Steam Greenlight: 1000 games and counting, more Greenlit every few weeks

Black Mesa has 40%.

Edit: err it just went down to 23%, people in the comments have noticed it too apparently, I wonder what's up.
I'm pretty sure Valve has mentioned that A) they will continue adjusting the overall number of needed votes, meaning percentages can change, and B) games don't necessarily even need 100% to make it through Greenlight.
 
The percentage thing is just stupid. It should just show the cold hard number of upvotes. Not some percentage of some random unknown unreachable number that you change every week.
 
The percentage thing is just stupid. It should just show the cold hard number of upvotes. Not some percentage of some random unknown unreachable number that you change every week.

They probably don't want you to know just because they plan to change it every week.
 
They probably don't want you to know just because they plan to change it every week.

But if we just saw the number of upvotes with no imaginary ever changing "100%" goal, there would be no problem.

Other than the problem of seeing that the amount of people actually using Greenlight isn't all that high.
 
But if we just saw the number of upvotes with no imaginary ever changing "100%" goal, there would be no problem.

Other than the problem of seeing that the amount of people actually using Greenlight isn't all that high.
Developers could also complain about it if some other game got admitted with X number of votes, but their game with Y number of votes didn't (because Valve didn't think it was worthwhile).
 
They probably don't want you to know just because they plan to change it every week.

So lets say in one week your game got 1000 votes and the next week your game got 5000. But during that 1000 vote week, you're game had a 66%+ Vote ratio, while the 5000 only had a 15%. This is why the % works. They can always adjust it to maybe how many people vote that week, vote that month, whatever the rate is. Instead of just a flat, get 50000 likes you get in. Or some other bullshit.
 
Developers could also complain about it if some other game got admitted with X number of votes, but their game with Y number of votes didn't (because Valve didn't think it was worthwhile).

Same thing would happen to two games with the same %. Just seems like they want to keep the knowledge about traffic, or lack thereof, to themselves. Especially since they hid the unique views.
 
The "giant thumbs up" trend is annoying. How are we supposed to leave feedback if it gets buried in spam?. I hope that valve implements some post reporting system.
 
You guys really should check out the first trailer for this game:

268x268.resizedimage


Game itself looks like a bit of starship designing combined with Frozen Synapse-ish action.
 
You guys really should check out the first trailer for this game:

268x268.resizedimage


Game itself looks like a bit of starship designing combined with Frozen Synapse-ish action.

"You can already try the playable Alpha at
http://www.starshipcorporation.com"

I'm trying to go through everything on Greenlight. And i've read some variation of "screenshots are from an old build and do not represent the current state of the game, it is much better! We'll try and get new screenshots soon!" waaay too many times.

I'm not sure what the logic of throwing your game up on Greenlight when you're obviously not prepared is. I'm just going to hit Not Interested and never see it again. I guess a lot of this stuff was put up before Valve started tweaking the interface.

Exactly !

....I would LOVE to see Steam goes all "So, your game got acepted. You have 1 week to upload the finished version" and then all developers goes like "BUT THEY ARE NOT FINISHED YEEEETTT" and then valve goes like "...whatever, I didn't asked for your game to be on greenlight" =P
 
I'm trying to go through everything on Greenlight. And i've read some variation of "screenshots are from an old build and do not represent the current state of the game, it is much better! We'll try and get new screenshots soon!" waaay too many times.

I'm not sure what the logic of throwing your game up on Greenlight when you're obviously not prepared is. I'm just going to hit Not Interested and never see it again. I guess a lot of this stuff was put up before Valve started tweaking the interface.
That's not just what I think but what I also argued with a developer trying to convince me (after a comment) to delay my "No thanks" until they had a better build to show.

I'm sorry but if this is not representative of the final product why are you submitting it to public evaluation?
I'm not going to make my vote basing it on vague promises, I'm going to vote what I can see now.
 
Still think it needs a filter\category for games already out but just aren't on PC\steam yet. I want to quickly find the games that i can easily ascertain their quality by playing them or having played them elsewhere and vote them up.
 
I think this is going to make me a bit sad in the long run. Looking at some of the titles; Shantae, Cradle, Soulbinder, Cloudbuilt and others. They don't seem to be generating enough hits to separate themselves from the rest of the crap.
 
Reddit AMA with Terry Cavanagh, brought up a greenlight question.

What is your opinion on Steam Greenlight, including the $100 fee?

I'm concerned.

Well, ok, there's two aspects of this really - first, the $100 fee, which is unequivocally bullshit. Jonas wrote a very interesting essay on why that is, which I agree with completely.

