The iPad/iPhone/iPod Touch Gaming |Thread4| NOT Doomed

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When I play F2P games, part of the fun/challenge for me is 'beating' the game without paying. If I really enjoy the game, I will throw the developer some money. That usually happens after I feel I have mastered the game.

How kind of you. :|

So you won't spend any money on a game you're enjoying until you're basically done with it? And then you have to *really* have enjoyed it, not just think it's good? How much would you say you typically throw the developer and how many times have you done this with F2P games?

This type of thinking frustrates me because it's exactly why so many F2P games *have* to have their hand out at every point otherwise most people won't pay. So the players that will have to pick up the slack, otherwise the game may not make its budget back. And that's why the most successful F2P games (hey, CSR racing) ask for money very frequently. People have decided they don't want to even spend 99 cents on games in great numbers. Amazing Alex, the #1 Paid App on iTunes is the #14 Top Grossing App. Where's My Perry, at #2 Paid is #21 grossing. And most of the apps on that Top Grossing chart are indeed free and beg for $$$. What do you expect, that's where the money seems to be.

I get it; as a consumer - free is the best price ever! But, it did cost money to make what you're playing. If you can't even kick 99 cents to a developer of a game you think is good then I wouldn't expect them to make many more. I have never seen people so stingy with $2 as I do on the App Store. :\
 
So, we are just about to turn Flick Kick Football free on iOS for the first time ever for a limited time. I hear it is good, so grab it while you don't need to give us monies.

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How kind of you. :|

So you won't spend any money on a game you're enjoying until you're basically done with it? And then you have to *really* have enjoyed it, not just think it's good? How much would you say you typically throw the developer and how many times have you done this with F2P games?

This type of thinking frustrates me because it's exactly why so many F2P games *have* to have their hand out at every point otherwise most people won't pay. So the players that will have to pick up the slack, otherwise the game may not make its budget back. And that's why the most successful F2P games (hey, CSR racing) ask for money very frequently. People have decided they don't want to even spend 99 cents on games in great numbers. Amazing Alex, the #1 Paid App on iTunes is the #14 Top Grossing App. Where's My Perry, at #2 Paid is #21 grossing. And most of the apps on that Top Grossing chart are indeed free and beg for $$$. What do you expect, that's where the money seems to be.

I get it; as a consumer - free is the best price ever! But, it did cost money to make what you're playing. If you can't even kick 99 cents to a developer of a game you think is good then I wouldn't expect them to make many more. I have never seen people so stingy with $2 as I do on the App Store. :\
Part of this is why I support Carcassonne so hardcore. Ten dollars forever and sticking to it. :D Helps that it's better than almost every other iOS game as well. But I guess I am like most old-school gaffers in that I have ZERO issue with paying for quality games up front. As Michael Douglas basically said in Wall Street Money Never Sleeps, the most valuable resource is not money but time, and I am happy to plunk down money for a game that gives me good bang for my entertainment minute.

I do think Summoner Wars has pulled it off pretty well, though comparing it to traditional F2P is a bit misleading. It's basically you get a trial game for free and then the full game for $8.
 
Playing tribez now and the prices in their isp-store is insane. The most expensive item is ~$100, for coins or gems (you have to choose!). I have never paid for anything in f2p games and I never will unless I can get everything for as much as I feel the game is worth (which is $10 or less on ios)
 
How are the telltale games on the iPad 3 performance wise compared to their ps3 counterparts?

my GF played the Telltale Monkey Island games on her ipad 1 and it ran super smoothly with no problem, so you'll be fine? If that's what you're asking for ;)


Playing tribez now and the prices in their isp-store is insane. The most expensive item is ~$100, for coins or gems (you have to choose!). I have never paid for anything in f2p games and I never will unless I can get everything for as much as I feel the game is worth (which is $10 or less on ios)


Well it's not like you have to pay for it... You can sink plenty time in Tribez without ever running into a paywall ;)
 
I feel like there haven't been many good iOS games released recently. Is there truth to that, or is it just because I started using a laptop more than my iPad?
 
