Nah its the assumption that because you've paid a ton for hardware it entitles you to always a have a certain result.
I was just pointing out that you're not immune to the same sort of performance/visual variation as any other group because the nature of the workload is the real difference-maker.
I'm sure it'll get patched up and improved performance-wise over time, but I'm sorry to say if a game is "heavy" on system requirements and yet doesn't look as good as you'd like, then chances are slim to none that its going to improve on both counts. Its clearly built in a way that demands x to give y result.
You can't optimize your way out of everything, it is what it is sometimes.