Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

The demo was interesting... I'm not surprised to see these kinds of scores.

They should have taken 1% of the budget of this clusterfuck and finished Legends 3 instead.

I wonder what the rational was in going for so many disperate campaigns in an attempt to appeal to everyone? I mean that always result ina worse complete project.
 
I'm shocked why Capcom didn't just follow the exact (and I mean exact) same RE4 formula with RE5 and RE6. Just make everything bigger, better looking, with better AI, etc. They could have introduced new things, but not stuff that changes the style and essence of the game almost completely.
 
After the demo clicked, I'm looking forward to playing the full game, laughing my ass off with my brother at the caricature the series has become of itself, all bombastic explosions or random-ass QTEs. In-between I'll be smiling as I slide into combat shooting zombies or shoulder-checking monsters or doing a barrel roll. I'll look for the emblems to unlock files and 3D figurines of the monsters, this game having the greatest variety in the series, and me being a creature feature fan. And I'll sponge up the campy schlock that is the series' hallmark -- I sneak-peeked some cutscenes and there's plenty of it. I think I'll get something out of the full game, now that I've grown into the game's style via a demo I initially hated and now appreciate.
 
Not suprised. Being a huge RE fan, I saw this coming since RE4. Really RE4 should have been labeled as another IP (Ala DMC) as its gameplay elements were obviously different than the previous games in the series. Capcom missed an opportunity to start another AAA IP with that game.

But I knew this game was gonna be shit. When RE5 shoved bullshit Co-op down my throat, QTE some of which involved punching boulders, I went wtf ?

With RE6 looking like RE5 on streoids, how could it be a good game ? The gameplay formula has basically 'evolved' into an overtheshoulder shoot-em up with QTE and boss encounters in confined environments.

DMC is also loosing its touch, so Capcom needs to something here.

BTW How fast can 600 people make an improvised RE2 REmake ?

Until then I'll enjoy DMC3, Onimusha, and Maximo.
 
You understand his consistent point of view and attitude towards games, but can't use him as barometer, for whether you might like a certain game or not? Isn't understanding somebody's point of view on games, in contrast with your own, the whole useful part of a review?

Well if you agree with his thoughts on RE5 the yes you can.

But he is questioning the fact that some people like the game... is like saying I don't like pizza, hence is impossible that someone else likes pizza. Which is why I'm trying to say. I know he doesn't like RE games, he doesn't like them for a reason, and I don't agree up until RE5 (since i have yet to play 6).
 
And to not break embargos with unsubtle tweets.

I also have a responsibility to our audience amidst a very odd global series of bumped street dates. I could have bought RE6 days before our review went live. I didn't mention anything specific about RE6. I said I thought people should wait for reviews before buying. And there are clearly lots of differing opinions out there. And I generally think people should wait for reviews before making purchases, because I don't want people to buy things they won't like. If you know you'll like it no matter what anyone else says (how you get to that point is your business), then that's clearly unnecessary.
 
Well this is kind of a bummer cos I was so pumped for this game but after playing the demo and these reviews trashing the game, I'll just wait for when its $10.

I seriously wonder where Capcom is going to go with Resident Evil after this. It seriously needs to be rebooted and they really need to think about what type of game they want to make. Not try and take every single element from other games and incorporate in a stupid way. What the hell was up with the work cover works in the demo?
 
I'm shocked why Capcom didn't just follow the exact (and I mean exact) same RE4 formula with RE5 and RE6. Just make everything bigger, better looking, with better AI, etc. They could have introduced new things, but not stuff that changes the style and essence of the game almost completely.

really seems like they bit more than they can chew with this game and tried to do too much. I too would have preferred the same format as RE4 and RE5. Or at the most have a Leon and Chris campaign. but yeah, really disappointing effort
 
I'm shocked why Capcom didn't just follow the exact (and I mean exact) same RE4 formula with RE5 and RE6. Just make everything bigger, better looking, with better AI, etc. They could have introduced new things, but not stuff that changes the style and essence of the game almost completely.

Because the formula was getting stale. Just look at how many people complained about not being able to move and shoot.
 
Watch it break sales records anyway!
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I was considering buying this @ bomba price, until I found out Mercs maps are pre-order DLC. Will have to buy the Gold/GOTY version @ bomba price, instead.
 
Because the formula was getting stale. Just look at how many people complained about not being able to move and shoot.

Ok, make the character move and shoot but then do everything almost the same.

RE4 was the reboot of the franchise; they could have, easily, put another game or two with a similar style without getting into the shitstorm where they are now.
 
