Vustadumas
Banned
RO2 was always more about luck than skill, because a bolt-action rifle is going to kill you in one shot 99% of the time.
It should kill you in one shot. lol I think all snipers should tbh
RO2 was always more about luck than skill, because a bolt-action rifle is going to kill you in one shot 99% of the time.
So wrong. It may not be quite as high as some others, but my friend you are really off on this one. Putting it and CoD in the same league is impossible.
I had more fun playing MW2 than any other shooter. It could be Pavlovian bar-filling, or maybe its just that they made a game that controls impeccably, and makes the act of shooting somebody and playing the game an absolute blast. Hmm, something to ponder.
Its the second one
The onus is on others to come up with something better, and it constantly irks me to see IW blamed for the industry's lack of originality, or even an ability to get close to improving on the concepts in their own derivatives
Which FPS franchises are trying to ape Halo mechanics? Besides holding two weapons maximum and regenerating health, almost no Halo design philosophies or mechanics are used in other games.
The CoD games are the equivalent of a dumb, loud summer blockbuster like Transformers. Makes lots of money, is highly shallow and made for mass appeal, etc.
The difference is the CoD games gets massively high scores from the mainstream gaming press, the likes of Transformers gets generally bad reviews from critics, audiences just don't listen to them and look at the flash whizbang adverts instead. You don't see Tranformers: Revenge of the Fallen touting "5 Stars from Roger Ebert!" "The best movie yet! - Empire" "It's shit - Armond White". But you do see "10/10 I loved the very full bag with dollar sign that came with it" plastered on every CoD advert.
Which more speaks to the gaming media, but they also have far more sway over the gaming playing public then movie critics do over the movie going audience, so it's a problem.
I like Call of Duty. I don't like the influence it's had.
Except for the godawful driving controls that seemed to be copied in every other shooter after that.
Borderlands and... uh,...I can't recall a single fps game that has vehicles that reminds me of the ones in the halo games. Could you give me some examples?
Or it could be that the reviewers actually enjoy these games...
A summer blockbuster film that is well done will get plenty of good reviews. A pop CD that is well done will get plenty of good reviews. Maybe COD falls into the same category?
I say this as someone who doesn't really enjoy COD and certainly hasn't payed for one since COD4.
Your opinion on your skills and knowledge is a bit conceited. That statement is also like a round peg in a square hole. Yes, it fits -- you understand the basics, but I promise you you don't understand the full breadth of how Halo works. I may understand Halo, but that doesn't mean I'm knowledgeable about the competitive nature of Quake or Counter Strike or TF2 or Killzone 2 or Gears of War etc. Those are all games I've played (some for hundreds of hours), but I don't actually understand them to the extent that a professional player does. I probably don't even understand Halo to the same extent as a professional Halo player, because I'm not at their level, but I've put in enough time and effort to understand all of its fundamentals. I'm not trying to say that Halo is super fucking deep, but it takes more than 60 matches of a game to thoroughly understand it, even in Halo's case.
I thought of some more analogies. It's like saying, "I'm an expert in chemistry which also makes me an expert in astronomy because they're both sciences." Or "I'm a master oil painter which also makes me a master at watercolors."
CoD is fucking horrible for the industry. It's lead to casual gamers not buying anything or playing anything else but rehashed CoD sequels, killing third party sales. And it's lead to other companies fucking up their own games in an attempt to capture CoD's crowd. The sooner casuals get sick of CoD the better. Sadly, at this rate, it might not happen for another decade.
I think I need to ask: then why do I suck so much at Call of Duty?
My KDR is like 0.6 in Modern Warfare 3. I've never gotten a kill streak beyond a UAV before. I think I got a helicopter once in COD4.
Is it because I mainly stick to assault rifles and sub machine guns? Does playing on PC make that much of a difference?
Hell, from what little I've played I might actually get better at RO2 than COD.
CoD reaches a much larger crowd and hooks people for much longer (all year) than a Madden game does.Sounds a lot like when people rant about Madden.
Sounds a lot like when people rant about Madden.
It initially revolutionized the genre, but a lot of developers and publishers got lazy and said to themselves "Kids like COD, let's make it like COD."
COD didn't ruin anything. It was a cinematic game from the get-go. Infinity Ward made their already award winning series more engaging for console gamers and everyone else copied them. If anyone's at fault, it's everyone else but the original developers of COD.
I don't understand how or even why you're trying to sell off Halo as something extremely complex when it isn't. It's not hard to learn how the melee system works (greater health wins, unless reach changed that haven't played that), how much "lunge" you can get from the melee, how the spread works, the weapons, the maps, how high you can jump, how crouch jumping can get you onto higher spots, the how to deflect things with grav hammer, I mean.. you can learn this stuff in one sitting. Watching MLG halo matches is nothing amazing because it's all stuff one can EASILY learn from observation and experience. The only difficult part of the game is getting to the point where you "naturally" pull off these exploits and bits of knowledge, that and the skill of being able to nail a player with your bullets, plasma, whatever.
You seem to have some personal attachment that makes you think it's an extremely complex shooter, when comparatively speaking to other competitive shooters, it's not.
A whole bunch of weaponry that doesnt require any skill to get kills. Random spawns, massive cone fire on your weapons. Lots of devices that can get kills with zero skill at all, and you know, its kind of smart to compress your skill gap to a degree
Reposting because it seems like a lot of people want to blame the best selling game, even though there have been hundreds of examples of developers being lazy and ripping off many features of the game.
Reading things like, map knowledge, team coordination, or knowing weapon drop times as an argument for Halo's competitive merit is a joke when I see someone land an amazing Disc shot at a pixel 100's of yards away, while skiing down a hill in Tribes, and they do that while doing all and more of the "unparalleled teamwork" that the Halo series has.
I can't recall a single fps game that has vehicles that reminds me of the ones in the halo games. Could you give me some examples?
So if good CoD players can reliably dominate less good players, this whole "article" is pure steaming bullshit right?
So how is it (I don't play CoD)?
The people I played with have like 150 wins streaks easily.
So yeah...Cod helps the less skilled player to achieve a bunch of kills, maybe, in a game. But it's almost impossible to win a game against some experienced players.
But that's not the point, if you ask me.
So if good CoD players can reliably dominate less good players, this whole "article" is pure steaming bullshit right?
So how is it (I don't play CoD)?
Can I blame COD for the recent COD games as well then? cause I felt like those were pretty lazy bad games..
You'd have people going "man, I did all this work for nothing," though, and reject the game.
But that's not the point, if you ask me.
It's the only point the article had.
He talks about skill gap compression..and it's definitly there. Not to a degree that it can stop a well experienced team but it's there.
It's not "how many games you win" but it's about the amount of skill you need to do that.
In the end we stop playing because it was not fun anymore.
As long as good players dominate weaker players, it's fine. Nobody cares about what random, crazy nukes or balloons are used in the mud divisions. This is true to all competitive games.