Final Fantasy 13 - A Storm Gathers

Status
Not open for further replies.
Wow, the lore behind Type-0 sounds intriguing as hell.

I think you need more lore. Me and a group are having a translation project of our own. Type 0 lore is big. It might be Tactics and XI big. Yeah. THAT BIG.

Crimson Codex Section 1: Entry 23- Year 348 Sword and Armor of the Genbu King

The king of the Lorica city-state, a city state that is the heart of the Lorica Union/Alliance, with the current armaments of the crystal he could only fight toe to toe with the Magitek armor of the empire. Regarding combat equivalence (hard to translate nara), he considered that they could not contend with the material resources of the empires army seeing as show the whole country of Milites is industrialized. So, he continued the development of mighty armaments to make up for the lack of numbers.

Even if they achieved victory on the battlefield in the war, at the stage in which they would advance into another nation's perystilium they would be stopped by Lcie, so, while focusing on armaments that would enable one to fight with a Lcie, they continued development. In the end, they succeeded in developing armaments that would exhibit the power of the Genbu Crystal to the full extent. These were the Sword of the King and the Armor of the King.


The sword is able to wound a Lcie and the shield is deemed to be able withstand the attacks of a Lcie; however, it wasnt feasible to test it against a real Lcie in actuality. They have always been properties that were hoped for. Even still, there is a marked difference between these armaments and those until now, that much is true. They tried to mass produce them immediately but either because the massive power was consumed (ran out) or the power of the Genbu Crystal started to weaken, thus mass production was stopped.
The abnormality in the Crystal was gone within a few months. However, the king of Lorica contended with the fear of having the Crystal weaken just to make things on the same level as the Sword of the King and the Armor of the King. It is said that even after the Crystals power returned to normal, making similar armaments was not possible. (Causative form used so it literally says the king could not make the Crystal make the armaments etc)
 
That's cause... it is.

I read on wiki that (endgame spoilers to FF-0)
Machina founded a new empire with Rem
, is that true? I'm so mad right now, this type of ending as always my favorite, Summoner from THQ had the same ending, Planescape:Torment had the same "flavor" of ending.

Hope it will come out in the West eventually.
 
Don't worry, they'll have DLC planned to make sure it's a full FFXIII experience.

If it's a full experience you would think they wouldn't cut corners like that.

I remember when games were $50 dollars not $80+.

And when expansions were free as a thank you for buying a company's product. Such is not the case anymore.
 
I read on wiki that (endgame spoilers to FF-0)
Machina founded a new empire with Rem
, is that true? I'm so mad right now, this type of ending as always my favorite, Summoner from THQ had the same ending, Planescape:Torment had the same "flavor" of ending.

Hope it will come out in the West eventually.

It's true, at least for the initial ending.
 
I read on wiki that (endgame spoilers to FF-0)
Machina founded a new empire with Rem
, is that true? I'm so mad right now, this type of ending as always my favorite, Summoner from THQ had the same ending, Planescape:Torment had the same "flavor" of ending.

Hope it will come out in the West eventually.

Machina unites the 4 nations of Orience, rebuilds and becomes their first ruler.
 
If it's a full experience you would think they wouldn't cut corners like that.

I remember when games were $50 dollars not $80+.

And when expansions were free as a thank you for buying a company's product. Such is not the case anymore.

I remember arena's and secret bosses were in the game day one.

I remember when you could unlock costumes by meeting gameplay requirements.

I remember when secret endings actually changed something.
 
I kinda equate the Unseen realm to the Interdimensional Rift honestly. Makes the most sense to me.

I think in the mythology the Unseen Realm is basically the afterlife or something along those lines. People that die go there and Etro resides there. She somehow manages to control the chaos in this realm and uses it as a gift to the people, giving them a heart.

The only FNC mythos I will accept is the one written by Nojima himself, perpetrators can step off.

Yeah, I can't wait for Versus for this reason alone. Though,as has been stated many times, Type-0 seems to be good as well in the lore department.
 
I remember arena's and secret bosses were in the game day one.

I remember when you could unlock costumes by meeting gameplay requirements.

I remember when secret endings actually changed something.

Well now you get to buy cut content, buy costumes, and get ambiguous text as a secret ending. Eat up.
 
If it's a full experience you would think they wouldn't cut corners like that.

I remember when games were $50 dollars not $80+.

And when expansions were free as a thank you for buying a company's product. Such is not the case anymore.

