Diablo III |OT2| Queues Rise. Servers Fall.

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Jesus, Hell is hard, even in Act 1. I've died five times already.

Treat it like the first time you played normal. You (probably) need to learn a different way to play your DH. Don't worry about blowing stuff up or just mowing down mobs. Kite, be defensive, and take your time.
 
Global Warning, people

There are reportedly several account hacks happening due to session ID's being stolen when joining public games.
People with attached authenticators are losing their stuff, can even lead to total account hack.

Thread on GBA Temp
Thread on Battle Net
Another with Blue Post

Recommend not joining public games for the time being =/

Please try not to spread unconfirmed rumor as fact.

Spoofing Session ID's is NOT a valid way to hack Diablo III.
 
So from what I understand from the above discussion, IAS is beneficial to everyone?

IAS = higher DPS for skill damage?

If that's true... then it's time to get some IAS rings. Not that I doubt you, but do you have any links that can verify this?

The mechanics FAQ mentioned is presumably this one and the actual link to someone confirming it would be here.

I'll test things when I get home as well since the latter is from beta and the former doesn't seem to say anything.
 
Tried it once in act 1 on nightmare and never found a good use for it. Dunno what it's supposed to be good for.

There's definitely some rebalancing that needs to be done with WD, and judging from the reactions, the other classes as well.

Have you guys found a good use for Spirit Barrage? I haven't really messed with it yet but just based on the tooltips, I dunno why you'd use it when the other mana-heavy spells are (or at least seem) much better, and you've also got spells like Firebombs and Poison Dart that already do solid damage for free.

Even if you're gonna use the Rush of Essence passive, which doesn't seem particularly great, you're better off using Haunt + Resentful Spirit in that case. Other direct damage spells you've got seem to render Spirit Barrage obsolete for the most part. Maybe the Manitou rune for Spirit Barrage at lvl 59 can be solid since there doesn't seem to be a cooldown attached to it.

Dunno about Zombie Charger either. It seems somewhat redundant with Dire Bats and Acid Cloud and more dangerous to pull off at higher difficulties due to its range. Haven't unlocked Zombie Bears though; that seems pretty popular.

Fetish Army with the Ambush rune is actually a pretty good damage cooldown, just not worth it in the long run. Compared to the other 120 second buff (where it can benefit your team at least) it's so useless.

I'm ambivalent about Firebomb because it doesn't work well with big 2-hander weapons (too long to wind up and cast, unlike with 1-handers where you can machinegun it), and it doesn't hit hard enough for me. I also like Roll the Bones rune more, just felt better in practice than Flash Fire.

I've been going one-handed and you can toss them at an incredible clip. Roll the Bones is also good and is probably more effective in generally taking out groups since there's no damage reduction with it, but the benefit to Flash Fire is that its extra fireballs home in on enemies, so you can stay back out of the fray and more effectively target enemies that aren't immediately in front of you.

I also like using Flash Fire if the treasure goblin gains some distance and Spirit Walk isn't available; I'll just throw tons of Firebombs in his vicinity, hit him with the splash plus extra Firebombs that home in on him.
 
Yikes, playing some Diablo II after ~30 hours of Diablo III this past week is HARSH.

I don't mean the graphics because I don't care about that, it's just the little things that are now taken from granted. Like having to click on gold to pick it up. Urgh.
 
Edit: And since Prep + SS is critical, I am also dissuaded from using other abilities that require discipline, since the whole orb is basically just a SS constraint. =/


Pretty much, but that's why I have companion+turret. Companion is just a one time cast, and turret is only cast at beginning of fights.
 
That one is lame.. it reduces stuff only by 1 point. (it rounds down). Especially useless if you're using prep, those 1's will never add up since you just refill it every 45 secs.
I use it in tandem with the passive that gives you more hatred regen and discipline regen with health globe pickups and that shitee adds up. I can get 6-7 smoke screens in without ever having to waste preparation that way.
 
I use it in tandem with the passive that gives you more hatred regen and discipline regen with health globe pickups and that shitee adds up. I can get 6-7 smoke screens in without ever having to waste preparation that way.

SS to grab orbs = refresh disc to do more SS = grab more orbs to...
 
Spirit Barage + Phantasm is a legit WD AOE, it doesn't cost much and you can stack tons of it even on a single boss mob!
 
Like having to click on gold to pick it up. Urgh.
Far and away the best feature of this game
KuGsj.gif


What is happening??
Don't worry about it. Yoshi is a well-known and well-loved lunatic, and the other is almost undoubtedly a troll.

