You'll "want to protect" the new Lara Croft

On the subject of Other M, I think a lot of that game's problems were that the scripted to that game utterly fucking sucked. I remember wanting to skip the cutscenes while playing it so bad. It wasn't so much Samus's characterization as they just failed to write something compelling.
 
I don't....I'm not...I just....

I already ranted enough in the other Tomb Raider thread. This disappoints me because the gameplay looks intriguing but everything about what they're doing to Lara's character makes my skin crawl.

I don't want to protect Isaac Clarke, or Bayonetta, or Dante, or Solid Snake, or any other number of protagonists I play as. Why would I want to 'protect' Lara? Why would they make that part of her character? Ugh.
 
I've already said a lot regarding this game in the previous threads. This only reinforces what I've been saying all along. This isn't a game about Lara Croft overcoming challenges and proving she's a badass heroine. This is a game about making her suffer, and showing her broken.

Can't wait for the BUT WHAT ABOUT THE MENS crowd to derail this thread too. This is clearly the norm for every major character in an adventure game, clearly.
I'm bailing out before that happens.
 
On the subject of Other M, I think a lot of that game's problems were that the scripted to that game utterly fucking sucked. I remember wanting to skip the cutscenes while playing it so bad. It wasn't so much Samus's characterization as they just failed to write something compelling.

Pretty much. I think if they cut down on the wordiness of the script it would have been better recieved. I think they might have done it purposefully to illustrate how socially awkward Samus is (she was raised by birds) which is why she is terrible at talking and is so monotone.

Too bad. The Tomb Raider games were great. Tomb Raider II remake would have been awesome.
 
Eidos really needs to re-focus their marketing campaigns. Between this and Hitman they're out-joking EA. Thief 4's marketing will probably be so bad I'll start drinking instead of worrying about how awful the game will be.
 
Free form open world tomb raiding and survivalism was what I signed on for. Everything else about the game? No thanks.

Some games don't need guns - and Tomb Raider is one of those. Same with Mirror's Edge.

Its a broken record by this point, but is it really impossible for some of these games to be made where you don't stab someone in the neck or unleash hell upon waves of gun toting enemies? We already have a million metric fucktons of those games already.

How about talking about new platforming and acrobatic gameplay? New mo-cap animations? Ingenius puzzles that can actually stump us (BLASPHEMY). How about providing a true sense of isolation and mystery and exploration and age and history and danger from long forgotten traps and death defying leaps?

Talk about losing the plot.
 
Pretty much. I think if they cut down on the wordiness of the script it would have been better recieved. I think they might have done it purposefully to illustrate how socially awkward Samus is (she was raised by birds) which is why she is terrible at talking and is so monotone.

Too bad. The Tomb Raider games were great. Tomb Raider II remake would have been awesome.

If they wanted to demonstrate how socially awkward Samus is, they should have looked at something who's actually socially awkward. >_>;

Having a better localization would have done wonders too.
 
For people bringing up Samus as a great example of a female character, give me a break

You can play the entire series (except Other M) and have no idea the lead was a female unless she takes off the helmet

She might as well have been a robot
 
Trainwreck.

I will say though that whenever I play as a female character, I tend to be more cautious and "watch out" for her more than I do with a male character. It's sort of weird, I guess it's just a male thing to want to protect females?

Having said that though. Putting Lara through those situations to make her "strong" is one hell of a minefield.
 
Hey, don't blame PR. That poor bastard is probably drinking himself into a coma right about now. Last thing you want your brand to bring to mind is creepers. Which is what this producer just did.

Again.

...the guy has some real clear and present issues with women.

Not the PR department specifically, the PR in general. And like I alluded, it ain't just these guys.

AMERICAN MOE.

Amoerican! It invades our shores, and saps our menfolk! :P
 
Can somebody who is a whiz with Photoshop please replace the "Tomb Raider" logo on the box art with a White Knight Chronicles III logo please?

VWTkG.jpg
 
If they wanted to demonstrate how socially awkward Samus is, they should have looked at something who's actually socially awkward. >_>;

Having a better localization would have done wonders too.

Huh? She's pretty socially awkward in the game as is...

I heard Sakamoto made the localization bad on purpose. Like he specified that Samus couldn't use pronouns to refer to the baby.
 
For people bringing up Samus as a great example of a female character, give me a break

You can play the entire series (except Other M) and have no idea the lead was a female unless she takes off the helmet

She might as well have been a robot
If the industry wasn't obsessed with chasing the fantasies of men, there would be nothing wrong with that.
 
After reading the women tropes thread this is pretty much a perfect example of a female character being created for men.

Who is this protection aspect aimed towards?

Males.

Whatever. You just don't understand. Men have it just as bad. Nathan Drake was designed in such a way that everyone wanted to protect him because every time he got some confidence, Naughty Dog beat him down again. He's realistic like that.

Sarcasm.
 
So basically, Lara was too strong before, and guys can't relate to a strong woman, so this new weak version is easier for guys to latch on to because they'll want to protect her instead of being intimidated.

Yeah, it's weird to say the least. I like strong women. And lol@"She's not sexy anymore". The moaning and her clothing are still pushing the sexual angle hard.


I died.
 
For people bringing up Samus as a great example of a female character, give me a break

You can play the entire series (except Other M) and have no idea the lead was a female unless she takes off the helmet

She might as well have been a robot

Again, that's sort of the appeal? It's nice to play a game where the character is a woman and the script doesn't revolve around their gender. Prime also removed the bikini-as-reward aspect the rest of the series had up until that point, which was neat.

Not to say that video games can't have a good script that does involve gender, but the producer's comments don't give me much confidence in this being the right way to do it.
 
