SerArthurDayne
Member
Wrex was always my bro number 1 in ME1. Garrus moved up to number 1 since Wrex took an extended vacation.
Still doesn't warrant any forgiveness for Magic Mac.
Still doesn't warrant any forgiveness for Magic Mac.
Wrex was always my bro number 1 in ME1. Garrus moved up to number 1 since Wrex took an extended vacation.
Still doesn't warrant any forgiveness for Magic Mac.
NO
YOU LIE
In what games?
He wrote Garrus too.
Still doesn't warrant any forgiveness for Magic Mac.
NO
YOU LIE
In what games?
NO
YOU LIE
In what games?
The man is a good character writer at his best, but he should never have been allowed within a mile of the main plot, at least without the intervention of a staff who could keep him in check. For whatever reason, Casey Hudson thought otherwise. More than anything, I wonder what these two are thinking about this whole situation.
Who wrote Liara? She had a lot of memorable scenes in ME3.
So is Spacechild on the same level as Jar Jar Binks?
I replayed the ending again (I obviously switched off the first time around - I thought there were only two options, er colours - to choose from), and it occurred to me, rather frustratingly, how fucking stupid the entire crucible is. You spend an entire game building the thing, getting scientists on board and sheer resources to help build it. At no point does anyone say, "hey, this thing we built, it looks like it can do 3 different things, you ought to prepare yourself!". The logistics of the physical side of the crucible are absurd in the extreme.
So is Spacechild on the same level as Jar Jar Binks?
I thought Liara was well written in ME 1, Shadow Broker and ME 3. Her introduction was one of my favorite scenes in the original game and I particularly liked the way she reacted to Javik throughout ME 3. I, actually, shared her disappointment in the real Prothean culture.
The crucible being a mysterious multi-millennia long collaboration between numerous dead ancient civilizations with the obvious logistic hole in how everybody can work together towards a project with no known function or operation surprisingly didn't bother me. My leniency with the sci-fi universe of Mass Effect is knows almost no bounds.
It's the Catalyst and everything else that follows that really grinds my gears.
The crucible being a mysterious multi-millennia long collaboration between numerous dead ancient civilizations with the obvious logistic hole in how everybody can work together towards a project with no known function or operation surprisingly didn't bother me. My leniency with the sci-fi universe of Mass Effect is knows almost no bounds.
It's the Catalyst and everything else that follows that really grinds my gears.
http://www.youtube.com/watch?v=Jq994ufPX5Q&feature=related
So apparently Walters actually wrote Wrex's dialogue in 1. He should have stuck with character writing.
Look at all those dialogue options.
:|
So is Spacechild on the same level as Jar Jar Binks?
I replayed the ending again (I obviously switched off the first time around - I thought there were only two options, er colours - to choose from), and it occurred to me, rather frustratingly, how fucking stupid the entire crucible is. You spend an entire game building the thing, getting scientists on board and sheer resources to help build it. At no point does anyone say, "hey, this thing we built, it looks like it can do 3 different things, you ought to prepare yourself!". The logistics of the physical side of the crucible are absurd in the extreme.
The crucible being a mysterious multi-millennia long collaboration between numerous dead ancient civilizations with the obvious logistic hole in how everybody can work together towards a project with no known function or operation surprisingly didn't bother me. My leniency with the sci-fi universe of Mass Effect is knows almost no bounds.
It's the Catalyst and everything else that follows that really grinds my gears.
You know it might be a small insignificant thing, but i wanted some dialogue between Wrex and Aria.
The crucible being a mysterious multi-millennia long collaboration between numerous dead ancient civilizations with the obvious logistic hole in how everybody can work together towards a project with no known function or operation surprisingly didn't bother me. My leniency with the sci-fi universe of Mass Effect is knows almost no bounds.
It's the Catalyst and everything else that follows that really grinds my gears.
Am confused by this ending? I didn't know i had to pick a side or anything. I just walked straight up the middle thinking I would be given a choice. Cutscene and apparently I chose to destroy the mass relays. However what actually happens? Could I have chose something different?
You know it might be a small insignificant thing, but i wanted some dialogue between Wrex and Aria.
I wonder how many people actually missed this, lol. When Dresden said earlier that he didn't realize there were three options there, I thought he was joking.
dang I guess synthesis is the best ending since it stop the cycle didn't even know I chose that. Oh well wish it explained more.
Considering they were willing to reveal who Liara's father was I'm guessing they would have liked to show they player who Aria was before, but due to the logistic of the Omega stuff being cut they couldn't follow through on that. maybe when they put out the Omega DLC they will follow through. It would probably require Aria getting on the Normandy at some point and having Wrex on at the same time.
