I honestly think that all of that "backlash" is born out of devs not being quite sure on how Greenlight is actually going to work. I mean, should Valve only allow games that reach that 100% goal? What if it's just 10, 5 or 1 percent? What if you spend the 100$ and only get 5% of the votes? Does that mean that you'll never get on Steam. I mean, even high profiles mods like Black Mesa, Slender Man haven't reached the 100%. If they can't, I doubt that any other "indie" title can.
I don't like the term "entitlement" so I won't agree with anyone using it to describe developers.
But I do think that people online are collectively chicken littles when it comes to things being announced. You see it everywhere online. Every time a site has a new design, people are unwilling to wait even a day to let the kinks get worked out. Every time a new feature launches anywhere, people bombard the system with questions and won't wait even a day for answers. Even people in beta tests complain that the beta is unstable, although they volunteered to participate and were told in advance. It happens here on GAF. Any time we do something new as moderation, the reaction is very decisive, immediate, and generally pessimistic upfront even if it pays dividends in the long term.
To some extent, service providers need to be cognizant of this and work overtime to counteract it. Absolutely. But I think the people who are unhappy would be much happier if they just held their comment for a few weeks or a month and wait and see how everything shakes out. This immediate need to render a decisive verdict on stuff is not good psychologically. Delayed gratification is valuable.
So far, exactly 0 games have been Greenlit. We don't know the ETA on when they will be. We don't know what the final vote threshold will be. We don't know how many established publishers are exempt from Greenlight. We don't know how many indie games Valve plans to accept. We don't know how they plan to work with publishers of games in under-represented genres. We don't know what the future holds for the $100 fee--just that it was a reaction to an immediate flood of games that they couldn't handle. We don't know what the "concept / in development" section of Greenlight is going to look like. We don't know how or if Greenlight is going to mesh with Big Picture Mode. We don't know if the delay on acting on Greenlight stuff is a result of launching Big Picture Mode and (coming soon) applications on Steam. We don't know what Valve plans to do to team size for Steam to handle these new announcements.
And if all these questions are answered in the next week or two or month or two, all of this fretting is going to seem direly premature, but I don't think the Chicken Littles are going to learn their lesson for next time.
Now, this is not to say that Greenlight is a smash success. It's quite possible all the worst fears will come true. But we're not ready to draw a conclusion yet, or we shouldn't be.