ViewtifulJC
Banned
There will be an insta-kill move upon Beef's defeat that you have to dodge, but you have no idea it's coming. If you fail, you have to start the entire battle over again.
fuck you Ninja Gaiden 2
Look at all those Professor Beef's homing shots!If you fight Beef, all of SonicGAF will annoyingly tell you what to do.
THAT LOOKS LIKE A HOMING SHOT
WATCH OUT SHADOW HOG
THAT LOOKS LIKE A HOMING SHOT
THAT LOOKS LIKE A HOMING SHOT
THAT LOOKS LIKE A HOMING SHOT
THAT LOOKS LIKE A HOMING SHOT
...
THAT LOOKS LIKE A HOMING SHOT
So some Knuckles stages?
I'm trying to remember what this is, best I remember is the exploding finish of the random ass Armadillo boss, hey you can totally block it with your sword though which makes perfect sense!There will be an insta-kill move upon Beef's defeat that you have to dodge, but you have no idea it's coming. If you fail, you have to start the entire battle over again.
fuck you Ninja Gaiden 2
There is a Jet Force Gemini-style collect-a-thon of Chaos Emerald shards you must partake in before you can face Beef's final form.
At the same time you're using a mech that's extremely slow. And you can't sense any shard while under a time limit of 5 minutes. And you actually have to find ALL of the shards in this mission.
I'm trying to remember what this is, best I remember is the exploding finish of the random ass Armadillo boss, hey you can totally block it with your sword though which makes perfect sense!
Come on that's just cruel, i've still never beaten that game due to that Tribal terror, i'd sooner shopping list my way to 102% completion of DK64....again.
So the last boss of Sonic 4 Episode 1?There will be an insta-kill move upon Beef's defeat that you have to dodge, but you have no idea it's coming. If you fail, you have to start the entire battle over again.
fuck you Ninja Gaiden 2
Ninja Logic, considering the series started off on the NES with one boss whose attacks you can't actually avoid and to win you must run up to the boss and spam attack like your life depends on it while tanking hits to the face I guess anything is fair game.Yeah, you're suppose to block it with your sword but A) nobody who played the game the first time around would have known that and B) what the FUCK kind of logic can make you block a huge explosion with a katana!?
and no, I've never beaten JFG because of those damn care bears(who I spent most of the game shooting and collecting their fallen heads). Who the fuck puts a collect-a-thon in a shooter!?
(hint: the same people who put a collect-a-thon in a kart racer)
and I too have everything in DK64 and I have no idea why. That game wasn't so much...a game, as it was a virtual errand boy simulator.
I never even considered this an event that could occur but I guess it's entirely possible, hilarious.It was so cruel getting to Knuckles's part in Cannons Core and failing miserably without the water necklace.
I thought I was going too slow or something.
Hey man the Biolizard fight was awesome and it was pretty great in Generations 3DS too.Cannons Core sort of sucked because the one type of gameplay you actually want (sonic of course) is the shortest section and doesn't get the second character to bolster it out, he's off fighting an awful, awful boss battle instead.
Therein lies the problem as it was the only fun section.Hey hey, that water slide was all kinds of fun.
Hey man the Biolizard fight was awesome and it was pretty great in Generations 3DS too.
Did the 3DS version of generations use the same theme?
Did the 3DS version of generations use the same theme?
I didn't get that far into it because I didn't like Generations 3DS, but it uses a new one with someone else singing. It's not bad, but it's not on the super omega level of the original.
Generations 3DS is like an hour long, I think you can push through it.
I stopped at Emerald Coast. I use to push through games I didn't like for whatever reason, however now I stop when I realize I'm not enjoying myself.
I remember those days where I pushed myself through everything I purchased, now I have many a game lobbed on the never to be finished pile, still if you liked the other recent Sonic games I find it a bit odd that Generations 3DS was seemingly poor enough to throw in the towel so swiftly, on the upside you never had to play the barren Radical Highway.
