CoD “has almost ruined a generation of shooter players” - Tripwire

There was actually a time when the multiplayer FPS genre was filled with thriving communities for a good 6-12 games, none of which were even remotely similar in gameplay beyond sharing a vague genre.
http://store.steampowered.com/stats/

I see CoD, TF2, L4D2, Counterstrike, Planetside 2, and even Arma in the top few games that have high populations and are all very different styles of FPS, to name just a few. The doom spreaders about the FPS market are so far off base it is almost hilarious.
 
Why do people think that games like Halo and CoD require no skill? If you want to be a top player they require just as much skill as any other shooter.
 
Cod is just this generation's gta. Every other studio will ape elements of it in attempt to capture its success. There will be a new series that inevitably usurps it, just as there always is.
 
Why is COD getting the blame for other company's making shitty me too games?
Its the oddest fucking thing, people yelling at COD "its you fault nobody else can make a better game than you!!!!!"
Why not blame the company's making shitty COD copying games?
 
Cod is just this generation's gta. Every other studio will ape elements of it in attempt to capture its success. There will be a new series that inevitably usurps it, just as there always is.
I'm really interested to see what happens with CoD next gen. There are a lot of FPS developers out there that are more capable of capturing the 'next gen' FPS experience than Call of Duty, in my opinion. Of course CoD has the name going for it, but so does Halo, and look at its decline since Halo 3. (in terms of popularity/king of games)
 
How did Halo ruin Shooters?I dont understand this.

I can clearly see how COD has literally gonked up so much this gen. But Halo? Just not seeing it, or I am I missing something?

Halo popularized a control scheme, regenerating health, the two-weapon limit, a rather useful radar, and powerful melee. The really vile stuff like FAST regenerating health, ridiculously low time to kill, BLOODY SCREEN SO REAL, emphasis on ironsights, killstreaks, XP unlocks, removal of weapons from the map, and map design that manages to be both camper-friendly and a chaotic clusterfuck... Those gained a lot of popularity due to CoD.
 
Ruined? A niche PC FPS maker complains about CoD when in reality CoD isn't even that popular in the PC space compared to the console version. Blame Team Fortress II and hats instead.
 
I hear this a lot, but Call of Duty is actually pretty smart about it's XP-based leveling system. The newer guns you unlock usually aren't better than what you started with, they're just a difference in playstyle.

I say usually because every so often you get something like dual-wielding Model 1887 shotguns, which obviously isn't intentional.
You're right, Call of Duty actually pulls it off well, the problem is that the other games who try to copy it often screw it up and make it a grindfest until you get to the "good stuff". Also is playing one game like Call of Duty already incredible time consuming. And now you have the developers of every game expecting that you want to put 20+ hours into their MP. It's ridiculous.
 
Nobody mentions the fact that many of these people started with CoD4? It's like MMO players who started with WoW. Give them time. Maybe next gen they start looking for something with more depth. This was basically their first bike with training wheels.
 
How petty can you possibly get? He's criticizing people for their choice in entertainment and Activision for fulfilling the demand for an easy to play yet competitive FPS. Do they really think that if CoD didn't exist then tens of millions of people would want to play an inaccessible PC only game?

Thank you for expressing my thoughts rationally.
 
CoD is one of the few games where I can stand the twin stick controls. Saying that the control system is dumbed down is ridiculous: CS is very much the same, perhaps even worse since you got pinpoint aiming devices called the mouse, save for the fact that you got to do some recoil management.

It's certainly starting to wear thin, but there's reasons it's successful. The biggest fault IMO is its almost complete lack of community features, but that's just as much a XBL/PSN problem as it is a CoD problem.
 
RO2 had the best "man shooting" experience in this generation. When you hammered someone and they dropped, it was an awesome feeling because it was all about you putting a bullet in a dude. No perks, no obnoxious hypevelocity bunny hopping hipspray crap, just you puttin' bullets in people. We would all be a lot better off if RO2 had the players base CoD has.
 
You're right, Call of Duty actually pulls it off well, the problem is that the others don't. Also is playing one game like Call of Duty is already incredible time consuming. And now you have the developers of every game expecting that you want to put 20+ hours into their MP. It's ridiculous.

Yeah. That's what I hate most about other shooters nowdays. They rip off the leveling system without even paying attention to how Call of Duty's works.

