Syphon Filter
Member
If anyone is a fan of No Mercy for N64 then support this game.
http://steamcommunity.com/sharedfiles/filedetails/?id=92916857&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=92916857&searchtext=
Slender reached 10% already.
Here is a picture of it in case they remove the game or change the limit.
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It is like people want to ruin slenderman.
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looks like a guy with big boobs =/
Or, you know, just make a game about him.
If anyone is a fan of No Mercy for N64 then support this game.
http://steamcommunity.com/sharedfiles/filedetails/?id=92916857&searchtext=
Heaven Variant
http://steamcommunity.com/sharedfiles/filedetails/?id=92965039&searchtext=
I love all of the oldshool shooters that are coming out of the woodworks.
...? What examples would you give of actual indie developers who are "copyright thieves"? Surely it's not most of them?Steam Greenlight has made me realize most indie developers are a bunch of copyright thieves and have shit taste.
Whoa, I'm impressed that was done with UDK. Also, did they do all the music? It sounds pretty awesome.Heaven Variant
http://steamcommunity.com/sharedfiles/filedetails/?id=92965039&searchtext=
I love all of the oldshool shooters that are coming out of the woodworks.
We have Artemis Spaceship Bridge Simulator, I hope this one makes it.
I'm really on the fence about this one. The animations look good, the graphics look...not bad but could use a bit of polish. I'm just concerned about customization. Don't add it, and fans won't be entirely happy playing exclusively made-for-the-game characters. Add it, and the WWE can file a cease-and-desist because you can make your character look too much like their trademarks.
I love the idea of Greenlight but it's such a mess atm. I can't wait to see it when they have ironed out the kinks. It's a great idea.
Discoverability has been mentioned as a problem more than a few times, and we have plans to address this. A first step in that direction has been the addition of “Friends’ Favorites” view, which you can find in the right column of the main page. If you have friends that are participating and marking items as favorites, you’ll be able to see what it is that they’re finding interesting and also influence them by marking items yourself. And we have more updates like this in the works, in an effort to improve discoverability of games that you’re more likely to be interested in. We expect to do more as we learn more.
We also need your help in policing Greenlight. The community has already been active in reporting fraudulent or gag items. To help keep control on this volume of bad submissions, please us the ‘report’ function to call out games that you think are fraudulent, offensive, or otherwise inappropriate.
Lots of people wonder about the progress bar that appears on each game in Greenlight. When we announced a month ago, we talked publicly about the fact that we had no idea how many people would come, or how the community’s behavior might impact the overall votes on items. With that in mind, we set the ‘goal’ number of positive ratings to be pretty high, which has resulted in it appearing that only a small amount of progress has resulted from all the voting of the community so far. But we’re adjusting this number downward (we’ve done it twice so far) as we get a better feel for traffic volume, and as a result we’re seeing games rising in progress. We’ll continue adjusting this number over the next few days, so you may occasionally see everyone’s progress bar jump up in percentage.
As of this posting, there are 622 games posted to Steam Greenlight, including everything from early concepts to high quality and polished gaming experiences.
But how is a game supposed to find that audience when all the people who aren't the audience downvote it?
Of course, promising games in popular genres wont have that problem, but I think that quality games that cater to a niche audience could have a very hard time on the service. The developers have to fight an uphill battle not only to get enough people interested but also get enough people to out balance the people who downvote it.
Though, I don't know how the system actually works. Maybe the downvotes don't actually do a thing apart of setting a flag that tells Valve to take a closer look at the game or whatever.
Geez this thing is just filled with crap.
How is the police for updating OTs with greenlight links ?
I mean .. do we post in it or just edit the OP ?
Steam Greenlight has made me realize most indie developers are a bunch of copyright thieves and have shit taste.
Oh God, wait 'til Notch finds out.
Clever, though, having it be the Pocket Edition.
Holy shit, it's free to play, too!
Right on!Already posted it, and someone probably did before me. Haha.
But hey, you cant post it often enough
And because I love posting OT's, here is the GAF OT for it
I don't really care whether they're iOS ports, they just have to be good games period. JAZZ: Trump's Journey is a game I enjoyed on my iPhone but would rather have on Steam because of the controls.
Rate this up people.
La-Mulana has to have the highest thumb up/visitor ratio. It got 1% somewhere around 5k visitor.
That has to count for something right, RIGHT?
Lots of people wonder about the progress bar that appears on each game in Greenlight. When we announced a month ago, we talked publicly about the fact that we had no idea how many people would come, or how the community’s behavior might impact the overall votes on items. With that in mind, we set the ‘goal’ number of positive ratings to be pretty high, which has resulted in it appearing that only a small amount of progress has resulted from all the voting of the community so far. But we’re adjusting this number downward (we’ve done it twice so far) as we get a better feel for traffic volume, and as a result we’re seeing games rising in progress. We’ll continue adjusting this number over the next few days, so you may occasionally see everyone’s progress bar jump up in percentage.