Edge: PS4 to launch in Europe in early 2014, US/JP 2013, more powerful than next Xbox

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"Importantly, we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB."​

My reading. They want the PS4 RAM to match up to the Microsoft RAM. How does it need to match it? The speed? The size? Power consumption?

I don't know, which is why I used the encompassing word "performance".

er yeah. You could just read the preceding sentence.

We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbis’s 4GB, Sony’s GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB.

I'd venture to say match it in size. Durante seems to have a tropical ram setup, Sony has the easier tech, the good old fashion faster ram.

Btw I would love to see Kazuo Hirai get up on stage on the 20th and clench a fist in the air and go: We did it. We matched them on power consumption..

:P

It's size. Not bandwidth - they are rumoured to have more already; and not power consumption - :P
 
Exactly my thoughts ashes.

They already have the faster RAM. So what else would they need to match? I think people will be surprised at the final specs.
 
Honestly I don't know.... maybe more RAM could give the advantage in the tex res? I can't to say in what exactly could change to have more RAM; probably because 174GB is not that much which expected from GDDR5 bandwith?

More ram lets you hold more polygons and textures in memory so it can be readily processed on a per frame or per scene basis. Faster ram does speed up render time vs slower ram but, if you can't load the whole scene in memory it kinda defeats the purpose of faster ram since the system would require the use of virtual memory. This indicates, to me, that the PS4 will be pretty damn powerful.
 
The Edge article seems as confused as most others I think. They keep mixing up dev kit specs with target final console specs.

Edge said:
Though Durango devkits offer 8GB of DDR3 RAM

Wrong? Durango dev kit is 12GB is it not?

Edge said:
compared to Orbis’s 4GB

This is the latest targeted final console spec, not the dev kit spec.

Taking the last sentence on its own it can only mean one thing...Sony to match (Match means "Equal" in queens English) Microsoft's 8GB ( I don't believe it)

Edge said:
we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB
 
I'm happy to hear the dev's say that "Orbis is easy to program" and I hope there are no more shitty ports in the case of Multiplatform titles.

The input lag in BF3 on PS3 still makes me mad. :|
 
i-lo's (or Thuway's? One of the two) theory that Sony could be trying to go for 6GB GDDR5 RAM makes alot of sense assuming it's true that they're using 512mb for the OS. That 5.5GB GDDR5 would match up well to the 5-7GB DDR3 Microsoft plans on using for games.

I have no idea how that would affect the price or size though.
 
I can't wait to see what Durango's actual RAM situation really is. Anyone who thinks MS is going to let Sony completely dominate them in the memory department has another thing coming.

It is no coincidence that MS has been working so closely with Epic, Crytek and all the other RAM whores for building their next-gen system from the ground up.

I expect both systems to have extremely similar performance, albeit achieved in a slightly different way.

You hope and expect alot but we shall see what they both offer eh?

PCs are being replaced by tablets and major PC CPU manufacturers like Intel/amd would want to deter the the paradigm shift by coming up with beefed up CPU/GPU specs in the future

4g wont be enough if SONY is pushing 4K and SONY always has the habit of pushing a new tech with their console releases

with 8g GDDR5, they can dominate gaming scenario for years and also they can fortify their goals of making people switch to 4K TVs

Please dude. No one is doing 4K resolution gaming on consoles. You do not need 8gig of DDR5 for anything next year or in 3 years.

XDR2 doesnt even exist...

Oh boy...
http://www.rambus.com/in/technology/solutions/xdr2/index.html
 
i-lo's (or Thuway's? One of the two) theory that Sony could be trying to go for 6GB GDDR5 RAM makes alot of sense assuming it's true that they're using 512mb for the OS. That 5.5GB GDDR5 would match up well to the 5-7GB DDR3 Microsoft plans on using for games.

I have no idea how that would affect the price or size though.

If they go for something like 6GB they need to redesign their entire chip since it requires a wider memory controller.
 
The same people said Vita won't have backwards compatibility with digital PSP games unless it is a similar architecture which mean it wont be that much more powerful. In the end we got both, different architecture that's powerful and backwards compatibility. NeoGAF is being extremely cautious these days. People keep forgetting Bluray and Cell were huge expenses back when PS3 launched and Sony are not introducing anything crazy like that any more.

With Vita, I could see your point. No one expected Sony to take a hit on the unit, but they did, and kudos to them. However, the RAM situation is a bit different. Heat goes up dramatically every GB they add. It's a sensitive situation that is not as easy as chucking another chip in. You have to factor in cooling and size costs.
 
I'm happy to hear the dev's say that "Orbis is easy to program" and I hope there are no more shitty ports in the case of Multiplatform titles.

The input lag in BF3 on PS3 still makes me mad. :|

It has nothing to do with bad multiplatform matter this :\
 
With Vita, I could see your point. No one expected Sony to take a hit on the unit, but they did, and kudos to them. However, the RAM situation is a bit different. Heat goes up dramatically every GB they add. It's a sensitive situation that is not as easy as chucking another chip in. You have to factor in cooling and size costs.

So do you think it's 100% impossible for Sony to have changed to 8GB? Forget GDDR5 for a second.

Edit- banned? Wha?
 
could'nt there exist a special contract between rambus and sony?
rambus sold more than 200 million of their ram solutions because of the playstation.