Black Ops 2 was free a few weekends ago on Steam, and I jumped in with the default guns and easily dominated because the game is actually designed pretty well.

Say what you want about Call of Duty, but Activision has a method to the madness. Unlike virtually every game that rips off it.

The games have always been grenade spam-fests on small maps and vehicle spawn-camping and snipers on large maps. I don't know what game you were playing.

Seriously, more 'splosions than Bomberman. Fact.

You only get two grenades. If you tossed grenades free willy, you would very quickly lose because your opponent knows you just wasted all your Grenades and they can push you, and this is true even of Halo 4.
 
It'd seem there's never a shortage of butthurt gamers when regarding Halo. Thank god that series saved us from the dark ages.

R.I.P
 
They were ruined from Halo already.

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I see your point, but I don't think Halo had that kinda effect. For example, people didn't see Doom 3 and say, not Halo-y enough. You see that shit all the time these days.
 
The games have always been grenade spam-fests on small maps and vehicle spawn-camping and snipers on large maps. I don't know what game you were playing.

Seriously, more 'splosions than Bomberman. Fact.
Vehicle spawn camping? Didn't Battlefield "invent" that?
 
Halo was the original zero-skill shooter. 'Nades everywhere, banshees and warthogs and scorpions (if a teammate didn't blow it up and call you a fag for 'stealing' it from him), etc. etc.

Are you drunk? You literally did not see any competive Halo gameplay then and you have to be a fucking pro if you think it takes no skill.
 
CoD didn't ruin anything. It's just the evolution of FPS. I started out playing competitively with Quake and Unreal. As graphics got better, people still want the fast action pacing, but also wanted the now possible realistic modern graphics. Add in some "RPG lvling element", long term success was a given. The time of bald space marine at the top are over, and anyone still hoping for their return, are living in the past.
 
People have gotten lazier because of COD though. They tend to quit faster these days when they aren't dragged along by a carrot on a stick. I notice that a lot of people don't like the punishment that comes with losing anymore and just quit because of it.

People used to be motivated in multiplayer shooters by actually becoming better.
 
Certainly the skill gap is lower than something like Counter-Strike, but saying that it takes zero skill is really fucking unfair. There is a lively metagame in Halo that is practically nonexistent in CoD.

Any game with a competitive community definitely has a "metagame."

There was actually a time when the multiplayer FPS genre was filled with thriving communities for a good 6-12 games, none of which were even remotely similar in gameplay beyond sharing a vague genre.

The genre has tons of thriving communities. There's just a big dropoff from the top dogs to the rest which makes it not seem that way. Gears of War, Battlefield, Call of Duty, Halo, Counter-Strike, TF, and Quake Live are all fairly popular and that's just off the top of my head.
 
