Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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This reminds me of those support group/forums the SUPER fans of James Cameron's Avatar had from the withdrawl from the universe.

Except multiplied by about 60+ hours, 5 years of release time, and a worse ending

If anything, the fact that BioWare made such a fucking amazing game right up until the final 10 minutes makes it so much worse.

Why? ;_;
 
The entire Reaper origin and purpose is stupid and unsupported by the entire series up to that point. If BioWare really wanted to do some big reveal and explain away the Reapers they should have simply had the Catalyst be a VI, like Vigil, left behind by the Original Creators of the Reapers whom they had rebelled against and destroyed.

The VI would tell you they created the Reapers as servants and used them to create the Mass Relays and the Citadel, the seat of their power and a massive Relay they were developing to travel to other galaxies. They created the Reapers by interning their dead into them to help create and expand their collective conscious, but this process proved disastrous as the Reapers started to change and soon saw themselves as the dominant force, and next step in evolution, in fact the final step, and attacked their creators, harvesting them all to expand their kind/minds.

The Reapers being their own creation, and foundation of their galactic empire, knew everything they could do and they had no chance to overcome them. But they did their best to leave clues to how to stop them for future generations. Including the basic plans for the Crucible and the VI locked deep away in the Citadel.

Because of the nature of the Reapers creation they needed evolved and advanced species in order to create new Reapers and to expand their collective conscious, just any old species that had yet to achieve space flight or anything would be too limited in intelligence and consciousness to add to the Reapers, thus their retreating to dark space to return every 50000 years to allow for species to develop, independently, creating an even more diverse and fertile base for the Reapers to harvest.

But by using the Crucible in conjunction with the Citadel they could harness the power of the Citadel, as an intergalactic relay, and that of the intragalactic Relays themselves which are all massive communication and energy transfer devices to send out a sort of energy blast, or message, to all Reapers that would overwhelm their collective consciousnesses and basically make them brain dead thus saving the day.

Then you could choose to Destroy or Control, via muted burst. Relays stay intact. Shep could live or die depending on EMS still. NO MERGE. Geth and EDI survive. THE MOTHERFUCKING END.
 
So when the organic species that made the Reapers put on the finishing touches of their masterpiece in synthetics, did they instruct the Reapers to immediately turn around and kill them? Why did the original creators feel synthetic life would invariably wipe out organic and why did they leave synthetic life in charge of insuring the safety of organic when it's inevitable they would just wipe them out anyway?

Why didn't they just genetically manipulate a biological species to safe-guard the galaxy? It's clear they knew how - the Reapers used these very same processes to create the Collectors and the original organics did it to create the Keepers.

And why does this benevolent, grandfatherly race even care about all the pond sucking cell-based organisms to come after them? Why do they hate synthetics so much?

Why is this even considered a cogent thought?

Synthetics are stable unlike organics. You couldnt create a system like the reapers out of organic life, because of the nature of genetics, random mutations and genetic drift and the like. There's no way you could guarantee that an organic system would persist for as long as a synthetic system.

Who knows what the initial motives were for creating the reapers. Maybe they were created by some mad, anti-synthetic fascist group (I think the purpose of the reapers would have been better explained at the end of ME3 by explaining the context in which they were created, personally). Who knows. The motivation behind the genesis of the reapers isn't necessarily clear, but if someone wanted to prevent the creation of advanced synthetic life, for whatever reason ( based either on hard evidence or just prejudice), the reaper system is a sound logical way to do that.
 
With this theory, you get the following: 1) a mental, rather than physical fight against Harbinger, which is more unexpected; 2) a showcase of Shepard's mental state and a first-hand account of how tricky indoctrination can be; and 3) a way to test Shepard's resolve and see through the Catalyst's bullshit and trust in the forces you've built up this whole time.

Granted, this isn't necessarily about what is gained, but what ties the elements together best. Even still, what does Mass Effect gain from interpreting the Catalyst as a God child? Is it really any better or more logical than that indoctrination idea?

-Why does the story need a mental, rather than physical fight with Harbinger?

-Why do we need a showcase of Shepard's mental state and a first-hand account of how tricky indoctrination can be, especially since we've seen over the course of three games how tricky indoctrination is?

-I'd agree with this if we actually got to see the latter part - the part that would make Shepard's sacrifice at the hands of indoctrination worth it. Still, if he's been indoctrinated, what's the point of a Reaper indoctrinating him if we still win? Who sets off the Crucible if not Shepard?



In a way, it allows the writers to cop-out of an explanatory ending by using a psychological one. It centers on Shepard's mental fragility, embodied in her physical weakness. Considering chunks of the game have focused on Shepard doubting herself, not only in terms of capability but also in terms of how organic she is really (following her rebuilding in ME2), and the dream sequences add to this doubt, I'd say this interpretation lines up nicely with the established themes.

