Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

How am I wrong? Nintendos deliberate actions to be different resulted in everyone buying basically a 3 year lifecycle console.

That's a bit of an exaggeration, wii was relevant all the way until the beginning of last year. 2011 was a really weird year because nintendo simply outright just stopped supporting the wii outside of zelda at the end of the year. I wish we could know the real reason behind that turn of events. Shift to 3DS focus? Shift to Wii U focus? Who knows. Wii did gangbusters for a little over 4 years though, not 3.
 
How am I wrong? Nintendos deliberate actions to be different resulted in everyone buying basically a 3 year lifecycle console.

Nintendo re-skinned the gamecube which was retailing at 99 and sold poorly and sold it with a new controller for 249 for and now 149. The re-skinned gamecube (aka wii) sold very well and made Nintendo lots of money. The wii is over 5 years old now. It sales have tanked since Nintendo stopped supporting it with new software.

Where did you get a 3 year life cycle form?
 
That's a bit of an exaggeration, wii was relevant all the way until the beginning of last year. 2011 was a really weird year because nintendo simply outright just stopped supporting the wii outside of zelda at the end of the year. I wish we could know the real reason behind that turn of events. Shift to 3DS focus? Shift to Wii U focus? Who knows. Wii did gangbusters for a little over 4 years though, not 3.

Which makes it a very successful 5 year cycle console going on its sixth year.
Not to mention, it has in its portfolio some of the best games this generation and in the history of video games: Mario Galaxy (3D platformer), Xenoblade(JRPG), etc. As well as some of the best selling games.

3rd parties should have picked up the slack. They had no excuses. It was just greed.
 
Nintendo re-skinned the gamecube which was retailing at 99 and sold poorly and sold it with a new controller for 249 for and now 149. The re-skinned gamecube (aka wii) sold very well and made Nintendo lots of money. The wii is over 5 years old now. It sales have tanked since Nintendo stopped supporting it with new software.

Where did you get a 3 year life cycle form?

I dont care if the wii goes on selling another 15 years. Support which is what matters not how well the box is selling dried up long before now. Nintendo making money means jack shit to gamers too unless you happen to own stock and even then the stock is at Gamecube failure levels now. They made lots of money and then their decisions caused them to start losing lots of money too.

That said I dont find anything wrong with saying Nintendo is their own worst enemy. Their brilliance allowed the Wii to sell to a bunch of old ladies etc but in the end it did little for the people who will rush out to buy games every week if they were there to buy.
 
I dont care if the wii goes on selling another 15 years. Support which is what matters not how well the box is selling dried up long before now. Nintendo making money means jack shit to gamers too unless you happen to own stock and even then the stock is at Gamecube failure levels now. They made lots of money and then their decisions caused them to start losing lots of money too.

That said I dont find anything wrong with saying Nintendo is their own worst enemy. Their brilliance allowed the Wii to sell to a bunch of old ladies etc but in the end it did little for the people who will rush out to buy games every week if they were there to buy.
I always kind of hate this argument, especially when the person uses it has already brought business in to the discussion.

If you want to use the "It doesn't matter if they made money, that's not what I care about," argument A) your first post on the subject should not mention sales and B) don't be surprised when people roll their eyes at this notion that Gamers are monolithic entity that none actually find numbers or industry fascinating.
 
Maybe the game will come out but the Wii U wont till later.
I know u mean the game in general, but man... Wouldn't it be fucking awesome to buy a wii u game before the console launch? :D i would sniff and lick it the whole day.

like i did it with my dreamcast VMU! (got one a week before EU release... No real use but damm was it awesome!)
 
I know u mean the game in general, but man... Wouldn't it be fucking awesome to buy a wii u game before the console launch? :D i would sniff and lick it the whole day.

like i did it with my dreamcast VMU! (got one a week before EU release... No real use but damm was it awesome!)

I bought X-Wing Rogue Squadron several days before the GC launch. "Ohhhhh, the mini disc looks and feels so cool...."
 
That's a bit of an exaggeration, wii was relevant all the way until the beginning of last year. 2011 was a really weird year because nintendo simply outright just stopped supporting the wii outside of zelda at the end of the year. I wish we could know the real reason behind that turn of events. Shift to 3DS focus? Shift to Wii U focus? Who knows. Wii did gangbusters for a little over 4 years though, not 3.

Yeah, the Wii was doing fine in its 4th year. If I'm not mistaken, it was still the best selling home console of 2010 (sold more than 7 million vs. 360's 6.7 million). In addition, many gamers would probably agree that 2010 was the Wii's best software lineup for first and third-party games. We got a ton of great exclusives including Mario Galaxy 2, DKC Returns, Monster Hunter Tri, Red Steel 2, Sin & Punishment 2,No More Heroes 2, GoldenEye 007, Sonic Colors, Trauma Team and to a lesser extent, Metroid: Other M and Epic Mickey. You could even technically throw in Xenoblade despite only coming out in Japan.
 