I feel like there haven't been many good iOS games released recently. Is there truth to that, or is it just because I started using a laptop more than my iPad?

Apart from Summoner Wars, you are corrected. I haven't had to add many games to my appshopper wishlist lately :(
 
I feel like there haven't been many good iOS games released recently. Is there truth to that, or is it just because I started using a laptop more than my iPad?
Magic 2012 was the last good game to come out. Thursdays have been disappointing since.
 
Great Big War Game has potential to be extremely good, and it's coming out now... or came out tonight... so we'll see what first impressions are like :D
 
i could've spent something, but you for $2 ylu get such a small amount of coins that it's not worth it. Well, it's their loss

This is very true; I've been playing Tribez for about 2 months now but haven't bought anything as the prices are a bit silly. I make so much money now that buying coins is a waste and I would need loads of crystals to speed up a few buildings and this would cost too much to justify saving a 4-8 hour wait on a build (even with 5 people building).

Having said that; their strategy must be working as it is always high up on the top grossing chart.
 
Just noticed that Tower Bloxx Deluxe is free right now for iOS. As one of the few people who actually grabbed the XBLA version, I figured I should point that out. It's simple but fun and, well, can't grumble at this price.
 
iOS game developers: Please fucking include an option to control ALL volume levels. Can't listen to a podcast with my headphones on while playing your game if all I hear is some shitty narrator and crappy effects.

I'm looking at you, Air Mail. Including a music mute option but not one for sound effects? Shitty.
 
Just noticed that Tower Bloxx Deluxe is free right now for iOS. As one of the few people who actually grabbed the XBLA version, I figured I should point that out. It's simple but fun and, well, can't grumble at this price.

It's a bit too lenient sometimes, but if they updated this with Game Center (Facebook, ew) then I would play it a hell of a lot.
 
Hi guys, I've finally bought an iPad, which is pretty amazing. I already have a crapload of ios games for my 4S and I've (re)bought a few iPad games: the usual popcap games, aquaria, kingdom rush, gorg, magic 2013 and Broken Sword. Is there anything I'm missing, particularly retina games? I'm of a mind to get Tiny Wings HD.
 
I'm literally stunned by CSR Racing... It represents by far the worst form of IAP I've encountered in any app so far.

To break it down in simple terms, here's a game that pauses itself for a set amount of time (gas, lol) and doesn't let you continue to play unless you pay money or wait.

The game controls when you can and can't play.

What. Kind. Of. Bullshit. Is. That.

It's shit like this that'll cause mobile gaming to crash hard (no pun intended).

Smh.

You just described every single game on Facebook... why shouldn't developers adopt a mostly successful model?
 
Wait, there's no iPad version of Fieldrunners 2? Damn. Any impressions on Great Big War Game? I'll probably get that one.
 
So, we are just about to turn Flick Kick Football free on iOS for the first time ever for a limited time. I hear it is good, so grab it while you don't need to give us monies.

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OMG! And I paid for this, like, over a year ago! It was totally worth it and I have spent countless hours enjoying myself because of this game! How dare you drop it to free when I was forced to pay a few dollars for it! What terrible business practice!


Seriously people, quit bitching about IAPs and the way they're crippling iOS gaming because they aren't. Just because you don't like the specific model doesn't mean it doesn't work. Just ignore the game and move on. SmokeyDave seemed to find CSR Racing immensely enjoyable without paying a cent.
 
I feel like there haven't been many good iOS games released recently. Is there truth to that, or is it just because I started using a laptop more than my iPad?

I agree. There has not been anything wow worthy in quite some time, and I frankly can't be bothered with games using the free to play model.

I'm beta testing Bad Hotel right now (from the same guys that made the hidden gemPugs Luv Beats). It's sort of a tower defenceish game mixed with procedural music toy, a lot more stressful than Pugs Luv Beats. With lots of bullets. Very far out, really cool. I think it's something a lot of you would enjoy.
 
