andthebeatgoeson
Junior Member
I just posted one.![]()
yeah but ur leaks require that I understand how PCs work and I don't.
Fukkin CPU, GPU, DSP. WTF?
I just posted one.![]()
Doesn't seem that unfair right now.
I know that unlike the 360 or PS3, the Wii U has one for hardware accelerated audio processing and mixing. And that's pretty much it.Interesting. Have you any more info about the DSP? First I've heard of it.
No more likely than doing the same with DS and Wii. Wii U is made with streaming a video signal in mind, the portables are not.ColdBlooder said:Could Nintendo enable 3DS users to to play the 3DS games on the TV with the lower screen being displayed on the upad?
The uPad has all the buttons and a second slide pad to support the circle pad pro.
You could just connect your 3DS with your WiiU, streaming the game from the 3DS to the WiiU while the 3DS sits closed in the docking station.
Each player in a 4-player split-screen Mario Kart match isn't going to get the same fidelity as one of them would get in single-player, but it's not like they'd banish split-screen from the system because of it. Multi-pad situation should be analogous, as long as there's no trouble with actually streaming to multiple devices.User Name Here said:It seems we can completely rule out the whole two tablets on one console feature since the tablets seem to affect performance.
I know that unlike the 360 or PS3, the Wii U has one for hardware accelerated audio processing and mixing. And that's pretty much it.
Nope. I just happen to pick up some crumbs every now and then.wsippel:
Work at ubisoft?![]()
The percentage isn't even that small. It also frees up the memory bus, as audio is highly time critical and DSPs have their own local buffers.That should take a small percentage of the strain off the CPU. Every little helps.
Just read something official (middleware documentation I won't link here) that made it sound like the Wii U CPU should perform roughly comparable to Xenon for the most part, and better in some cases. So while the CPU itself is only slightly better, the fact that the system can offload stuff to the GPU and DSP leaves more computational performance for logic and AI. That's pretty much in line with my expectations.
The document is strictly about software performance, it doesn't mention anything about the hardware itself.Did your info mention the number of cores as that obviously matters too. If its 3 like Xenon that's a little bit of a bummer if only because I'd imagine the PS4 and 720 will be a good bump from their last iterations. I guess it depends if devs want that power or will just go with the lowest common denominator for their AI, physics etc.
The document is strictly about software performance, it doesn't mention anything about the hardware itself.
so it is a good time to feel down on the WiiU?
at least when we get passed this phase of hardware let downs its all about the games from there
No. But it is an engine quite a few popular games use.Is this that "popular" engine document that was given out by Nintendo somewhere around a month ago?
Assuming Last Light keeps the clipboard, I guess that's what's on the touchscreen.I guess. We're in the pre E3 2006 stage where the specs of the Wii slowly solidified as being indeed merely a souped up GC. Many tears were shed (eventhough I wasn't part of Gaf back then, it's easy to imagine it being so) and slowly slowly, the games itself, the new pointer controls began taking center stage in the discussion.
The brutal thing with WiiU is, that even with some games announced, (Darksiders2, Metro 2034, C.A.R.S.) we know almost nothing about how these games are taking advantage of the controller. Will we be able to use the Upad as a steering wheel? It should work like a charm and with a shell to put it in, it could be a cheap entry level wheel for starters, add some pedals and most people would be set. metro could put the whole hud on the Touchscreen, making survival even harder and planning and awareness that more crucial.
But it's all useless speculation right now since we don't even know about how the gameplay is going to get implemented.
No. But it is an engine quite a few popular games use.
If I even said that much, the company would be easily identified and we'd lose another rare source of information.AI? Physics?
Assuming Last Light keeps the clipboard, I guess that's what's on the touchscreen.
If I even said that much, the company would be easily identified and we'd lose another rare source of information.
The percentage isn't even that small. It also frees up the memory bus, as audio is highly time critical and DSPs have their own local buffers.
I guess I should clarify the statement a bit further: A company I won't name wrote that their engine performs "roughly the same and in some cases better" on Wii U. The engine in question is completely CPU bound, so the GPU doesn't matter and the DSP wasn't used. Said company also notes that the Wii U version now performs an order of magnitude faster compared to previous releases, which helps explaining some statements by 3rd parties: unoptimized middleware can bring even the strongest system to its knees.
Anyway, as the piece is strictly talking about software performance, stuff like OS overhead wasn't taken into account (they only used the resources available to developers). The 360 version also had tons of updates by now, so there's probably still room for further optimizations on both ends, the OS and the engine itself. But at this point, the systems seem roughly comparable, with the Wii U having the edge.
Just read something official (middleware documentation I won't link here) that made it sound like the Wii U CPU should perform roughly comparable to Xenon for the most part, and better in some cases. So while the CPU itself is only slightly better, the fact that the system can offload stuff to the GPU and DSP leaves more computational performance for logic and AI. That's pretty much in line with my expectations.
We're getting to that stage where we're too close to E3 to get any new information, but also where pure speculation and "anonymous" sources for info are not enough to be satisfying for discussion.
I don't like this stage. It's tiresome. Roll on E3 and some concrete info to put us out of our misery.
But only eleven days until PAX East, where Nintendo will be exhibiting. As I wrote in an earlier post, they have booked a very small booth and I wonder what they will show. Perhaps they are bringing a very limited amount of Wii U demo units for people to frantically assault the booth as happened at E3 last year. More likely though is a rather discrete demonstration of upcoming or current Nintendo 3DS games, but a potential and likely absence of Wii U at this event, due to it being open to the public, will bring a heap of questions that Nintendo may find difficult to answer.