It's not a replacement for a complete epilogue; but it also provides an opportunity for Bioware to leave the ending open-ended enough that they can go in pretty much any direction they want.

Well, at least you admit that trying to pull a psychological ending at this stage in the trilogy is a cop-out.

Still, the established themes of doubt in Mass Effect are there to heighten the stakes, not hint at Shepard being a basket case. Virtually every moment of doubt in the series is followed up with a rousing "but we can win!" "you have friends!" "I'm here for you, Shepard!", which I'd argue is much closer to the actual theme of the game: United we stand, scattered we fall. It's been like that since Mass Effect 1.

Also, the whole "my sweet" scene pretty much negates any chance of the ending being in Shepard's head.


Again, I'm not saying it's perfectly executed. Clearly, it's not. But I do suspect that the writers wanted to at least "do something different," something out of left field. This is made apparent in the CE art book, when they talk about how they scrapped their idea of the Illusive Man transforming into a monster for a final boss, and instead focused on an "intellectual battle."

It's poorly executed either way. Still, I can at least see what they're going for with the provided endings taken at face value - I just can't see the purpose of an indoctrination ending. It adds nothing and it's no more philosophical than the already pseudo-psychological ending we got.
 
We honestly need one. I know there are some crazy people on BSN, but some are swearing by the whole 'hallucination' scenario... poor guys :(

Really BioWare, WHAT THE FUCK?

How the hell didn't all the people who worked on this game, all the people that play-tested before release, project leaders like Casey Hudson (who's been there from the beginning) not realise how disgustingly bad the ending is?

I'm trying very hard not to go overboard here.

Casey was too busy reading Mass Effect Deception and telling us how awesome it was.
 
If anything, the fact that BioWare made such a fucking amazing game right up until the final 10 minutes makes it so much worse.

Why? ;_;

After those final conversations with the team, I was like, "Man, Bioware would have to REALLY fuck up an ending after this final mission/convo/speeh, this shit is awesome"

welp
 
The entire Reaper origin and purpose is stupid and unsupported by the entire series up to that point. If BioWare really wanted to do some big reveal and explain away the Reapers they should have simply had the Catalyst be a VI, like Vigil, left behind by the Original Creators of the Reapers whom they had rebelled against and destroyed.

The VI would tell you they created the Reapers as servants and used them to create the Mass Relays and the Citadel, the seat of their power and a massive Relay they were developing to travel to other galaxies. They created the Reapers by interning their dead into them to help create and expand their collective conscious, but this process proved disastrous as the Reapers started to change and soon saw themselves as the dominant force, and next step in evolution, in fact the final step, and attacked their creators, harvesting them all to expand their kind/minds.

The Reapers being their own creation, and foundation of their galactic empire, knew everything they could do and they had no chance to overcome them. But they did their best to leave clues to how to stop them for future generations. Including the basic plans for the Crucible and the VI locked deep away in the Citadel.

Because of the nature of the Reapers creation they needed evolved and advanced species in order to create new Reapers and to expand their collective conscious, just any old species that had yet to achieve space flight or anything would be too limited in intelligence and consciousness to add to the Reapers, thus their retreating to dark space to return every 50000 years to allow for species to develop, independently, creating an even more diverse and fertile base for the Reapers to harvest.

But by using the Crucible in conjunction with the Citadel they could harness the power of the Citadel, as an intergalactic relay, and that of the intragalactic Relays themselves which are all massive communication and energy transfer devices to send out a sort of energy blast, or message, to all Reapers that would overwhelm their collective consciousnesses and basically make them brain dead thus saving the day.

Then you could choose to Destroy or Control, via muted burst. Relays stay intact. Shep could live or die depending on EMS still. NO MERGE. Geth and EDI survive. THE MOTHERFUCKING END.

Wow, this would have been so much more preferable than the explanation we got. Well done.
 
or it could mean that he killed him in that dream sequence. I don't think that's a good reason to disprove the 'hallucination theory'. The fact that the catalyst kid said he'd die because he is partly synthetic if he chooses 'destruction' option, yet that's the only option that shows the clip of Shepard still alive at the end is the biggest evidence supporting that theory.

It could be but the fact the game is over leads me to believe that he's actually dead. If he was to hallucinate I would think it would happen after Anderson dies because Shepherd is just chilling in space and has the weird voice effects on. That's just my guess.
 
