Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

Yet Dark/Demon Souls is applauded because is obtuse about it's game mechanics.

I wouldn't say it's applauded; more so accepted. In that game, they at least teach you how to roll, block, and riposte in the beginning. In RE6, dodge roll moves, quick shot combos, and counters aren't mentioned in the tutorial despite their usefulness.
 
Patrick Klepek: There are people out there who like this game. There's 9s and 8s for it.
Jeff Gerstmann: Those are two different things.


DAMN

It's probably my sleep deprivation and it being 6am but I don't get it? Is he pointing out the way people think 8 and 9's are so different?
 
GAF is so tsun for metacritic. "Just because I'm using your aggregated score doesn't me I like you or anything..."

You know, I really thought 5 was the stiff-legged practice run for the masterpiece (far enough removed from the albatross that was Mikami) that 6 was destined to be.

For better or worse, 6 simply doesn't build on 5 like 5 did with 4. My immediate expectations sort of went out the window with the first trailer.
 
nah its just ok.

it gets more love than it should because it's not re5 horrible.



because Dark Souls actually shows forethought when using design to convey how to use these mechanics. RE6 has me entering a stumble animation when I walk over zombies I can't see because its too dark and the camera is stuck to my ass.

Horrible.... Nice hyperbole man.
 
It's probably my sleep deprivation and it being 6am but I don't get it? Is he pointing out the way people think 8 and 9's are so different?

He's saying there's a difference between a reviewer giving RE6 a high score and a reviewer actually liking RE6.

Read between the lines.
 
Yet Dark/Demon Souls is applauded because is obtuse about it's game mechanics.

What exactly is obtuse about Dark Souls? The fact that different weapons have unique behaviors? It's a game that encourages experimentation.
 
It's probably my sleep deprivation and it being 6am but I don't get it? Is he pointing out the way people think 8 and 9's are so different?

I think it's more that he's saying that there being people who like it and high scores being different things (i.e there are people who like it: fanboys) or that actually liking RE6 and giving it a high score are two different things.
 
I don't want to dogpile, but the Revelations love totally baffles me.

It's well-produced yet totally dull.

I assume it's due to raid mode since the single player campaign is completely pedestrian and boring. It takes more than tight corridors and dimming the lights to recreate classic RE but some people don't seem to realize that.
 
I'm glad it's getting shitted on from reviewers.NG3 of the resident evil franchise.People who think they can fuck with their core fanbase and forget who put them in that position deserves terrible reviews trying to chase that CoD market.
 
Until you provide some evidence other than using italics, it's a theory.

Maybe so, but I feel way more confident in it than the reverse theory. Early reviews coupled with disproportionately high scores compared to international counterparts time and time again, makes me highly uneasy about the whole affair.

Plus, this and this. (obviously a narrow case, but game companies tend to act none too different from each other)
 
It's probably my sleep deprivation and it being 6am but I don't get it? Is he pointing out the way people think 8 and 9's are so different?

He's insinuating that those reviewers were paid off.

Doesn't take a rocket scientist to figure out.

In all seriousness, he was most likely joking.
 
You really shouldn't be responding to feedback on message boards ;)! Don't get sucked into that trap.

I'm just here to shoot the shit anyway.

LOL. Completely misrepresent something he said, then tell him he shouldn't respond. This is fucking great. You are correct, though. Seriously. Just walk away from the dumb shit being said in this thread, Brad.
 
Urgh, Jeff is going to be unsufferable on the bombcast, isn't he?

Isn't he always?

Dude's a douche* with horrible opinions and barely plays games correctly.

*who had one redeeming moment standing up against corporate money and doing the job he was supposed to do in the first place, giving him apparently five years of internet street cred
 
Is it being knocked down because it's bad or if it's because they went another direction with the series?

Couldn't it be both because RE6 seems to defy expectations of quality and direction for the series? That's the general takeaway I see for all reviews that aren't giving it the highest marks usually expected of a AAA sequel.
 
Oh man he's getting hyped for kinect games. Hmm...so since I don't agree with his tastes, I can not agree with his opinion on the game?
 
Horrible.... Nice hyperbole man.

I was just showing how one game is clear (as numerous other people pointed out in more detail) when another isn't. It's about one game explaining something odd and on purpose to you at your own leisure, and another game doing everything it can to not tell you wtf is going on.

Keep up the solid defense force work.
 
nah its just ok.

it gets more love than it should because it's not re5 horrible.



because Dark Souls actually shows forethought when using design to convey how to use these mechanics. RE6 has me entering a stumble animation when I walk over zombies I can't see because its too dark and the camera is stuck to my ass.

RE5 is not even horrible. Its a pretty solid game overall.
 
He's saying there's a difference between a reviewer giving RE6 a high score and a reviewer actually liking RE6.

Read between the lines.

He's doing what thousands of forum posters have done, insinuated that reviewers only gave out a high score because they were somehow rewarded for doing so.

Usually reviewers don't do it to other reviewers because most games get similar scores across the board.
 
I don't normally look at reviews or really put much thought into them.

I was hyped for RE6 when it first unveiled but after more was unveiled plus playing the demo... the game become one that I would wait to play later on. Also I enjoyed RE5 for what it was but respect RE4 as the superior game.

As far as the reviews go, this is giving me a serious DMC2 vibe here. Only difference is that DMC2 started off as a different game and didn't have as many people working on it. This is not a good look for Capcom.
 