I also have a responsibility to our audience amidst a very odd global series of bumped street dates. I could have bought RE6 days before our review went live. I didn't mention anything specific about RE6. I said I thought people should wait for reviews before buying. And there are clearly lots of differing opinions out there. And I generally think people should wait for reviews before making purchases, because I don't want people to buy things they won't like. If you know you'll like it no matter what anyone else says (how you get to that point is your business), then that's clearly unnecessary.

To be fair, you Polygon guys were a lot less obvious about it than the Gamespot reviewer was. And it seems unlikely Capcom really cared. Even if they did, they surely have a lot more important things to worry about now.
 
Well if you agree with his thoughts on RE5 the yes you can.

But he is questioning the fact that some people like the game... is like saying I don't like pizza, hence is impossible that someone else likes pizza. Which is why I'm trying to say. I know he doesn't like RE games, he doesn't like them for a reason, and I don't agree up until RE5 (since i have yet to play 6).

He's being facetious (partly). It's more useful if you consistently read the same persons review on games and understand how their personality feeds their reasoning. If jeff doesn't like a game, I understand why, it might also be the exact same reason I love it. He's overly harsh with some games and generous with others (IMO), but I understand where he's coming from, and that makes him hugely reliable, for me at least.
 
People are talking about money hats in exchange for reviews, but isn't one of the biggest issues with sites/mags being scared of having support pulled from them by big publishers? As in no more preview codes, previews events, review codes etc.? That's not really a money hat issue. Most of these places live and breathe based on that support. Take it away and they go away.

I remember this from the Rage thread after the reviews for it started rolling in

From what I can gather, this type of concern is less from the publishers and more from the publicity/marketing folks. Of course, if your company is big enough, you may have your own in-house department. But look at that 2K fiasco where their outside publicity firm was caught openly telling reviewers they would withhold copies of the game if they were too negative in their reviews.
 
Looking forward to the midnight release tonight. lol. I enjoyed the demo with my friend and I'm looking forward to mercenary so this should be good to me.
 
How are chances I may like RE6 when I didn't like RE4 and RE5 for its movement and shooting mechanics.

The addition of moving and shooting is of minimal importance compared to the many other changes. It reflects (along with other changes) an overall shift towards more dynamic, aggressive, action-based gameplay. If that is your thing, you might like this better than past games.
 
You can spin it any way you want it, but a 69 is still a D average.

I am not spinning anything, bud. Just pointing out that if you are indeed going to be fair and balanced, you can't just pay attention to only the negative reviews, while ignoring the positive ones. The average is midling, but with with plenty of good reviews, yet the consensus seems to be that none of those matter and must be paid for. Talk about conspiracy theories, lol. The game has problems, no doubt. But even the average shows that it is not quite the antichrist it is being made out to be by some. That is my only point.
 
Looking forward to the midnight release tonight. lol. I enjoyed the demo with my friend and I'm looking forward to mercenary so this should be good to me.

Do not defend your like for a game. I like bad movies a lot of times, nothing wrong with liking something that people dislike.
 
Ok, make the character move and shoot but then do everything almost the same.

RE4 was the reboot of the franchise; they could have, easily, put another game or two with a similar style without getting into the shitstorm where they are now.

Put move and shoot and you'll break the game or the basic design around it. Revelations kinda tried that and ended having a very dull and bland combat.
 
there were a group of sites shitting on the game on twitter back when the negativity thread was full storm two weeks ago. anyone remember what sites those were from?

Yeah it turns out they were undercover anti-Resident Evil organization the whole time. They had a secret handshake and everything.

Hell, they even admitted to storing up their negative twitter commends and holding them to release simultaneously when threads on message boards start to turn negative so they could fully capitalize on the negativity. They called it "Operation: Fuck Resident Evil Over." Someone did a hack and found an bunch of e-mails they were sending to each other.

We don't yet know how many major gaming publications the members of this organization have infiltrated, but it seems pretty far spread. It's better not to trust anything you read, hear, or see about the game.
 
Not suprised. Being a huge RE fan, I saw this coming since RE4. Really RE4 should have been labeled as another IP (Ala DMC) as its gameplay elements were obviously different than the previous games in the series. Capcom missed an opportunity to start another AAA IP with that game.

But I knew this game was gonna be shit. When RE5 shoved bullshit Co-op down my throat, QTE some of which involved punching boulders, I went wtf ?