I only found one really odd thing in the game's Coalesced.bin file and that's this, spoilered if it happens to be some amazing reveal for future DLC (I bet not):

There is a whole list of debug menu options for setting which one of your ME3 team killed "AK". All possible squad members, Shepard and the Prothean are available to select. It sets a bunch of dialogue flags and one or two story flags. All the party members set the same flag, and Shepard having killed AK sets both that flag and another. The actual phrasing is "shot" "AK". Who is AK? Is that actually in the game? I would have guessed that it is "Ashley/Kaidan", but that makes no sense in the context of "Shepard killed AK".
 
http://www.youtube.com/watch?v=wHS7xexH8kA
KuGsj.gif


I love these kind of videos
 
After those final conversations with the team, I was like, "Man, Bioware would have to REALLY fuck up an ending after this final mission/convo/speeh, this shit is awesome"

welp

Amen, I was talking to my friend over Steam voice-chat during the London segments and I was just blown away.. I was so damn excited.

No motivation to play the thing again... fuck NG+ if galaxy-wide destruction is the only solution.
 
Synthetics are stable unlike organics. You couldnt create a system like the reapers out of organic life, because of the nature of genetics, random mutations and genetic drift and the like. There's no way you could guarantee that an organic system would persist for as long as a synthetic system.

So why use the Keepers as the guardians of the Citadel which is the most pivotal element of their plans? Why not use a robot?

The Keepers are just as old as the Reapers and the Collectors are possibly the oldest biological species kicking around in the universe.

(And how are synthetics, especially sentient ones, more stable?)

Who knows what the initial motives were for creating the reapers. Maybe they were created by some mad, anti-synthetic fascist group (I think the purpose of the reapers would have been better explained at the end of ME3 by explaining the context in which they were created, personally). Who knows. The motivation behind the genesis of the reapers isn't necessarily clear, but if someone wanted to prevent the creation of advanced synthetic life, for whatever reason ( based either on hard evidence or just prejudice), the reaper system is a sound logical way to do that.

So, it was a mad extremist group that created the Reapers? So their plans were extreme and illogical even at creation?
 
I only found one really odd thing in the game's Coalesced.bin file and that's this, spoilered if it happens to be some amazing reveal for future DLC (I bet not):

There is a whole list of debug menu options for setting which one of your ME3 team killed "AK". All possible squad members, Shepard and the Prothean are available to select. It sets a bunch of dialogue flags and one or two story flags. All the party members set the same flag, and Shepard having killed AK sets both that flag and another. The actual phrasing is "shot" "AK". Who is AK? Is that actually in the game? I would have guessed that it is "Ashley/Kaidan", but that makes no sense in the context of "Shepard killed AK".

Pretty sure Ashley and Kaidan can die during the Udina coup. If they don't trust you they will side with Udina and you have to kill them I guess.
 
After those final conversations with the team, I was like, "Man, Bioware would have to REALLY fuck up an ending after this final mission/convo/speeh, this shit is awesome"

welp

This. A thousand times, this. The entire fucking Earth / London sequence is some of the best gameplay / story telling I've experienced in a very, very long time. I was so... fucking... pumped.

Then I got to the end and I was like...

tumblr_lwy9zymD3p1r49o1eo1_500.png
 
The dreams you have about the kid front the beginning are nightmare because of the guilt you have from not saving him. This is confirmed later on when you hear the voices of Ashley/Kaidan which have the same final lines they had on Virmire. You eventually hear Legion too at the end because you lost him. The character creation screen even talk about psychological damage done by the death of teammates if you don't import a save. This is not indoctrination.

Just answer this question for me. Who closed the arms of the Citadel if it's only a dream and the Illusive Man is not there. In ME1 the VI Ilos makes it clear that they can't use the keepers anymore to control the Citadel because the protheans modified the system after their stasis when they went back on the Citadel through the Ilos relay. Thus, in ME1 they needed Saren to close the arms.

The arms are closed before your magic dream sequence. Hence you learn about that before launching the final assault. You need the magic teleport beam to go to the Citadel to open the arms. Who could have closed them and had a sensible reason in the plot to do so except the Illusive Man. Remember he is indoctrinated but doesn't realize it. The plot even acknowledges that he told them about the crucible and the plan. The game aslo show you that the Illusive Man thinks he can control the reapers but that in fact he can't. They basically used him to close the arms and act as a guard while he thought he could break from their will but couldn't.

I never said the dream sequences were indoctrination. They might be, they might not be - it doesn't matter really. They simply illustrate Shepard's psychological distress, which is what Harbinger feeds upon.

