Oh, god.
What? The Master Chief holds the damn thing on the cover of CE, I would assume it's the best gun in the game then...
Oh, god.
What? The Master Chief holds the damn thing on the cover of CE, I would assume it's the best gun in the game then...
I think it's disingenuous to imply that competitive Halo takes "zero skill" at the highest levels of gameplay there's a huge amount of teamwork necessary to control a map and to track the enemy team.
I'm not sure if you realize it but there's a lot more going on under the surface. Timing weapon spawns, co operating to most effectively kill enemy players and understanding how the map works requires a whole lot of training.
That's not even going into individual skill.
No, it wasn't very clear. If it had been you wouldn't have been blaming the game in your follow-up reply. In that, you blamed its success then blamed the success on the game. It would have been better to say, "Well, it's not Halo 2's fault per-se, but its success..."
I said primarily. The main point of the post I originally quoted was to blame Halo 2 for stuff you don't like in other games. That's not criticism.
I really liked bf143 for putting the player in front a simple decision: smg, rifle, sniper.
No perks, no shit, no killstreaks... it was more "equal" than any other bf =/ and it was on console.
I would pay 20$ for a mini-cod xbla/psn/steam with the same gameplay mechanics but like 3/4 single weapon classes to choose from, no perks and shit.
Nice trolling, i really laughed XD
I would love to see something that shows off individual skill in Halo. Every video of competitive Halo I've seen linked on GAF has been meant to show how important teamwork is in the game (or at least, that's what the purpose changes to after the slow pace and autoaim has been rightfully mocked).
Honestly, it's gotten very tiring hearing about how important teamwork is when it's extremely important in every team-based mode in shooters.
???
How has COD ruined expectations any more than the gobs of arena shooters before?
They had playlists dedicated to no perks, killstreaks, etc in certain CoD games. Hell, there was even a playlist in CoD4 that allowed you to pick up weapons, perks, etc. on the map like all those arena shooters people here are lamenting for. Guess what?
They ended up being the lowest populated playlists in the games. So much so that they were subsequently removed in the sequels. Fact of the matter is, vast majority of people don't want to play CoD4 and the games after for arena based, power weapons on the map shooter. They will just go to Halo, Gears, etc for that.
No you weren't, but okay.Halo 2's success ended up changing the genre in a way that I wasn't fond of. Happy now? (even though that's basically what I've been saying)
I criticized some design choices in Halo 2 and blamed it's success for steering future games in the same direction.
Its the gameplay mechanics that they become used to. The way that players instantly accelerate when they move, they dont build up speed. The weapons really dont have a lot of power [in RO2]. Theyre all very weak. The way they handle Theyre like: I hate Red Orchestra, I cant play it. Well, why? Because the guy doesnt move like he does in Call of Duty. Call of Duty has great movement. Why is it great? Because it just is, I just like the way it works. So you dont like the momentum system in Red Orchestra? Yeah, it sucks, its clunky, its terrible. Well, why? Its just because Im used to this.
Damnit, you succinct bastard.I prefer the skill be in the tactics rather than the act of aiming.
I'm not saying it takes zero skill (and never said that). And a lot of these things you mention are STANDARD for any competitive FPS.
He seems to be angry that there are a lot of people out there who would rather a more arcadey FPS compared to a more simulation based one?
Interestingly, he is spot on about the compressed skill curve. This is the exact reason I prefer multiplayer shooters on console (with a controller) compared to PC (with mouse and keyboard).
I played so much CS back in the day, but once you start playing it at a more... pedestrian pace, your skills can begin to atrophy pretty quickly. Playing BF3 on console with that compressed skill gap (thanks to the controller) means less importance on the act of aiming and shooting, and increased importance of higher order tasks such as team work, movement, cover, sound, etc. Now, don't get me wrong, you still get these aspects in PC online gaming, but in the PC space the role of players muscle memory skill with the mouse contributes a lot more to whether they will "win" or not.
If you play at a high level competitively this is not an issue, but if you don't have the time/the desire to play as much as many people do (say the kids who played hours each day as many of us would have in our youths) then you're going to have a bad time more often then not if you just jump in for a couple hours now and then.
This sort of scenario is the reason I prefer to play multiplayer shooters on consoles with a controller vs mouse on a PC (most likely a CS memory while a noob):
- Come across an enemy from behind, you have the jump on them.
- Take aim, fire. First shot hits his back, unexpected recoil means next 2 shots miss.
- 20ms after you fire that first shot he spins around 180 and awp/deagle/scout shots you in the head, instadead.
There are plenty of people who love this aspect of gaming with a mouse - that there is this giant and vast skill range for you to explore. But for me - I don't have the interest anymore to maintain my "mouse skill" and would rather play with a controller that has a bit of autoaim, which puts more focus on the movement, cover, and teamwork aspects of the game.
No you weren't, but okay.
The latter isn't criticism of the game itself, because that is the fault of the game's success.![]()
You implied it with this post; you seem to be agreeing with the guy who said "Halo was the original zero-skill shooter." You also implied that you were awesome at the game despite never playing it before, hence it take zero skill to be good at it.
I would love to see something that shows off individual skill in Halo. Every video of competitive Halo I've seen linked on GAF has been meant to show how important teamwork is in the game (or at least, that's what the purpose changes to after the slow pace and autoaim has been rightfully mocked).
So did coca-cola ruin soft drinks because it combined sugar and water in a more pleasurable ratio than other soft drink makers?
I'm not saying it takes zero skill (and never said that). And a lot of these things you mention are STANDARD for any competitive FPS.
