The Hobbit 48fps first impressions

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I'm not sure what you're trying to prove here. I understand how all that works. Just like I understand that a 120hz TV is holding the frame for a number of refreshes before changing when showing a 1080/24p movie. All I care about is unique information being show which is why I'm always talking in hz instead of fps because that gets confusing with interlacing and what not. If you show a 30 fps source at 60hz, it's going to be refreshing at 30hz. I don't think either of us disagree on what refresh is.

I understand that. See above. I'm talking about the source material, not the display technology because well there are different display technologies that show at different refresh rates.

Well, I just want to make sure we're clear in our terminology here, because not everyone understands every term. Refresh rate /= framerate. 60hz is the standard refresh rate for TVs, and it doesn't change. It's confusing if you call the framerate the refresh rate.
 
I'm not sure what you're trying to prove here. I understand how all that works. Just like I understand that a 120hz TV is holding the frame for a number of refreshes before changing when showing a 1080/24p movie. All I care about is unique information being show which is why I'm always talking in hz instead of fps because that gets confusing with interlacing and what not. If you show a 30 fps source at 60hz, it's going to be refreshing at 30hz. I don't think either of us disagree on what refresh is.

The actual recording is measured in frames per second, which tells how many unique frames (pictures!) were captured. Refresh rate in hertz which is cycles per second.

What I'm trying to prove is:
30fps displayed in 60hz is in no way the same as 48fps displayed in 48hz.
And it isn't even close to a poor but honest comparison of '(cinematic or soap opera) frame perception effect'.
 
Again, no, its not. Motion interpolation takes two frames and, as the name says, interpolates what happens between them. True 48 FPS doesn't do that. All 48 frames are legit instead of motion interpolation's 24 legit frames and 24 fudged frames.

Artificial vs real.

But neither one is CINEMATIC.
 
Use a shutter speed of 1/96 or faster to get the full benefit of 48fps.
I suspect in the long run, many directors will purposely go for a slower shutter in order to add a bit of 'cinematic blur'. I can live with that as long as it's less than what we typically see in modern film. That way we'll get all the benefit of reduced judder, and some improvements in temporal resolution. Seems like a good balance.





30fps but 60i right?
What does the refresh rate matter?





I'm suggesting that regardless of media, because there are plenty of examples in different forms of media, the change in framerate has resulted in a consistent look. I don't see why that consistent look suddenly is different when being applied to a Hollywood blockbuster movie. In fact, what people who have actually have seen the footage are saying is just confirming that notion compared to people here who haven't seen it yet they are defending it.
That isn't entirely correct.

Even assuming there's been a consistent look, much of the issue is based on the realities of capture equipment and film stock. In order to get sufficient brightness, you can't mess with the shutter speed too much unless you use exotic film stock. With modern digital photography, the same limitations no longer exist.

I hate to bring up motion interpolation because it's not really a perfect analogy, but the funny thing is people are actually making the opposite point than they think with it. Everyone seems to have it stuck in their heads that motion interpolation automatically gives a very specific 'SOE' look. That's not the case at all. That's simply based on seeing shit algorithms and settings on TV, particularly with jacked up demo TV's at stores.

The reality is there are myriad different algorithms out there, and the better displays offer a number of different modes ... and they've only expanded due to faster processors and refresh rates. Motion interpolation can vary from barely noticeable to obvious SOE, and in the middle there are varying impacts to judder, temporal resolution, and the like. With modern digital cameras, they can control the shudder speeds sufficiently to do basically anything. Will the Hobbit look like an SOE shit-fest? Possibly ... but that isn't an automatic strike against 48p. As both tech and directors' experience continue to evolve, all sorts of looks are attainable.



Actually I just thought of a more practical example. Think back to 'the scene' in Saving Private Ryan or the battles in Gladiator. That look was not done via faster frame rates, they were done by using a faster shutter speed and expensive film stock that could capture sufficient brightness. That was all done at 24p, and look how different it is from conventional film. The level of variance possible with 48p is even greater.
 