It's also totally possible that TIM closed the arms. But that has nothing to do with him being physically present when Shepard and Anderson "confront" him. Reapers can easily manipulate people's minds, implant false memories, exploit their feelings to what they want to hear and see. Why is it impossible that the Reapers indoctrinated TIM, used him to close the arms of the Citadel, and then disposed of him? Then, they conjured an image of him that Shepard wanted to see. Why can't he be Harbinger's first line of mental offense against Shepard's will? And then when he fails, he brings in the Catalyst, who assumes the more personal form of the child and tries to convince Shepard that TIM was right all along, just too weak to be in power. There's no reason why this can't be Harbinger using a red herring to lead Shepard down the same path that TIM and Saren chose - false control or false synthesis.

-Why does the story need a mental, rather than physical fight with Harbinger?

-Why do we need a showcase of Shepard's mental state and a first-hand account of how tricky indoctrination can be, especially since we've seen over the course of three games how tricky indoctrination is?

-I'd agree with this if we actually got to see the latter part - the part that would make Shepard's sacrifice at the hands of indoctrination worth it. Still, if he's been indoctrinated, what's the point of a Reaper indoctrinating him if we still win? Who sets off the Crucible if not Shepard?

Well, at least you admit that trying to pull a psychological ending at this stage in the trilogy is a cop-out.

Still, the established themes of doubt in Mass Effect are there to heighten the stakes, not hint at Shepard being a basket case. Virtually every moment of doubt in the series is followed up with a rousing "but we can win!" "you have friends!" "I'm here for you, Shepard!", which I'd argue is much closer to the actual theme of the game: United we stand, scattered we fall. It's been like that since Mass Effect 1.

Also, the whole "my sweet" scene pretty much negates any chance of the ending being in Shepard's head.

It's poorly executed either way. Still, I can at least see what they're going for with the provided endings taken at face value - I just can't see the purpose of an indoctrination ending. It adds nothing and it's no more philosophical than the already pseudo-psychological ending we got.

I don't think we're on the same wavelength about this (which is cool, I'm just trying to explain a possible string of logic). There is no need, here. There is no reason why we need a God Kid telling Space Jesus to give up his life when nothing about the game has been so religious up to that point, either. This isn't a matter of what is needed, because there is no way to say what is needed. It's simply a matter of "how do we make sense of this?"

Part of the problem here is we have no idea of what happens "off-screen." Someone could have reached the Crucible after Shepard passed out - we don't know. Part of the problem, too, is that the "Control" and "Synthesis" ending should provide a more "realistic" depiction of what happens rather than what I'm suggesting is Shepard's own personal imaginations.

As for the themes of doubt, who is to say that they have to be so straightforward? Who is to say that this ending sequence is a moment where Shepard is alone, with no social support to ease her doubts, and Harbinger is capitalizing on the doubt she's been hiding all this time. The idea of lying to oneself, or accepting the well wishes of others as a form of consolation is a more interesting idea than FFXIII's whole "The power of friendship always wins!!" bullshit. This theory doesn't fly in the face, though, of that "United we stand" - it's simply a test of your resolve for that very idea. It's Harbinger trying to sway you from your self-determination. It's a final battle of wits, and you can either win or lose by a choice. Isn't that relevant in the context of the series?

Like I said earlier, I don't know about the "my sweet" section. I think it's superfluous and confusing, but considering the final dream sequence, when Shepard is squatting next to the child, it could work out as Shepard imagining a far, far future in which an older man (himself) connects to a child (that damn one from the beginning) through a story. It doesn't work for FemShep, obviously, but I accept that FemShep is not "canon."
 
The thing is, with all the endings being basically the same, I wouldn't even mind that if done right.


What if you get to the Crucible with your squad, and you realize the only way to destroy the reapers is to destroy the current system, which would kill everyone in it. Or osmething, I dunno, almost anything would be better than the pile of shit we have now.
 
About the ending, Starchild says that Shepard getting this far means that they failed, yet the Illusive Man (fully controlled by the reapers, as the child says) managed to get this far and even indirectly help Sheppard. My question is: What the fuck?
When the Catalyst was saying "they got this far means it failed" he was not specifically talking about shepard, as much as he was talking about organics period.

The reason "it" failed, meaning this whole process of coming in every 50k years to slaughter anyone smart enough to make AI (which the entire premise itself is stupid because I'm pretty fuckin sure that by the time we went to mars we'd have a developed AI ala 2001 Space Odyssey's HAL BEFORE we start spreading out dreadnaughts to the stars) has failed because the simple fact that organics can even reach the catalyst and pose this much of a threat in the first place.