There could be one who knows??

ofcourse they can incorporate 2 gig ofXDR2 ...u will see million things on screen

some execs of XDR2 are Japanese and 1 of them actually worked for SONY. SO yea if that happens we are in for a ride
 
To do 6GB of GDDR5, they would have to change the memory controller. 256bit to 192bit. Not gonna happen. With GDDR5 clamshell mode, they could target 8GB easier without changing the memory controller.
 
thuway down.

Proelite save us with more leaks.

Thuway does not deliberately obfuscate 1 truth with multiple lies to cover his tracks like Proelite. He can not be trusted. Better wait for Bruce'R'eeRoy/GopherD/lherre(this one being the vaguest of them all) for more suitable information.
 
With Vita, I could see your point. No one expected Sony to take a hit on the unit, but they did, and kudos to them. However, the RAM situation is a bit different. Heat goes up dramatically every GB they add. It's a sensitive situation that is not as easy as chucking another chip in. You have to factor in cooling and size costs.

why did this guy got banned?
 
To do 6GB of GDDR5, they would have to change the memory controller. 256bit to 192bit. Not gonna happen. With GDDR5 clamshell mode, they could target 8GB easier without changing the memory controller.

Can you describe the clamshell design? Is it where 2 chips have the same location on the board with one above and another on the underside of the mobo?

why did this guy got banned?

He broke the rule pertaining to bitching about the existence of a thread in it.
 
Thuway does not deliberately obfuscate 1 truth with multiple lies to cover his tracks like Proelite. He can not be trusted. Better wait for Bruce'R'eeRoy/GopherD/lherre(this one being the vaguest of them all) for more suitable information.

Agreed. Thuway over Proelite for leaks any day lol. I think I have Thuway on my FB anyway, so I'll prod him for deets if he gets any new one's lol.
 
To do 6GB of GDDR5, they would have to change the memory controller. 256bit to 192bit. Not gonna happen. With GDDR5 clamshell mode, they could target 8GB easier without changing the memory controller.

Either that or 384-bit wide. Either way you end up with 12 chips, or 16 if they go for 8GB. It's not IMPOSSIBLE, just not very likely since it'll cause the designers quite a few headaches for reasons that have been mentioned way too many times before.
 
Only on paper! No actual product.

There is a vid in the link which shows how it matches up against GDDR5. Actual silicon.

It was launched in Marched 2008 Officially. It is available even though AMD decided at the last moment not to put it in their 7900 series. Doesn't need to just be in pc's and video cards. High end networking environments can use it to.
 
I shouldn't really say, but as far as I know, both Thuway and Proelite had access to some of the same information. Which was essentially some official documentation pertaining to specs for Durango or something, from some time back. Thuway has a source that's linked to one of these companies, not sure if Proelite has anything similar.

That's likely why both have been somewhat higgeldy piggeldy with information. especially Proelite. One, because this type of news changes all the time, even among sources, and two, because a bulk of the information they had in the first place was actually quite dated.

I know Thuway updates himself with new information from his source(s), but I'm not sure if Proelite does or can do the same outside of posts he reads about it on the forums. That might explain why he was always less reliable and privy to change. Who knows.
 
I shouldn't really say, but as far as I know, both Thuway and Proelite had access to some of the same information. Which was essentially some official documentation pertaining to specs for Durango or something, from some time back. Thuway has a source that's linked to one of these companies, not sure if Proelite has anything similar.

That's likely why both have been somewhat higgeldy piggeldy with information. especially Proelite. One, because this type of news changes all the time, even among sources, and two, because a bulk of the information they had in the first place was actually quite dated.

I know Thuway updates himself with new information from his source(s), but I'm not sure if Proelite does or can do the same outside of posts he reads about it on the forums. That might explain why he was always less reliable and privy to change. Who knows.

Proelite doesn't sound like he knows anything.
 
i-lo's (or Thuway's? One of the two) theory that Sony could be trying to go for 6GB GDDR5 RAM makes alot of sense assuming it's true that they're using 512mb for the OS. That 5.5GB GDDR5 would match up well to the 5-7GB DDR3 Microsoft plans on using for games.

I have no idea how that would affect the price or size though.
This is what I'm thinking as well. It was good to see Thuway agreed with me earlier.

I'm expecting Durango to have 5.5-6Gb of RAM for games so if Sony got up to around that number it would be a huge boon for Orbis, especially since they've got the decompression hardware and stuff to aid in streaming for their smaller amount of RAM. If they leave that in there and speed up the blu ray drive, which they would kind of have too with more RAM, they'll possibly be able to get the advantage in all areas of RAM when you factor in streaming.

I just think it may be too expensive/too late to do that for Sony. It's not like they're in bad shape right now in terms of specs and they could possibly even sell Orbis at profit right out of the gate with current specs. Upping the RAM amount wouldn't benefit much right out the gate but will come into play later in the gen, especially with open world games. It depends on how forward thinking Sony wants to, or can afford to be.
 
To do 6GB of GDDR5, they would have to change the memory controller. 256bit to 192bit. Not gonna happen. With GDDR5 clamshell mode, they could target 8GB easier without changing the memory controller.

Nvidia has GPU's with 2GB memory with a 192-bit bus such as GTX660Ti.
 
A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online. The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.

Drool. This sounds amazing!
 
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