I would rather have the Sonic series take on boss fights than the Mario series take. Mario games are fucking terrible for boss fights. They usually have a few good ideas for bosses which they then run into the ground by reusing them over and over and giving them one extra move or more health or something.Platformers should learn to not have long boss battles, i'm not here to dilly dally shilly shally with big old bosses, that's what hack and slash/Action games are for. For all the crap it gets for its bosses Mario has the absolute right idea, easy as hell mid bosses like Reznor (so bad in NSMB2 you'll often kill him before the floor starts disappearing) and varied yet still simple Koopalings, then finish with a surprisingly enjoyable final boss, especially 3D land and NSMBWii because you know, they have platforming.
3 hits and get the hell out! Kaptain K.Rool excepted for being awesome.
Azure Blue World alone could carry me through those stages, the actual stage visually had some really clashing elements with random spikes all over the cliffs and those strange platforms that shrink and expand, bleh.Wait, I actually did get to that level. I don't recall how far I got into the game, I just know I never faced Biolizard. The reason I stopped compared to other Sonic games is that it actually has more deathtraps than Sonic 4, at least it seemed like it did. The other reasons were some of the poorly designed bosses, and there was some requirement for progressing or something to the next few levels that I didn't enjoy.
I did give it the time, but I remember why I said Emerald Coast because that one was probably the worst with it.
Boom Boom does suck, even in SMB3 (those cheap spikes at the worst times) but it's worth noting that...I would rather have the Sonic series take on boss fights than the Mario series take. Mario games are fucking terrible for boss fights. They usually have a few good ideas for bosses which they then run into the ground by reusing them over and over and giving them one extra move or more health or something.
Take Super Mario 3D Land for example, there are 16 worlds in that game but there are only three bosses. Bowser, Boom Boom and the girl Boom Boom with a boomerang.
UNDERWATER
oh my god, I just played the first midboss in the Target up the street just minutes ago, and upon beating those guys in 10 seconds I actually said, loudly and in shock, "What the fuck?" and walked awayThe music hardly makes up for that turd camera angle as you run away from a wagging tail for most of the fight, Generations 3DS did at least make it much more enjoyable but 3D Sonic has done better.
Platformers should learn to not have long boss battles, i'm not here to dilly dally shilly shally with big old bosses, that's what hack and slash/Action games are for. For all the crap it gets for its bosses Mario has the absolute right idea, easy as hell mid bosses like Reznor (so bad in NSMB2 you'll often kill him before the floor starts disappearing) and varied yet still simple Koopalings, then finish with a surprisingly enjoyable final boss, especially 3D land and NSMBWii because you know, they have platforming.
3 hits and get the hell out! Kaptain K.Rool excepted for being awesome.
On this point despite the not so great execution I like what Generations tried to do with Perfect Chaos.
Also Sonic CD, no really, I thought that game had some interesting ideas that played with the actual Sonic gameplay instead of just bobbing on top of Eggman's head.
Anything but, without Omochao you sort of fumble your way through some hodgepodge of unexplained mechanics where you race shadow to grab some orbs that culminates in you using the orb power to appear on a new track entirely where running face first into asteroids is the sudden goal and then after pelting him with chunks of space rocks you borderline violate shadow from behind.Shadow's Generation boss was pretty straightforward, IIRC.
Of all the opinions I've seen regarding SCD, weak bosses is the one I've never understood. Metallic Madness's is pretty weak as far as final bosses go, but mostly they're neat twists on the level mechanics you're already familiar with.
Shadow's Generation boss was pretty straightforward, IIRC.
I thought it wasn't too bad, but I did S-Rank it on my first try without fully understanding it. Guess I was just empowered by my gut reaction of "Race ya, sucka!"Anything but, without Omochao you sort of fumble your way through some hodgepodge of unexplained mechanics where you race shadow to grab some orbs that culminates in you using the orb power to appear on a new track entirely where running face first into asteroids is the sudden goal and then after pelting him with chunks of space rocks you borderline violate shadow from behind.
I thought the treadmill like one was the most novel of them, gotta go fast indeed.
Robotnik can be a pretty ridiculous enemy.I thought that song was too ridiculous for a boss theme to be honest.