Halo was the original zero-skill shooter. 'Nades everywhere, banshees and warthogs and scorpions (if a teammate didn't blow it up and call you a fag for 'stealing' it from him), etc. etc.
Yeah that's a load of bullshit, but ok.
Halo was the original zero-skill shooter. 'Nades everywhere, banshees and warthogs and scorpions (if a teammate didn't blow it up and call you a fag for 'stealing' it from him), etc. etc.
http://store.steampowered.com/stats/There was actually a time when the multiplayer FPS genre was filled with thriving communities for a good 6-12 games, none of which were even remotely similar in gameplay beyond sharing a vague genre.
Halo was the original zero-skill shooter. 'Nades everywhere, banshees and warthogs and scorpions (if a teammate didn't blow it up and call you a fag for 'stealing' it from him), etc. etc.
Halo was the original zero-skill shooter. 'Nades everywhere, banshees and warthogs and scorpions (if a teammate didn't blow it up and call you a fag for 'stealing' it from him), etc. etc.
I'm really interested to see what happens with CoD next gen. There are a lot of FPS developers out there that are more capable of capturing the 'next gen' FPS experience than Call of Duty, in my opinion. Of course CoD has the name going for it, but so does Halo, and look at its decline since Halo 3. (in terms of popularity/king of games)Cod is just this generation's gta. Every other studio will ape elements of it in attempt to capture its success. There will be a new series that inevitably usurps it, just as there always is.
How did Halo ruin Shooters?I dont understand this.
I can clearly see how COD has literally gonked up so much this gen. But Halo? Just not seeing it, or I am I missing something?
Goldeneye clearly ruined shooters before Halo and COD.
You're right, Call of Duty actually pulls it off well, the problem is that the other games who try to copy it often screw it up and make it a grindfest until you get to the "good stuff". Also is playing one game like Call of Duty already incredible time consuming. And now you have the developers of every game expecting that you want to put 20+ hours into their MP. It's ridiculous.I hear this a lot, but Call of Duty is actually pretty smart about it's XP-based leveling system. The newer guns you unlock usually aren't better than what you started with, they're just a difference in playstyle.
I say usually because every so often you get something like dual-wielding Model 1887 shotguns, which obviously isn't intentional.
How petty can you possibly get? He's criticizing people for their choice in entertainment and Activision for fulfilling the demand for an easy to play yet competitive FPS. Do they really think that if CoD didn't exist then tens of millions of people would want to play an inaccessible PC only game?
I believe it was wolfenstein that ruined shooters, fucking mecha Hitler.
You cannot be serious.
The games have always been grenade spam-fests on small maps and vehicle spawn-camping and snipers on large maps. I don't know what game you were playing.
Seriously, more 'splosions than Bomberman. Fact.
You're right, Call of Duty actually pulls it off well, the problem is that the others don't. Also is playing one game like Call of Duty is already incredible time consuming. And now you have the developers of every game expecting that you want to put 20+ hours into their MP. It's ridiculous.
The games have always been grenade spam-fests on small maps and vehicle spawn-camping and snipers on large maps. I don't know what game you were playing.
Seriously, more 'splosions than Bomberman. Fact.
They were ruined from Halo already.
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Vehicle spawn camping? Didn't Battlefield "invent" that?The games have always been grenade spam-fests on small maps and vehicle spawn-camping and snipers on large maps. I don't know what game you were playing.
Seriously, more 'splosions than Bomberman. Fact.
Halo was the original zero-skill shooter. 'Nades everywhere, banshees and warthogs and scorpions (if a teammate didn't blow it up and call you a fag for 'stealing' it from him), etc. etc.
Certainly the skill gap is lower than something like Counter-Strike, but saying that it takes zero skill is really fucking unfair. There is a lively metagame in Halo that is practically nonexistent in CoD.
There was actually a time when the multiplayer FPS genre was filled with thriving communities for a good 6-12 games, none of which were even remotely similar in gameplay beyond sharing a vague genre.
I'm more annoyed by the XP system that every MP game has nowadays.
Goldeneye clearly ruined shooters before Halo and COD.
The games have always been grenade spam-fests on small maps and vehicle spawn-camping and snipers on large maps. I don't know what game you were playing.
Seriously, more 'splosions than Bomberman. Fact.
RO2 had the best "man shooting" experience in this generation. When you hammered someone and they dropped, it was anawesome feeling because it was all about you putting a bullet in a dude. No perks, no obnoxious hypevelocity bunny hopping hipspray crap, just you puttin' bullets in people. We would all be a lot better off if RO2 had the players base CoD has.
Are you drunk? You literally did not see any competive Halo gameplay then and you have to be a fucking pro if you think it takes no skill.
How did Halo ruin Shooters?I dont understand this.
I can clearly see how COD has literally gonked up so much this gen. But Halo? Just not seeing it, or I am I missing something?
That means nothing, really. It takes skill to be a MLG elite pro gamer xtreme in CoD, as well.
Halo was the original for-the-masses shooter that took nothing more than the ability to tap the L or R triggers to snag some kills every match. Quake, Doom, etc. were like that too, but the Halo series brought it right into Joe Sixpack's home.
It's not about HALO SUX, it's about what the series meant for FPS'.
Health/shield regen is probably the shittiest thing Halo popularized. The aim-assist from Halo 2 was god-awful as well... felt like I had aim hacks constantly.
Halo 2, at least for me, ruined the genre more than COD. All of my favorite shooters came out before the former and featured some combination of fast gameplay, permanent health loss, 1 death per round, and assist-less aiming. Halo 2 doesn't really have any of that and neither do most shooters since.
Cod crowed changed Killzone, then when Killzone 3 came out CoDified they went back to playing CoD :/
That means nothing, really. It takes skill to be a MLG elite pro gamer xtreme in CoD, as well.
Halo was the original for-the-masses shooter that took nothing more than the ability to tap the L or R triggers to snag some kills every match. Quake, Doom, etc. were like that too, but the Halo series brought it right into Joe Sixpack's home.
It's not about HALO SUX, it's about what the series meant for FPS'.
Do you think Call of Duty has ruined a generation of FPS players?