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What does NEOGAF think of the graphics on Wii U's second wave of games

Thank you both for this. Unfortunately your posts are likely to be ignored in the hyper-partisan rabble.


They've been giving me headaches all day.

Likely? You seen the shit that came right after right?

Last time i say any fucking thing slightly positive about the Wii U, ha! It could be karma being the bitch she is. I was quite the Ninty fanboy back when GC was around, so there we are.
 
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Gotta say....as much as ill never get a Wii U....that is goddamn impressive and pretty much everything Ive ever wanted in an RPG

-Open world where characters are to scale
-real time combat
-no random battles
 
Do you have played yet the game to know the scale? I don't think a pics or a short trailers can gives a real idea about the 'incredible' scale.
I've played the distinctively similar Xenoblade. I know what that team can do on a much weaker system.
 
These images aren't even of the finalized games (maybe Pikmin and W101) so I wouldn't talk much about them right now.

Besides, I am not much for visuals as I have been quite content with visuals since 2001. Improved resolutions are a plus, but the rest doesn't really interest me. Interesting artistic direction will draw me more so than a direction towards hyper realism. I'd choose something like Child of Eden for visuals above something like Uncharted and Gears of War. That's just me, though.
 
Somebody tell me what else was in the first wave apart from SMB WiiU and Nintendo Land or I'm going to break my WiiU and film it on Youtube or something. Liquid Nitrogen style, perhaps. That could be fun.

I need something to play on the thing.

Zombie UUUU?
 
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Gotta say....as much as ill never get a Wii U....that is goddamn impressive and pretty much everything Ive ever wanted in an RPG

-Open world where characters are to scale
-real time combat
-no random battles
Wait a few months, I think we'll be pretty amazed by some RPG promises for next gen.
 
as much as ill never get a Wii U....that is goddamn impressive and pretty much everything Ive ever wanted in an RPG

-Open world where characters are to scale
-real time combat
-no random battles

I'll agree there, but the one thing I'm not seeing from X is more actiony combat along the lines of say, Kingdom Hearts Birth by Sleep. The MMO style of wailing on something without reactions and feedback just aint for me. Games like Dragon's Dogma have changed my expectations for keeps.

Also never say never: this console will one day be £50 in a second hand shop. Is sure to have at least 3 absolute MUST PLAY titles on it.
 
Unfortunately there is no way will happens. Specs are too much close. Yes, even in those shots I see some little details where can overtakes the counterparts but are just very little details in the global scheme of the things.

Agreed. At least until Orbis and Durango land. Then it'll be compared to them, understandably. Same "gen" and all.
 
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Gotta say....as much as ill never get a Wii U....that is goddamn impressive and pretty much everything Ive ever wanted in an RPG

-Open world where characters are to scale
-real time combat
-no random battles
There's a massive environment with rolling vistas and waterfalls. Not only is it a pretty backdroop, but you'll probably fly over and around it! This alone is a step up from a lot of RPG environments that were pretty but weren't fully explorable (Xenoblade somewhat included).

Also, fighting dinosaurs with transforming mecha.
 
You mean the... normal 2D sidescroller camera?

If you were to replace yoshi with sackboy you could easily mistake this for LBP, I see where yoshi story did the fabric textures and a few other things, but it would be disingenuous to say they didn't look at LBP and create this in the same vein design wise.

LBP borrows elements from Mario as well, so I'm not making an agenda here.
 
you also have to consider what fps the game is running at. As from what i can tell, Nintendo likes 60 fps for their games(of course not all).

Theres also what resolution they run at as well. Some could think im nit-picking, but these things should be considered.
 
Monolith's title was the only thing that was technically impressive. It seemed to have some pretty solid texture and geometry work, but was marred by an apparent lack of AF, pop-in foliage, and looked like it could potentially be sub-HD. Certainly nothing was on display that you could say was clearly beyond (or even on the level of) stuff like Uncharted. Zelda, Yoshi, and 101 looked great artistically, but don't seem to do much technically. Pikmin just looks pretty bad.
 
Many people don't really get the actual scale of X I believe.