With RE6 looking like RE5 on streoids, how could it be a good game ? The gameplay formula has basically 'evolved' into an overtheshoulder shoot-em up with QTE and boss encounters in confined environments.

DMC is also loosing its touch, so Capcom needs to something here.

BTW How fast can 600 people make an improvised RE2 REmake ?

Until then I'll enjoy DMC3, Onimusha, and Maximo.

You have to admit that the old formula was getting stale by the time they got down to RE0.

I just wish someone would go back to that, but without shitty controls. Revelations took half a step in the right direction.
 
LOL this franchise and this developer have fell so hard off the map this generation, its just really amazing.
RE5 was the best-selling RE in the series. Regardless of how much we love or hate RE6, I suspect it will shatter past sales records for the series, as well.
 
We are happy because RE6 being bad is a good thing. Shows what happen when a company does not value her talents and making a soulless game.
 
He's saying there's a difference between a reviewer giving RE6 a high score and a reviewer actually liking RE6.

Read between the lines.

Other than the more, let's say, unsavory connotation, doesn't Jeff subscribe to the judicial reviewer theory that reviews are largely consumer guides and his personal enjoyment should have less to do with what he eventual communicates in a review? That comment makes sense in that context, too. Like I had fun with this game, but it kind of fucking sucks.
 
Put move and shoot and you'll break the game or the basic design around it. Revelations kinda tried that and ended having a very dull and bland combat.

Not really. If you personally find Revelations combat dull and bland, it's got to be because of the characters you are facing and the way they react, not the controls or gameplay itself.
 
You heard Patrick: "The game doesn't tell you how!"

Damned if you dont, damned if you do (why you show me every basic control). To me, it's part of the fun. I guess not many people share that feeling of getting the hang of it. Anyone who liked re5 and re4 will have to admit that the controls grow on you, and you get better movements by learning how to use them at any given chance.

Re6 seems to skyrocket that feel.
 
I'm still trying to wrap my head around the fact that this is the same company that was once labeled CAPGOD just as recently as the beginning of this gen.

I really can't overstate how much I hate action RE. I've ignored RE5 and 6 because I didn't like the direction the series has headed but I was fooled into picking up Revelations by the boat segments and then stopped playing because of the stupid action chapters in that game as well.

I don't dislike action games, in fact I love them, but that's not why I buy RE games. I buy them for survival horror or at least I used to :(
 
If you think the combat of Revelations is dull, it's clear you haven't played the first few REs.

I would characterize the first half of Revelations to be excellent, and the second half to be good. I'm not a huge fan of the shift to action and
having to abandon the ship, closing off all areas. I like being able to go to any place at mostly any time.

And, Raid Mode was great. Really lengthened the game in an unforced fashion.

However, I can't say I'm a fan of what I see of RE6. The game seems... confused. And ill.
 
Not really. If you personally find Revelations combat dull and bland, it's got to be because of the characters you are facing, not the controls or gameplay itself.

Less melee moves, moving but not able to aim at the same time, worse enemy pattern, worse level design (just rooms with spawning enemies), etc...

They got the basic elements of RE4 and tried to modernize it but making it worse in the process.

You can say anything about RE6, but it tries much more things in terms of combat. And that's a good thing.

I mean it's a decent game overall with some very good bosses, but is RE6 is dissapointing, RE:R is the same.

If you think the combat of Revelations is dull, it's clear you haven't played the first few REs.

I would characterize the first half of Revelations to be excellent, and the second half to be good. I'm not a huge fan of the shift to action and
having to abandon the ship, closing off all areas. I like being able to go to any place at mostly any time.

And, Raid Mode was great. Really lengthened the game in an unforced fashion.

However, I can't say I'm a fan of what I see of RE6. The game seems... confused. And ill.

I'm comparing the combat to the modern RE games.

And it goes both ways, if you think the ship part was excellent you really didn't played old RE games. The slightly superficial painting of "old school RE" in Revelations is just that.
 
How are chances I may like RE6 when I didn't like RE4 and RE5 for its movement and shooting mechanics.

It depends. RE6 shooting and combat mechanics are actually really good, but they're an acquired taste IMO, and you have to forgive all the other bad design decisions and jank in the game. They're very different to RE4 and RE5 and closer to Vanquish (Capcom still trying to channel Mikami I guess, and kind of failing), but even then they're much more clunky and harder to master. They require a lot of personal fine tuning, the default settings are mostly reviled by everyone, but the game gives you an astonishing amount of ways to tweak them. They have a lot of depth, but at first appear to have very little.
 
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