I know u mean the game in general, but man... Wouldn't it be fucking awesome to buy a wii u game before the console launch? :D i would sniff and lick it the whole day.

like i did it with my dreamcast VMU! (got one a week before EU release... No real use but damm was it awesome!)

I have Tales of Innocence R and no sign of getting a Vita soon
overpriced over here =/
.
 
Yeah, the Wii was doing fine in its 4th year. If I'm not mistaken, it was still the best selling home console of 2010 (sold more than 7 million vs. 360's 6.7 million). In addition, many gamers would probably agree that 2010 was the Wii's best software lineup for first and third-party games. We got a ton of great exclusives including Mario Galaxy 2, DKC Returns, Monster Hunter Tri, Red Steel 2, Sin & Punishment 2,No More Heroes 2, GoldenEye 007, Sonic Colors, Trauma Team and to a lesser extent, Metroid: Other M and Epic Mickey. It's probably even safe to say that Wii has the best holiday exclusive lineup of that year as well.

It was still on a downward trend from 2009 (the wii's best year) and did a little less than 2008, but yeah, it did fine in 2010 and outsold the competition.

It's kind of ironic that antonz is pointing to nintendo's philosophy as being flawed considering following nintendo's lead is exactly what propelled the 360 into the dominant position.
 
I'm sticking with my prediction: the Nintendo Juicy™ (*ducks punch*) will launch in North America on Sunday, November 18, 2012. Nintendo seems to love Sunday launches.
 
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Come on man, try harder than that.
Why in the world would anyone try this without shoes on???

Edit: To contribute to the thread:

It's interesting to watch what Nintendo decides to / not to invest in and take a risk on each console generation:

1. SNES - Investment seems to have simply from a graphics horsepower perspective.
2. N64 - Yes to more advanced 3D graphics, no to new storage medium
3. Gamecube - Yes to graphics horsepower, yes to shrinking it in size, no to online play
4. Wii - Yes to new controller / motion technology, no to graphics horsepower
5. WiiU - Yes to new controller technology, yes to online, no to graphics horsepower (comparatively)

I wish I could see a pattern to their thinking, but I don't know why they say yes to some things and no to others (for example, no no no to a robust online ecosystem, but yes to tablet-like interface...)
 
I dont care if the wii goes on selling another 15 years. Support which is what matters not how well the box is selling dried up long before now. Nintendo making money means jack shit to gamers too unless you happen to own stock and even then the stock is at Gamecube failure levels now. They made lots of money and then their decisions caused them to start losing lots of money too.

That said I dont find anything wrong with saying Nintendo is their own worst enemy. Their brilliance allowed the Wii to sell to a bunch of old ladies etc but in the end it did little for the people who will rush out to buy games every week if they were there to buy.

Why are you acting like lack of support was exclusive to Wii? Gamecube did it the "normal" way and it got arguably less support than the Wii.

It's not about standing out as much as Developers not wanting to support Nintendo in the first place (not necessarily putting the blame on the 3rd parties because I honestly don't know what is going on.)
 
Why are you acting like lack of support was exclusive to Wii? Gamecube did it the "normal" way and it got arguably less support than the Wii.

It's not about standing out as much as Developers not wanting to support Nintendo in the first place (not necessarily putting the blame on the 3rd parties because I honestly don't know what is going on.)


You may have a point there, but one must consider the time the Gamecube came out. It looked more like a toy compared to the PS2 or Xbox, especially by advertising it mainly as a purple system. It also chose to forego a DVD format with mini-DVD like discs, which severely limited size (1.5 GB vs 4.7GB iirc) which prevented some multiplats, and the third party sales weren't the best.

A lot of things happened that generation that were out of Nintendo's control too, so it was just unfortunate.

Also, as Reggie once said, what if they had a title like Re4 at the Gamecube launch?

I remember I purchased a Gamecube at launch, but that year I was more excited by what the PS2 was bringing to the table. I think Gran Turismo 3, GTA 3, Metal Gear Solid 2, Final Fantasy X, and others came out that year (Devil May Cry, Jak & Daxter)
 
August or September would be my guess...at least I hope so because I'm going to have the money in August and I always find it difficult not to spend money when I have it lol
 
You may have a point there, but one must consider the time the Gamecube came out. It looked more like a toy compared to the PS2 or Xbox, especially by advertising it mainly as a purple system. It also chose to forego a DVD format with mini-DVD like discs, which severely limited size (1.5 GB vs 4.7GB iirc) which prevented some multiplats, and the third party sales weren't the best.