Yeah, my eyes saw an open world RPG with graphics that are on par with the best graphics of the previous (can we start calling it previous?) generation. That says to me that Wii U is not on par with Xbox 360 or PS3, it is better, period. Note - I can say that because I don't think the 'average' HD twin game comes close to Monolith's game.

And X is still in development!
 
you also have to consider what fps the game is running at. As from what i can tell, Nintendo likes 60 fps for their games(of course not all).

Theres also what resolution they run at as well. Some could think im nit-picking, but these things should be considered.
It'll probably be 30fps with slowdown when things get really crazy. Xenoblade was pretty good against something like The Last Story.

The Last Story used more castmembers in battles and they didn't have very expansive backgrounds. It doesn't look like X is going to have 7 simultaneous characters, but that would break the combo system. :P

ALSO:
Did anyone make a Nintendo Direct Pikmin thread? If there isn't a thread, I can try and make one.
 
Monolith's title was the only thing that was technically impressive. It seemed to have some pretty solid texture and geometry work, but was marred by an apparent lack of AF, pop-in foliage, and looked like it could potentially be sub-HD. Certainly nothing was on display that you could say was clearly beyond (or even on the level of) stuff like Uncharted. Zelda, Yoshi, and 101 looked great artistically, but don't seem to do much technically. Pikmin just looks pretty bad.

watch the direct again where they show the guy working on the leather texture for boyonetta 2. We didnt get to see much, but i wouldnt count it out as not technically impressive just yet. That little clip im talking about shows hope.
 
They all look great but not technically impressive (in so much as they look as if they would be at home on PS3 or 360). It's nice to see some new developers take a crack at hardware more powerful than a Wii, though. I knew Nintendo could do some nice things with more powerful hardware.

*yawn*

Much better. I was very impressed with the Monolith title. I don't mind frankly that the WiiU will be behind the other nextgen consoles. They all are behind PC after all.
Witcher 2 is a strange one. It *LOOKS* brilliant, but the animation is rather jerky which hurts the overall impression you get while playing it. In screens, though, it's top notch.
 
Yeah, I'm still not too sure about this. This generation was brutal to devs because consumers demanded that games look amazeballs, without caring about how the game actually plays. Studios shutting down left and right because their game couldn't sell 2 million or sometimes even 1 million copies. That's ridiculous.

The upcoming generation seems to up the ante even more. Is this really what you want? Do you want people to loose their jobs because their studio's budget couldn't handle making the game look like CGI in motion? Obviously I'm exaggerating some, but you get what I'm trying to say.

PC gaming is where it's at if you want crazy realistic graphics. Console gaming on the other hand...well I think developers need to thread a little bit more lightly, and consumers need to understand this.

For the upcoming generation, I really would prefer 1080p @ 60fps with less graphical enhancements than 1080p @ 30fps with the graphics turned up to 100. Hopefully, devs will start investing more in gameplay, and consumers will get back to the heart of gaming: to enjoy games...

I don't buy into companies closing solely because of the cost of art assets. In about every closing you can point to general mismanagement of assets, or poor design choices within the product.

The games that have all really pushed the graphics bar have all been big sellers too. Skyrim, God of War, Uncharted, Halo, Battlefield, Gran Turismo, Witcher 2, Crysis, RDR, Just Cause 2, etc; They all pushed tech in new ways, and they've all been successful. On the flip side, we had minecraft and angrybirds make a fortune, and even games like lbp, the walking dead, a slew of indie stuff and the like all turn a nice profit. To be outright snarky, CoD would be the absolute best example here.

So I don't believe in the Rising-cost-of-graphics-boogie man, or that its waiting to pounce on every developer. I do believe in misguided publishers that want to force something that isn't there, but that falls under mismanagement.

But again, I've been visually wowed by games I had a hoot playing. That's not saying every game absolutely has to, but we've seen we can have both.
 
*yawn*

Much better. I was very impressed with the Monolith title. I don't mind frankly that the WiiU will be behind the other nextgen consoles. They all are behind PC after all.

Imagine what Witcher 3 must look like when they announce it in February. Extra time to polish the engine and open world too.

That being said, Wii U games are looking great though I wish they'd have the graphical power of the next gen consoles just so they could push 1080p.
 