Again, no, its not. Motion interpolation takes two frames and, as the name says, interpolates what happens between them. True 48 FPS doesn't do that. All 48 frames are legit instead of motion interpolation's 24 legit frames and 24 fudged frames.

Artificial vs real.

Hence the gone wild part. :P
 
How do you know?

Because in these impressions, people are saying things like "In some places, it looks like their running or swinging movements are sped up...". It is a fact that the actor's motion is the speed that they performed it on set, and no matter how many snapshots of that movement you see, it will always be the same speed. However, first hand impressions like this point to the "problem" being entirely psychosomatic. The fact that people said different corners of the frame looked like they were playing at different speeds is literally just their brain getting mindfucked because they have never seen footage of this clarity before. I would wager that the feeling of uneasiness will subside by the time they're 30 minutes into the final film, let alone the year-long wait in between An Unexpected Journey and There and Back Again.
 
so many people asking why it's 48 and not 60. I got too frustrated reading the thread so forgive me if it's already answered: it's because Peter Jackson wanted a middle ground between traditional 24fps and full blown 60fps, and a double of 24fps is what appears to be a logical place to put that middle.
That's not why. The vast majority of digital projectors in current theaters simply don't support 60p.

TruMotion style technology on TVs is horrid for anything other that Sports, IMO.
Only because you've noted the worst examples of it. Either you haven't seen good ones, or you simply weren't even aware of it and simply thought it had a nice smooth picture.
 
Well, I just want to make sure we're clear in our terminology here, because not everyone understands every term. Refresh rate /= framerate. 60hz is the standard refresh rate for TVs, and it doesn't change. It's confusing if you call the framerate the refresh rate.

Well it's a bit of a mishmash to begin with because it's all relative to what you're talking about 30 fps on the display doesn't mean the source material is 30 fps. Coming from a game development background, I'm used to talking about unique frames of information in hz because back in the PS1 days, games would technically be 30 fps but they were being refreshed at 60hz because it was interlaced frames. Either usage of hz or fps is going to be confusing to some person.

The actual recording is measured in frames per second, which tells how many unique frames (pictures!) were captured. Refresh rate in hertz which is cycles per second.

This is true, but I was trying to use hz as a reference to unique frames.

What I'm trying to prove is:
30fps displayed in 60hz is in no way the same as 48fps displayed in 48hz.
And it isn't even close to a poor but honest comparison of '(cinematic or soap opera) frame perception effect'.

I don't think that's true at all because we can look at 60i and 60p and while there are some differences, they are way closer in visual look than 30p. So regardless of what 48p is displayed at, it's going to have a much closer effect to what 60i or 60p will be than at 30p.


What does the refresh rate matter?

Because 30fps at 30p has half the motion refresh rate of 30fps at 60i.
 
Apparently not :(

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Is 48fps the same thing as turning your HD TV settings to the max??

I watched a movie like that on TV once, and it looked like the characters were standing in front of a green screen. And it looked like a made for TV movie.
 
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:lol
 
Vimeo recompresses all videos to 30fps...so yeah you're not seeing 48fps there.

Regardless of Vimeo and YouTube not being able to play 48p videos, every person in this thread is using a computer monitor incapable of natively refreshing at 48hz. Which means that even if we were able to get the impression of clarity from a 48p Hobbit trailer .mov, there would still be some kind of pulldown going on between 48p->60hz, resulting in artifacting that wouldn't be present when we see the movie in theater.
 
Is 48fps the same thing as turning your HD TV settings to the max??

I watched a movie like that on TV once, and it looked like the characters were standing in front of a green screen. And it looked like a made for TV movie.

No, that's adding frames to video that isn't at 48fps, whic makes it look weird.

Regardless of Vimeo and YouTube not being able to play 48s videos, every person in this thread is using a computer monitor incapable of natively refreshing at 48hz, which means that even if we were able to get the impression of clarity from a 48p Hobbit trailer .mov, there would still be some kind of pulldown going on between 48p->60hz, resulting in artifacting that wouldn't be present when we see the movie in theater.

Boo. I'm just going to watch it in theaters, anyways.
 
