Analyst: GTAV budget $137M, likely to outsell COD next year

I'm really glad theres a developer like Rockstar willing to pour that kind of money, talent and years into such ambitious games. They could do it by halves and still sell shitloads, bit i'm guessing the authenticity of the experience is important to them.
 
I'm really glad theres a developer like Rockstar willing to pour that kind of money, talent and years into such ambitious games. They could do it by halves and still sell shitloads, bit i'm guessing the authenticity of the experience is important to them.

What's ambitious about GTAV? They already know the game is going to sell a lot unless they screw up in a major way.
 
GTA >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COD

Not even close.

GTA deserves its sales imo. Atleasts it offers buttloads of content and gameplay. Its more of an example to other developers then COD is imo. Only reason why there aren't more GTA clones is because it's much harder to pull off then a series of scripted events that last a few hours.

Yeah, there really aren't many open-world games like GTA, highly detailed etc.

What's ambitious about GTA?

You don't think having three main characters in an open world game and being to instantly switch between them is ambitious?
 
What's ambitious about GTAV? They already know the game is going to sell a lot unless they screw up in a major way.
Being ambitious does not directly translate as taking absurd risks.
The games are ambitious because despite the fact that they could do half and spend less, still selling a ton of copies, they choose to go all the way, building an immense world with a level of detail that is basically unmatched and adding in several unique approaches, like running physics on most of the gameplay elements, having three characters interchangable in real time and so forth.
 
I hope the game is good and does good with a budget like that.. I know I am excited for it.

I also know I would freak out if a next gen version will launch this fall also.
 
If there was a game I would bet on selling more than this year's Call of Duty, it would be a new Grand Theft Auto game. Certainly, I really can't see it doing less than 10 million worldwide in the first 24 hours of release.

woah, that's the first I've heard of this. the only thing Google showed was a 1600 MS point pre-order bonus. any more details on this?

He's bullshitting. [Although it would make sense after they moneyhatted the GTA 4 DLC, and then it turned out to be merely a timed exclusive]
 
It's amazing to me how much money can be thrown into games now. It'd be interesting to see where all of those funds are going
 
I just hope it is A LOT better than 4.

It has to be, I don't think they could fuck it up that badly with what they've shown. The map already looks much better than Liberty City, there are more vehicles, it seems to have a more lighthearted tone and so on. Basically, they seem to have already fixed most of my problems with IV.
IV was one of the most disappointing games this gen.

Hopefully they put some of that 137 million into creating better gameplay...

Just cause 2 has released since, the bar was raised more by that game than it was from gta1 to gta 4.

But does Just Cause 2 have oscar worthy writing, with a character you can emotionally invest in?
 
Hopefully they put some of that 137 million into creating better gameplay...

Just cause 2 has released since, the bar was raised more by that game than it was from gta1 to gta 4.
 
I don't think having 1-3 characters for a mission is a "complete overhaul"

How is it not? I don't think you really envision all the changes there doing with this. Some missions you can see from 3 different point of views, and in some you can swap characters on the fly going in and out of different roles. Other missions only certain characters can do. Also each character is from or is based in a different part of the map. The "come" from different area's. This will obviously play into the story and the missions you do, and where there done.

I guess we wont fully see how much this changes the mission system or gameplay tell we get our hands on it. But I could see it changing it and making it feel and play a lot differently.

But does Just Cause 2 have oscar worthy writing, with a character you can emotionally invest in?

I'm not sure GTAV will have this anymore either with 3 main characters. I can definitely see a lot less focus on the story side of things. Some people have said in this thread that the story doesn't matter to them. To me it does, and has always been one of the best aspects of the series.
 
you're not touching cod bro

keep dreaming

image.php
 
Why do analysts think they know anything? At a company where you have multiple games being worked on and Max Payne 3 just coming off as a Rockstar Studios production (meaning, more than one team working on it) you really have to take what anyone says with a grain of salt.

A company that only works on one game at a time is a little easier to figure out, though you'd still be guessing salaries.
 
Hopefully they put some of that 137 million into creating better gameplay...