XIII-2 DLC was pretty inconsequential, and came out in 2012. First major DLC effort from them honestly, 5 years after every other major western company was doing it first. SQEX and Nintendo were basically the last hold outs that weren't doing it, and neither received much good will for it.

The way I see it, they have always done the international versions, and that used to be much more expensive than just DLC. So this isn't that big of a deal to me. It means we're likely to get all of that content from now on.

Though,as has been stated many times, Type-0 seems to be good as well in the lore department.

They're all pretty good in the lore department.
 
Yeah, I can't wait for Versus for this reason alone. Though,as has been stated many times, Type-0 seems to be good as well in the lore department.

I hope Versus is good. The only thing that worries me is the whole "It looks amazing" Wada or whoever mentioned it.

To me, it "looking" amazing does not mean it is amazing. Those are 2 completely different things.

And the PR department isn't anything to talk about either.

All we've gotten is basically "The buildings look nice".

To which I respond with "Thank you for the insight" in a sarcastic manner.
 
They're all pretty good in the lore department.

In the lore department. Certainly not with overall execution. Let's be honest here. XIII and XIII-2 use the datalog like FF's version of Livejournal.

Can't wait for the FF version of Tumblr. It's gonna kick ass. And tell you even less in the story and just tell you to research it on your own.
 
I think you need more lore. Me and a group are having a translation project of our own. Type 0 lore is big. It might be Tactics and XI big. Yeah. THAT BIG.

Magius, where are you and your group keeping all this stuff? I want to have a look!

I only got about 70% of the library entries; does a second playthrough fill them all in?

And do you have the "Aka no Sho" (朱の書) deluxe fan book that came out a few months after the game did? That thing is chock-full of info; it's better than the Ultimania for world lore. Well worth its high price!
 
I hope Versus is good. The only thing that worries me is the whole "It looks amazing" Wada or whoever mentioned it.

To me, it "looking" amazing does not mean it is amazing. Those are 2 completely different things.

And the PR department isn't anything to talk about either.

All we've gotten is basically "The buildings look nice".

To which I respond with "Thank you for the insight" in a sarcastic manner.

Yeah they are really pissing me off with how they are handling Versus.

They can't even show some screenshots every now and then?

I mean goddamn.
 
In the lore department. Certainly not with overall execution. Let's be honest here. XIII and XIII-2 use the datalog like FF's version of Livejournal.

Can't wait for the FF version of Tumblr. It's gonna kick ass. And tell you even less in the story and just tell you to research it on your own.

I'm fine with the datalog. Mass Effect did the same thing, and I enjoyed it. All the races, history of the worlds, the technology, was all through the datalog in Mass Effect. Skyrim has an extensive datalog, but they just put it into individual books you find, so suddenly it's okay? I thought it was even better in XIII-2 than XIII, getting into some of the details I was wondering about like how Serah and Noel used magic, some of the technology, and some history of the various areas. The 160 paradox entries all added a bit.

I'd rather have the characters act normally for that universe, instead of acting like they don't know anything so they discover it at the same time as the audience. I hate dialogue written for the audience instead of the characters.

Sounds like Type-0 has even more written history that takes place away from the main story, so I don't know why you're not into that stuff in the XIII series.
 
Magius, where are you and your group keeping all this stuff? I want to have a look!

I only got about 70% of the library entries; does a second playthrough fill them all in?

And do you have the "Aka no Sho" (朱の書) deluxe fan book that came out a few months after the game did? That thing is chock-full of info; it's better than the Ultimania for world lore. Well worth its high price!

I have the artbook(If that's what you meant). We summarized BOTH novels. As for the other stuff, it's scattered and the leader of the team we have has a majority of it(but he's kinda busy with school). I could make a topic for it compiling everything.

We have CC Sec. 2 Complete(Character Profiles) but I don't have em on me.(I have some. Not all.)

As for the ingame translation we have the beginning up to the first boss battle of Disk 1.

Second playthrough has alternate story missions.

So yes more should fill up.

We also have a spreadsheet for doing all of the missions, sidequests and stuff.

Here: https://docs.google.com/spreadsheet/ccc?key=0AqRPQz13F4fZdDVtdWdRV2pqWWdyLVViMWxtVklOY2c
 
I'm fine with the datalog. Mass Effect did the same thing, and I enjoyed it. All the races, history of the worlds, the technology, was all through the datalog in Mass Effect. I thought it was even better in XIII-2, getting into some of the details I was wondering about like how Serah and Noel used magic, some of the technology, and some history of the various areas. The 160 paradox entries all added a bit.

