I had no idea Nomura was borrowing so much from FF12 for Versus…..

jaxword

Member
Then you've figured who is the actual insider out of that pile. I don't post a whole lot myself, either. I would much rather witness, silently.

I'm an insider (my uncle works for Nintendo Square-Enix) and he let me play Versus really early. It's the best game ever and has magic and swords.
 
It's funny that I actually enjoyed Vaan's character much more in Dissida 012 than FFXII. Probably because he actually had one.

Other than him and Penelo, I adore FFXII. No animu bullshit writing, just adults talking.
 

CorvoSol

Member
I'm an insider (my uncle works for Nintendo Square-Enix) and he let me play Versus really early. It's the best game ever and has magic and swords.

You're a liar! My generic relation you cannot fact check on Uncle works at Nintendo Square-Enix and he let me play it stand outside the room they keep it in, and it was a game kids don't like I dunno I'm making all this up anyway lie!
 

Plywood

NeoGAF's smiling token!
In FF Versus XIII, we've gotten rid of [in-game] cut scenes that the player can't control. There will either be pre-rendered movies or real-time event scenes that the player can control. These scenes are part of a new game play feature which, as far as I know, hasn't been done anywhere else. It's something that allows for very natural changes in the game experience, a form of expression you don't really see in games.
Not sure if he's talking about something completely new, but I remember in FFVIII you could run around (not that it amounted to much) during those interspliced FMV/realtime cutscenes.
 

Jawmuncher

Member
You know a small part of me wants to see this game fail.
Just because of the sheer backlash that would occur, it would be worse than FF13.
Especially with the club of fans Nomura has.


But the actual logical part of me just wants a good FF game.
 

Vinci

Danish
How about Versus just, you know, finishes XII's story while he's at it? Maybe give Matsuno a call, brush up on the lore.
 

Qvoth

Member
In FF Versus XIII, we've gotten rid of [in-game] cut scenes that the player can't control. There will either be pre-rendered movies or real-time event scenes that the player can control. These scenes are part of a new game play feature which, as far as I know, hasn't been done anywhere else. It's something that allows for very natural changes in the game experience, a form of expression you don't really see in games.

surprised nobody mentions qte based on that sentence lol
 

Valnen

Member
I guess it is appropriate that I post this here. I am never one to post false rumors or speculation, but I can reveal the following from a source that is 100% reliable and has brand new information. If this turns out to be false within the next few months, you can ban my account and that of my children's children. Actually, it won't even take months.

Source asked me not to reveal specifics, but the game IS coming soon and WILL be shown soon. Tons of progress has been made to rebuild most of the game from the ground up and when people see it, they are going to understand the reason for the delay.

Game will not be called Versus anymore...so put two and two together and you'll understand what's going on. This IS the future of where all FFs are going in terms of look and gameplay.

Anyway, reveal soon and it will be glorious beyond all of our wildest dreams. Those who kept the faith alive were not in vain.

EDIT: Also, the information revealed by one of the previous leaked sources is 100% accurate.
Versus XIII now a VII remake with action combat.
 

Qvoth

Member
i find it weird how the rumour's saying it'll have something on e3 but not on tgs... i thought for the last few years it has always been the other way around?
 

Plywood

NeoGAF's smiling token!
I guess it is appropriate that I post this here. I am never one to post false rumors or speculation, but I can reveal the following from a source that is 100% reliable and has brand new information. If this turns out to be false within the next few months, you can ban my account and that of my children's children. Actually, it won't even take months.

Source asked me not to reveal specifics, but the game IS coming soon and WILL be shown soon. Tons of progress has been made to rebuild most of the game from the ground up and when people see it, they are going to understand the reason for the delay.

Game will not be called Versus anymore...so put two and two together and you'll understand what's going on. This IS the future of where all FFs are going in terms of look and gameplay.

Anyway, reveal soon and it will be glorious beyond all of our wildest dreams. Those who kept the faith alive were not in vain.

EDIT: Also, the information revealed by one of the previous leaked sources is 100% accurate.
God it is freezing outside right now. Feels like 15 below outside.