Just cause 2 has released since, the bar was raised more by that game than it was from gta1 to gta 4.
Uhm.. as someone who LOVED JC2, the driving was subpar and the shooting was pretty barebones.
What was amazing about it was the huge map an the grappling hook interactions and possibilities, along with the extreme simplicity of the missions that, however allowed a more free form approach than if they were scripted and complicated.

GTAV seem to have far more complex and solid driving and shooting, but i dont think you can expect the same level of crazyness, although judging from trailer 2, theres a lot of crazy shit, still.
Also lets not forget that it will take fauna and random encounters from RDR, those should shake things up quite a bit.
 
I think it's going to be hard to reach the kind of numbers they're looking for. The open world space has gotten a lot more competitive since GTA IV, and though GTA still is the genre king, they're going to have to do a lot of work to convince some people to jump in.
 
Why do analysts think they know anything? At a company where you have multiple games being worked on and Max Payne 3 just coming off as a Rockstar Studios production (meaning, more than one team working on it) you really have to take what anyone says with a grain of salt.

A company that only works on one game at a time is a little easier to figure out, though you'd still be guessing salaries.
How many people are working on GTAV, Heart? Can you tell us that?
 
No love for Saints Row? SR3 was infinitely more fun for me than GTAIV

Hell in terms of "fun" by way of wacky antics, Ballad of Gay Tony, which released just a year later (which also was made by North as well as Lost and Damned) was an improvement as well.

Though I'd say Red Dead is still one of the best leaps forward in open world games, and it has the least "fun" of any of them.
 
Uhm.. as someone who LOVED JC2, the driving was subpar and the shooting was pretty barebones.
What was amazing about it was the huge map an the grappling hook interactions and possibilities, along with the extreme simplicity of the missions that, however allowed a more free form approach than if they were scripted and complicated.

GTAV seem to have far more complex and solid driving and shooting, but i dont think you can expect the same level of crazyness, although judging from trailer 2, theres a lot of crazy shit, still.
Also lets not forget that it will take fauna and random encounters from RDR, those should shake things up quite a bit.

I was talking about the grappling hook and the parachute combination obviously, I miss it in every other game, not having it makes other games look archaic. Having to spin the camera around in gta games to get cars to spawn (and not a car in sight when yours catches fire usually) is one of the worst things about gta. + the grappleshute is way more entertaining as a vehicle than any car in this type of game. It's like when you've played tribes and then see another shooter with huge maps and all you can think is why can't I ski in this pos game (e.g firefall).

Also the shooting in gta is super bad, it always has been awful awful awful. Jc2 shooting was just equally bad. (but since you were so mobile and had the grappling hook and tether system to complement it it was still WAY more fun)

The driving in gta4 was terrible too , awful suspension on the cars. They tried to go sim or something (idk what they were trying to do it certainly isn't sim) and ended up with what I imagine would be the offspring of the unholy union of a slinky, a superball, a bed spring and a rolled up floormat rolling downhill during an earthquake.

Even the super basic driving in san andreas was ten times better than this.

I haven't seen good driving in an open world game since driver 1.

As I said, I hope they put some of that money into hiring someone who can design entertaining driving physics (driver SF equivalent at very minimum, or something like burnout paradise) and someone who can make the weapons feel fun to shoot.
 
Couldn't care less about the story in a GTA game. I meant by what they've shown of the gameplay improvements it's already guaranteed to be a better game. Anything they choose to show from here to release is just extra.

they've shown gameplay? linky?
 
I dunno. 4 was great IMO(Red Dead was better tho). I'm afraid GTAV might fall in the same trap that RE6 did. Lack of focus. RE6 ALSO had 3 playable characters. GTAIV had a great story and characters, cause it was very focused and personnel. Thats why Nico was such a great character.

I'm with ya. It's one of my favorite console game. Mods, real open city, decent combat, mods...I even liked the driving because it actually required some skill to master, instead of that indestructible skill free saints row 3 stuff.
 
You cant realistically expect a grappling hook in GTAV, even because it would make 0 sense, its just going for another feel, more grounded, if you will.

The shooting in pre GTA4 GTAs was shit, but they completely changed it, this gen.. in GTA4 was still wonky as fuck, but in RDR, and then Max Payne 3 it got really good, especially mixed with euphoria reactions, shooting is a lot of fun.