I feel like there haven't been many good iOS games released recently. Is there truth to that, or is it just because I started using a laptop more than my iPad?
I like Outwitters a lot, but I feel I'm one of the few in this thread that do (or maybe they're all too busy playing Summoner Wars :P). SW felt way cramped on an iPhone, so I gave it a pass but might try it again. I've been soaking up everything strategy-ish with asynchronous multi, to the point where I feel a little overwhelmed at all of these turns waiting for me.

I'm very underwhelmed by Pocket Heroes, though. I'm not getting push notifications on it, and everything feels like it takes way too long.
 
Polymer got a sweet update today.

A few dollars? Somebody has ripped you off then, because it has only ever been 99c ;)

Feel free to spend a few dollars more on the new cosmetic IAP.

I purchased the USA pack.

USA USA USA!

Seriously, I've been wanting a US national team version and this is basically a cool way to include a number of different countries.
 
I purchased the USA pack.

Thanks.


Seriously, I've been wanting a US national team version and this is basically a cool way to include a number of different countries.

We are looking at adding Ireland, Wales, Scotland, Mexico and Brazil on the next pass which should cover off some of the bigger markets as well as making the "Unlock All" IAP more worthwhile.
 
I've played the first few missions in Great Big War Game, and if you liked GLWG you'll like this one. It's more of the same, just prettier and with a few welcome tweaks.

There are already IAP mission packs available, which irks me just a little on a $3 game (50 missions included in the base game).
 
I feel like there haven't been many good iOS games released recently. Is there truth to that, or is it just because I started using a laptop more than my iPad?

You're right I have been pretty underwhelmed with the releases recently. Summoner Wars and Outwitters disappointed me, I'm thinking about playing throw Incoboto again after reading that there is a possibility of a sequel. If you have an iPad and haven't played that I highly recommend it!

I''m really enjoying the RAD Soldiers beta right now and as long as some issues get ironed out before release I think it will be pretty popular here.
 
Why is the music in Tiny Wings so damned good?

Absolutely agree. So so good.

Thanks.

We are looking at adding Ireland, Wales, Scotland, Mexico and Brazil on the next pass which should cover off some of the bigger markets as well as making the "Unlock All" IAP more worthwhile.

My pleasure! Flick Kick Football and Score! are my top two sports games on iOS. I'll have to give the Unlock All a look. NIce update too, looks great on the new iPad.

I've played the first few missions in Great Big War Game, and if you liked GLWG you'll like this one. It's more of the same, just prettier and with a few welcome tweaks.

There are already IAP mission packs available, which irks me just a little on a $3 game (50 missions included in the base game).

Why are you irked? It's $3. You will get plenty of enjoyment out of it. If you want more packs just pay a little more.

It's $3 we are talking about. Three US dollars.
 
Is there a ipod touch controller that exists that can map on screen buttons/joysticks to the physical buttons on the controller? Is such a thing possible?

I see the incontrolpad, but it only seems to work with supported games and emulators?
 
Is there a ipod touch controller that exists that can map on screen buttons/joysticks to the physical buttons on the controller? Is such a thing possible?

I see the incontrolpad, but it only seems to work with supported games and emulators?

There's tools that can do that available if you jailbreak. Otherwise, not possible.
 
I do think Summoner Wars has pulled it off pretty well, though comparing it to traditional F2P is a bit misleading. It's basically you get a trial game for free and then the full game for $8.
Summoner Wars is basically the lite/paid model with a bunch of in-between payment options if you're so familiar with the physical game that you don't want to bother with anything other than a couple races.

And I agree about the lack of interesting releases, although I say this as I'm playing Summoner Wars aplenty and consider the board games on iPad to be awesome. IMO it's been on a steady downhill slide for years, though, due to a lot of little factors like the rise of f2p, market flooding, and the very real interface limitations. It just seems like all the attempts at interface innovation (even the misses) like S&S and the easy PC ports have dried up, whereas when I got my 3GS years ago it seemed like this constant blast of stuff.
 
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