Think I might take a little nap.
Guys...

you were suppose to...

...

..

.
They should change the name though... I know I used to say they shouldn't... but they should now. Time to distance it from the FFXIII name and start anew.
Someone decipher these KH script-esque posts.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Suddenly my interest in Versus has gone up. Funny how Square mentioning FFXII influences makes me salivate like a Pavlov Dog.
 

Beth Cyra

Member
...

What??

Different strokes, I guess. Confirming that its combat is like XII would make me want to buy the damn game.
Zero chance it will be like XII given he much more action focus. Maybe a gambi like system for party members but I could live without it.
 

CorvoSol

Member
...

What??

Different strokes, I guess. Confirming that its combat is like XII would make me want to buy the damn game.

But the combat in FFXII was so unengaging. You just . . . set your gambits and made adjustments as you went.

I dunno, I'm more interested in the action battles the trailers claimed we're getting. 12's combat system was easily my least favorite part of the game. Followed by its lack of a soundtrack.
 

Shadow780

Member
Anything but the XII combat, it's terrible, OST was unappealing as well.

I hope he doesn't suffer a mysterious sickness half way through.
 

Vinci

Danish
But the combat in FFXII was so unengaging. You just . . . set your gambits and made adjustments as you went.

Different strokes... I loved XII's system.

I dunno, I'm more interested in the action battles the trailers claimed we're getting.

Whereas, 'action battles' seem really safe and pedestrian to me.
 

Ghazi

Member
lol at how a bunch of people bought PS3's so they could get Versus when it came out, and now they might have to buy another console for it.
 
This is all just from the game's official Wikipedia page, so take it as you will, but there are a bunch of details in there that I hadn't heard before:

Tetsuya Nomura has stated that he wants the characters to be "realistic and believable as real people" and not "anime-like" or "fictional." In pursuit of his goal, he appointed Jun Akiyama to be the event director due to his experience directing the event scenes in Final Fantasy XII. Tetsuya Nomura believes the characters in Final Fantasy XII felt like real people rather than the fictional characters one would normally associate with the Final Fantasy series.

The game will also have a traversable 3D world map similar to that seen in Final Fantasy VII, Final Fantasy VIII and Final Fantasy IX. However, as with the world of Final Fantasy XII, the world map will be modeled in accurate scale to the characters. As a result of this, the world map is truly vast and it would take a long time to traverse from one end to the other by foot. Therefore, to facilitate easy navigation for the player, the game will feature various forms of transportation such as cars, chocobos and airships. There will also be a Day/Night cycle on the world map and different enemies will appear at different times of day.



I also didn’t know how serious he was trying this hard to change up how cutscenes have traditionally worked in JRPGs:


In FF Versus XIII, we've gotten rid of [in-game] cut scenes that the player can't control. There will either be pre-rendered movies or real-time event scenes that the player can control. These scenes are part of a new game play feature which, as far as I know, hasn't been done anywhere else. It's something that allows for very natural changes in the game experience, a form of expression you don't really see in games.

It's not something you can explain quickly since the experience can change with each situation, but you could say it leads to the sort of storytelling you see more in FPS games than in console RPGs.

I suppose it's a matter of opinion, but I wind up skipping most cut scenes I run into because I want to get back into the game. I don't think I'm the only gamer like that, and so I wanted storytelling that takes pains not to stop the game-play. That way, gamers like that can still get into the event scenes in natural fashion. It's also a development time-saver. In the past, we'd make separate high-poly models for the cut scenes, but technology is now to the point where the only difference between the 'high-poly' and 'low-poly' models in FF Versus XIII is in the hair.


I dunno, if this is really what they're trying to do.....and they manage to pull it off, will it have been worth the wait?

Maybe more playable characters like Balthier and fewer moody, anti-social 16-17 year olds who somehow can fight proficiently without practical warfare experience.
 

CorvoSol

Member
Different strokes... I loved XII's system.



Whereas, 'action battles' seem really safe and pedestrian to me.

