SuperPac
Member
When I play F2P games, part of the fun/challenge for me is 'beating' the game without paying. If I really enjoy the game, I will throw the developer some money. That usually happens after I feel I have mastered the game.
How kind of you. :|
So you won't spend any money on a game you're enjoying until you're basically done with it? And then you have to *really* have enjoyed it, not just think it's good? How much would you say you typically throw the developer and how many times have you done this with F2P games?
This type of thinking frustrates me because it's exactly why so many F2P games *have* to have their hand out at every point otherwise most people won't pay. So the players that will have to pick up the slack, otherwise the game may not make its budget back. And that's why the most successful F2P games (hey, CSR racing) ask for money very frequently. People have decided they don't want to even spend 99 cents on games in great numbers. Amazing Alex, the #1 Paid App on iTunes is the #14 Top Grossing App. Where's My Perry, at #2 Paid is #21 grossing. And most of the apps on that Top Grossing chart are indeed free and beg for $$$. What do you expect, that's where the money seems to be.
I get it; as a consumer - free is the best price ever! But, it did cost money to make what you're playing. If you can't even kick 99 cents to a developer of a game you think is good then I wouldn't expect them to make many more. I have never seen people so stingy with $2 as I do on the App Store. :\