Regardless of Vimeo and YouTube not being able to play 48s videos, every person in this thread is using a computer monitor incapable of natively refreshing at 48hz, which means that even if we were able to get the impression of clarity from a 48p Hobbit trailer .mov, there would still be some kind of pulldown going on between 48p->60hz, resulting in artifacting that wouldn't be present when we see the movie in theater.

Of course there would be pulldown, but it really wouldn't be a big deal.
 
I'm really excited to see the Hobbit in all is 48fps glory. However, I do agree that the cinemotion/trumotion stuff I've seen does kinda make miniatures look like miniatures. And if the Hobbit is anything like the LotR movies it will be full of miniatures.
 
Why are people using 60mhz and 60 fps as if its they are same thing? Am i wrong in thinking they are different?

"Hz" is used to describe the rate at which a screen/projector cycles the frames it is asked to project. They use "fps" or "p" to refer to how many times per second a camera captures a frame.
 
Wouldn't a firmware update fix this? Then if you had a capable bu-ray player that has been updated, the movie would play at 48fps. If not, it would switch to 24fps.

This isn't really possible unless two videos were included on the disc...but 48fps already consumes vastly more bandwidth so it isn't really an option unless you want to be stuck with aggressive compression across the board. It would be a clusterfuck of a release, I don't really see how it is possible.
 
How does the 48fps work with 3D? Are both lenses shooting in 48? I thought there was something about half the frames are dropped because they alternate between each eye but that might be something else I'm remembering.
 
well it does support 60fps :lol

LOL Cameron, with Avatar being 3D and Avatar 2 being 60p he is incessantly trying to fuck up the blu-ray consortium's standards.

Averaging 28.8mbps, the Avatar 1 2D theatrical cut takes up 44.9gb of a 50gb dual layer blu-ray disc.

If Avatar 2 was somehow identical in runtime, and the home release was encoded at the exact same video bitrate, but was 3D and 60p, it would take up 224.5gb.

This isn't really possible unless two videos were included on the disc...but 48fps already consumes vastly more bandwidth so it isn't really an option unless you want to be stuck with aggressive compression across the board. It would be a clusterfuck of a release, I don't really see how it is possible.

They released all of those Extended Editions of LOTR on two DVDs, what would stop them from releasing The Hobbit pt.1 on two blu-rays, being that twice the framerate takes up twice the space (besides laziness/greediness)? I would hope that Jackson would never over compromise on bitrate.
 
I don't think that's true at all because we can look at 60i and 60p and while there are some differences, they are way closer in visual look than 30p. So regardless of what 48p is displayed at, it's going to have a much closer effect to what 60i or 60p will be than at 30p.

I don't agree with that. By 60i I presume you mean 30 frames of odd lines mixed with 30 frames of even lines. When there is motion from the camera or subjects you are going to get teeth horizontally through the image and your resolution cut in half, which is going to give you a very ugly version of motion blur. In the end the quality is going to be more comparable to 30p than 60p. The 60p is so much cleaner in motion. Having said that, you can't equate them so neatly, there are definitely equally perceivable differences between all 3 formats.
 
Wouldn't a firmware update fix this? Then if you had a capable bu-ray player that has been updated, the movie would play at 48fps. If not, it would switch to 24fps.
3D BD players would be able to do it. The question is whether TV's would be able to handle it correctly. I doubt most displays' video processors are sufficiently upgradable.

1) Passive 3D displays would be hosed unless they could completely reprogram the VP.

2) Active 3D displays actually could work fine assuming they are all consistent as far as which eye is shown first. If that's the case, it could simply treat it as 3D ... you just wouldn't wear your glasses. If they aren't consistent, they'd at least be more likely to be upgradable. Again though, matters how programmable the VP is.






This isn't really possible unless two videos were included on the disc...but 48fps already consumes vastly more bandwidth so it isn't really an option unless you want to be stuck with aggressive compression across the board. It would be a clusterfuck of a release, I don't really see how it is possible.
I'd expect the next iteration of BD will actually support BD XL, so it would be viable then.