It was on black ops 1 and i played the shit out of hit.
On peak hour there was like 4000 people =/
But you can say the same about competitive matchmaking in black ops 2 and even in reach (the DAMN arena) and halo 4 pro-something playlist.
More balanced the game is, the less the people (on console).
Fucking bullshit. Bring back fairness in FPS.
I took my knowledge from FPS's and applied it there. The skill curve is hardly steep and allows new comers to easily adapt. Being able to "stick" a grenade on someone that's juking the shit out of you isn't the easiest thing, but skill comes with any game, but the "slower place" of Halo compared to the games I've played made it something I was able to easily master.
There is a skill to be decent at Quake. It's pretty high.
There is a skill to be decent at Halo. It takes some time, but you'll get there.
There is a skill to be decent at Halo. It's pretty easy.
That's how I felt learning to play these games. I could hold my own in quake matches eventually but got WRECKED when I first tried. At my peak quake skill I was barely breaking a 1 k/d.
I was pretty bad at Halo when I started, coming from PC I was like wat is console aiming. Maybe it helped that I started on Halo CE for PC, so I knew the basics, but it still took me a while before I got decent at Halo. I hit decency toward the end of Halo 2. Was only rank 16... In Halo 3 I got better. Ended up hitting rank 47. Could have probably hit 50 if I didn't get rank locked. In Reach, despite not liking it too much, my skill really shined because Reach ruined BTB, my favorite gamemode, so I was forced to play the more competetive 4 v 4 playlists, played with some good skilled friends and we donged every night. I'd say im pretty well above the average Halo player now. I feel confident 1 v 1ing anyone irl.
But CoD? I played CoD for the first time at a friends house, this is CoD4 by the way, and I was going positive by the end of the day. In Halo, when you start out, you probably won't even get a kill if you're playing competent people. In CoD you can get a kill so long as you know how to aim in a console shooter and you get the drop on a guy.
But this isn't bout the base gameplay of each shooter.
This is about the systems put into place in these games, this is where CoD ruined FPS's. The big "casualizer" in Halo was the slower speed and recharging shield. It became a staple of FPS's. But everyone was still on equal footing. Sure the game was easier than Quake, but it was FAIR. In team situations, it came down to who had better teamwork. In one on one situations it came down to who was a better player. In CoD, someone could beat you if they had a better gun, or go lucky with a no scope. In CoD you could put perks on your person so everyone had different abilities and you never knew what you were up against. How did that guy kill me so fast! Stopping power. How did that guy not die! Juggernaut. Why didn't I see that guy on Radar! Cold Blooded.
Not only this, but it had this super annoying Rich get richer scheme. High level players got access to more guns and more abilities. Oh, Johnny Quikscopes here is wrecking everyone? Lets give him a Harrier Jet! An attack chopper, an AC130! In Halo, you had to fight over every advantage, vehicles, power weapons, power ups, etc. Same with Quake. In CoD they were given to you and they gave you more kills so you could unlock a better killstreak to get MORE kills with. Oh man, getting Nukes in MW2 was laughably easy. I didn't own CoD4 or World at War, but I got a nuke within my first couple games in MW2.
And this kinda bullshit started to infect EVERYTHING. Even Halo. Reach launched and now power ups were removed from maps and you started with an ability. You never know someone had armor lock until they armor locked on you. Now some people could traverse the map better than you could with Jetpack, or could move around the map faster with sprint. Active Camo, something you used to FIGHT over in Halo 1-3 was now a button press on demand.
Then Halo 4 went full CoD and introduced Personal Ordnance (killstreaks), timing power weapons was removed in favor of random power weapons dropping at random locations. Ok that wasn't from CoD, it was just a stupid move. AND THEY ADDED PERKS. AND CUSTOM LOADOUTS. Now you don't know if that guy around the corner has the pocket shotgun you can spawn with or not. Now you don't know how many rockets that guy has because he could have an ammo perk. Now someone can reload faster than you, can recharge shields faster than you, etc.
Fucking bullshit. Bring back fairness in FPS.
RO2 still has a decent community. It's not doing bad for realistic WW2 shooter. I also recall Tripwire saying they sold more copies of RO2 than KF.
Autoaim is only there for console versions of the games, so it's not really applicable here. Verticality is mainly map design, and even Blops 1 had a ton of verticality and long-distance shooting. Only MW3 and Blops 2 have done away with it in the COD series.eh at least in arena shooters, you had vertical mobility and actual aiming.
Now there is much less vertical travel, and more auto aim / iron site magnetism.
Interesting to see people claim Halo "ruined" shooters and not give any reasons why.
Ah, cool. Sorry, just figured you hadn't. I played some of it too, it was fun and refreshing.
Not sure what you mean by saying the same about competitive MM in Black Ops 2 or Halo 4 Pro. Competitive MM as in League Play? What does H4's Pro playlist entail? I don't have the game.
Being a pro Tribes player doesn't make you an expert on anything other than Tribes. What you think you "mastered" is probably nothing more than a superficial understanding of Halo.
Oh get over it.
Casual mechanics are more popular than hardcore mechanics? Holy shit, I'm glad we have someone to tell us that!
It's funny how everyone who bags on CoD as being the easiest game to master ever hardly played it and had 3/1 KDR....
sure you did.
Everyone has a 3/1KDR on CoD.
So true. And most multiplayer gamers don't care about what the competitive community wants. They want to have fun, quickly, and not have to memorize map layouts, weapon spawns or timers, or be required to play as a well oiled team.What i mean is that on console no one wants a more balanced and competitive game because the majority of players aren't really multiplayer gamers.