New UE3 game coming: Lili!
http://m.kotaku.com/5926950/the-nex...me-is-a-completely-different-kind-of-gorgeous
http://m.kotaku.com/5926950/the-nex...me-is-a-completely-different-kind-of-gorgeous
Or, you could move your iPhone clock forward by an hour![]()
Surely I shouldn't have to?
People wouldn't stand for Pages making you wait an hour after every paragraph you type, so why should it be tolerated for gaming?
I despise IAP enough when it doesn't add anything to the game (ie level packs = good, eliminate grind = bad) but CSR Racing doesn't just take the cake, it takes the whole damned bakery. And no, I didn't call you Shirley
On a separate note, GreatBigWarGame... So far soooooooo good. Loved the original.
Surely I shouldn't have to?
Damn my slow replies.How much did you pay for CSR Racing?
Hello GAF! Hope I am posting this in the right place.
![]()
After completing 5 years, we here at YMS have an announcement that we are very excited about... our next game! We like to call it: HUEBRIX!
Coming to the iOS and Android stores on August 15th 2012 for $2.99 only. We also plan to give some promo codes during launch week!
Screenshots: http://huebrix.com/screenshots.html
Video: http://youtu.be/Mk5w4axtttk
Edit: Added the main menu screen up top![]()
Damn my slow replies.
I'm literally stunned by CSR Racing... It represents by far the worst form of IAP I've encountered in any app so far.
To break it down in simple terms, here's a game that pauses itself for a set amount of time (gas, lol) and doesn't let you continue to play unless you pay money or wait.
The game controls when you can and can't play.
What. Kind. Of. Bullshit. Is. That.
It's shit like this that'll cause mobile gaming to crash hard (no pun intended).
Smh.
I'm literally stunned by CSR Racing... It represents by far the worst form of IAP I've encountered in any app so far.
To break it down in simple terms, here's a game that pauses itself for a set amount of time (gas, lol) and doesn't let you continue to play unless you pay money or wait.
The game controls when you can and can't play.
What. Kind. Of. Bullshit. Is. That.
It's shit like this that'll cause mobile gaming to crash hard (no pun intended).
Smh.
I have played some multiplayer now and RAD Soldiers is my favorite asynchronous game since Hero Academy, which is probably my favorite iOS game. I was wrong about units being able to equip any weapon, the weapons can only be used by certain classes. Coin seems to be flowing pretty freely especially since you get free coins for every multiplayer move played. For multiplayer you get to choose the amount of team points you want to play with (12, 16, 20) which determines the size and load out of your teams. Bigger weapons cost more points to equip so that should keep the gameplay balanced. Equipping a soldier with a Gatling gun will cost as much as equipping two scouts with uzis so there are lots of options as far as your team goes. Also multiplayer seems to be a combination of deathmatch and king of the hill. You battle to control a certain area after five turns and whoever holds it wins. The five turn limit keeps the game moving fast and means you can't just sit in a corner and try to wait your opponent out.
edit: Just won my first game. At the end a large pot of coins is divided up among the winner and loser in addition to the free gold you get every turn. It was something like 80% to 20%. Your units also gain experience but I'm not sure what it means once they level up. Your commander also levels up and gains new abilities as you play.
RAD soldiers doesn't turn anything up when I search for it in the app store. Is this an acronym?
The game is in an open beta on the Canadian app store right now, it's not available anywhere else yet.
Canada??? ewww....
RAD Soldiers is fun. I'm doing what I can on the official forums to convince the devs that the freemium model needs adjustments before the worldwide release. If they make adjustments to the model I think GAF will love it. If they don't I think it'll be a great example of how the freemium model makes a fun game very frustrating and all of y'all will hate it.
The game is in an open beta on the Canadian app store right now, it's not available anywhere else yet.
I haven't played enough to see what the problems are, so I'm guessing it's the obvious? Coins accumulate too slow and RAD Bux cost about ten times more than they should?
I created a Canadian account to check it out. Only took me logging out of my account, trying to download the game on the Canadian app store, then creating the account there. Just had to google a Canadian address (I searched for apartment complexes).
Just got a $15 iTunes gift card. Can you guys recommend me some good non-free games? I play a lot of iOS games but mostly stick to free ones, if I do ever pay for one it's just a 99 cent one. So if it's more than a buck than I likely don't have it.
What kind of games do you like?
Some recent favorites off the top of my head.I'm open to anything, really.
I'm literally stunned by CSR Racing... It represents by far the worst form of IAP I've encountered in any app so far.
To break it down in simple terms, here's a game that pauses itself for a set amount of time (gas, lol) and doesn't let you continue to play unless you pay money or wait.
The game controls when you can and can't play.
What. Kind. Of. Bullshit. Is. That.
It's shit like this that'll cause mobile gaming to crash hard (no pun intended).
Smh.
Considering you got the game for free and the game has high production values, what alternative business model do you propose that would work for both you and the developer?
Considering you got the game for free and the game has high production values, what alternative business model do you propose that would work for both you and the developer?
Considering you got the game for free and the game has high production values, what alternative business model do you propose that would work for both you and the developer?
Football Manager 2012 is on sale for £2.99 - instabuy for me.
Considering you got the game for free and the game has high production values, what alternative business model do you propose that would work for both you and the developer?
I'm open to anything, really.
If you like deep Turn Based Strategy games, Summoner Wars is one of the best, if not the best (that's if you like multiplayer).
Not me. I just want to buy your game outright. If you have a good product, I will pay $3,$5, even $10. I just want one transaction. I don't want you to bleed me dry over time.Welcome to the mentality of a majority of iOS users. "We want the best things for free. Not a penny more."
Not me. I just want to buy your game outright. If you have a good product, I will pay $3,$5, even $10. I just want one transaction. I don't want you to bleed me dry over time.
Consumable IAP is garbage, however you choose to dress it up.
My preference is the Lite/Paid model. Sword and Poker 2 was this way and I gladly paid 3.99 for the full version.
Favorite model of mine too. I don't know why some publishers fear that model because having a demo available like that is the same goddamn thing having a free to play.
My general rule of thumb: if the IAP is a one-time purchase to let me play as much as I want, I wouldn't mind. To be forced to pay to play incrementally, I wouldn't bother. I don't know which model is being discussed here.
Shit is free too.
Ranger X said:Favorite model of mine too. I don't know why some publishers fear that model because having a demo available like that is the same goddamn thing having a free to play.
Isn't piracy the big issue there?
It's not good really, either, because you have to get someone to download your game and then you have to get them to download your game AGAIN, and you'll lose the more impatient ones.
I want a system that's a "free to play" model with a IAP store, but once you exceed a certain amount of cash spent the game just unlocks everything for you and acts like a traditional "paid for" game.
Just an optional $10-$20 "Kill this F2P store" option, and it's price decreases as you buy more stuff.
Just noticed Dungeon Village on the app store, pretty awesome so far. Kairosoft is so good.
Just noticed Dungeon Village on the app store, pretty awesome so far. Kairosoft is so good.