The Antitype
Banned
If I trick the Krogan and sabotage the cure, do I still get the full support of the Krogans along with the Salarians?
There would have been nothing interesting about it, either.
For the people laughing at the hallucination/indoctrination theory, at least try to combat why the evidence provided does not make sense. Saying Bioware's writers are too dumb to imagine such a thing is not an argument. For one thing, it's not really a complicated idea. They used the idea of indoctrination, an idea they have been using from the beginning, in combination with one of the oldest narrative tropes: the red herring. The presence of Harbinger and the child-like form of the Catalyst fit perfectly into that idea.
The real problem with the theory is that the writers weren't good enough to make it apparent. I'm not claiming they are clever buggers who trumped us all. I'm saying that they have admitted to wanting something more intellectual and less physical for a final confrontation, and that this works into that scheme. Whether it was executed well is another point entirely.
Sorry you failed to make the right decisions in ME2 and 3, because you can make peace between the Geth and Quarians.
I hate when people say things like this, and don't explain why. Popular hatred doesn't make something fact. I've stated multiple points that lend themselves to the interpretation of hallucination/indoctrination, as have others. If you want to make sense out of the ending (and that's all I'm trying to do, not make it seem good), then this theory is the most reasonable one available.
The Reapers being evil machines bent on ensuring their technological and universal superiority by harvesting advanced civilizations that are closer to becoming threats to them suits the narrative of the trilogy just fine.
I always found the Reapers' and Collectors' plotlines to be a simple and necessary thread to give the player an overarching evil to fight and an excuse to go forge alliances and camaraderie, as well as to bring the damn galaxy together (or at least take significant sides in political issues throughout the galaxy).
In other words, I always saw the less interesting Reaper shit as an excuse to tell the infinitely more interesting and complex stories of the rest of the galaxy.
:|
http://imgur.com/8gbn0
Nice bump mapping. It really makes me wonder if someone just didn't care at the end.
:|
http://imgur.com/8gbn0
Nice bump mapping. It really makes me wonder if someone just didn't care at the end.
As for the end, I honestly didn't mind it at all. I do agree that I think it would have been better had the game ended immediately following the encounter with the Illusive Man. The child seems to be a last-minute addition, even though it shouldn't be. I like the idea of a new character in 2, that becomes the ultimate encounter at the end of the trilogy. Nevertheless, the ending was satisfying; and about what I expected.
I'm laughing at the Hallucination theory.
You guys are giving too much credit to Bioware. I understand that we all want an ending that makes sense and satisfies everyone but that's just hilarious. :|
:lol. Well they managed to hide it pretty well during the game, because i never noticed it.:|
http://imgur.com/8gbn0
Nice bump mapping. It really makes me wonder if someone just didn't care at the end.
You expected an ending involving themes never central to Mass Effect
The space battles in the end were fucking amazing, though. My mouth was opened the entire time.
If there's one thing BW is not good at, it's FMV.Agreed, those final few space battles were absolutely epic in scale. Though, 18fps and 30fps randomly mixed together during rather low-quality FMV is pretty disappointing. Would have been 100x better if it was crisp 1080p 24fps CG.
Does not compute. Explode.The purpose of Reapers is a gaping paradox.
I'm not trying to defend it in a sense that the ideas presented here aren't better. It's far from perfect. But it was satisfying, at least to me.
And honest to goodness, yeah, it's about what I expected, even though the themes weren't central to ME. I figured what it would come down to, is that there would be some driving motivation behind the Reapers destroying all organic life, and that we would find out what that motivation was toward the end of the trilogy. Factor in all the stuff in regards to the Geth/Quarians, the reapers, AI, VI, etc, and I would have wagered that it would have at least touched on organic/synthetics.
No, I didn't predict the ending; not by a long shot. But I also don't feel it's as nearly as far from left field as people are suggesting.
I don't think the end is meta at all. You encounter the Reaper's V.I., and then make it realize that it was actually failing at what it attempted to do. Why it didn't realize this sooner? Who knows.The themes honestly should've been alluded to far more during the trilogy for the ending to really make sense. . . . The story of Mass Effect was no great meta-story with no way to tie everything up. . . .
. . . You learn that firing it [Crucible] will destroy the relays and potentially cripple galactic society, but you fire it anyway. . . .
It wouldn't allow for so many different endings, but in the end, it's the end of the trilogy. The ending would be determined by everything you've done up until that point. Whether or not your Shep survives, who he survives with and what he does afterwards would've been a lot nicer as variables, imo.
Is the Catalyst or whoever made the Reapers THAT thick?
I mean, if you think that organics creating synthetics that end up killing the organics is a bad idea, then why don't you make the Reapers, I don't know, KILL ALL OTHER SYNTHETICS EVERY 50,000 YEARS???