In this very thread we have posts about Famitsu being paid off. I imply they might not be the only ones, and that's now a conspiracy theory? Come on, we all know how the European print press works. I don't see why they never get the same shit Famitsu does.
I don't doubt that money hats have changed hands before, but it can happen in both mediums, which is why it's all sort of a moot point. Perhaps I'm also more inclined to believe a reviewer can conceivably like this game because I myself went from hating the demo to liking the demo and at points even -loving- the demo, all without forcing myself to "like" it -- I was drawn back on a whim, by some odd compulsion to give it another go. I certainly never -needed- this game for my gamer soul -- there are plenty of other games to play and replay -- but I was drawn back regardless. And while it took a few trips through the same demo areas, trying different things in different ways, I found my groove, it clicked, and now I know what to expect, how to approach things and how to have fun. Which brings me back to the point that, perhaps, the positive reviews did like it. And maybe the negative ones could come around with time. But time is something you don't have in a review. Maybe that explains some of the middling reviews on GAF darling (and one of my personal GOTY contenders) Sleeping Dogs.
 
LOL. Completely misrepresent something he said, then tell him he shouldn't respond. This is fucking great. You are correct, though. Seriously. Just walk away from the dumb shit being said in this thread, Brad.

He really shouldn't for his own sanity's sake. I misinterpreted the intent behind his statement and he corrected me. That's fine, but he can't do that for everyone.
 
RE5 is not even horrible. Its a pretty solid game overall.

it aged better after I went back to play it a second time, but if you hate forced coop and useless AI partners, its horrible, even more so after comparing it to 4.

But I know the word horrible is pretty subjective when it comes to video games.
 
Yeah, there's plenty of people with bad taste out there.

The component actions that made up the bulk of the game - headshotting guys, knocking down ladders, slashing boxes, running backwards, jumping through windows - were not at all fun to me. It sacrificed everything I liked about the first three Resident Evils in favor of slightly better combat (which, again, I didn't enjoy).
 
What exactly is obtuse about Dark Souls? The fact that different weapons have unique behaviors? It's a game that encourages experimentation.

There's a couple things that can be really confusing the way the game presented it. Most primarily needing a talisman for miracles and a catalyst for other magic types. The encumbrance isn't touched on while there's a few levels of slowing down, and I remember some people in the OT not knowing how to get past the dragon due to this happening without them realizing. The roll with certain classes start with enough armor on that it's already at the shitty slow one.

The game does encourage experimenting but it still could do better. I never found either game to be particularly hard, but I had to have a wiki when I started Demon's to even understand what all the symbols for the stats meant.
 
It bothers me that people here use the ten point system when rating a game. I don't know what a ten point system means to you duders, stop using all those numbers!

Exactly. Numbers don't equate to letter grades and vice versa. If a game is not great it should not be scoring 7's or higher. If you are never going to use the lower half of the scale, then why bother. I'll judge myself when I get my gamefly copy in a few days, but I'm already wishing I had replaced this with Dishonored or XCOM.
 
With your arguments (or lack of) there's no need to work on my "defense work".

I dont need to argue anything, just simply stating an example of the game not explaining shit to the user. Considering I've had the game for a week you can direct your energies to someone else. If you think I'm arguing which is a better game, you have to be insane.

And yea with your post frequency and hyper-defensiveness, you've got the "defense work" all covered guy.

Hmm... guess I can postpone buying this game. Looks like the common consensus is the lack of a strong guiding hand behind this game.

This is my overwhelming impression after playing 3 chapters.
 
Hmm... guess I can postpone buying this game. Looks like the common consensus is the lack of a strong guiding hand behind this game.

RE4 = made by a genius
RE5 = someone trying to copy that genius
RE6 = bunch of people trying to copy that genius?
 
In this very thread we have posts about Famitsu being paid off. I imply they might not be the only ones, and that's now a conspiracy theory? Come on, we all know how the European print press works. I don't see why they never get the same shit Famitsu does.

The superiority complex of the American games media over the European outlets is quite baffling. At least our magazines still have enough support to survive (without quasi forced subscriptions originating from a broken retail system). Alienating your readership continously with bought review scores doesn't work in a market that still works as it should.
 
There's a couple things that can be really confusing the way the game presented it. Most primarily needing a talisman for miracles and a catalyst for other magic types. The encumbrance isn't touched on while there's a few levels of slowing down, and I remember some people in the OT not knowing how to get past the dragon due to this happening without them realizing. The roll with certain classes start with enough armor on that it's already at the shitty slow one.

The game does encourage experimenting but it still could do better. I never found either game to be particularly hard, but I had to have a wiki when I started Demon's to even understand what all the symbols for the stats meant.

Perhaps it's an unfortunate truth that most gamers will just refuse to poke and prod and experiment. It's unfortunate because it requires developers to put in lengthy tutorials that aggravate players who are more eager to just get into the game. They can't make them optional, either, for fear of less enthusiastic players accidentally skipping them or overestimating their capabilities and skipping them on purpose.

I haven't ever read the Dark Souls manual, but is encumbrance explained at all? I don't think that's a part of the tutorial area, so that could be confusing if you started with a class that has a heavier load.

Regarding the stats, there is the ability to press "select" to explain every attribute on the screen.
 
lol, review bloodbath. Still buying it and playing it. If it's really bad, I can sell it to gamestop or something. I actually like RE5 despite shortcomings, more than RE4 in a good number of areas in fact.
 
Hmm... guess I can postpone buying this game. Looks like the common consensus is the lack of a strong guiding hand behind this game.

RE4 = made by a genius
RE5 = someone trying to copy that genius
RE6 = bunch of people trying to copy that genius?

RE6 is actually trying its own thing with unique mechanics, it just tries to appeal to everyone. Potentially to a fault.

RE5, even though I liked it, was clearly designed off of RE4 quite a bit.
 
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