Huh? She's pretty socially awkward in the game as is...

I head Sakurai made the localization bad on purpose. Like he specified that Samus couldn't use pronouns to refer to the baby.

You mean Sakamoto I take it? Yup, you did, I see your edit. I wonder why he'd go about localizing it that way....

And she didn't really come off as socially awkward in the game. I got another impression entirely from playing it.
 
Huh? She's pretty socially awkward in the game as is...

I heard Sakamoto made the localization bad on purpose. Like he specified that Samus couldn't use pronouns to refer to the baby.

That's odd. Speakers of a language with no commonly used pronouns have no business telling English translators not to use them :P
 
I dunno. There's almost nothing "female" about the character of Samus in Metroid Prime. There's almost no character. I don't think that's a positive female character at all... just a hero avatar with a female body.

So like a lot of male characters then?

I know what you're saying, but a lot of main characters suffer personality-wise from blank slate syndrome.
 
If the industry wasn't obsessed with chasing the fantasies of men, there would be nothing wrong with that.

So a video game can't have a good female lead unless they are either lifeless robots (Samus) or a gamers wet dream (bayonetta)

Again, gaming culture continues to embarrass
 
For people bringing up Samus as a great example of a female character, give me a break

You can play the entire series (except Other M) and have no idea the lead was a female unless she takes off the helmet

She might as well have been a robot
Out of curiosity, how would you have changed the Metroid games in order to fix this problem?
 

Big Tits Lara who's a confident action character would be much preferred to New Lara who I'm apparently suppose to want to protect but I can't actually feel any emotion for because the writing team is awful and/or didn't account for anything but the Young Male Audience. =p

So a video game can't have a good female lead unless they are either lifeless robots (Samus) or a gamers wet dream (bayonetta)

Again, gaming culture continues to embarrass

To be fair to Bayonetta, she and her game are more of a parody of action games and sexualized female characters. The game passes the the Bechdel Test with flying colors too.

Come to think of it, that may have been one of the reasons for it's sales...
 
So like a lot of male characters then?

I know what you're saying, but a lot of main characters suffer personality-wise from blank slate syndrome.

I wouldn't call those "great male characters" either.

It's characterless, and if we're applauding it for avoiding sexism, then ok.. but they got there by basically doing nothing.
 
Having only played part of one Tomb Raider game (Legend) for PSP, I don't think protecting Lara was really what I wanted out of it. I wanted some Indiana Jones style, well, Tomb Raiding.

And a camera that I could respect.
 
Again, that's sort of the appeal? It's nice to play a game where the character is a woman and the script doesn't revolve around their gender. Prime also removed the bikini-as-reward aspect the rest of the series had up until that point, which was neat.

Not to say that video games can't have a good script that does involve gender, but the producer's comments don't give me much confidence in this being the right way to do it.

I agree. I've seen people express the opinion that a female character might as well be male if they don't display enough "character" or enough stereo-typically feminine attributes.

This is never applied in the reverse though.

It just makes no sense to me that a female character might as well be A or B because the game doesn't specifically focus on their gender while it's perfectly ok for male characters to do this.

I guess it's just another double standard in the industry.
 
Everything about this game seems to have a weird sexual connotation. I don't know if it's something I really want to play.

This shit. I've been saying this from Day One. This is the Heroine in Distress trope turned up to maximum. They aren't even hiding anymore. Its fetish porn. I can't believe people are still arguing that this is no different than Nathan Drake, lol.
 
Out of curiosity, how would you have changed the Metroid games in order to fix this problem?

In the case of metroid I would just leave it be because the game itself isn't really about story or character and more about gameplay

In the case of other games, a female lead can be a strong women and not be a Tom boy
 
Big Tits Lara who's a confident action character would be much preferred to New Lara who I'm apparently suppose to want to protect but I can't actually feel any emotion for because the writing team is awful and/or didn't account for anything but the Young Male Audience. =p
He just likes big tits.
 
Finally, a game specifically for the white knight demographic.

.

This game is going to be a pile of gaming shit. Looks like the devs are going to make sure you hear her breath every second of the game. Honestly who wants to play a game where the MC is someone super feeble and can't do shit themselves? Where's the old, confident Lara?
 
I can't possibly be the only one who "gets" what he's saying, right? She's a normal teenage girl put in extreneuous, overwhelming situations. Anyone, male or female, would be incredible vulnerable given those circumstances. They want you to relate to her as a "human spirit" - not some meek little girl that needs coddling. It isn't machismo here, it's naked humanity. Not every character needs to be a generic, infallible "badass" - especially not in an origin story, and one bent toward improbable survival and not Indiana Jones chest thumping.
 
I wouldn't call those "great male characters" either.

It's characterless, and if we're applauding it for avoiding sexism, then ok.. but they got there by basically doing nothing.

She is still a character who is female. She barely speaks, sure, but she's a woman and a character in a video game so is, in fact, a female video game character. I'm not saying that should be the norm, but it's certainly more appealing to me than this Tomb Raider business.
 
He just likes big tits.

*glances at Chet Rippo's avatar*

Point taken.

I can't possibly be the only one who "gets" what he's saying, right? She's a normal teenage girl put in extreneuous, overwhelming situations. Anyone, male or female, would be incredible vulnerable given those circumstances. They want you to relate to her as a "human spirit" - not some meek little girl that needs coddling. It isn't machismo here, it's naked humanity. Not every character needs to be a generic, infallible "badass" - especially not in an origin story, and one bent toward improbable survival and not Indiana Jones chest thumping.

That's fine. But that's not the type of character they've seemingly written, nor is it the kind of character who was presented at E3.
 
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