How bad graphics needs to be before you can't tolerate it?

Dynoro

Member
I can go back pretty far; but a lot of that is nostalgia. I'm not sure I could appreciate an ASCII or CGA game now that I didn't play back in the day.
 
To this day I continue to play games from generations as far back as the 8-bit era. I've never been one to drop the previous generation like a rock as soon as the next comes out, so I tend to have less of an expectation as to how games 'should look'. This is likely also why I tend not to get too hung up on stuff like frame rates, screen tearing, and PC vs. Console graphic/performance debates.

Overall though, I find the fifth console generation to be the most esthetically jarring to look back at. This of course would be consoles like Saturn, PSX, and N64. In my opinion the jump the 3D just happened too early and the limitations of the technology really show.
 
I'll play pretty much anything, and the graphics don't really bother me too much as long as I can see what is going on (there are some Atari / Early PC games where this is not the case).

In particularly I really like the SNES 2d sprites and I think a lot of PS2 games still look great, particularly if you up-rez them.

That being said, there are a lot of early 3d games from the PS1 era that are really, really rough to go back to these days. I loved the system at the time, but it has definitely not aged all that well.
 
Like a few others, I can take crappy graphics if the art style is good, the framerate is good and somewhat constant, and there is no screen tearing. One thing that I'd like to add, even though it more falls under the "art style" category, is cohesion. I like my games to be visually cohesive. It doesn't matter if the artstyle is good. It also doesn't matter if the graphics suddenly become amazing at the second half of the game. If it's not cohesive and there's no reasoning behind it, I can't stand it.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
If the gameplay experience is enjoyable then I don't care.
 

smr00

Banned
But if you don't think that graphics impact gameplay, or one's perception thereof, you're simply lying to yourself.

For me, it's more the strangely unintuitive nature of many old games that gets in the way more than the graphics. The shitty user interfaces, the poor instruction on how to play the game, the lack of direction given to the player. These are things that go along with bad graphics a lot of the time, so it's easy to associate them more directly in an ad hoc manner.
Graphics don't improve gameplay and they don't hurt gameplay.

Graphics is nothing but icing on a cake, i am more interested in the actual cake part, not the frosting. And i can sit here and say without a shadow of a doubt there has never been a game that had graphics impact the gameplay for me.
 

McBradders

NeoGAF: my new HOME
Art direction is everything.

NES onward of course, I think there is still value in Atari 2600 games, yet I don't particularly care for the art direction of something like VVVVVVVVVVVVV.

I 'unno.
 

DJ_Lae

Member
I'm with everyone who says PS1 era 3D. That lack of perspective correction...holy shit my eyes.

I feel like I'm tripping every time I play a fully 3D game on that platform. Even the battles in those Final Fantasy games require some eye adjustment.
 
Ugly characters models are a big one, for example the original Bioshock. While the little girls looked creepy in a cartoony way, the enemies and antagonists look like the forgot how people are supposed to look.

Besides that the only two cases I felt insulted where the CGI in Sonic Generations, really pixilated, which left a bad taste in my mouth. Because Sega makes some of the best full motion videos.

The only one that was so bad that it made the game less fun for me was Pokemon White. 2.5D done in the worse possible way. Pixels never looked so ugly, ensure that every creature will look like ass. The over world also was terrible looking. I wouldn't mind any of that If I. Didn't knew that the DS can do much better and Pokemon games made that much money.
 

BigTnaples

Todd Howard's Secret GAF Account
Depends on the game. Finally bought FF7 when it launched for Vita, but I'm not very far into it due to two reasons.


One being the lack of analogue control. And two being the graphics are appalling.


FF8 however still looks graphically playable to me. As does most any 2D game. Just certain 3D games have aged really really bad.
 

The Boat

Member
If they're bad to the point where I can hardly tell what's going on and nearly make me physically uncomfortable. Aka a lot of PS1's 3D games, namely FF7.
 