The man is a good character writer at his best, but he should never have been allowed within a mile of the main plot, at least without the intervention of a staff who could keep him in check.
Is the "Omega DLC" stuff I keep hearing about just rumors based on Aria losing it, or has that been hinted at or announced?
Haha, just thinking about that... Makes no sense to put it after the game, and put it before the ending and there is no fucking point. Either way, and there's no way to ever get to Omega again. Such would be the case with all DLC. Grrrrrrr.
Obsidian or at least Avellone does quirky characters better then them too. The one thing I don't think any dev does better then Bioware is long term character development the growth that Liara, Garrus, and Mordin show is excellent.This describes Bioware in a nutshell. Honestly they should do a New Vegas project where Obsidian handles the storyline and Bioware can handle the wacky characters and dialogue.
Technically, there is no best ending.Technically, they all stop the cycle.
This describes Bioware in a nutshell. Honestly they should do a New Vegas project where Obsidian handles the storyline and Bioware can handle the wacky characters and dialogue.
Also, if the illusion is convincing and consistent.HK-47 said:Its not a problem if the story is well told and not self contradicting all the time.
So, do you guys only play these games based on some sort of ultimate payoff later, or do you actually play them because they're fun right now?
They're fun to play and delve into. I try to enjoy everything, from start to finish.So, do you guys only play these games based on some sort of ultimate payoff later, or do you actually play them because they're fun right now?
So, do you guys only play these games based on some sort of ultimate payoff later, or do you actually play them because they're fun right now?
So, do you guys only play these games based on some sort of ultimate payoff later, or do you actually play them because they're fun right now?
So, do you guys only play these games based on some sort of ultimate payoff later, or do you actually play them because they're fun right now?
It seems to differ, though. ME2 was heavily tailored to characters (the main Collector story was relatively weak) and the individual character stories and recruitment/loyalty missions were, in my opinion, some of the best content in the series. Many of these ME2 scenes made you love these characters, and ME3 did an overall good job of closing many of their stories, or letting them continue. (Until the ending, of course.)
ME1, on the other hand, set up the universe, the Reapers, Protheans, all that good stuff. I thought the core story outside of the characters was very solid, while also introducing likable characters. They ARE capable (or were) of excellent core stories, and excellent endings.
The staff turnover largely had a huge impact on the series--it's a shame so many people were lost between ME1 and ME3. I wonder what the series would look like today if everyone stayed together (and EA never got involved)? It's nice to dream...
I'm one of those people who plays pretty much whatever you give them. In the specific case of Mass Effect the payoff was only important with three. The other two were just good RPGs for me.So, do you guys only play these games based on some sort of ultimate payoff later, or do you actually play them because they're fun right now?
Just because the ending is shit doesnt mean people necessarily hate the whole game, though I dont doubt some feel that way.RDreamer said:So, do you guys only play these games based on some sort of ultimate payoff later, or do you actually play them because they're fun right now?
That wasn't really a knock on your feelings of the ending. I just find it kind of bizarre for you to sit here sighing and saying that any Omega DLC or stuff before the ending is now pointless to play because hey they'll all die. Does that take away whatever story might play out during the DLC? Does that take away whatever gameplay might happen during the DLC?
I mean Overlord barely had anything to do with anything, and was fairly pointless if you were looking for some sort of long term validation. Why play it? Because it was a fun mission with a nice little story. Who's to say Omega won't be? I mean I'm not saying it for sure will be, but dismissing it on the grounds that the ending spoils it before you even know what it's going to be about seems a little weird to me.
That wasn't really a knock on your feelings of the ending. I just find it kind of bizarre for you to sit here sighing and saying that any Omega DLC or stuff before the ending is now pointless to play because hey they'll all die. Does that take away whatever story might play out during the DLC? Does that take away whatever gameplay might happen during the DLC?
I mean Overlord barely had anything to do with anything, and was fairly pointless if you were looking for some sort of long term validation. Why play it? Because it was a fun mission with a nice little story. Who's to say Omega won't be? I mean I'm not saying it for sure will be, but dismissing it on the grounds that the ending spoils it before you even know what it's going to be about seems a little weird to me.
That wasn't really a knock on your feelings of the ending. I just find it kind of bizarre for you to sit here sighing and saying that any Omega DLC or stuff before the ending is now pointless to play because hey they'll all die. Does that take away whatever story might play out during the DLC? Does that take away whatever gameplay might happen during the DLC?
I mean Overlord barely had anything to do with anything, and was fairly pointless if you were looking for some sort of long term validation. Why play it? Because it was a fun mission with a nice little story. Who's to say Omega won't be? I mean I'm not saying it for sure will be, but dismissing it on the grounds that the ending spoils it before you even know what it's going to be about seems a little weird to me.