XANDER CAGE
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Not a big fan of Kotaku, but there are some choice quotes from the Tomb Raider 2012 producer here. Lock if old.
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Not really sure how I feel about this, to be honest. On the one hand, I admire that they're trying to turn Lara into more of an actual character, but the dynamic of throwing all these awful things at a female protagonist to make you feel bad for her "differently than you would about a male protagonist" seems... misguided at best, especially with the sexuality angle in play. I'm all for well-written dark games, but I certainly wasn't thrilled with the goofy rape-defense QTE we saw in the E3 trailer.
"When people play Lara, they don't really project themselves into the character," Rosenberg told me at E3 last week when I asked if it was difficult to develop for a female protagonist.
"They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her.'" So is she still the hero? I asked Rosenberg if we should expect to look at Lara a little bit differently than we have in the past. "She's definitely the hero but— you're kind of like her helper," he said. "When you see her have to face these challenges, you start to root for her in a way that you might not root for a male character." The new Lara Croft isn't just less battle-hardened; she's less voluptuous. Gone are her ridiculous proportions and skimpy clothing. This Lara feels more human, more real. That's intentional, Rosenberg says. "The ability to see her as a human is even more enticing to me than the more sexualized version of yesteryear," he said. "She literally goes from zero to hero... we're sort of building her up and just when she gets confident, we break her down again."
In the new Tomb Raider, Lara Croft will suffer. Her best friend will be kidnapped. She'll get taken prisoner by island scavengers. And then, Rosenberg says, those scavengers will try to rape her.
"She is literally turned into a cornered animal," Rosenberg said. "It's a huge step in her evolution: she's forced to either fight back or die."
Full article
Not really sure how I feel about this, to be honest. On the one hand, I admire that they're trying to turn Lara into more of an actual character, but the dynamic of throwing all these awful things at a female protagonist to make you feel bad for her "differently than you would about a male protagonist" seems... misguided at best, especially with the sexuality angle in play. I'm all for well-written dark games, but I certainly wasn't thrilled with the goofy rape-defense QTE we saw in the E3 trailer.