I loved the driving in GTA4, they just missed some accelleration and grip, but i like how they removed the simplistic -press handbrake to turn 90 degrees- handling.
In GTAV, they are apparently fixing exactly those issues, Houser even compared it to a legit racing game.
But hey, maybe it just isnt for you, i know I wouldnt want JC2 stuff in the game, as i seek different kinds of experience, from each.
EDIT- this was of course aimed at sneaky stephan.
 
In GTAV, they are apparently fixing exactly those issues, Houser even compared it to a legit racing game.
.

Fuck yes! That was my one worry about the game. If they nail the driving and have the city be as immersive as IV, I'll be very very happy no matter what the story is.
 
No way in hell GTAV sells 18 million units in that fiscal year. 18 million over a longer period I would believe.
 
Hopefully they put some of that 137 million into creating better gameplay...

Just cause 2 has released since, the bar was raised more by that game than it was from gta1 to gta 4.

Wait a minute, you just said the bar was raised more by Just Cause 2 than GTA 1 to GTA 4, meaning it raised the bar more than GTA 3, meaning NO
 
There's no video game I want more than GTA V. IV created an amazing city and the episodes built on that in some really cool ways. Lost and Damned had what I think is the best linear story arc this gen and Gay Tony was really interesting in the sense that it told a story that no other game would even think about telling, even though it was through the lens of a GTA game.
 
Kind of ironic, when this gen started GTA was the big franchise everyone kept an eye on, but now that's shifted to CoD. I wonder what Activision will bring out this year. Modern Warfare 4? GTA is probably fresh for a lot of people since we haven't seen a console version since 2008, but I still think it will take a bit more to outsell whatever CoD hits this year.
 
I know what the difference is. The point you're missing is that everything you see in those trailers you'll get to do. Like fly a jet or parachute. That's how GTA trailers work. There's your gameplay.

I don't no why some people still have trouble with GTA trailers. They always splice cut scenes with gameplay captured in a cinematic way. I guess you get used to it after you've seen enough of them.
 


Yeah... that was all captured in game.

How many people are working on GTAV, Heart? Can you tell us that?

I honestly don't know, but I worked on multiple games at a time sometimes, or I would be on one game and others on another. It would stand to reason that everyone in the whole company isn't working on only one game at the same time, which is something I'm sure analysts don't pay attention to.

It's like saying Double Fine is spending all of their money on the Adventure game, when that clearly isn't true because the Cave just came out and was being worked on by a different set of team members, as is autonomous.

Analysts make guestimates about everything. They only get hired because people dumber than them trust them. Hell, when I was an EB games employee I was paid $100 an hour to do consultation calls recommending companies to buy stock for. Granted, I've followed the industry with a magnifying glass since I was in Elementary school (at least, I read every magazine that was available...), but still.

I don't no why some people still have trouble with GTA trailers. They always splice cut scenes with gameplay captured in a cinematic way. I guess you get used to it after you've seen enough of them.

Yeah I don't either. That's why I was glad they started throwing the "this was made with the game" or whatever. I mean, that was my job to make those trailers, so it would always frustrate me when there was that argument about if it was in game, or whatever. Trust me, no one wants to see a trailer of 3rd person walking... or do they?
 
Just made it up.
Again. Why would analysts give away free information? Thats like GTA being released as a free download.

Salt. Pinch.
Not to say their wrong but theres no chance they are talking about this without a strong bias and a motivation other than informing competitors/non-paying customers.
 
For the amount of time spent on the game, this seems about accurate.

I wonder how much they will spend on advertising.
 
Just made it up.
Again. Why would analysts give away free information? Thats like GTA being released as a free download.

Salt. Pinch.
Not to say their wrong but theres no chance they are talking about this without a strong bias and a motivation other than informing competitors/non-paying customers.

Analysts analyze data and come up with predictions. That is what they do.
 
Analysts analyze data and come up with predictions. That is what they do.

Who pays them? The people who want that information. So why on earth would I pay for an analysis I can get for free.

Predict is the wrong word anyway and a simplified view of what they do. Analysts make recommendations and interpret data.

They do not 'predict' they simply suggest.
 
Top Bottom