What this means is they could wipe out all the races now if they wanted to including shepard, but it's highly likely that in the future it will be even easier for future races to usurp the reapers in future cycles (periods of 50k years)

That's why the Catalyst (which was an idea implemented later on in future designs because at some point some race learned that the Citadel was basically an inert Reaper) gave you those options. Again it was an example of them forcing organics to develop along lines they wanted. Also, it's rather obvious that the Reapers themselves have been intellectually stagnant for quite a long time, as said by the Catalyst when they hooked up the Crucible when he said something along the lines of "this gave me ideas I didn't consider before" or something like that. Adding that new tech allowed the Catalyst (who is the "control switch" of the Reapers which also makes sense why it can't enable itself) to think a bit differently.

I only found one really odd thing in the game's Coalesced.bin file and that's this, spoilered if it happens to be some amazing reveal for future DLC (I bet not):

There is a whole list of debug menu options for setting which one of your ME3 team killed "AK". All possible squad members, Shepard and the Prothean are available to select. It sets a bunch of dialogue flags and one or two story flags. All the party members set the same flag, and Shepard having killed AK sets both that flag and another. The actual phrasing is "shot" "AK". Who is AK? Is that actually in the game? I would have guessed that it is "Ashley/Kaidan", but that makes no sense in the context of "Shepard killed AK".

If you never talk to kaiden/ashley before cerberus shows up on the citadel, when you do the whole udina coup thing, cerberus shows them some doctored video files of you doing bad things. AK believes this and you end up having to shoot them down and they die.
 
I cannot believe people are actually arguing the possibility that the last ten minutes of the game are a hallucination. I mean the ending is bad, but this is delusional.
 
So why use the Keepers as the guardians of the Citadel which is the most pivotal element of their plans? Why not use a robot?

The Keepers are just as old as the Reapers and the Collectors are possibly the oldest biological species kicking around in the universe.

(And how are synthetics, especially sentient ones, more stable?)



So, it was a mad extremist group that created the Reapers? So their plans were extreme and illogical even at creation?

Their goals and motivations may have been extreme and illogical, but the system they created to achieve these goals is logically sound.
 
I cannot believe people are actually arguing the possibility that the last ten minutes of the game are a hallucination. I mean the ending is bad, but this is delusional.

Some people are also suggesting indoctrination.

Their goals and motivations may have been extreme and illogical, but the system they created to achieve these goals is logically sound.

-.O

I think we may have a different definition of logical.
 
Their goals and motivations may have been extreme and illogical, but the system they created to achieve these goals is logically sound.

I don't know... wouldn't be easier just to connect all relays to the citadel and as soon as someone appears go the homeworld and clean up?

And since ME3 made that the cycles are leaving information to the next one (hence the Crucible) keeping the 50000 years fixed is a risk that some civilization gets a jump start (like the Asari did, but bigger) and it's to late.

I understand the theme organic/synthetic, but it did come out of nowhere and really does not fit with everything that was presented before.
 
It's also totally possible that TIM closed the arms. But that has nothing to do with him being physically present when Shepard and Anderson "confront" him. Reapers can easily manipulate people's minds, implant false memories, exploit their feelings to what they want to hear and see. Why is it impossible that the Reapers indoctrinated TIM, used him to close the arms of the Citadel, and then disposed of him? Then, they conjured an image of him that Shepard wanted to see. Why can't he be Harbinger's first line of mental offense against Shepard's will? And then when he fails, he brings in the Catalyst, who assumes the more personal form of the child and tries to convince Shepard that TIM was right all along, just too weak to be in power. There's no reason why this can't be Harbinger using a red herring to lead Shepard down the same path that TIM and Saren chose - false control or false synthesis.

But it's there you are making quite a nonsensical leap. The cards are laid properly for the Illusive Man to get there. Why should it be a dream? Because you simply don't like the ending? No where does the story set up this option. The theme with the dreams in the game is guilt and not indoctrination. That's why Shepard is down because he failed to stop Kai Leng. He failed to get the item everyone sacrificed their lives for and sacrificed the people of Thessia for nothing. If Harbinger had indoctrinated him, they would have killed him plain and simply and have him commit suicide. Why go through all of the trouble to have a dream when they can simply fire the beam again to kill him? It's stupid. Even worse than what is actually presented as the real ending.

The reapers never conjured the image of someone in the series before. Benezia and Saren knew what they were doing. Benezia tried to resist because the influence was too strong and still recalled everything what happened. She didn't start seeing illusions of Liara around. If it was all a dream then you wouldn't see all that dumb normandy crap in the end after you destroy the reapers. Nor you would see the scene with the grandpa and kid which is the last scene you see.
 
The more I think about it, the more the "hallucination/indoctrination" theory makes sense out of the ending's disparate elements.

