We can all agree that the Game Gear Blast was shite, right?
		
		
	 
Never played it enough to form an opinion, but what I've seen hasn't exactly instilled me with confidence.
	
		
	
	
		
		
			Saturn and Genesis versions aren't completely bad when you take that version into account, but I think that was the point when I started feeling a little disappointed with the series for some reason (ie: "I don't like change...!").
		
		
	 
Eh, I didn't really start feeling disappointed in the series until 
Heroes. Maybe 
Shuffle, I hated that game, but I liked 
Adventure 2 immediately following, so eh.
	
		
	
	
		
		
			So who here likes Sonic Drift 1 and 2? or Tails Sky Patrol? I know I don't but at this point i'm expecting someone to say that they do.
		
		
	 
I can't say as 
Drift or 
Drift 2 really do anything for me. I recall really really wanting 
Drift 2 as a kid, but I never ended up getting it. Just as well; it's kind of like an impotent 
Outrun kind of game, all things considered. Sorry, but I can't see circuits with that kind of game, I just see myself driving endlessly forward, with some twists in the road. 
Mario Kart it ain't.
I love the concept of 
SkyPatrol, but the only time I played through it was a save-scumming experience of the highest order. It's just kinda eh. Interesting how they opted to use a bunch of original characters as the villains instead of Eggman. I mean, Witchcart? I won't say it's genius (it's kinda dumb actually), but I find the idea amusing as heck. Same goes for 
Tails Adventure with the Battlekukku Army, I suppose, but they're not as bizarre as seriously going with a witch for a big bad. A witch. 
On a cart.
	
		
	
	
		
		
			I think they were trying to go the DKC route. If they worked a bit harder at it, it would have came out looking wonderful!
		
		
	 
The Saturn/PC version 
do look wonderful! Sonic's the right shade of blue and everything (unlike that ugly cyan-ish shade the Genesis version has him at). Really good-looking for a game entirely using pre-rendered art assets.
	
		
	
	
		
		
			Getting all emblems in SA1 feels like much less of a pain than SA2.
		
		
	 
Probably because you're not being ranked against your score, which resets to 0 the instant you die and often times demands perfect play in order to achieve that A rank. You just have to fulfill the requirements: beat the stage, beat it with 50 rings, beat it within X amount of time. Not easy, but a lot less esoteric.