Action battles can be fun and require you pay attention. You can literally walk away from XII and let it play itself. I'd rather go for something "pedestrian" than a game that plays itself.

But as you say, different strokes.
 

HK-47

Oh, bitch bitch bitch.
One day someone will actually improve on X-2 aka the real best battle system in the series. And no XIII is shit in comparison.
 

HK-47

Oh, bitch bitch bitch.
Action battles can be fun and require you pay attention. You can literally walk away from XII and let it play itself. I'd rather go for something "pedestrian" than a game that plays itself.

This is FF, not SMT. Most mob battles are just press A to win affairs. If gambits can take care of them for me, so much the better.
 

Plywood

NeoGAF's smiling token!
Anything but the XII combat, it's terrible, OST was unappealing as well.

I hope he doesn't suffer a mysterious sickness half way through.
A mysterious sickness which gives him a tribal tattoo "scar" and gives his arm super powers.
 

Soriku

Junior Member
But the combat in FFXII was so unengaging. You just . . . set your gambits and made adjustments as you went.

I dunno, I'm more interested in the action battles the trailers claimed we're getting. 12's combat system was easily my least favorite part of the game. Followed by its lack of a soundtrack.

The standard mobs are generally boring but the tougher battles (mainly the marks) where you had to have manual input alongside the Gambits were very good and the battle system was engaging then.

I don't agree that the soundtrack was bad either. It's not as good as FF VIII/IX/X and it may take a few listens to appreciate but I thought it had a good amount of solid tracks. Seeking Power, Giza Plains, Golmore Jungle (very underrated piece IMO), Rabanastre Lowtown, Salikawood, the Empire's theme, the Esper battle theme, and of course the Gilgamesh theme is awesome. The boss theme and the Sochen Cave Palace theme are also pretty decent.
 

Xux

Member
Also, Balthier, a 22-year-old who was named a Judge because his dad is in a position of a lot of power, has more practical combat experience than...Cloud? A 22-year-old career soldier who was imprisoned and tortured for, like, four years, turned into a super soldier, and then watched his best friend and idol sacrifice himself for him? Squall? A 17-year-old student at a military academy with live exercises against real monsters and deals with para-magic induced amnesia surrounding the only family he ever knew?

I can't really think of anyone else who's anti-social.
 

Beth Cyra

Member
The standard mobs are generally boring but the tougher battles (mainly the marks) where you had to have manual input alongside the Gambits were very good and the battle system was engaging then.

I don't agree that the soundtrack was bad either. It's not as good as FF VIII/IX/X and it may take a few listens to appreciate but I thought it had a good amount of solid tracks. Seeking Power, Giza Plains, Golmore Jungle (very underrated piece IMO), Rabanastre Lowtown, Salikawood, the Empire's theme, the Esper battle theme, and of course the Gilgamesh theme is awesome. The boss theme and the Sochen Cave Palace theme are also pretty decent.
See this is my problem because this never happened for me outside of the random invincibility some bosses had which was just stupid design.

Yin at, Omega Mk XII, Fire Wyrm and Gilg were all taken out by auto battle . The only exception was Yizmat's Death and once or twice MK XII killed the leader and revive took .2 seconds to long to cast, but it didn't matter because as soon as it did it went right back to auto after I switched back to the OG leader.

Did people really just not optimize their gambits or something?
 
This is FF, not SMT. Most mob battles are just press A to win affairs. If gambits can take care of them for me, so much the better.

It would be better if FFXII eliminated rote combat instead of just allowing you to automate it, but even if we accept repeated, dull encounters as a seres staple, I think XII could have gone much further in allowing the player to streamline the combat. FFXII could have followed through on the U.S. football analogy by letting you save particular gambit arrangements and hot key them so that you could "audible" to a new set instead of having to either (a) go back and reprogram them one-by-one each time you go to a new area or (b) slog through the combat with unoptimized gambits. The result might have been something akin to the optima system in FFXIII, except that the player would have been free to write different roles (via the license board) and AI patterns from the ground up. And of course the pace and battle flow would have remained FFXII's rather than XIII's.
 

