Analyst: GTAV budget $137M, likely to outsell COD next year

Basic math and a knowledge of their headcount (around 250 I believe)—they had fifty to hundred or so folks working on RDR, LA Noire, and Max Payne 3, if memory serves correct. I'm sure all 250 are now on GTA now though.
Oh, sorry, I meant how do you know how many people work at the office?
 
Yea I don't know about 1st month, but it did it in 3months. This guy expecting GTAV to do 18M in about 6 months(sep 17th- March 31st). So either hes expecting the next COD to fall of a cliff compared to blops2(expecting it sell at least 4M less I guess), or he didn't do his research very well.

if you include the leaderboards for LIVE and PSN, you have 23m users for BLOPS2

add PC and you have 25m easily and thats in just like 3 months
 
I dunno. 4 was great IMO(Red Dead was better tho). I'm afraid GTAV might fall in the same trap that RE6 did. Lack of focus. RE6 ALSO had 3 playable characters. GTAIV had a great story and characters, cause it was very focused and personnel. Thats why Nico was such a great character.

I don't think it will, RE was already doing **** before GTA I believe they actually know what there doing, you know like not making their game appeal to GOW fans.
 
I too would like to see something outsell COD, but it's not likely. The only modern COD that didn't outsell GTA4 was Cod 4 & World at war, from what I could find. [vg charts]
 
They are gonna make there money back so quickly it isn't even funny.

yeah, i was doing the back of the envelope math on that one.

about 2.3 million copies at $60 is the breakeven. They'll probably sell that pretty easily (up to 3 million, maybe), with another 4 or 5 million at 49.99 or lower.

Then there's DLC on top of that at 10 or 15 bucks a pop that'll just be gravy. Still, kind of shocking to see those kinds of budgets. i remember when $100 million for titanic was just an unheard of expense.
 
137 mil? Holy crap.. and costs will be double that next gen.

How are third parties going to survive?

It doesn't really work like that. I doubt we'll see significantly larger development teams next-gen for example. Process of asset production isn't going to change much either. The jump to HD was a massive change, this won't be.
 
yeah, i was doing the back of the envelope math on that one.

about 2.3 million copies at $60 is the breakeven. They'll probably sell that pretty easily (up to 3 million, maybe), with another 4 or 5 million at 49.99 or lower.

Then there's DLC on top of that at 10 or 15 bucks a pop that'll just be gravy. Still, kind of shocking to see those kinds of budgets. i remember when $100 million for titanic was just an unheard of expense.

I think they'll sell about 10 million full price.
 
Couldn't care less about the story in a GTA game. I meant by what they've shown of the gameplay improvements it's already guaranteed to be a better game. Anything they choose to show from here to release is just extra.

I feel like a lack of focus could affect all area's of the game though. Thats why RE6 is the perfect example. Really its a perfect example on all fronts actually. lol. They had a HUGE team as well, 600 people.

What will people on gaf do if GTAV is the next RE6?? Will the internet implode? awwww the meltdowns....*gets popcorn prepared 6months early*
 
I feel like a lack of focus could affect all area's of the game though. Thats why RE6 is the perfect example. Really its a perfect example on all fronts actually. lol. They had a HUGE team as well, 600 people.

What will people on gaf do if GTAV is the next RE6?? Will the internet crash? awwww the meltdowns....*gets popcorn prepared 6months early*

Just because GTAV has 3 main characters doesn't mean it's gonna fail.
Your comparison is quite bad actually.
 
if you include the leaderboards for LIVE and PSN, you have 23m users for BLOPS2

add PC and you have 25m easily and thats in just like 3 months

Used sales, multiple accounts on shared systems, and rentals are going to inflate leaderboard stats.
 
It doesn't really work like that. I doubt we'll see significantly larger development teams next-gen for example. Process of asset production isn't going to change much either. The jump to HD was a massive change, this won't be.

yeah, i seem to recall the Gran Turismo Devs saying something like the premium cars were all rendered in much higher detail than current consoles could handle. I'm willing to bet most AAA Devs have been doing the same thing for a good while.

