Predictability of outcome is really important when playing a game, as is knowing my opponent's capabilities. When I do X, Y happens. It enables us to make decisions about what to do in a given situation.
With Reach, bloom and armor abilities to various degrees messed with this. That was bad.
Halo 4 appears to be making things worse.
Sometimes when I sneak up on someone sniping, they won't be able to see me coming. Sometimes, they'll be able to see me because of a perk they have active.
Sometimes me pinging them will impair their ability to fire back. Sometimes not because their reticule recoil is suppressed.
Sometimes tagging a rampaging Warthog with an EMP from the plasma pistol will stop it. Some times it will keep going.
Sometimes I'll chew up a Warthog and call out it's low health to my team, who can kill it. Sometimes it's health will come back faster.
Sometimes I'll strip someone's shields at the same time they do mine, and we'll fall back and recharge at the same rate. Sometimes theirs will be faster. Sometimes I'll be faster.
Sometimes I'll hear that guy sprinting up on me with a sword. Sometimes his sound will be suppressed.
And so on. None of these things sound good to me. None of them sound like they will improve the game at all.
I agree with Dax's post on early access to the specializations. Giving gamers who have played longer an advantage over those who have not is poor design. Giving players who spend more money early access to perks is bad marketing.
More and more Halo 4 is turning into something I've been afraid it would turn into, as part of what I loved about Halo's multiplayer game is sapped from it. I hope I'm wrong. I hope the tweaks are all so small as to not matter. But reading the IGN article just made me kinda sad. I wish this wasn't being done to Halo.