The other aspect is whether or not Greenlight is itself a good solution to discovering new games for steam, and I'm sceptical. I recognise that valve have a problem that needs to be solved; I just don't know if greenlight is a good solution to that problem. My two main problems with it:
•It has the same problem all rating systems like this have - it disproportionately benefits already popular games, and makes it harder for niche, experimental stuff to get noticed. Ideally, I'd love to see steam highlight amazing games that really need the exposure instead of just becoming a popularity contest.

•It forces indie devs to become PR people, whether they like it or not. If you want to get your game on steam as it currently stands, you no longer just have to convince Valve your game is worthwhile, which is hard enough - you have to convince the public. Which may mean, for example, giving away lots of cool details about your game that you might prefer to let people discover on their own.

I think there are a lot of cool indie games on steam that would not be there if they had to go through greenlight - hell, I'm pretty sure VVVVVV would never have gotten on steam through greenlight.
 
I really like Terry's games, but it seems like there's a lot of entitlement going on. A completely unprecedented chance for exposure of previously unknown indie games and devs, and we demand it for free, dammit! And heaven forbid we actually have to try running a business and deal with PR and marketing.

No one is magically exempt from this. Steam is a business. If you decide to sell your game for money, you're running a business. Act like a business owner. Yeesh.
 
Greenlight is not for showing unpopular games to the public, this should be the work of the developer of said game

THE WORLD forces indie devs to become PR people, whether they like it or not. =P
If you want your game to be popular and do nothing else, he can be in steam as much as you want and NOBODY will knew about him =P

VVVVVV had huge sucess before going to steam ...it would pass greenlight easily
 
Terry Cavanagh said:
It forces indie devs to become PR people, whether they like it or not. If you want to get your game on steam as it currently stands, you no longer just have to convince Valve your game is worthwhile, which is hard enough - you have to convince the public.

I don't get it... don't you have to convince the public to buy your game anyway?
 
Reddit AMA with Terry Cavanagh, brought up a greenlight question.

Talk about entitlement, damn. If you want to put your game up with zero commitment, make a Flash or Unity game and put it in Newgrounds, Miniclip or Kongregate. I can't seriosuly believe he seriously wants to be able to put a game in Steam with zero prior public awareness and expect Valve's submission team to figure out it's a worthwhile masterpiece in a pile of thousands of bogus submissions.
 
Talk about entitlement, damn. If you want to put your game up with zero commitment, make a Flash or Unity game and put it in Newgrounds, Miniclip or Kongregate. I can't seriosuly believe he seriously wants to be able to put a game in Steam with zero prior public awareness and expect Valve's submission team to figure out it's a worthwhile masterpiece in a pile of thousands of bogus submissions.

Kongregate you say ? xD

wikipedia said:
VVVVVV was the first game which Cavanagh sold commercially. While his previous games were all released as free-to-play Flash games, due to the size of VVVVVV compared to his previous work, Cavanagh felt that he "couldn't see [himself] going down that route."

On a related note, VERY few people know Don't Look Back and A INSANELY SMALL number of people know Alphaland
 
On a related note, VERY few people know Don't Look Back and A INSANELY SMALL number of people know Alphaland

Yeah, Don't Look Back is excellent. I never put enough time into Alphaland. I've tried getting into At A Distance but every one I get someone to play it along with they always loses interest within a few minutes.
 
Reddit AMA with Terry Cavanagh, brought up a greenlight question.

I don't get it. Is $100 some unspeakable amount to some people? Being a "PR person" is completely different from promoting and marketing your own damn creation. It should be 'no questions asked' in this regard. If I create something that I want to sell, it's my duty to show why it is worth whatever price. Indie devs that seem passive about doing this are bugging me.
 
Does Terry have an aversion to interacting with regular gamers (i.e. non-journalists) and talking to them about his games? (his refusal to respond to anything posted on his VVVVVV Steam forum kind of makes me wonder)

This is like a night-and-day difference between him and Edmund McMillen.
 
Does Terry have an aversion to interacting with regular gamers (i.e. non-journalists) and talking to them about his games? (his refusal to respond to anything posted on his VVVVVV Steam forum kind of makes me wonder)

This is like a night-and-day difference between him and Edmund McMillen.

You know he posts on GAF occasionally, right? He's been posting a little in the Super Hexagon thread.

Twitter would be another good way to get ahold of him.
 
You know he posts on GAF occasionally, right? He's been posting a little in the Super Hexagon thread.

Twitter would be another good way to get ahold of him.
So apparently, from checking his Twitter, the version of VVVVVV on Steam is not the latest. There was a beta patch from last October that was never uploaded to Steam, and one of the bug fixes seem to be for the bug I ran into.

I don't know if I ever copied my save file after I changed hard drives a few months ago :s

Edit: Well eight months later, I finally got to finish the game

This game is just begging for achievements for game completion, and also for Veni Vidi Vici.
 
Please check out The Real Texas, it is really awesome and deserves to be on Steam!