That said, early reports seem to point to many BD players being upgradable to support BD XL IIRC. Not sure they'd want to try that avenue though. BD replication is quite cheap now, so there's little point in bother with would be a fragmented production (have to release both XL and separate ones). They'd just as soon throw both discs in the case like many 3D movies do.
 
Sorry guys, this 48 FPS footage is going to have to be outputted at 50FPS since Premiere won't allow custom FPS of 48. I doubt any of you will be able to tell apart the 2-frame difference though.
 
3D BD players would be able to do it. The question is whether TV's would be able to handle it correctly. I doubt most displays' video processors are sufficiently upgradable.

1) Passive 3D displays would be hosed unless they could completely reprogram the VP.

2) Active 3D displays actually could work fine assuming they are all consistent as far as which eye is shown first. If that's the case, it could simply treat it as 3D ... you just wouldn't wear your glasses. If they aren't consistent, they'd at least be more likely to be upgradable. Again though, matters how programmable the VP is.

See, but now we're choosing between getting 24fps in each eye stereoscopically, or all 48 blasted at both our eyes, flat. I wanna know when we will have TVs/players capable of both put together. It's impossible to know right now.
 
LOL Cameron, with Avatar being 3D and Avatar 2 being 60p he is incessantly trying to fuck up the blu-ray consortium's standards.

Averaging 28.8mbps, the Avatar 1 2D theatrical cut takes up 44.9gb of a 50gb dual layer blu-ray disc.

If Avatar 2 was somehow identical in runtime, and the home release was encoded at the exact same video bitrate, but was 3D and 60p, it would take up 224.5gb.

By the time Avatar 2 comes out we'll be using holodiscs or some bullshit so it won't matter then. :lol



They released all of those Extended Editions of LOTR on two DVDs, what would stop them from releasing The Hobbit pt.1 on two blu-rays, being that twice the framerate takes up twice the space (besides laziness/greediness)? I would hope that Jackson would never over compromise on bitrate.

I was talking in reference to including both a 24fps and a 48fps version of the movie on the same disc. And this movie is 3D to boot...and blu-ray only supports high-framerate(60fps) at 720p anyway. I mean this would have to be one crazy firmware update, I doubt the hardware in most blu-ray players would support 3D+1080p+48fps. Yeah I just don't see this happening.
 
I think that 48fps will probably be made mainstream through animated movies, probably pixar or dreamworks. High framerate may just be too jarring for live action stuff.
 
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Sorry guys, this 48 FPS footage is going to have to be outputted at 50FPS since Premiere won't allow custom FPS of 48. I doubt any of you will be able to tell apart the 2-frame difference though.

Sounds good.
 
I hate people who hate smoothness

I hate seeing the picture stutter in movies and the picture look really blurry on high motion

and if they want it to not look blurry they turn off the blur and it just looks like a low framerate mess this happens in action movies
 
I hate people who hate smoothness

I hate seeing the picture stutter in movies and the picture look really blurry on high motion

and if they want it to not look blurry they turn off the blur and it just looks like a low framerate mess this happens in action movies

Stalwart defenders of 24fps have obviously never seen a panning shot, like, ever.
 
See, but now we're choosing between getting 24fps in each eye stereoscopically, or all 48 blasted at both our eyes, flat. I wanna know when we will have TVs/players capable of both put together. It's impossible to know right now.
48Hz 3D?

Yeah that's not practical now. You'll have to wait for the next iteration of BD for that ... and that won't happen until h.265 is done and has decoder chips being fabricated in high volume.





LOL Cameron, with Avatar being 3D and Avatar 2 being 60p he is incessantly trying to fuck up the blu-ray consortium's standards.

Averaging 28.8mbps, the Avatar 1 2D theatrical cut takes up 44.9gb of a 50gb dual layer blu-ray disc.

If Avatar 2 was somehow identical in runtime, and the home release was encoded at the exact same video bitrate, but was 3D and 60p, it would take up 224.5gb.
They won't be using h.264 in the next iteration of BD. Plus it will support BD XL discs.
 
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