Nah, in ME you did not need to read the Codex to understand what was going on, or even get background information.

In Mass Effect, you could ask for additional information through dialogue with NPCs, not too mention that it's story was presented in a way that you could not look at the codex for the entire game and still understand everything that was happening and why.

At least in ME1.

Then again, it's been a while since I have had the "pleasure" of playing XIII so maybe I would understand it better now.
 
The point is XIII has terms it doesn't feel it needs to explain, while Type 0 actually takes time to. And not say "Hey you! Ignorant punk! Read that datalog or else you won't know nothing!"

And I vastly enjoy Type 0's atmosphere and story and everything a crapton better then XIII. I especially like the characters which XIII really failed for me to do. I only really liked Sazh and that was it.
 
The point is XIII has terms it doesn't feel it needs to explain, while Type 0 actually takes time to. And not say "Hey you! Ignorant punk! Read that datalog or else you won't know nothing!"

And I vastly enjoy Type 0's atmosphere and story and everything a crapton better then XIII. I especially like the characters which XIII really failed for me to do. I only really liked Sazh and that was it.

There's a reason I named my dog エース (Ace).
 
Nah, in ME you did not need to read the Codex to understand what was going on, or even get background information.

In Mass Effect, you could ask for additional information through dialogue with NPCs, not too mention that it's story was presented in a way that you could not look at the codex for the entire game and still understand everything that was happening and why.

At least in ME1.

Then again, it's been a while since I have had the "pleasure" of playing XIII so maybe I would understand it better now.

I guess. The whole history of Mass Effect was in the datalog. The First Contact War, Mass Effect technology, the history of the Citadel and the repair insects, the infinite ammo gun technology, the shield tech, the technology for the biotic abilities, the history of the counsel in the citadel and the political arrangement between the 3 main races. They did have that hologram girl in the citadel, but she's practically the same as a datalog, just a different interface. It's more immersive, sure, but it's basically the same thing - and she didn't have all the info.

I get that some people didn't like it, but it wasn't an issue for me at all, and I think people exaggerate the negative impact of the datalog just because it's FF.
 
I guess. The whole history of Mass Effect was in the datalog. The First Contact War, Mass Effect technology, the history of the Citadel and the repair insects, the infinite ammo gun technology, the shield tech, the technology for the biotic abilities, the history of the counsel in the citadel and the political arrangement between the 3 main races. They did have that hologram girl in the citadel, but she's practically the same as a datalog, just a different interface. It's more immersive, sure, but it's basically the same thing - and she didn't have all the info.

I get that some people didn't like it, but it wasn't an issue for me at all, and I think people exaggerate the negative impact of the datalog just because it's FF.

I don't think people exaggerate it. It wasn't something really present in Final Fantasy before and those previous games were able to tell the stories of their worlds just fine.
 
I get that some people didn't like it, but it wasn't an issue for me at all, and I think people exaggerate the negative impact of the datalog just because it's FF.

Well yeah, every FF managed just fine without a datalog and all of a sudden it's necessary here?

That ain't progress.
 
The point is XIII has terms it doesn't feel it needs to explain, while Type 0 actually takes time to. And not say "Hey you! Ignorant punk! Read that datalog or else you won't know nothing!"

With FFXIII I got the impression that SE assumed that everyone playing the game had also been paying full attention to their multi-year pre-game hype machine and had thus picked up all that terminology when reading the previews in magazines like Famitsu and Dengeki Playstation.

When those people finally got the game after all those years of waiting, they hit the ground running. Anybody who came in without any knowledge, or who avoided reading too much so as to stay unspoiled, was really stuck.

Type-0 did a much better job with this, needless to say.

And I vastly enjoy Type 0's atmosphere and story and everything a crapton better then XIII. I especially like the characters which XIII really failed for me to do. I only really liked Sazh and that was it.

Here too. Sazh was great; most of the others were "meh". Some of Type-0's characters were one-dimensional walking-cliche roster-fill (Eight? Trey?) but the atmosphere made up for them.

I still wish the last chapter
had never happened
, though. What an unexpected turn of events.
 
The point is XIII has terms it doesn't feel it needs to explain, while Type 0 actually takes time to. And not say "Hey you! Ignorant punk! Read that datalog or else you won't know nothing!"

And I vastly enjoy Type 0's atmosphere and story and everything a crapton better then XIII. I especially like the characters which XIII really failed for me to do. I only really liked Sazh and that was it.

