in like 5 minutes.

They might just be calling it a quit with the amount they have. Anything more, and people are going to expect Psychonauts 2 along with it, lol.

e: guess not. I do think they should halt it though.
 
This all just feels a little weird to me. So if this game makes massive profits, none of the kickstart "investors" get any dividends, right? I mean, this is a commercial endeavour from an existing entity, right?

Don't forget that each new backer is one less game sale for them though.
 
The extra money needs to go toward buying back the Grim Fandango rights, updating the controls/fixing bugs/maybe getting some high rez textures in there, and putting it on Steam.
 
When stuff gets cut then I think some people are going to get upset that the extra money doesn't get used for extra dev resources.

To be fair, though, things always get cut from any game, including Valve games (even though they say otherwise). HL1 and 2 had tons of shit cut, just read Raising the Bar. Portal 2's "rape scene" was cut.

Those were all made for over a million, too.
 
So, people are doing this out of their love for DF and their desire for a Schafer-led P&C adventure game, right? That's their investment- put cash in, get something they want out of it. It's essentially a mass commission, except not really, but basically everyone knows what they're putting in and getting out of this deal.

Any profit will fund new Double Fine titles, or pay the people who make these games- how could anyone who invests not like that?

Yeah, I'm not questioning it in this case per se. I just see people talking about these industry-wide implications of this, and how publishers are going to have to take a second look at how game development works and all that, but I'm not sure I see it happening en masse. Don't get me wrong, I'm not trying to pooh-pooh this at all, I'm just trying to figure out what this little blip on the game development industry radar will actually mean beyond the scope of the game that is being funded here.
 
There are going to be some tricky situations with this.

When stuff gets cut then I think some people are going to get upset that the extra money doesn't get used for extra dev resources.

There will no doubt be some roadblocks for Double Fine before this game hits, and there will likely be some bad press before the games ships, but that means Double Fine will likely set precedents for the future with how companies (who will undoubtedly copy this model) act. I am sure they will use the money well (various languages, iOS development), to set a good roadmap for the future of this business model though.
 
How can they justify that much?

It's a business proposition, if people don't want to use their site, they don't have to. Obviously the people who use the site think that they'll get a hell of a lot more money by using the site, and they're probably right.
 
This all just feels a little weird to me. So if this game makes massive profits, none of the kickstart "investors" get any dividends, right? I mean, this is a commercial endeavour from an existing entity, right?

This isn't an investment. But if the game is a commercial success then it's probably likely they'll make more point & click adventures, which will most likely please all the backers.
 
How can they justify that much?

KS themselves charge 5%

What fees does Kickstarter charge?
Kickstarter collects a 5% fee from the project’s funding total if and only if a project is successfully funded. Amazon (our payments processor) also charges credit card processing fees that generally work out to 3-5%.
 
Ok, on the project homepage it only shows 26k contributors and the lower amount, but the correct amount actually shows if you go to the comments section.
 
To be fair, though, things always get cut from any game, including Valve games (even though they say otherwise). HL1 and 2 had tons of shit cut, just read Raising the Bar. Portal 2's "rape scene" was cut.

Those were all made for over a million, too.
That's exactly my point, I don't think people are going to like everything they see if it's truly open development, especially if Double Fine have received a lot more money than they asked for.
 
I wonder if the exclusive community feedback forum thing will just be a forum, or a live chat, because I can imagine some people getting pretty pissed when their feedback isn't implemented.
 
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