Seriously!
What kind of idiotic solution is this that organics have to die if they become too advanced? If anything, the Reapers could be a garbage-collecting sort of thing that destroy the synthetics when they arrive and leave the organics in tact? The organics all learn a valuable lesson of not creating advanced synthetics and if they do it again, the Reapers could return and then repeat this cycle again?
Stupid child construct.
I want my Shepard back. :*(
Pretty awesome game, until the ending. I would have been okay with the reapers being some enigmatic menace, who's motivation could never be completely figured out. Do the mass relays explode in all the endings by the way? I would think any game set after these events would be slightly tricky with the lack of relays?
So, BSN is in complete meltdown now? Going to be interesting to see the comment Bioware makes :V.
It seems they have the same philosophy for many of their games. The endings of DAII are all the same too.
You side with the templars? Surprise! Orsino was an evil blood mage all along and you have to kill him. Surprise! Meredith is insane because of the idol and attack you anyway. Across all Ferelden the mages are angry and overthrow the templars. The mage circles are destroyed, the chantry is in ruin.
You side with the Mages? Surprise! Orsino was an evil blood mage all along and you have to kill him. Meredith is angry that you are siding with the mages and attack you but she's still insane because of the idol. Across all Ferelden the mages are angry and overthrow the templars. The mage circles are destroyed, the chantry is in ruin.
Its hilarious on the Bioware forums. The subforum for talk about the story is 95% threads about the ending. :lolSo awesome.
It's too bad the ending discussion is devouring any other discussion (I think it was really great in many parts). I guess it can't be helped.
It's too bad the ending discussion is devouring any other discussion (I think it was really great in many parts). I guess it can't be helped.
Pretty awesome game, until the ending. I would have been okay with the reapers being some enigmatic menace, who's motivation could never be completely figured out. Do the mass relays explode in all the endings by the way? I would think any game set after these events would be slightly tricky with the lack of relays?
So, BSN is in complete meltdown now? Going to be interesting to see the comment Bioware makes :V.
Well, as soon as they announce Mass Effect 4: Shepard It's God Time, all of us will forget.I don't think they will say anything.
They can't spin it, they can't accept it and they can't say "sorry". So yeah, just sweep it under the rug.
Is it wise to spoil DAII?It seems they have the same philosophy for many of their games. The endings of DAII are all the same too.
It seems they have the same philosophy for many of their games. The endings of DAII are all the same too.
You side with the templars? Surprise! Orsino was an evil blood mage all along and you have to kill him. Surprise! Meredith is insane because of the idol and attack you anyway. Across all Ferelden the mages are angry and overthrow the templars. The mage circles are destroyed, the chantry is in ruin.
You side with the Mages? Surprise! Orsino was an evil blood mage all along and you have to kill him. Meredith is angry that you are siding with the mages and attack you but she's still insane because of the idol. Across all Ferelden the mages are angry and overthrow the templars. The mage circles are destroyed, the chantry is in ruin.
Yeah relays gone in all endings. Control/Synthesis are the 2 endings where rebuilding them will be the easiest as the Reapers continue on living.
I think the end is fine. The one thing I would have changed would be the child's appearance. I'm not sure why the V.I. decided to depict the kid. In any case, the point was to end the Reapers, and you were given three choices to do so.
If you're discontent with them, there's nothing you can do about it. I picked synthesis because it made sense to me. I'm a little sad that Shepard dies, but at the same time s/he is living on in a way.
The choices may not have been the best presented. I don't know why the destruction of all synthetic life has to be happen in one option, but they can be recreated.
Yeah, but with the Control/Synthesis ending, Shepard never survives, whereas with the Destroy option, if you have a high enough war readiness rating, Shepard does (I think, from the Youtube videos...don't have such a high readiness rating yet and I don't feel like playing the game anymore...).
Okay, I completed the game and chose the "destroy" option with the added scene of Shepard breathing briefly at the end. How exactly is Shepard alive? It was mentioned in the final dialogue that Shepard was part synthetic himself (presumably due to Lazarus) and the explosion was supposedly meant to have killed all synthetic life.
Okay, I completed the game and chose the "destroy" option with the added scene of Shepard breathing briefly at the end. How exactly is Shepard alive? It was mentioned in the final dialogue that Shepard was part synthetic himself (presumably due to Lazarus) and the explosion was supposedly meant to have killed all synthetic life.
Okay, I completed the game and chose the "destroy" option with the added scene of Shepard breathing briefly at the end. How exactly is Shepard alive? It was mentioned in the final dialogue that Shepard was part synthetic himself (presumably due to Lazarus) and the explosion was supposedly meant to have killed all synthetic life.
BioWare: I dunno