It's a mix between Ultima and Zelda, with some great Earthbound-style writing and humor.

Gamechap and Bertie did a let's play! http://www.youtube.com/watch?v=qKPHixBR9xA

Recommended it earlier in this thread. Just another adventure game that seems to hit all the right notes for me. Doesn't seem to be getting that much traffic or publicity though :(
 
How did VVVVVV become so popular, anyway?
Are you asking how it caught on and became a hit? I have no idea. You'd think Terry would have had to do some so-called PR work to get the game out there...

Or are you asking in a roundabout way why people liked it? It's a very different take on the puzzle-platformer, where the player only has one special ability and no health bar. You die countless times, yet the frustration level is kept low due to the checkpoint spacing -- (I felt a similar vibe playing Super Crate Box).

Oh, and the amazing soundtrack.
 
So apparently, from checking his Twitter, the version of VVVVVV on Steam is not the latest. There was a beta patch from last October that was never uploaded to Steam, and one of the bug fixes seem to be for the bug I ran into.

I don't know if I ever copied my save file after I changed hard drives a few months ago :s

Edit: Well eight months later, I finally got to finish the game


This game is just begging for achievements for game completion, and also for Veni Vidi Vici.

I'd like to see an achievement for finishing the game, with all the collectibles, and with no deaths.
 
I really like Terry's games, but it seems like there's a lot of entitlement going on. A completely unprecedented chance for exposure of previously unknown indie games and devs, and we demand it for free, dammit! And heaven forbid we actually have to try running a business and deal with PR and marketing.

No one is magically exempt from this. Steam is a business. If you decide to sell your game for money, you're running a business. Act like a business owner. Yeesh.

I honestly think that all of that "backlash" is born out of devs not being quite sure on how Greenlight is actually going to work. I mean, should Valve only allow games that reach that 100% goal? What if it's just 10, 5 or 1 percent? What if you spend the 100$ and only get 5% of the votes? Does that mean that you'll never get on Steam. I mean, even high profiles mods like Black Mesa, Slender Man haven't reached the 100%. If they can't, I doubt that any other "indie" title can.

But part of me feels he's kind of right. Previously, you only had to convince the Steam review team that your game had potential. That was pretty much it. It just took them to see your game and believe that it had a place on Steam. I mean, it was a terrible system and probably prevented a lot of good games of getting on Steam, but so far, it doesn't seem like Greenlight is going to be a whole lot better. I mean sure, getting your game on Greenlight is easy enough, but it might all amount to nothing if you can't reach some "magical" point where your game becomes a worthy product.

But I guess that's only for the future to tell.
 
How did VVVVVV become so popular, anyway?

Mouth to mouth, Winner of IndieCade 2010 in the "Most Fun/Compelling Game" category (nomination on september and winners on october 2010) and Humble Bundle 3 (July 2011)

Are the big ones

Game was released on January 11, 2010 and entered steam in September of the same year, exactly 1 week after the nominations to IndieCade2010 appear.
On a related note, submission to IndieCade costs $75 dollars .... see how beautiful things are ?
 
How did VVVVVV become so popular, anyway?

1) Great game. Really helps with those sort of things.
2) On steam, for $5. Gave it good exposure.
3) Was included in Humble Indie Bundle 3. Got the game into the hands of a ton of people.

After that, word of mouth has likely been all the game needed.
 
Is there any list of games on Greenlight that have been commercial released before? Physically printed for PC, anything released on a system that isn't XBLI
 
..and it's at 1% so I'm still not getting how less popular genres will ever get Green lighted.

Maybe Valve will take into account the genre you have your game in when you list it, to determine how many votes you need?

Well, I am putting together a small collection. Let me know of any others, I'll add them. I think other people would care about that sort of thing.

http://steamcommunity.com/sharedfiles/filedetails/?id=95214296
 
[edit]How I forgot La Mulana and postal 2 ???[/edit]

Is there any list of games on Greenlight that have been commercial released before? Physically printed for PC, anything released on a system that isn't XBLI

Afraid not =/

I can say for sure that the ones in my favorites were !

Out There Somewhere
Oniken
Gunman Clive
Qasir al-Wasat: A Night in-Between
Shantae

The ones in the Greenlight bundle also have this

Ichi
Syder Arcade
Paper Monsters
Muffin Knight
Mayor Mayhem
Guerrila Bob
Dino Run SE

other mentions :
DLC quest
Escape Goat
UnEpic
Mutant Mudds
 
Does Terry have an aversion to interacting with regular gamers (i.e. non-journalists) and talking to them about his games? (his refusal to respond to anything posted on his VVVVVV Steam forum kind of makes me wonder)

This is like a night-and-day difference between him and Edmund McMillen.
I don't know, but I emailed him (Terry) maybe 6 months ago and I think I got a super quick response. He seemed quite nice.
 
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