For one, Harbinger opts to "direct this personally" by preventing Shepard from reaching the beam. He is practically standing over Shepard, who is physically and mentally beaten from the blast. We know that Harbinger loves to play mind games with Shepard and would consider her wholesale destruction a personal victory (I'm going with her, because FemShep is more badass). His presence also suggests that the Reapers want to avoid any risk of defeat.

When Shepard supposedly "wakes up" from the blast, we hear this over a comm: "Did we get anyone to the beam? Negative, our entire force was decimated." No one notices Shepard and Anderson moving toward the beam? Also, if you have the highest readiness rating (a requirement for the "Shepard lives" scene), your squadmates aren't seen dead in front of you (more on this later). Also, there is a new "death ring" around the screen as Shepard walks to the beam, made of water and blood, and it creates the impression of an eyeball "watching" this scene unfolding.

In ME1, Matriarch Benezia mentions that indoctrination is a voice inside your head, telling you things, showing you things.

In the bloody hallway, Shepard thinks it "makes sense" when Anderson describes his hallway as looking like the Collector Base. But why does that make sense? Because it's closest to her experience. They talk about the bodies being brought to the Citadel to be "processed," but that doesn't make sense, either - there's never been an indication that bodies are brought en masse to the citadel for such a purpose. This could be Shepard projecting her fear and experiences on the situation.

This is a little bit of a stretch, maybe, but the episode with Anderson and TIM could be Shepard "role playing" (tee hee) how she thinks she would handle that scenario. She imagines that she can convince TIM, whereas he has always demonstrated willfulness elsewhere in the game. Convincing him to kill himself is Shepard applying her memory of Saren to this new enemy.

When Admiral Hackett says "Shepard, the Crucible isn't working" over the comm, it would seem that he knows she's there. But really, how could that be possible? The earlier comm message gave no indication that she or Anderson were alive. It's impossible to tell if this exchange is real, or just fabricated in Shepard's mind. Maybe it's Shepard worried that something will go wrong - and this is the perfect opportunity for Harbinger to strike.

It is all too convenient that Shepard falls on to the elevator that takes her directly to the Catalyst, who just happens to maintain the form of the child that Shepard has been thinking about the whole game. The Catalyst offers shifty explanations and careful manipulations of choice to create, as Benezia said, a voice that seems real. The Catalyst misdirects Shepard from thinking that the "Citadel is the Catalyst," tries to convince her that being Reaperized is a form of "ascension" (where have we heard that before?), and that it's for the "good" of organics because they can't get along with synthetics (which has been proven to be false). When Shepard says "We'd rather keep our own form," he defensively shoots back, "No, you can't." And then offers his bullshit logic.

Shepard seems to uncharacteristically accept these explanations without question - but isn't that the point of indoctrination? Also, isn't it interesting that if you don't have high EMS, your only option is the "Destroy" ending? It would make sense that Harbinger gives you this only choice as a form of mockery, knowing you have insufficient strength to beat the Reapers. But as your power grows, your choices change - and the Catalyst specifically tries to direct you to the other choices. In the "Destroy" ending with high EMS, he suggestively says "Even you are partly synthetic..." as if to create the impression that destroying the Reapers is destroying yourself, along with the Geth and EDI (beings you care about, presumably). Before that even, he says "I know you thought about destroying us." How does he know? Of course, Harbinger would know.

In the "best" sequence, he offers "Destroy" first (interestingly, it's the "red" choice, as if it were bad), but then quickly shifts to the other two as "better" choices. Remember how he says "Yes [the Reapers will be destroyed], but the peace won't last"? Clear deflection. But his talk about "Control" is even more suspicious: he doesn't say "You could control us." He asks, "Or do you think you can control us?" He uses her knowledge of TIM to abuse a sense of guilt about him "being right after all," but then mocks TIM by saying "he could never control us because we already controlled him." This sounds a little like Harbinger hungering for the one person who could not be easily controlled. And maybe I'm reading a little into it, but when Shepard asks "But the Reapers will obey me?", he pauses briefly before saying "Yes" - as if he knows it's a lie.

Finally, he offers you the "Saren" choice - synthesis. If this choice sounds like the most bullshit, it's probably because it is. Isn't what the Reapers do technically "synthesis" - combining organic matter with synthetic parts? Isn't that what they did to Saren? We already know how that turned out, but the Catalyst presents it as one of the better choices (he claims it will lead to peace). In ME1, it only lead to Saren's betrayal.

It seems apparent that the Catalyst wants Shepard to waver from her original mission, to choose "Control" and become a Reaper, or choose "Synthesis" and probably also become a Reaper. Only in the "Destroy" ending, with a high-enough EMS, does Shepard wake up.