Publishers don't make even close to $60 on a game, it's like $35ish.

I did forget this as well- I must be tired. so the breakeven is probably closer to 4 or 5 million at full price. They'll likely sell that pretty easily.

GTA4 sold 25 million copies- though obviously not all were at full price. I'm not sure 5 can hit that. Is the hype still there for this series? I rarely hear much positive about GTA4- i hear lots more praise for Red Dead, for instance.
 
Just because GTAV has 3 main characters doesn't mean it's gonna fail.
Your comparison is quite bad actually.

How is it bad? Thats not my comparison. I'm comparing its possible lack of focus. Thats what made RE6 crap, not just 3 characters. How hard do you think it is to communicate when you have a 600+ person team, and there divided all around the world. R* has teams in europe somewhere(sorry I dont know where it is), NY, and San Diego all working on this game at the same time.

Now admittingly R* has a lot more practice doing this then Capcom did. 3 characters does make it harder to make a more focused game as well.
 
The thing I like most about GTA5 is that they seemed to have listened to the general public's problems with the game (overall tone, car handling, etc) rather than the 'games media' which heaped praise incessantly on GTA4.

I have a good feeling about 5.
 
How is it bad? Thats not my comparison. I'm comparing its possible lack of focus. Thats what made RE6 crap, not just 3 characters. How hard do you think it is to communicate when you have a 600+ person team, and there divided all around the world. R* has teams in europe somewhere(sorry I dont know where it is), NY, and San Diego all working on this game at the same time.

Now admittingly R* has a lot more practice doing this then Capcom did. 3 characters does make it harder to make a more focused game as well.

CAPCOM and R* are entirely diffrent teams, CAPCOM were trying to make the game like some COD shooter and epicly failed with everything, even simple stuff like cover.
There is a 0% chance R* would fail at something like cover.
 
Is GTA V using a modified GTA 4 engine or is it completely new?

Also, I guess it's worth hypothesizing whether or not the GTA4 development cost was rolled up into GTA4's $100M

good question and good point. The technology should of been pretty much completed for GTAV. Teams always modify and improve, but the foundation is pretty much complete. You would of thought this would of helped keep the budget down in comparison.

Then again is all comes back to who they have on the payroll and for how long.

137... holy sh-
I bet they put way too much stuff in the game for the average player to even notice. Oh well.

This. Although I'm sure it will be appreciated. I'm sure the extra man power went to making the world much much bigger and with more content instead of building the engine this time around.

CAPCOM and R* are entirely diffrent teams, CAPCOM were trying to make the game like some COD shooter and epicly failed with everything, even simple stuff like cover.
There is a 0% chance R* would fail at something like cover.

True. I'm just worried that there new game design for GTAV will create an overall lack of focus. 3 characters brings a lot of changes to the overall game design. The mission system is completely overhauled. You have missions which only a single character can do, and others where you can switch in between the characters on the fly and use all 3. I'm sure side quests are affected too, as are other aspects of the gameplay.
 
Is GTA V using a modified GTA 4 engine or is it completely new?

Also, I guess it's worth hypothesizing whether or not the GTA4 development cost was rolled up into GTA4's $100M
Not sure, certainly a ton of gameplay programming would have happened at R* North, but the core technology studio is in the States, and Table Tennis was the first RAGE game they shipped. The engine work would be hard to track even internally I imagine. It still comes down to staff though, and I guess music licensing. Just the voice acting cast alone has to be fifty people, with call backs over the course of three years.

I'm really glad someone is willing to use their popularity to just pour obscene amounts of cashing into producing the grandest thing they possibly can. Not that it isn't self serving, but it certainly benefits us greatly.
 
That's crazy expensive. I guess, with a name like GTA you can afford that though.

