Stuff like Starlight Zone and Marble Zone are pretty straightforward, yeah, but for instance the grass and hills in Emerald Hill Zone are also built with coloured geometric shapes. They're very simple representations of what this stuff actually looks like. And I think that's cool, don't get me wrong. But especially when the series progressed to Sonic 3 & Knuckles, things started to get a bit too noisy.
The grass in this Mushroom Hill Zone screenshot, for example:
It's just pure noise to me. It makes it hard on the eye.
Also this Casino Night Zone screenshot:
I have no idea what the hell is going on here.
Sonic CD is the most guilty of this, really. Sometimes I have no fucking clue what's happening in that game.
Also, I never claimed Sonic Advance isn't abstract. You're not reading my post correctly. I'm saying Sonic Advance has the perfect balance of using the abstract shapes and crazy colours that I like about Sonic, without losing readability. It's very easy on the eye, for me anyway.
I don't know, maybe it's just a matter of taste, but I really do think the art in the Advance games is way ahead of the Mega Drive games.
The grass in this Mushroom Hill Zone screenshot, for example:
It's just pure noise to me. It makes it hard on the eye.
Also this Casino Night Zone screenshot:
I have no idea what the hell is going on here.
Sonic CD is the most guilty of this, really. Sometimes I have no fucking clue what's happening in that game.
Also, I never claimed Sonic Advance isn't abstract. You're not reading my post correctly. I'm saying Sonic Advance has the perfect balance of using the abstract shapes and crazy colours that I like about Sonic, without losing readability. It's very easy on the eye, for me anyway.
I don't know, maybe it's just a matter of taste, but I really do think the art in the Advance games is way ahead of the Mega Drive games.