Don't mind the occasional jaggy, or a dropdown in framerate...but i fucking hate pop-ups!
"Something from nothing" is something i can believe in, but pop-ups in videogames?
Points deducted!
 

Shion

Member
2D Games
I have absolutely no problem returning to any post-VCS era 2D game. Pre-NES/Master System games are out of the question for me, though.

3D Games
I can't stand PS1/N64 era 3D graphics anymore (at least not on native hardware), they are absolutely horrible. I have no problem returning to 5th gen games via emulation, though.
 

omonimo

Banned
It's quite controversial to me. I can't tolerate more God of war graphic but I'm perfect fine with Silent hill/metal gear solid on ps2.
 

Zia

Member
They need to be as bad as a Michael Brough game. The guy is defiantly low-fi, because I wager he thinks himself a design genius, but I can't slog through the mess to get to the games a lot of people seem to appreciate.
 

Takuan

Member
Bad 3D is really difficult to tolerate. I'd take stylized 8bit sprites a la Hotline Miami over PS1/DS era 3D any day.
 

dark10x

Digital Foundry pixel pusher
Graphics don't improve gameplay and they don't hurt gameplay.

Graphics is nothing but icing on a cake, i am more interested in the actual cake part, not the frosting. And i can sit here and say without a shadow of a doubt there has never been a game that had graphics impact the gameplay for me.
You couldn't be MORE wrong.
 

mxgt

Banned
Sub HD games from this gen like COD I will refuse to play because of how blurry and terrible they look.

2d games are generally fine. PS1 games are okay on Vita but no go on a large screen.
 

dark10x

Digital Foundry pixel pusher
Sub HD games from this gen like COD I will refuse to play because of how blurry and terrible they look.

2d games are generally fine. PS1 games are okay on Vita but no go on a large screen.
God damn, how did you deal with any other generation? The Call of Duty games on consoles today all run at much higher resolutions than virtually every single other console game from previous generations and back.

Modern display technology is as much to blame for this than anything else. Load up Black Ops 2 on an older CRT and you'd be amazed at how sharp it looks.
 

ultron87

Member
The only thing that actually bothers me is a really terrible framerate in a game where it matters. For example, some Halo 4 maps have really shitty framerate when playing splitscreen multiplayer. Since this actually makes it harder to aim it really annoys me.

I've never noticed screen tearing unless I'm specifically looking for it, and don't understand how it can be such a deal breaker for folks.
 

reson8or

Member
For me, its all about expectations. If I am aware a game is lacking graphically I tend to be more accepting.

My breaking point was popping in Phantasy Star Zero the for DS, I LOVE Phantasy Star, but that game was garbage to look at. It also didn't help that all the characters looked like they were 12 years old.
 
If it has an anime Moe artstyle graphics im out. I cant tolerate it. Feels creepy for an old ass man to be playing with big eyed cartoon children. Its the reason i will not play Recettear: An Item Shop's Tale or stuff like it.

If its technical I can deal with anything except 3DO era graphics with a framerate in the teens.
 

BigTnaples

Todd Howard's Secret GAF Account
Graphics don't improve gameplay and they don't hurt gameplay.

Graphics is nothing but icing on a cake, i am more interested in the actual cake part, not the frosting. And i can sit here and say without a shadow of a doubt there has never been a game that had graphics impact the gameplay for me.


You haven't played very many games then.
 

mxgt

Banned
God damn, how did you deal with any other generation? The Call of Duty games on consoles today all run at much higher resolutions than virtually every single other console game from previous generations and back.

Modern display technology is as much to blame for this than anything else. Load up Black Ops 2 on an older CRT and you'd be amazed at how sharp it looks.

Mainly because of what you said. I played previous gen games on SD displays.

Admittedly I make it worse for myself by often playing console games on my monitor. Pretty darn awful.
 

Jharp

Member
I'm currently working my way through Dragon's Dogma which looks like absolute shit, but it's so fun that I don't care one bit. So I guess it's a sliding scale where graphics shittiness works relative to game goodness.