A lot of things happened that generation that were out of Nintendo's control too, so it was just unfortunate.

Also, as Reggie once said, what if they had a title like Re4 at the Gamecube launch?

I remember I purchased a Gamecube at launch, but that year I was more excited by what the PS2 was bringing to the table. I think Gran Turismo 3, GTA 3, Metal Gear Solid 2, Final Fantasy X, and others came out that year (Devil May Cry, Jak & Daxter)

And to that I answer, look at the PS3. Granted, they weren't limitations in hardware but there definitely were limitations at launch nonetheless. It was seen as a Blu ray player more than a gaming machine, sales were slipping, and developing games for it was costly and difficult, Software sales in general weren't encouraging either to say the least. Yet the developers still had Sony's side. Granted, a lot of "Playstation Exclusives" became multiplatform but the support was still there.

I'm not asking for Wii to get PS3 level of support, I'm asking why GC didn't if "standing out" or "being different" really is the issue at hand.
 
August or September would be my guess...at least I hope so because I'm going to have the money in August and I always find it difficult not to spend money when I have it lol

I'm not minding if it's later in the year, as I'd have lots and lots of PTO hours saved-up at work for my launch week vacation. That, and the temperature outside would be less likely to be brutal when the time comes for us to line-up overnight for pre-orders.
 
August or September would be my guess...at least I hope so because I'm going to have the money in August and I always find it difficult not to spend money when I have it lol

Well... i'm a end-of-september believer. System will sell out at launch anyway, if only for the frantic Nintendo fans. Useless to have launch collide with the holidays. That gives them a couple of months to restock and to educate the ill-informed thinking it's a repackaged Wii, for Christmas. Then they can boost sales again and have a nice momentum going.
 
For me, I feel the Wii died after 2009. Skyward Sword was great but I'm having a hard time thinking of anything else I've played on it between 2009 and then. The generation, for me has been about 3 years.
 
For me, I feel the Wii died after 2009. Skyward Sword was great but I'm having a hard time thinking of anything else I've played on it between 2009 and then. The generation, for me has been about 3 years.

You do realize that SMG 2, Metroid Other M, S&P 2, Kirby's Epic Yarn, DKCR and Sonic Colors were all released in 2010, right? So no, the system didn't die in 2009. The Wii has had amazing output over most of its lifespan compared to both the N64 and GC.
 
Dude, you missed out.
I probably did, but I will admit I have a pretty narrow band of games I like and the HD twins had more of the types of games I prefer. Unfortunatlely I need to watch the pennies now I'm a dad and my PS3 died twice so I haven't had a particularly massive set of games this generation.

I think I need to start bargain hunting. Things like xenoblade interest me but I'm not sure how JRPGish it is to coin a horrible phrase.
 
You do realize that SMG 2, Metroid Other M, S&P 2, Kirby's Epic Yarn, DKCR and Sonic Colors were all released in 2010, right? So no, the system didn't die in 2009. The Wii has had amazing output over most of its lifespan compared to both the N64 and GC.

I did play SMG2 and it's good. Metroid sounded like a train wreck, I have no interest in DKC or Sonic. And Kirby's is apparently extremely easy and unchallenging. Basically unless I feel like I'm getting an excellent, long, worthy experience I don't fork out the cash for games.

And remember I didn't say the system died. I said it did "for me". I don't considered 1 game a year that I want to buy, to be a system thriving (for me). Whereas the HD twins have had massive amounts of deep, exciting releases to choose from.

Don't get me wrong, I'm not trying to troll here, I am just one of those people who wanted those great deep experiences (Skyrim etc) on the Wii but it didn't pan out and all we got were some Nintendo titles and the odd good 3rd party one.
 
DKCR was superior to New Super Mario Bros Wii in every possible way.

The level design alone was masterfully done. So much creativity and thought put into every level.
 
What a shame.
I should probably elaborate - I have no interest in it as a full price game. If I could pick it up for a bargain I might get it to "see what all the fuss is about" but seeing as I've never played a DKC game I have no frame of reference to know whether I would like it or not and I just won't spend what amounts to about US$80-$100 for an unproven game.

This is part of the reason I tend to like adventures like Zelda, Metroid Prime, Skyrim etc. I know I'm getting a game of a certain calibre and certain length. It's also why I like a good downloadable service to a console. Cheaper games that I can get my worth out of without breaking the bank (PixelJunk Eden, Dillon's Rolling Western etc)

I'm not arguing in absolutes, just my personal experience with the Wii. I know I'm not the typical Nintendo gamer :)
 
Looking at my Wii library, I owned a lot of games this generation- for me. A grand total of 21 retail games, plus a remarkably long list of Virtual Console and WiiWare games, means that I played between 7 and 9 games per year.. and I'm pretty damn picky about needing a game to be good enough to be worthy of my precious time. On the conservative end of the math, this would amount to little more than one game for each two months. Being an OCD completionist who also likes to replay games that I really, really enjoyed, this was perfect. So I can't complain about the Wii's library too much.