Thus, it's quite possible that the whole scene with Joker is Shepard imagining the impact of her choice - achieving success but destroying the mass relays (just as the Catalyst claimed, even though he never said why, but remember that the Reapers apparently created the mass relays and can use this as a point of manipulation). It is her mind combining the elements of her awareness (the earlier comm message telling everyone to pull back, the words of the Catalyst, perhaps her own concern for her crew) into a cohesive sequence.

tl;dr I think the "hallucination/indoctrination" interpretation could really work out in Bioware's favor, because its execution would be really clever - but perhaps too clever, since it would be so subtle and indefinite. Granted, even if this theory were true, it is no excuse for the complete lack of epilogue - but perhaps Bioware's intent was to keep it open.

I really like this. And it really, actually, makes sense.
 
I cannot believe people are actually arguing the possibility that the last ten minutes of the game are a hallucination. I mean the ending is bad, but this is delusional.

I hate when people say things like this, and don't explain why. Popular hatred doesn't make something fact. I've stated multiple points that lend themselves to the interpretation of hallucination/indoctrination, as have others. If you want to make sense out of the ending (and that's all I'm trying to do, not make it seem good), then this theory is the most reasonable one available.

It's about the only logical way to explain how Shepard wakes up among a pile of Earth rubble, but only in the Destroy ending, and only with a large enough EMS. If there are alternative explanations for that, outside of "lol Bioware sux," then I'd be happy to hear them.

But it's there you are making quite a nonsensical leap. The cards are laid properly for the Illusive Man to get there. Why should it be a dream? Because you simply don't like the ending? No where does the story set up this option. The theme with the dreams in the game is guilt and not indoctrination. That's why Shepard is down because he failed to stop Kai Leng. He failed to get the item everyone sacrificed their lives for and sacrificed the people of Thessia for nothing. If Harbinger had indoctrinated him, they would have killed him plain and simply and have him commit suicide. Why go through all of the trouble to have a dream when they can simply fire the beam again to kill him? It's stupid. Even worse than what is actually presented as the real ending.

The reapers never conjured the image of someone in the series before. Benezia and Saren knew what they were doing. Benezia tried to resist because the influence was too strong and still recalled everything what happened. She didn't start seeing illusions of Liara around. If it was all a dream then you wouldn't see all that dumb normandy crap in the end after you destroy the reapers. Nor you would see the scene with the grandpa and kid which is the last scene you see.

Let me just say first that I appreciate your exchange - I think it's worthwhile to debate the merits of these ideas instead of just throwing them to the side.

Let me clearer, too: I'm not saying TIM did not reach the Citadel or close the arms. By all accounts, he did those things. But because of how little the game actually says about his actions following the battle with Kai Leng, I don't see why we should automatically assume he is physically real during the confrontation. What was stopping the Reapers from using him to close the arms and then disposing of him afterward? They would have done it to Saren, most likely.

True, the game has never showed us what indoctrination actually looks like. But there have been multiple accounts of hearing voices in your head, leading you to the will of the Reapers. Also, in ME2, we do know that the Reaper caused the scientists working on the IFF to see things that never existed in their minds. So I don't think at all that the dreams represent indoctrination; they are clearly just Shepard's guilt and sadness. But I am saying that it's that faltering in her mental state that makes her susceptible to Harbinger's influence. Why should Harbinger want to do this? Who knows, but there's enough indication in the second game that Harbinger loves to screw with people, especially Shepard. Every time you encounter him, he tries to mentally break Shepard down. Every time, Shepard resists, which probably pisses him off royally. This is his moment to finally break Shepard, to mentally destroy and indoctrinate that one person who succeeded in resisting the Reapers. You are a trophy to him.

But still you resist, even with TIM. So Harbinger digs in your memory banks, comes up with the child, and tries to pass it off as the Catalyst, an omnipresent force that "knows best." There is enough indication in the Catalyst's dialogue that he does not want you to choose the Destroy ending - the ending, it so happens, where you can wake up, even though the Catalyst tried to suggest that you would die because you are "partly synthetic." The ending, then, is a final battle of your resolve - fought on the psychological, rather than the physical plane. It lines up with the psychological elements introduced by the dreams.

Thus, the ending sequence with Joker (and maybe even the grandpa) is Shepard imagining the consequences of her actions. If it's literal, then the ending cannot make sense at all. No stretch of logic can allow a physically battered person to survive a pulse of fire to the face, an explosion, a ride through space, and a plummet to the ground. That's just too impossible.
 
I'm laughing at the Hallucination theory.

You guys are giving too much credit to Bioware. I understand that we all want an ending that makes sense and satisfies everyone but that's just hilarious. :|
 
I'm laughing at the Hallucination theory.