Likely? You seen the shit that came right after right?

Last time i say any fucking thing slightly positive about the Wii U, ha! It could be karma being the bitch she is. I was quite the Ninty fanboy back when GC was around, so there we are.

I just honestly don't get the bitching.

Pretty games are they not? Not far removed from the current class of hardware on shelves, but still pretty.

They just getting crazier or I'm just getting less accepting of the inane arguments as I age.
 
Launch dates are still a ways off so to be fair I think there's sill a great deal that will be improved upon...I will say that X did seem to outshine the rest, and 101 took me by surprise. How any of these games will fair visually, when compared to others on different platforms of similar ilk remains to be seen...I'll reserve judgement when we get closer to launch, or I get these bad boys home..I'd like to set up my tvs for side-by-side comparisons. :)
 
I don't see what's special about the camera.
If you were to replace yoshi with sackboy you could easily mistake this for LBP, I see where yoshi story did the fabric textures and a few other things, but it would be disingenuous to say they didn't look at LBP and create this in the same vein design wise.

LBP borrows elements from Mario as well, so I'm not making an agenda here.
Looking alike != borrowing/being influenced by. If we have a much older game from the same series that did this, why should we be looking at another game to see where itoriginated from just because it's more recent?
 
I'm loving this X-game. The monster design is cool, the mech idea is sweet, the openness is nice and the graphics are pretty sweet. It's still a little rough but the final product should be great.

Edit: I don't think calling it a Top Tier PS360 game is an insult by any means.
 
Pretty happy, they keep hitting what I want and surprising me with things I wasn't seriously expecting to see, namely SMT x FE. Plus some of that stuff they already announced looks to be coming along nic-
Holy shit this is the most horrific thing Nintendo has ever released what the hell.
 
If you were to replace yoshi with sackboy you could easily mistake this for LBP, I see where yoshi story did the fabric textures and a few other things, but it would be disingenuous to say they didn't look at LBP and create this in the same vein design wise.

LBP borrows elements from Mario as well, so I'm not making an agenda here.

Would it really? Cloth textures are something Nintendo have used on numerous occasions. Previous Yoshi games have had it and so did the previous title by the team making this one. I would suggest that none of us can really say one way or another if they drew some inspiration from LBP.

Gotta say....as much as ill never get a Wii U....that is goddamn impressive and pretty much everything Ive ever wanted in an RPG

-Open world where characters are to scale
-real time combat
-no random battles

Do you mean JRPG? There are a lot of titles on both PC and console that tick all those boxes...

EDIT: Jesus that Pikmin strawberry ladybug polka dot monster is disgusting. Have the ones in 3 always had goddamn human eyes?
 
Rofl.

http://www.youtube.com/watch?v=IOziJReJ5vM

actual gameplay. note the heavy heavy heavy LOD culling depth of field.

I've linked 3 gameplay videos in that post...


Ew no, it's an ugly game, even on PC.
No, its not ugly. Its not best looking, its mid tier current gen title, although on PC it even had PoM and impressive water.

I think this topic attract same people who debated that 2D Mario cant be done online. There is nothing impressive in Monolith game, its ugly from technical standpoint: awful lighting, awful particles, awful shadows, awful geometry, heavy lod problems, bad foliage. Except for scale and good character,npc models there is nothing there. Even shore is low poly, like polygons of shore are 10 meters wide. People see scale, good art and proper models and think that graphics looks amazing lol
 
They look great, and there is room for improvement.

However, more and more, style is going to outclass graphical improvements.
 
Would it really? Cloth textures are something Nintendo have used on numerous occasions. Previous Yoshi games have had it and so did the previous title by the team making this one. I would suggest that none of us can really say one way or another if they drew some inspiration from LBP.

yea, it's really anyones guess. i thought at first that it was LBP influenced because i've never played Yoshi's Story, but after looking at the art from that game it's impossible to tell. the Yoshi's Yarn 3D style is just way too similar, if you attempted to recreate that style having never seen LBP before it would look exactly the same. nintendo was obviously going to attempt to use the plushie art-style on the switch to HD, too. just like they're obviously going to overdo cel-shading. it's the only way their games can stay competitive.
 
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