To be fair, I never really had much gripe with XIII too much when it came to the terminology. Cieth is pretty well explained, Hope and Serah pretty much spell out what l'cie is and then fal'cie is also quite well explained along with Focus. Sure they throw you in and the first hour or so you're getting your head around it but almost all FF do that (Materia and Mako in FFVII, Mist in FFXII for example).

My problem with XIII was that even though it was a FNC title, apart from those terms above it did not use anything else straight from the mythos. You have Dysley talking about the 'Maker' yet this reference is never actually mentioned in FNC mythos. Then you have talk of the 'Goddess' but no mention that her name is Etro. The whole Cocoon was lifted by Lindzei thing also should have not been left to the Datalog either.
 
I guess. The whole history of Mass Effect was in the datalog. The First Contact War, Mass Effect technology, the history of the Citadel and the repair insects, the infinite ammo gun technology, the shield tech, the technology for the biotic abilities, the history of the counsel in the citadel and the political arrangement between the 3 main races. They did have that hologram girl in the citadel, but she's practically the same as a datalog, just a different interface. It's more immersive, sure, but it's basically the same thing - and she didn't have all the info.

I get that some people didn't like it, but it wasn't an issue for me at all, and I think people exaggerate the negative impact of the datalog just because it's FF.

Nah, if I recall correctly XIII-2 either had the datalog or fragments give us some of Serah's thought processes that were never brought up in the game itself.

I'm cool with historical stuff but current events and character thoughts you control should be made known. Without that it's like you aren't even roleplaying that character, more of a outside observer. With this you want to know what your character is thinking at all times, regardless of what it is, and for the most part it kinda lacks that IMO. You can't connect with that character. I.E you don't know them.
 
Well yeah, every FF managed just fine without a datalog and all of a sudden it's necessary here?

That ain't progress.

This is true. But let's be honest, a lot of the past FF games have extremely thin mythologies and worlds. FFIV: There are 4 crystals and they're really important. That's basically as far as they went with it. There's a town of midgets, but who cares? Just roll with it. Dwarves living underground? No history at all on it. Loli Ho!

With FFXIII I got the impression that SE assumed that everyone playing the game had also been paying full attention to their multi-year pre-game hype machine and had thus picked up all that terminology when reading the previews in magazines like Famitsu and Dengeki Playstation.

When those people finally got the game after all those years of waiting, they hit the ground running. Anybody who came in without any knowledge, or who avoided reading too much so as to stay unspoiled, was really stuck.

I agree with that.
 
There's a reason I named my dog エース (Ace).

17715-620x-123132123123131.jpg


Yeah, I liked Valkyria Chronicles 3 too.

...what? ^_^;
 
I still wish the last chapter
had never happened
, though. What an unexpected turn of events.

To be honest I kinda wish half the game was the war story and the other half was the last chapter. As in a bunch of stuff you needed to accomplish to overcome what is known as
Finis, which is Type 0's take on Norse mythologies Ragnarok, and that distorted voice was awesome. Which says "WE ARE UPON YOU" as in the Prophecy. Raining blood and everything.
 
I hate the combat and the characters in FFXIII and if nothing was ever done with them again SE would be a much better company. Move on to that agni prophecy or whatever, at least its something new.
 
I hate the combat and the characters in FFXIII and if nothing was ever done with them again SE would be a much better company. Move on to that agni prophecy or whatever, at least its something new.

I've never really liked the whole Stagger system to begin with.
 
To be honest I kinda wish half the game was the war story and the other half was the last chapter. As in a bunch of stuff you needed to accomplish to overcome what is known as
Finis, which is Type 0's take on Norse mythologies Ragnarok, and that distorted voice was awesome. Which says "WE ARE UPON YOU" as in the Prophecy. Raining blood and everything.
Last chapter was pretty great.
 
I hate the combat and the characters in FFXIII and if nothing was ever done with them again SE would be a much better company. Move on to that agni prophecy or whatever, at least its something new.

Though I'm pretty ambivalent on most FFXIII's characters, the games' combat system is my favorite since the Grandia series. Probably why I wouldn't mind if they made more.
 
Final Fantasy XIII Tactics.

You play FFXIII all over again, but this time the gameplay is tactics turn based. And there are still no towns.
 
Yeah, I felt it artificially lengthened the battles, because you could only do decent damage when something was staggered.

I don't know, just felt gimmicky to me.

I found it more lazy.

At least with GILGAMESH he literally made fun of the system and seems to be one of the few things to actually challenge you. I mean if you didn't have monsters and use whatever strategy you would be in for a tough time.
 
Status
Not open for further replies.
Top Bottom