On a separate topic.. with the news every other day showing that developers are dropping like flies, does anyone else think that Nintendo might need to consider publicly making a sustainability argument when pitching their console's development environment to third parties?
 
I dont care if the wii goes on selling another 15 years. Support which is what matters not how well the box is selling dried up long before now. Nintendo making money means jack shit to gamers too unless you happen to own stock and even then the stock is at Gamecube failure levels now. They made lots of money and then their decisions caused them to start losing lots of money too.

That said I dont find anything wrong with saying Nintendo is their own worst enemy. Their brilliance allowed the Wii to sell to a bunch of old ladies etc but in the end it did little for the people who will rush out to buy games every week if they were there to buy.

Not compared to what Sony has lost. You may not care about Nintendo being profitable but NINTENDO sure as hell cares about it, that's really the only relevant measure of a console's viability and a company continuing in the market place. The desire to be profitable shapes the target demographic a company aims their hardware at and Nintendo has done a much better job than it's competitors making a profit (on the whole at least). That's why while there were dire predictions by some gamers in the GC era that Nintendo would "go third party" in reality they made a TON of money off the system doing what they did.

Calling Nintendo it's own worst enemy is not understanding Nintendo's goal which is exactly the same as Sony's and MS's. They're in it for the money, the system wars stuff is purely consumer invented.
 
DKCR was superior to New Super Mario Bros Wii in every possible way.

The level design alone was masterfully done. So much creativity and thought put into every level.

In every way other than the controls. The waggle roll was functional, but certainly not better than a button alternative. The waggle blowing was pointless and broke the flow of the game completely.

The game would have been damn near perfect for me without the use of motion controls.
 
Looking at my Wii library, I owned a lot of games this generation- for me. A grand total of 21 retail games, plus a remarkably long list of Virtual Console and WiiWare games, means that I played between 7 and 9 games per year.. and I'm pretty damn picky about needing a game to be good enough to be worthy of my precious time. On the conservative end of the math, this would amount to little more than one game for each two months. Being an OCD completionist who also likes to replay games that I really, really enjoyed, this was perfect. So I can't complain about the Wii's library too much.

On a separate topic.. with the news every other day showing that developers are dropping like flies, does anyone else think that Nintendo might need to consider publicly making a sustainability argument when pitching their console's development environment to third parties?

I just looked at my Wii library (if you can call it that). I have 7 games left, and I sold about 3 during the generation IIRC. So I stand corrected, that's about 2 games a year I played on Wii :) I have a few VC games but that's it. I hate that shop with a vengeance and unless I went there I never knew what was new.

Thinking about this a bit made me realise that a strong, constantly updated, quality set of cheaper titles on NiN is probably one of my top 3 features requirements for Wii U.
 
In every way other than the controls. The waggle roll was functional, but certainly not better than a button alternative. The waggle blowing was pointless and broke the flow of the game completely.

The game would have been damn near perfect for me without the use of motion controls.

This is why I want a Wii U version badly. It would force them to stick with buttons instead of waggle. Plus Retro + HD graphics would be gorgeous.

I truly believe the game would be a masterpiece like Rareware's Donkey Kong Country 2.

I hope they make another DKC after their first Wii U project.
 
Any chance that my VC purchases will transfer?

I asked a while ago and got no response.

I'm pretty sure they will allow us to transfer our VC purchases similar to when the 3DS came out and we were allowed to transfer our DSi content over.

I just looked at my Wii library (if you can call it that). I have 7 games left, and I sold about 3 during the generation IIRC. So I stand corrected, that's about 2 games a year I played on Wii :)

I have a few VC games but that's it. I hate that shop with a vengeance and unless I went there I never knew what was new.

That's not too bad. I have about 30 games and only played about 8 of them. -_-
 
I'm not as familiar as I should be with the E3 '11 demos. I want to hear the thread throw down chips on where each of them will end up:

Pre-loaded/Pack-in software
Retail mini-game package
Digital Distribution
Game concept re-worked into larger title
Dustbin of History
Other Fate
 
I have more Wii retail games (48) than PS360 combined (though digital purchases push those two over), but I'm certainly glad I had them, the DS and the PSP to supplement it 'cause there were definitely times when I wouldn'tve had much to play otherwise. Assuming the Vita picks up though, I think WiiU/3DS/Vita combo would do me for the coming gen.

Any chance that my VC purchases will transfer?

Nothing's been said, but it's more than likely given the DSi->3DS situation.
 
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