However, I don't believe it will outsell Call of Duty.
 
btw this is the first thread Ive ever made on gaf...yay for me. lol figures it would be a sales related thread(the reason I started reading on gaf back in 2006).
 
I love it. I want to see all the monies, on the screen. 10 dolla a pixel i always say, streaming cinematic 24 fps gimme it
 
True. I'm just worried that there new game design for GTAV will create an overall lack of focus. 3 characters brings a lot of changes to the overall game design. The mission system is completely overhauled. You have missions which only a single character can do, and others where you can switch in between the characters on the fly and use all 3. I'm sure side quests are affected too, as are other aspects of the gameplay.

I don't think having 1-3 characters for a mission is a "complete overhaul"
 
I love it. I want to see all the monies, on the screen. 10 dolla a pixel i always say, streaming cinematic 24 fps gimme it

I want to hear it on the radio. Another great soundtrack and a lot more great talk radio stations. The only part of GTA4 that I really enjoyed was on the radio.
 
GTA games are last generations news.

GTA 4 was a huge disappointment and I really doubt how much of draw it is compared to the PS2 era.

A huge disappointment to some, bad games don't tend to stay on the top 20 XBL list.
 
I should probably go back and watch the TV Shows. I forgot to do that. When I decided I disliked the game, all I did was drive around listening to Jason Sudeikis, Will Forte etc.

Dude, you have no idea what you're missing.
Make sure you check out the Internet as well.
 
If i had to guess, i would say that most of their development time and money goes into their world building.
Tons of animations, models, routines etc etc.. an area in which they are completely unmatched, frankly, so the budget, time and experience shows up particularly.
The Art Director also said as much in the Gami Informer preview, and also stated that thats why they start building the map as an absolute priority.

I sincerely hope the game sells a shitload, nevermind the fact that im a fan of their games, but theyre one of the few teams who can and DOES invest a boat of cash into their games and it shows, making for some very unique experiences, whether you like them or not.
So id rather have more of this than another CoD, though of course.. to each their own!
 
It shouldnt cost as much as IV, as they have the engine already built this time.

They had the engine built last time. RAGE wasn't developed by Rockstar North, it was an existing engine built by San Diego and used in a title two years before GTA IV even came out. Rockstar North seemingly did little of it:

http://www.1up.com/previews/grand-theft-auto-iv_3

The RAGE engine consists of a collection of core game technologies. Its basis is the AGE engine that was developed for previous Rockstar San Diego titles. It contains a rendering framework, a physics engine, audio engine, network libraries, animation engine, scripting language plus loads more. It is mainly developed at Rockstar San Diego apart from the audio engine and a lot of the network code which were developed here at North.

If we need something for our game we have a direct connection with the guys who would be developing it. We get early access to systems which might not be completely finished but are ready for development use. Bugs get fixed in days, not weeks or months. This has been especially important as we reached the end of the project. We talk to the RAGE guys every day. We know what is happening with RAGE on a day to day basis.

The RAGE engine is developed mostly by a different branch, so I imagine engine costs for GTA IV and V would be mostly the same.
 
20M @~$35 a pop u do the math. They will kill this thing way before DLC. Likely the biggest platforms population they have ever had.
 
Wow that confused me at first. I initially thought they were talking about CoD4. So we've gone from Call of Duty 4: Modern Warfare to Call of Duty: Modern Warfare 4 this gen. And we've had two games titled Need For Speed Most Wanted. Damn this has been a long console generation. I doubt it will outsell CoD though.
 
GTA >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COD

Not even close.

GTA deserves its sales imo. Atleasts it offers buttloads of content and gameplay. Its more of an example to other developers then COD is imo. Only reason why there aren't more GTA clones is because it's much harder to pull off then a series of scripted events that last a few hours.

Even if only to show everyone that a non rushed product with actual ambitious development that usually brings some form of innovation to gaming overal can sell better then a COD copy paste job.
 
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