Game is clearly flawed but deeply great.
 
Can't imagine how much the Torchlight 2 devs are laughing right now.. Seeing this clusterf*** blizzard has created.

Loads of people has lost their gold/items etc from their main characters i.e. the latest char they played with. It is either that they have been hacked or the servers fucked it up.

I lost my stuff after the 8 hour downtime now I didn't try to login after the downtime so I am kind of unsure wether it was that causing it or that I actually have been hacked.

Never buying another game on their release date.. Sorry TL2
 
but the benefit to Flash Fire is that its extra fireballs home in on enemies, so you can stay back out of the fray and more effectively target enemies that aren't immediately in front of you.

I also like using Flash Fire if the treasure goblin gains some distance and Spirit Walk isn't available; I'll just throw tons of Firebombs in his vicinity, hit him with the splash plus extra Firebombs that home in on him.

Another fun trick with Flashfire is to stand completely behind cover and throw the bombs in front a door or opening. The bombs will bounce once and then home in and demolish groups that you never even see.
 
Can't imagine how much the Torchlight 2 devs are laughing right now.. Seeing this clusterf*** blizzard has created.

Loads of people has lost their gold/items etc from their main characters i.e. the latest char they played with. It is either that they have been hacked or the servers fucked it up.

I lost my stuff after the 8 hour downtime now I didn't try to login after the downtime so I am kind of unsure wether it was that causing it or that I actually have been hacked.

Never buying another game on their release date.. Sorry TL2


I doubt they are laughing anymore...
 
The mechanics FAQ mentioned is presumably this one and the actual link to someone confirming it would be here.

I'll test things when I get home as well since the latter is from beta and the former doesn't seem to say anything.

Thanks for the info. One more question though, how does IAS affect barbarian skills, if at all?

Does it affect them like it does for wizards/witch doctors?

edit: doh. re-read everything. nvm.
 
That's still atleast 5 orbs to get one more SS.

:lol do you ever have anything good/positive to say? You're always ragging on DH yet you play one. Then any question about how you play or how you'd like them to play gets dodged. Makes me wonder why you're playing the class when it doesn't sound like you enjoy it at all.
 
This matchmaking system can eat a dick...

Seriously, I want to play with more than one other fucking person. And I don't want to lose all my progress on the quest if I join a game and then see that it's just a guy that's lagging like crazy or standing around afk. And I don't want to try and rejoin a different game only to be put right back in that same idiot's game again and again. Seriously, this is ridiculous.
 
This is about where it starts getting difficult for barbarians. It only gets worse from here though. Eventually hell be comes very doable. I can't figure out how to make it work in inferno though and it doesn't seem like many other people have. I've read some people on forums with 60k hp, 70% resists getting wrecked. Where you're at, you need to start sacrificing damage for health/armor/resists but it seems you went a bit too far. You really want to be around the 6-8k range. By the end of hell I was dealing close to 11k.

The skills are kind of personal preference but these are what I think are important)

Ground Stomp: Wrenching Smash (enemies are pulled closer, larger AoE)
Revenge: Vengeance is Mine (8% max health for every enemy you kill)
Ignore Pain: Ignorance is Bliss (gain 20% of all damage dealth as Life)
War Cry: Invigorate (increases max life by 10% and regens 310 life per second)

Passives:
Inspiring Presence (1% of maximum life per second for 60s when you shout)

For harder areas (inferno) I run seismic slam with stun. ALWAYS use seismic slam first in this case to stun them THEN ground stomp after. The reason is because you want to expend the fury you have before you collect more. Doing it this way gives you an extra 1-2 seismic slams instead of wasting gained fury by topping off your reserves.

In enemy dense areas, I used whirlwind with 1fury per enemy hit. You can actually sustain whirlwind for a very long time if the area is dense enough. I would basically do ground stomp -> ignore pain -> whirlwind to recover health. It deals pretty good DPS as well.

You definitely want revenge. If I'm honest, I didn't start using it until Inferno but it is a really good skill. The only thing that sucks is that sometimes you'll die before it activates and even if it does you might not pull off the hit well enough. Ground stomp here is important because you can pull multiple enemies and revenge them at once so if you see it activate always try to go ground stomp->revenge since you'll get 8% of your health back for every enemy you hit.

I would drop nerves of steel in favor of armor with more +all resists. The scaling on armor is really bad. I was only rocking ~3k armor at the end of nightmare and still only having 5-6% less damage reduction than you but at the gain of an extra ~7k dps.