But if it counts for anything, I always hated Morrowind and Oblivion for their absolutely horrific animations (thug-lean walking animation in Morrowind, NO FUCKING DIAGONAL MOVEMENT ANIMATION WHOOPDY SLIDERS EVERYBODY, etc), but like DragDog, Morrowind made it hard to care for how fun it was. Oblivion... not so much. At least Skyrim was a step in the right direction visually, and in all fairness, was more fun than Oblivion by a wide margin. But if we could capture the visual fidelity of Skryim and the design of Morrowind... hot damn.
 
Well if it's in 2d I sometimes tend to not want to try those games out unless they get 9's or 10's. Minecraft would be an example of a game as I tried to enjoy it but the completely ugly square blocks (even with 2k texture pack) take all immersion out completely.
 

Nimajneb

Member
I can play pretty much anything. Graphics only matter for the first 10 minutes, once you get into the game it doesn't matter what it looks like. Visibility matters of course, if you can't tell what's going on it's going to negatively affect the game. But new games with flashier graphic don't necessarily have better visibility. Many of today's game have so little contrast and so much junk cluttering up the screen, it's actually harder to tell what's going on than it was back in the PS1 days.
 

ascii42

Member
Graphics don't improve gameplay and they don't hurt gameplay.

Graphics is nothing but icing on a cake, i am more interested in the actual cake part, not the frosting. And i can sit here and say without a shadow of a doubt there has never been a game that had graphics impact the gameplay for me.

Play Driver 1 and 2 on the Playstation, and then try to tell me that the game wouldn't be better if buildings didn't pop in like 10 feet in front of you.
 

iclash

Member
I can tolerate just about anything until you get to Atari 2600 era games. It's not just the poor graphics but the poor control. Even the games that I liked as a kid are hard to play now.
 

Currygan

at last, for christ's sake
design/style is much more important than graphics so if that one is bad and it also features ugly graphics, then it's a no go
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
I can't tolerate Wii of PS2 graphics. I could probably make do with good looking Xbox games. I don't mind the worst of the 360/PS3 games.
 

TheExodu5

Banned
It depends. I can live with poor visuals if a game is good. Poor framerate is an other matter entirely (couldn't play through Shadow of the Colossus, for example).

That being said, good art, good IQ, and a good looking game in general will be much more enjoyable. Playing Dark Souls at 2160p downsampled...I was in awe of its beauty throughout the game.
 

Orayn

Member
Play Driver 1 and 2 on the Playstation, and then try to tell me that the game wouldn't be better if buildings didn't pop in like 10 feet in front of you.

I think what smr00 and other "graphics don't matter" people mean to say is that graphics don't matter as long as they don't interfere with more important parts of the game. Severe pop-up is an example of visuals failing to support a basic function of the game due to technical limitations. It would be a different story if the game was designed around the player having that kind of limited visibility, but my memory of the Driver series is fuzzy and it doesn't sound like that was the case.
 

ascii42

Member
I think what smr00 and other "graphics don't matter" people mean to say is that graphics don't matter as long as they don't interfere with more important parts of the game. Severe pop-up is an example of visuals failing to support a basic function of the game due to technical limitations. It would be a different story if the game was designed around the player having that kind of limited visibility, but my memory of the Driver series is fuzzy and it doesn't sound like that was the case.

So graphics don't matter, except for when they do.
 

Kouriozan

Member
I can tolerate everything but Minecraft, I can play this but if I hug walls it really hurt my eyes, making hard for me to mine in this game.
 

Orayn

Member
So graphics don't matter, except for when they do.

I think graphics matter as much as they affect the mechanics. A low framerate is more problematic for an action game than a turn-based strategy game because the former relies on reflexes while the latter does not. Blurry textures are problematic if they prevent the player from recognizing objects, surfaces, or characters that are supposed to be distinguishable from each other at a glance. Compression artifacts in FMV look ugly, but they're generally a problem for the game unless they obscure things that the player is expected to notice. Get my drift?
 
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