You guys are giving too much credit to Bioware. I understand that we all want an ending that makes sense and satisfies everyone but that's just hilarious. :|


some people are saying Shepard is indoctrinated and the kid is an illusion trying to trick Shepard into saving the reapers.. lol
 
Mike Gamble the producer tweeted that he was sick of whining and said it was fortunate that gamer rage does not last long.

He quickly removed the tweet but I think the fans are really tearing up their forums right now.

Bioware has to make statement because their loyal fanbase is turning against them.
 
I'm laughing at the Hallucination theory.

You guys are giving too much credit to Bioware. I understand that we all want an ending that makes sense and satisfies everyone but that's just hilarious. :|

We try to make illogical things logical..no matter the cost
 
I hate when people say things like this, and don't explain why. Popular hatred doesn't make something fact. I've stated multiple points that lend themselves to the interpretation of hallucination/indoctrination, as have others. If you want to make sense out of the ending (and that's all I'm trying to do, not make it seem good), then this theory is the most reasonable one available.

It's about the only logical way to explain how Shepard wakes up among a pile of Earth rubble, but only in the Destroy ending, and only with a large enough EMS. If there are alternative explanations for that, outside of "lol Bioware sux," then I'd be happy to hear them.

It's an matter of interpretation, and since the ending is so lacking in details and exposition, you can pretty much make anything out of it. In the absence of any strong... hints... that Bioware did this on purpose, I'm sticking with what is there and not trying to fit on any theory.

I would be happy to proven wrong, but for now I think is just filling to many blanks with wishful thinking... and it still doesn't explain to post-credits scene or the dialog that appears saying something like "command Shepard is a legend for stopping the reapers... now go play DLC".
 
Sorry guys, the hallucination theory sounds like it has some merit, but it's really just the denial/bargaining phase. This is the literal thing that happened.
 
Mike Gamble the producer tweeted that he was sick of whining and said it was fortunate that gamer rage does not last long.

He quickly removed the tweet but I think the fans are really tearing up their forums right now.

Bioware has to make statement because their loyal fanbase is turning against them.

I really don't understand how they didn't see this coming

Did they actually think those endings were sufficient?
 
Wow, this would have been so much more preferable than the explanation we got. Well done.

Thanks and it only took me 5 minutes to come up with.

Honestly there was nothing wrong with keeping the Reapers as a purely sinister and evil entities bent on harvesting and killing Organics for their own purposes/survival. We didnt need any kind of lofty explanation to their actions.

Even then my explanation is perhaps deeper since you realize that in some messed up way the Reapers collective conscious is the last remnants and incarnation, although extremely warped and perverted, of the entire span of the galaxy. Thousands of species and cultures preserved in Reaper form, but its them or us. And I choose us.
 
Thanks and it only took me 5 minutes to come up with.

Honestly there was nothing wrong with keeping the Reapers as a purely sinister and evil entities bent on harvesting and killing Organics for their own purposes/survival. We didnt need any kind of lofty explanation to their actions.

Even then my explanation is perhaps deeper since you realize that in some messed up way the Reapers collective conscious is the last remnants and incarnation, although extremely warped and perverted, of the entire span of the galaxy. Thousands of species and cultures preserved in Reaper form, but its them or us. And I choose us.

There would have been nothing interesting about it, either.
 
Thanks and it only took me 5 minutes to come up with.

Honestly there was nothing wrong with keeping the Reapers as a purely sinister and evil entities bent on harvesting and killing Organics for their own purposes/survival. We didnt need any kind of lofty explanation to their actions.

Even then my explanation is perhaps deeper since you realize that in some messed up way the Reapers collective conscious is the last remnants and incarnation, although extremely warped and perverted, of the entire span of the galaxy. Thousands of species and cultures preserved in Reaper form, but its them or us. And I choose us.

Basically. BioWare doesn't do themes or philosophies well. The Reapers were a fine 'unknown menace' that only had to have the motivation to destroy life as we knew it. Sprinkle a few theories throughout the game but don't commit to any and you're golden.
 
Just beat the game:

- Tali lives to give me a photoshopped stock photo of herself
- Despite what we know about the Geth and Quarians, you still have to pick one or the other.
- The Reapers make no sense
- Shepard truly is Space Jesus.

Good game, but awful story & ending. The character interactions are and have always been the best part of Mass Effect.
Sorry you failed to make the right decisions in ME2 and 3, because you can make peace between the Geth and Quarians.
 
Mike Gamble the producer tweeted that he was sick of whining and said it was fortunate that gamer rage does not last long.

He quickly removed the tweet but I think the fans are really tearing up their forums right now.

Bioware has to make statement because their loyal fanbase is turning against them.

Someone has a pic of that tweet? This is amazing. BRB going on BSN.
 
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