Steam
Current Players Peak Today Game

102,881 264,173 Dota 2
40,776 50,670 Team Fortress 2
27,029 60,075 Football Manager 2013
23,950 29,163 Sid Meier's Civilization V
21,524 30,731 The Elder Scrolls V: Skyrim
15,817 16,229 Garry's Mod
14,012 42,343 Counter-Strike
13,554 26,482 Counter-Strike: Global Offensive
12,237 35,453 Counter-Strike: Source
10,638 29,132 Call of Duty: Black Ops II - Multiplayer
8,881 12,989 Left 4 Dead 2
7,691 9,352 Planetside 2
6,915 9,675 Borderlands 2
5,754 13,794 Tomb Raider
5,344 8,524 Arma 3 Alpha
4,649 10,444 Football Manager 2012
4,565 6,709 ARMA II - Operation Arrowhead
4,074 4,605 Terraria
3,862 6,173 Empire: Total War
3,765 3,985 Tropico 4
3,667 6,026 Total War SHOGUN 2
3,578 4,178 Fallout New Vegas
3,264 14,794 Call of Duty Modern Warfare 3 - Multiplayer
3,037 4,825 Stronghold Kingdoms
2,826 5,283 Mount&Blade: Warband
2,529 2,964 The War Z
2,499 4,133 APB Reloaded
2,121 2,572 Dungeon Defenders
2,096 2,760 The Binding Of Isaac
2,089 2,544 Torchlight II
1,955 2,544 Far Cry 3
1,888 2,246 Star Trek Online
1,875 2,417 Killing Floor
1,848 2,620 XCom-Enemy-Unknown
1,823 2,511 Crusader Kings II
1,723 1,931 Dark Souls
1,687 1,841 DC Universe Online
1,672 2,246 Portal 2
1,594 9,599 Call of Duty: Modern Warfare 2 - Multiplayer
1,575 2,316 Chivalry: Medieval Warfare
1,549 1,968 Blacklight: Retribution
1,483 1,786 The Sims 3
1,474 2,363 Star Conflict
1,457 1,648 FTL: Faster Than Light
1,384 1,652 Don't Starve
1,369 2,025 Sleeping Dogs
1,355 3,219 Napoleon: Total War
1,351 3,344 Call of Duty: Black Ops II - Zombies
1,347 2,058 Lord of the Rings Online
1,316 2,164 Saints Row the Third
1,288 1,832 SimCity 4 Deluxe
1,214 1,518 Endless Space
1,213 1,501 Medieval II: Total War
1,208 1,745 Blood Bowl: Chaos Edition
1,166 2,528 Max Payne 3
1,129 1,226 Vindictus
1,124 1,694 Age Of Empires Online
1,111 1,459 Farming Simulator 2013
1,066 3,140 Call of Duty Black Ops - Multiplayer
1,032 1,780 Deus Ex - Human Revolution
1,023 1,979 Day of Defeat: Source
1,018 1,286 Spiral Knights
983 1,297 Magic 2013
955 1,559 Grand Theft Auto IV
941 1,614 Natural Selection 2
919 1,141 Awesomenauts
911 1,164 Rome: Total War
887 1,487 Dead Island
886 1,075 Medieval II: Total War - Kingdoms
858 1,199 Left 4 Dead
845 1,055 Age of Empires III: Complete Collection
823 986 NBA 2K13
816 894 StarDrive Beta
814 819 MapleStory
794 923 Borderlands
769 1,064 Assassin's Creed III
764 1,197 Realm of the Mad God
759 1,550 Condition Zero
741 2,057 Call of Duty Modern Warfare 3
730 964 Company of Heroes
723 1,119 Company of Heroes: Tales of Valor
713 1,424 Dawn of War II - Retribution
677 1,295 Alliance of Valiant Arms
676 809 EVE Online
672 968 Anno 2070
660 1,441 RailWorks
648 1,505 Hitman Absolution
645 945 Dishonored
641 1,396 Football Manager 2011
641 742 Mass Effect 2
638 1,269 War of the Roses
614 681 Dragon Nest
609 890 District 187
607 1,320 Euro Truck Simulator 2
579 623 Sins of a Solar Empire Rebellion
576 732 ARMA II
574 1,452 Call of Duty: Black Ops II
574 773 Star Wars: The Knights of the Old Republic II
557 941 Just Cause 2
545 899 Half-Life 2




ROII doesn't even register on Steams list.
 
Goldeneye clearly ruined shooters before Halo and COD.

No see back then PC gamers still saw FPS on consoles as complete shit and in reality they were. If you play Goldeneye now thats pretty much how it felt for a PC gamer back then. It was slow and clumsy.. theres a reason it dated awful and stuff like Quake didnt.

Halo was the point when many people including some PC gamers started to accept fps on console and it didnt feel like absolute garbage. But in the end its still pretty bad because to make fps work on consoles it meant the game had to be slow and rely heavily on auto aim. The controllers are still just not meant for accuracy, mobility and speed that work on M/KB. Which is why we don't see many arena shooters like Quake 3 and Unreal Anymore. They just dont work well on a controller. Nor does any skilled based tactical shooters that rely heavily on accuracy. Controller sadly mostly killed these games off :/. The mass audience sucks sometimes.
 
The games have always been grenade spam-fests on small maps and vehicle spawn-camping and snipers on large maps. I don't know what game you were playing.

Seriously, more 'splosions than Bomberman. Fact.

...first it was people who ruined Halo and now you're just going to claim that every time you're going to be killed by a grenade? You either played a completely different or you simply couldn't dodge a grenade.
 
COD has become the de facto shooter of sorts to which all shooters will be compared. People have become so used to the movement and stuff and in COD that other games have no choice but to follow suit else they'll face criticisms of being slow etc.
 
RO2 had the best "man shooting" experience in this generation. When you hammered someone and they dropped, it was anawesome feeling because it was all about you putting a bullet in a dude. No perks, no obnoxious hypevelocity bunny hopping hipspray crap, just you puttin' bullets in people. We would all be a lot better off if RO2 had the players base CoD has.