Xux

Member
I'd love to see the FFXII system with Gambit decks and the elimination of levels to keep the difficulty from getting fudged up.
 
I want to see a game in which characters can have any ability, but set AI/"battle preferences" that differ by character and cannot be edited (but can change dynamically during the course of the story).

e.g. A character could have a preference for violence, or a preference for theft, or for defending their teammates; you could call them in for help or send them to take down enemies via a party-command system, but the manner of their doing so would be dictated by their personality. A character could behave differently if they're depressed at one part of the story, or really angry and aggressive, et cetera. You'd be better off teaching characters abilities that best fit their personalities. Would be interesting in an ARPG, at least.
 

CorvoSol

Member
Maybe more playable characters like Balthier and fewer moody, anti-social 16-17 year olds who somehow can fight proficiently without practical warfare experience.

This only applies to like, the protagonist from FFIII, and only partially. Some protagonists are career soldiers, like Cloud, Squall, and Lightning (of the three only Squall is a teen, and Cloud and Lightning are meta-humans), others are raised as soldiers (specifically WoL, Terra and Cecil, assuming Dissidia's backstory for WoL.
Terra, Cecil, and WoL aren't human beings anyway, one being half-Summon, the other Half-Lunarian, and the last being Half-God.
) Others are adventurers who probably fight monsters as much as their own random encounter experience permits (Bartz and Zidane) And in case the tail doesn't make it obvious, Zidane isn't human. And Firion is from a game where his ability to use weapons is dependent entirely upon the player's choice.

So I guess you have Luneth 15, and Vaan, of unknown teenage and Tidus, who is
not human.

Beyond that though, the entire idea of gaining EXPERIENCE points and going up EXPERIENCE levels is to indicate that when games begin, your PC ISN'T proficient until they've gone out and gained EXPERIENCE.

XP isn't some magical juice that monsters bleed that makes you stronger.
 

Wazzy

Banned
I haven't followed much of the development for Versus but I'm still pretty excited for it. One thing I'm a little worried about is I'm not sure how I feel hearing the characters will be like XII's. The only characters I ended up really liking were Balthier, Gabranth, Vossler and Asche and only two of them are playable.

Is all the characters shown the only ones we'll get to play as?
 

Famassu

Member
I got to see the game.
Of course you did. Square Enix is as "good" as Nintendo in keeping secrets and not really showing anything from games to anyone until they are ready.


And so much wrong in this thread. Not only does FFXII have one of the best combat systems of ANY JRPGs (if you don't want the game to "play itself", as if that's even possible other than against some normal mobs, DON'T MAKE IT PLAY ITSELF, the Gambit system is fully customizable, make the game as automatic or manual as you want), the OST is phenomenal as well, miles ahead shit like IX (which isn't even the best PS1 era FF OST, let alone of all FFs).
 
D

Deleted member 20920

Unconfirmed Member
They have already back pedalled on the cutscenes thing. They've gone to scrap some of the real time cutscenes and made them CGI. Can't remember the new ration but there is an increase in CGI. Maybe they will still make some of those scenes controllable but probably not that many.
 

The Jason

Member
One day someone will actually improve on X-2 aka the real best battle system in the series. And no XIII is shit in comparison.

Love the battle system in X-2. Fast paced turn based combat with the ability to chain combos, and in-battle role changing.


As for Versus, I already knew from the one trailer which showed gameplay that it would be similar to FFXII in terms of exploration.
 

Famassu

Member
They have already back pedalled on the cutscenes thing. They've gone to scrap some of the real time cutscenes and made them CGI. Can't remember the new ration but there is an increase in CGI. Maybe they will still make some of those scenes controllable but probably not that many.
They didn't backpedal on anything, when they said they'd change the way they'd handle cutscenes/storytelling in the game, they already admitted that not all of them would be done that way
 

Perfo

Thirteen flew over the cuckoo's nest
The concept art in FFXII was amazing.

The concept art by Kamikokuryo is always amazing. XIII, XIII-2 and LR are glorious in regards to this. A shame sometimes 3d artists fail to deliver his visions in the final game...
 
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