League of Legends hits 5 million peak concurrent players.

Not what I'm looking for. I want what's referred to as solo queue in LoL without the solo restriction. Like HoN does it.
Eh, on an individual basis I don't see the point. Your teammates aren't consistent and the number's going to wobble incessantly as a result. Having the fudgier MMR active but unseen makes the most sense to me, given the team MM rating is the more accurate by far.
 
Those numbers are crazy. More than the total numbers of steam users currently signed on right now. No way Dota 2 is going to match that.
This is Riot.
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those numbers are insane holy shit... LoL reach is incredible, i lost a lot of hours to that game... Most played videogame in the world alright.

As pointed by a previous post, that is like all of steam. I think more than cod concurrent between both HD twins.
 
I prefer Dota, quite frankly... Can't seem to get into LoL. I don't know if it's the art style or the watered down gameplay.. Dota just seems so much more..... pure.

Yup. That's because it is.

But if don't have this preference and are more lighthearted about the genre, LOL is a fantastic game.
 
I do not see how moba on consoles is feasible. You need to clear a lot of barriers to get this genre work, it's not just pertaining to the M/KB controls.

For once, professional teams have already settled down in both LoL and Dota 2. If you look at Asia, the home team of Taiwan, China & Korea in LoL are some of the best teams in the world and this actually has great influential power to the normal/casual players in the game. It's kind of a bringing glory to their nation thing. Same thing with Dota 2, except only it's only the chinese team and they have been very dominant in the scene. When you look at the West, some of the most popular teams hit hundred of thousands in subscribers in youtube. TSM for LoL, Navi for Dota 2. In fact, for most of the LoL professional players in the West, they drew a healthy number for streaming revenue, some of the more popular ones hitting 30k+ or so. This is actually important because it's very hard for any professional teams to survive based on just tournament earnings.

Then you look at the amount Riot and Valve put into their own tournaments and circuit, nothing shy of millions and millions of dollar poured into it annually. Balance is also a key, both Icefrog and Riot consult professional teams for their inputs although they have the last say in everything. Icefrog worshipping status easily rivals Gabe. He's a mini celebrity in China with his own chinese equivalent twitter account with around 600k followers. In fact, at the very worst, it's a Chris Brown and Rihanna relationship.
 
Pretty much the perfect balance of accessibility, learning curve and high skill cap with fun mechanics, plenty of variety and continual development to provide endless hours of gameplay.




And to counter the fact that DoTA fans seem incapable of not being haters whenever LoL comes up, DoTA 2 is just horribly clunky and pointlessly obtuse in comparison. Didn't want to make it a pissing contest, but there it is.
 
Yes Blizzard completely ignoring it for so long was really a foolish mistake. I know it became big about the time WoW was dominating, so all their attention and resources went there. But millions of people were also playing Dota 1 from around the world. It completely overshadowed the base WIII multiplayer. I think Blizzard even had Dota tournaments at Blizzcon several times, but no one thought "uh hey, why don't we make money off of this?" Maybe they figured "well they have to buy Warcraft III to play anyways so it's all good." They still did nothing when LoL started to become popular. You could argue they had bigger fish to fry, but it was so clearly in their face for so long yet they did nothing. Then a company famous for FPS games swoops in and starts making an absurd amount of money by remaking the same game.

"They bought Warcraft 3 for this and they will buy Starcraft 2 for this! We will make tons of money and we don't even have to lift a finger! HAHAHAHA!"

/masterplan
 
So which one should I play? DOTA 2 looks better and is on Steam, but has no onboarding, tutorials etc. LoL is more popular and I could play it also on my MacBook when travelling... Hmmm.
 
Pretty much the perfect balance of accessibility, learning curve and high skill cap with fun mechanics, plenty of variety and continual development to provide endless hours of gameplay.




And to counter the fact that DoTA fans seem incapable of not being haters whenever LoL comes up, DoTA 2 is just horribly clunky and pointlessly obtuse in comparison. Didn't want to make it a pissing contest, but there it is.

Didn't want to make it a pissing contest.
Makes it a pissing contest.

Brilliant.

Also, the Dota community generally dislikes Riot because of their wheelings and dealings (re: trash talking Dota on their forums, tournament exclusivity contracts, attempted team exclusivity, and so forth)
 
Eh, on an individual basis I don't see the point. Your teammates aren't consistent and the number's going to wobble incessantly as a result. Having the fudgier MMR active but unseen makes the most sense to me, given the team MM rating is the more accurate by far.

Basically, I want to play ranked with my friends, and not having to be limited to 1 or 4 friends.
 
What's the highest concurrent peak on consoles?

I would guess: nowhere near to LoL.

There were a lot of headlines on gaming sites some time ago about CoD having 3 million concurrent users, but then it turned out that it wasn't true and those were actually unique daily accesses to the servers.
 
That's a lot of salty assholes playing at the same time, dota 2 will catch up to that tho.

I don't think so. I like Dota 2 a lot more and that partly has to do with I started out in the early years back when I'm in highschool with friends. Transition to another game in this genre has this burden of knowledge barrier, I really doubt Dota 2 being released will pry LoL players away.

Dota 2 doesn't have to overtake LoL. Both of these games can thrive side by side, I'm not so sure if HoN or Blizzard All-Star can expand the audience and make it viable for No.3 though.
 