For passives, I think inspiring presence is pretty good. I found that being able to regen health fast helped the most in hell. It's about the turning point for me in that difficulty because I was able to run away while letting all my cooldowns clear and then come back to the fight with close to full health. This is why I'd go with Invigorate for War Cry as well.

--

As far as primary fury generation goes, I've used all 3 (bash, fury, cleave) with success. It kind of depends on what weapon your'e using. When I would dual wield, I would use fury mainly because you pick up the fury charges a lot faster and it's good in combo with ignore pain to regenerate health if there are only single targets near by. I would use stun with both fury and bash. I used additional fury for cleave (mainly for cleave->whirlwind combos in dense areas)

Hope that helps. If you figure out inferno let me know lol

Your problem definitely lies in your skill set. This is my build right now, which I can solo all of Hell with.
http://us.battle.net/d3/en/calculator/barbarian#WVYTkP!VbS!ZbZccZ

Thanks, I guess I have to balance it out.
 
:lol do you ever have anything good/positive to say? You're always ragging on DH yet you play one. Then any question about how you play or how you'd like them to play gets dodged. Makes me wonder why you're playing the class when it doesn't sound like you enjoy it at all.

Not ragging on the class, just trying to break down what's useful and what isn't.
 
I got to Nightmare with a level 18 Barbarian...
Though now it says I can't play Nightmare until 25 :(

Oh well, my DH is destroying things,
with the help of people selling awesome items cheap in the auction house. :P
 
I don't know about the other barbarians out there, but I facerolled through normal, nightmare and currently halfway act 2 of hell with zero issues or hiccups.
Everything still dies in the blink of an eye, and I haven't found a single elite I couldn't take on yet, even if some of them take a second attempt. (fucking arcane enchanted bastards)

I think the people having difficulties with barbs in nightmare/hell need to take a long hard look at their build and gear, because frankly, I feel somewhat overpowered and i'm progressing through hell quicker than I did on nightmare.
Most Barbs aren't having difficulty in nightmare or hell. Have fun in Inferno!
 
On the topic of setting a dedicated move button, does anyone else who has a G700 (or other Logitech mouse) had problems setting the G buttons in the key bindings settings? I try and and bind the button but nothing happens.
You need to creat a profile for them and map those butttons using Logitech software, most games do not recognize the extra buttons.
 
Is it really impossible to find any collectors edition at a regular price anymore? I've been thinking about upgrading it. I really wish there was a digital upgrade version available for $10 or so. =/
 
I got to Nightmare with a level 18 Barbarian...
Though now it says I can't play Nightmare until 25 :(

Oh well, my DH is destroying things,
with the help of people selling awesome items cheap in the auction house. :P

Did you power level with someone else or something? I was level 13 before I even made it to act 2...
 
Yikes, playing some Diablo II after ~30 hours of Diablo III this past week is HARSH.

I don't mean the graphics because I don't care about that, it's just the little things that are now taken from granted. Like having to click on gold to pick it up. Urgh.

they removed so much bullshit in D3 it's great. no clicking on gold, no waste of inventory/time for scrolls, better coop management. They took what makes Diablo great (clicking on monsters , watching them die and getting loot) and just streamlined everything else. I'm pleased as punch with the design choices they made.
 
I think I'm going to roll a wizard. Barb doesn't sound viable in higher levels....which is balls. You should be able to solo the game with every class if it was built right. Ah well.
 
@IAS and Spells: Well, that was infinitely easier to test than I imagined. It's reflected in the tooltip. Yes, spells are boosted by it.
 
I don't know if this has been mentioned but high crit + venom weapon + critical mass + something that gives you a lot of attacks like living lightning is crazy. This is what I'm using now and it's just.... wow.

http://us.battle.net/d3/en/calculator/wizard#bRdOSX!gYT!cbbZYa

you can swap that force wave around for some other skill but basically I have 2 irregular attacks so i can focus on using living lightning to keep my cooldowns burning. I avoid beam attacks because they don't seem to work well with venom and crits.
 
So after 4h of waiting for my 1500ms ping to go down ill call it quits for tonight.

This was happening to me last night. I'm not sure if I was just tired and seeing things but I could have swore the rubber-banding was so bad that I went back to the previous map due to the severe latency problems (I think it was 1800 or so)
 
So how does Magic Find exactly work? Can I carry around gear on my bag and change it when I open up a chest or close to taking out an elite? What exactly does it change on the drop? Is there a cap to it?

Bumping this from a few pages back. Didn't get a reply. :(
 
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