Sure there is. It's simply a convention. The term 'cinematic' is derived from cinema, and therefore incorporates the general look of film we're accustomed to. That's a combination of things and changes over time, but obviously one of the main relatively consistent components thus far is framerate ... and more specifically, the amount of motion blur inherent to 1/48sec captures.There is nothing more "cinematic" about 24fps.
That doesn't mean straying away from it is a bad thing. Moreover, that doesn't imply the general look can't be approximated via 48p.
.I've come to hate panning shots in 24fps. I welcome the future.
No it doesn't. Yes you remove telecine judder (irregular motion from 3:2 pulldown), but you can't do anything about the inherent frame judder. Even at a 'correct refresh rate', take a look at a slow pan.I wonder how many people who complain about 24p are watching movies at the correct refresh rate outside of a cinema.
23.976fps played back at the correct refresh rate (or a multiple of) looks fine, certainly not jittery.
For all practical purposes, that's not quite correctYou never know man, you never know...
BTW 2D movies are projected at 24 frames per second, there's no repetition.
http://en.wikipedia.org/wiki/Movie_projector#Shutter
It wasn't shuttered properly. He's making new comparisons.I'm not a fan of the 48fps footage. Even after watching it 10 times it still looks strange.
Smooth, yes. But not in a good way. Too hectic.
While it's not exact, there are similarities regardless of the original content not being there. It's an approximation that uses vectors to extrapolate where the objects would be in the intermediate frames, the amount of blur, etc.I wish people would stop comparing it to fake processing on TVs. It is NOT the same. Something recorded natively at 48fps is going to have 48 individual frames. Something recorded or filmed at 24fps is 24fps. You can triple every frame, interpolate frames, or do anything else but it is still always going to be 24fps of information to begin with. Big difference.
The problem is the algorithms vary wildly, and also many are configurable which impacts the end result (somewhat akin to changing shutter speeds).
Regardless of computer performance, many people are going to have issues playing this back due to their video card and monitor. There's no 'good' way to display 48p at 60Hz which is what most people will be seeing on an LCD. As a matter of fact, it will likely introduce significantly more telecine judder than 24p content. You're at the mercy of your GPU and monitor combo.I did scale it down to a smaller resolution. It's the bit rate that is the problem. \
Actually, it's you people's slow computers that is the problem. You peoples need to upgrade.
The only way to truly view it properly is if you're using a CRT that supports 48Hz and your GPU will properly output to that (2:2 for 24p and 1:1 for 48p) ... or better yet, 96Hz (4:4. 2:2).