Rösti;36341020 said:But only eleven days until PAX East, where Nintendo will be exhibiting. As I wrote in an earlier post, they have booked a very small booth and I wonder what they will show. Perhaps they are bringing a very limited amount of Wii U demo units for people to frantically assault the booth as happened at E3 last year. More likely though is a rather discrete demonstration of upcoming or current Nintendo 3DS games, but a potential and likely absence of Wii U at this event, due to it being open to the public, will bring a heap of questions that Nintendo may find difficult to answer.
Hopefully this rumored NDA lift will happen tomorrow so we don't have to rely on any shaky cam footage and ambiguous PR ramble by Kit Ellis & Co. It's been time anyway since GDC for Reggie to actually prove that what he said at CES 2012 about more Wii U info coming prior to E3 was true.
PAX East show floor: http://hw1.pa-cdn.com/pax/resources/PAX_East_2012_Expo_Map.pdf
I can only hope they give use something if just to stop all the PS360 BS cant think what but apart from maybe showing what was at GDC? well some of it
-_- i just hope it not just ports they could had done that at E3 but pick not too so I hope they dont cave in
I can only hope they give use something if just to stop all the PS360 BS cant think what but apart from maybe showing what was at GDC? well some of it
-_- i just hope it not just ports they could had done that at E3 but pick not too so I hope they dont cave in
Are you saying that the unoptimized engine was previously running 10% of Xenos? Also, any idea on the average amount of cpu cycles a dsp will save the wii U cpu?I guess I should clarify the statement a bit further: A company I won't name wrote that their engine performs "roughly the same and in some cases better" on Wii U. The engine in question is completely CPU bound, so the GPU doesn't matter and the DSP wasn't used. Said company also notes that the Wii U version now performs an order of magnitude faster compared to previous releases, which helps explaining some statements by 3rd parties: unoptimized middleware can bring even the strongest system to its knees.
Anyway, as the piece is strictly talking about software performance, stuff like OS overhead wasn't taken into account (they only used the resources available to developers). The 360 version also had tons of updates by now, so there's probably still room for further optimizations on both ends, the OS and the engine itself. But at this point, the systems seem roughly comparable, with the Wii U having the edge.
Nope. I just happen to pick up some crumbs every now and then.
The percentage isn't even that small. It also frees up the memory bus, as audio is highly time critical and DSPs have their own local buffers.
Are you saying that the unoptimized engine was previously running 10% of Xenos? Also, any idea on the average amount of cpu cycles a dsp will save the wii U cpu?
Rösti;36341020 said:But only eleven days until PAX East, where Nintendo will be exhibiting. As I wrote in an earlier post, they have booked a very small booth and I wonder what they will show. Perhaps they are bringing a very limited amount of Wii U demo units for people to frantically assault the booth as happened at E3 last year. More likely though is a rather discrete demonstration of upcoming or current Nintendo 3DS games, but a potential and likely absence of Wii U at this event, due to it being open to the public, will bring a heap of questions that Nintendo may find difficult to answer.
Hopefully this rumored NDA lift will happen tomorrow so we don't have to rely on any shaky cam footage and ambiguous PR ramble by Kit Ellis & Co. It's been time anyway since GDC for Reggie to actually prove that what he said at CES 2012 about more Wii U info coming prior to E3 was true.
PAX East show floor: http://hw1.pa-cdn.com/pax/resources/PAX_East_2012_Expo_Map.pdf
As i said in a previous post, the status in a V4 context is rather intriguing on this matter as the OS/Background occupy a surprising large amount of the total memory
While technically correct, would he really refer to information coming from an IR event when talking about releasing more information about Wii U prior to E3? Sure, the information was posted via various news outlets, but it still was rather vague as it gave little information about any Wii U games or its technical specifications (excluding the info regarding NFC). I also wouldn't say it was any greater hype creator; what Reggie meant was probably the announcement/reveal of a certain game or some preview featuring new content (updated tech demos etc.).Technically we did get info on Nintendo Network so he wouldn't be lying.
Rösti;36342431 said:While technically correct, would he really refer to information coming from an IR event when talking about releasing more information about Wii U prior to E3? Sure, the information was posted via various news outlets, but it still was rather vague as it gave little information about any Wii U games or its technical specifications (excluding the info regarding NFC). I also wouldn't say it was any greater hype creator; what Reggie meant was probably the announcement/reveal of a certain game or some preview featuring new content (updated tech demos etc.).
Red Steel, the first Wii game to be shown, not counting the Metroid Prime 3 clip at E3 2005 and the Metroid Prime 2: Echoes demos at Tokyo Game Show the same year, was unveiled in the May 2006 issue of Game Informer. Maybe something similar will happen this time around, though earlier.
Please let this mean that Nintendo is actually serious about network services.
WiiU will be backwards compatible with the Wii right?
I still have Xenoblade left to play before I sell all my Wii stuff, but I'm thinking about just doing it now, and playing the game on WiiU instead. I was always put off by the game because of how incredibly long it takes. But it seems ideal that I could just play it on the subscreen (it'll look terrible on a big screen anyway) while the missus is watching tv besides me.
Hopefully we'll get some solid leaks soon.
Are you thinking of that - perhaps banned - French website?
Nintendo for sure should be supposedly more careful not to let any leaks out this time around, since they must have figured out who broke the NDA last year.
So...
Is the future looking grim?
I've been out of touch recently, lol.
Are you thinking of that - perhaps banned - French website?
Nintendo for sure should be supposedly more careful not to let any leaks out this time around, since they must have figured out eventually who did break the NDA last year.
In what way?
The future is looking the same as it always has.
From June 2011 to Today, there has not been any radical changes to what we know.