So which one should I play? DOTA 2 looks better and is on Steam, but has no onboarding, tutorials etc. LoL is more popular and I could play it also on my MacBook when travelling... Hmmm.

What is onboarding? Dota is beginning to introduce tutorials (the first is already in, second should be coming shortly) and has in-game guides for heroes which are quite helpful. You can also check all these guides in with the steam overlay.
 
So which one should I play? DOTA 2 looks better and is on Steam, but has no onboarding, tutorials etc. LoL is more popular and I could play it also on my MacBook when travelling... Hmmm.

You could always try both. It is easier to grasp the basics for LoL, and once you have them down you could have an easier time to understand Dota, since most of the basic mechanics are the same.

edit: This is good advice.
if you have friends that play, pick the one theyre playing
 
I don't get the paywall complaints.

Didn't play it for THAT long, but couldn't you get any character you wanted just by playing the game once a day or something and then buy it with the points you earn that way? It would take something like a month for a character, but I thought that was an option?

I actually think a system like that helps a game more than anything else really. It's somewhat fun to play(I liked it), but always earning something every match, even small, gives you some sense of progression, which I think leads to things like this many people playing it at once.


At any rate, good on them. :)
 
So which one should I play? DOTA 2 looks better and is on Steam, but has no onboarding, tutorials etc. LoL is more popular and I could play it also on my MacBook when travelling... Hmmm.

if you have friends that play, pick the one theyre playing
 
I don't get the paywall complaints.

Didn't play it for THAT long, but couldn't you get any character you wanted just by playing the game once a day or something and then buy it with the points you earn that way? It would take something like a month for a character, but I thought that was an option?
I think about 1,000 hours, iirc. Something like that.

Not a problem if you're having fun, but definitely not fast.

if you have friends that play, pick the one theyre playing
Nah fuck that. Play the one you want to play. Pretty easy to make friends along the way.
 
Dota 2 doesn't have to overtake LoL. Both of these games can thrive side by side, I'm not so sure if HoN or Blizzard All-Star can expand the audience and make it viable for No.3 though.

The fact that S2 has moved to a new office and doubled in size over the last year probably means even being third is pretty viable (100k peak)
 
What is onboarding? Dota is beginning to introduce tutorials (the first is already in, second should be coming shortly) and has in-game guides for heroes which are quite helpful. You can also check all this guides in with the steam overlay.

Whoa. I had no idea they actually implemented an ingame tutorial. Will try. Or maybe I will wait for the second tutorial. Oh, the choice.

You could always try both. It is easier to grasp the basics for LoL, and once you have them down you could have an easier time to understand Dota, since most of the basic mechanics are the same.

Good idea. I have played Dota 2 for 2 games or so with a patient gaffer telling me what to do, so maybe LoL will give me perspective.
 
I think about 1,000 hours, iirc. Something like that.

Not a problem if you're having fun, but definitely not fast.

1000 hours for all the content in the game might be a tad bit on the low side, but should be in the right ballpark. Note that you might not be interested in all the champions, depending on what you prefer to play.
 
Amazing numbers, as the game that got me into the genre I'm glad to see it thrive. Having moved on from it I can only hope its success and popularity rub off on competitive gaming in general
 
So in relative terms, Dota 2 is growing much faster per month (20-25%) than LoL (5-7%). It would still take them years to outdo LoL though, and they don't have to anyway.
 
So in relative terms, Dota 2 is growing much faster per month (20-25%) than LoL (5-7%). It would still take them years to outdo LoL though, and they don't have to anyway.
While it's very likely that they could never achieve it, I think we need a DOTA 2 public release before starting any comparison in terms of stats, growth, etc.

And NO, "those keys are very easy to find" still doesn't count as a public release.
Most of the potential user base will never bother looking for a beta key; they will recognize this game's existence when it will be available for download on the Steam store's front page.
 
The biggest x-factor in the Dota 2/LoL thing is the Asian countries where Dota 2 hasn't been released yet. I'm guessing at least half of LoLs audience is Korean
 
To be fair they still get lots of money from their current properties.
Oh absolutely. And I still love their current franchises (still play WoW, enjoyed Diablo III, love Starcraft II) but it's a little surprising to me in hindsight that they didn't try to jump in with a MOBA years ago.
 
This guy works at Riot? What a douche :lol
The ban thing has already been explained. Pendragon banned the guy for doing a lot of random/trollpicks in ranked matches. Teammates hate it so it eventually added up. He just accelerated his case because he did it in Pendragon's presence.

Probably half of the Pendragon hate comes from trolls who got banned. Not saying hes a nice guy, but hes generally fair

Negative Riot posts are in fact very rare. I actually cant think of a recent example.
 
Oh absolutely. And I still love their current franchises (still play WoW, enjoyed Diablo III, love Starcraft II) but it's a little surprising to me in hindsight that they didn't try to jump in with a MOBA years ago.

Correct me if I'm wrong because I cannot find the official source for this. Didn't Blizzard rejects Icefrog when he went to them at first? Blizzard blew it, they were his first choice. Anyway, blessing in disguise in the end. As an old-timer, I am very satisfied with the current Dota 2/Valve.
 
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