No, we wouldn't. Have you ever thought that people DON'T LIKE RO2? I know that I don't. A slow paced, ultra-realistic, and difficult to get into FPS isn't fun to me. You might be better off, but we all wouldn't be.
 
Are you drunk? You literally did not see any competive Halo gameplay then and you have to be a fucking pro if you think it takes no skill.

That means nothing, really. It takes skill to be a MLG elite pro gamer xtreme in CoD, as well.

Halo was the original for-the-masses shooter that took nothing more than the ability to tap the L or R triggers to snag some kills every match. Quake, Doom, etc. were like that too, but the Halo series brought it right into Joe Sixpack's home.

It's not about HALO SUX, it's about what the series meant for FPS'.
 
How did Halo ruin Shooters?I dont understand this.

I can clearly see how COD has literally gonked up so much this gen. But Halo? Just not seeing it, or I am I missing something?

Health/shield regen is probably the shittiest thing Halo popularized. The aim-assist from Halo 2 was god-awful as well... felt like I had aim hacks constantly.
 
Hardcore Team Deathmatch mode is where it's at.
No hud, no radar, one shot one kill. Only mode where idiots running around with Akimbo weapons get destroyed.
 
Honest question. Is it CoD's fault that people got used to that style of MP, or is it the other FPS makers who copied them? I don't blame them for taking cues, but I want to blame a lot for not branching out with their own ideas and not trying to make clones.
 
That means nothing, really. It takes skill to be a MLG elite pro gamer xtreme in CoD, as well.

Halo was the original for-the-masses shooter that took nothing more than the ability to tap the L or R triggers to snag some kills every match. Quake, Doom, etc. were like that too, but the Halo series brought it right into Joe Sixpack's home.

It's not about HALO SUX, it's about what the series meant for FPS'.

So then what's the point of a shooter? Your logic is quite hard to understand. It's as if you're saying Halo ruined shooters because it popularized shooters.
 
Health/shield regen is probably the shittiest thing Halo popularized. The aim-assist from Halo 2 was god-awful as well... felt like I had aim hacks constantly.

This is untrue.

Halo's difficulty came from its unparalleled artificial intelligence, there is no way in fuck that a health regen system is going to save you from a Covenant Zealot if it's coming for you. I far prefer Bungie's method to a system where the developer is incapable of making intelligent AI (Valve) and so instead to rely on fake difficulty through skimping on health packs instead.
 
Halo 2, at least for me, ruined the genre more than COD. All of my favorite shooters came out before the former and featured some combination of fast gameplay, permanent health loss, 1 death per round, and assist-less aiming. Halo 2 doesn't really have any of that and neither do most shooters since.

How is that Halo 2's fault?
 
Cod crowed changed Killzone, then when Killzone 3 came out CoDified they went back to playing CoD :/

THIS.THIS SO FRICKING MUCH.

I can't believe CoD influence and fan base pressured GG into changing all of the good things of killzone 2. Killzone 3 completely backfired.
 
That means nothing, really. It takes skill to be a MLG elite pro gamer xtreme in CoD, as well.

Halo was the original for-the-masses shooter that took nothing more than the ability to tap the L or R triggers to snag some kills every match. Quake, Doom, etc. were like that too, but the Halo series brought it right into Joe Sixpack's home.

It's not about HALO SUX, it's about what the series meant for FPS'.

If you describe a game like that of course it sounds noncompetitive. All you have to do in Street Fighter is tap the P and K buttons and snag yourself a KO every round. STREET FIGHTER RUINED FIGHTING GAMES!!111!1!!!!!11!!
 
Halo hate in here is misplaced.

- Grenade physics in Halo games are awesome
- Getting kills against skilled players requires headshots
- Working as a lone wolf will get you killed fast

The downside is the generally sluggish movement speed... but then COD went and sped everything back up again. I don't really see how Halo "ruined" FPS games, unless you are blatantly opposed to 2 weapon limits. But Counterstike had already set that ball in motion, and no one is going to claim it "ruined" anything...
 
Wow sometimes Gaf, halo changed the FPS scene for the better. I've never had so much fun playing with friends than halo 1 and 2 and I grew up playing quake, cs and every other shooter.
 
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