At this rate, Halo 4 will have all of Halo 3's features by 2015. Be sure to check back around that time.
Campaign theater has already been ruled out. There's always Halo 5.
At this rate, Halo 4 will have all of Halo 3's features by 2015. Be sure to check back around that time.
Not that I see this happening, but what if they did a kind of relaunch? Perhaps bundle all the dlc with new content of some kind on a disc at a reasonable price to entice players to come back to Halo 4. Probably would have to have a big marketing campaign, though. Yeah, it won't happen.
Not that I see this happening, but what if they did a kind of relaunch? Perhaps bundle all the dlc with new content of some kind on a disc at a reasonable price to entice players to come back to Halo 4. Probably would have to have a big marketing campaign, though. Yeah, it won't happen.
No point with the 2 year cycle.
If I were to be brash, Microsoft made their bed on this one. Reach would have been entering it's third year right now, which is where matchmaking usually finds itself and we get all the good content that people remember from previous matchmakings.
Instead, they wanted faster releases. The new release cannibalized Reach and now they have even less people playing both games combined than if they had just left Reach alone.
I don't care how long 4 was actually in development, Halo doesn't need to try and ape CoD with fast releases. Look at Nintendo. They make a SINGLE game per console in the Mario Kart and Super Smash Bros franchises and let it just accumulate sales. You don't need to pump games out to be relevant.
No point with the 2 year cycle.
If I were to be brash, Microsoft made their bed on this one. Reach would have been entering it's third year right now, which is where matchmaking usually finds itself and we get all the good content that people remember from previous matchmakings.
Instead, they wanted faster releases. The new release cannibalized Reach and now they have even less people playing both games combined than if they had just left Reach alone.
I don't care how long 4 was actually in development, Halo doesn't need to try and ape CoD with fast releases. Look at Nintendo. They make a SINGLE game per console in the Mario Kart and Super Smash Bros franchises and let it just accumulate sales. You don't need to pump games out to be relevant.
I'm not sure if this is the first time it has happened, but I 99.9% disagree with you.
We'd be better off if 3 was the only MP Halo this gen with consistent triannual map pack releases.I'm not sure if this is the first time it has happened, but I 99.9% disagree with you.
We'd be better off if 3 was the only MP Halo this gen with consistent triannual map pack releases.
Part of the reason I really don't have a drive to rank up or buy DLC anymore is because I know the game will be replaced soon anyway. I mean, I knew a new Halo was coming eventually with the previous games. But I knew it was a ways off and it was just not on my mind until the marketing started opening up.
And looking at how obviously hot Halo 4 came in as? Yeah, I don't think a 2013 release would've hurt it.
We'd be better off if 3 was the only MP Halo this gen with consistent triannual map pack releases.
except in this dream scenario, Halo Anniversary had CE Multiplayer on XBL like we all hoped it would
I didn't want it.
Smash, although an extremely popular franchise, hardly moves consoles with one release per console.
So you don't buy DLC because you think a new Halo game may be coming out within a year or two after said DLC releases?
You aren't ignoring the last 3 years right.No. No it would not. Halo 3 easily had the worst base gameplay of any Halo game, both for competitive and casual players.
No point with the 2 year cycle.
If I were to be brash, Microsoft made their bed on this one. Reach would have been entering it's third year right now, which is where matchmaking usually finds itself and we get all the good content that people remember from previous matchmakings.
Instead, they wanted faster releases. The new release cannibalized Reach and now they have even less people playing both games combined than if they had just left Reach alone.
I don't care how long 4 was actually in development, Halo doesn't need to try and ape CoD with fast releases. Look at Nintendo. They make a SINGLE game per console in the Mario Kart and Super Smash Bros franchises and let it just accumulate sales. You don't need to pump games out to be relevant.
I'd actually be interested in a release system like this.
Xbox 420 releases with Halo: Arena as a F2P title that comes saved on the hard drive of every launch console (but obviously is still "paid for" by buying the console). It's completely digital meaning any and all patches are possible. Contains multiplayer, big team, forge, and theater. 14 maps. 3 small, 3 medium, 3 large (8v8). 3 UNSC, 3 Forerunner, 3 Covenant. The small map for each faction is a remake (possibly Midship/Lockout/The Pit) and also a forge canvas. Certain Affinity makes 5 massive 16v16 maps for social big team. No Campaign.
Halo 5 launches the year after the Xbox 420 releases allowing for a more significant userbase increase. It comes with campaign, campaign theater, Firefight 3.0, and a bunch of additional maps for Arena.
Following that, the next two years are filled with Spartan Ops and another campaign expansion along the lines of ODST. Mainline Halo games are released every 3 years, while the Halo: Arena multiplayer component is updated throughout the entire lifespan of the console similar to TF2.
I actually knew that someone would say that, so I should have just said, people like myself. I am baffled that some Halo fans don't want to play Halo CE on XBL.
Smash is practically the reason the GameCube even had sales in the first place. The term for what Smash is in the industry is "evergreen title".
Halo could easily become an evergreen title if Microsoft wanted to back it like one.
You aren't ignoring the last 3 years right.
When I think of Halo as evergreen I'm thinking regular update support in addition to content support. Think TF2 but without hats.
Just because you have shorter dev cycles does not mean the quality will diminish. Halo 4 should've been the greatest Halo game ever made with it's 3+ year dev cycle and largest budget, but what we got wasn't.
The only way I could support what you're saying is IF we actually got a phenomenal Halo game at launch with plans that was made early on to continue full support for the game. We just don't see those kinds of things from console games.. when we do, then sure I'd much rather Halo 3 had a major TU that had it play like Halo 2, but that just was and probably will never be the case.
Halo 3 was the lowest point in base Halo gameplay for the franchise. Extremely watered down and inconsistent.
When I think of Halo as evergreen I'm thinking regular update support in addition to content support. Think TF2 but without hats.
Nintendo may get a ton of crap for not releasing games quickly, but every time they do release a game, it's usually high quality and sells like hotcakes.
I'd have preferred a 3+ year wait between new games. Judging by the amount of features cut in Halo 4 and the rushed nature of the campaign ie terminals, the fact that it took so long to get things like file share, I'd have preferred Halo 4 to launch this year or maybe even be pushed as a launch title for the nextbox.
The best games have always been the ones that weren't followed by an immediate successor and were instead refined over the years by both the devs and the community. Look at the time gaps between SSBM and Brawl (like you mentioned).
What's the design decision for cutting Campaign Theater?
When I think of Halo as evergreen I'm thinking regular update support in addition to content support. Think TF2 but without hats.
Look at where Nintendo is today both in regards to future potential and gamer satisfaction.
Cut because of time restraints or cut because of other factors like experience and poor decisions? These features were in previous Halo games, so them being cut due to "time restraints" is a poor excuse.. not to mention some of these cut features were design decisions.
What's the design decision for cutting Campaign Theater?
That would be awesome. I am also not a fan of the two year cycle.
The best games have always been the ones that weren't followed by an immediate successor and were instead refined over the years by both the devs and the community. Look at the time gaps between SSBM and Brawl (like you mentioned), Quakes 3 and 4, and also Brood War and SC2. SSBM, Q3, and BW are all arguably among the very best in their respective genres.
It's all this thing's fault:I'm just continually dismayed that Halo is Microsoft's flagship franchise yet it receives the post-launch resource allocation of a Valusoft sports title.
This is Microsoft. They should be crushing other publishers in terms of post-ship support and DLC output. A company with more money than god can't compliment Certain Affinity's output with their own regular output?
It'd make more sense if they gave 343 the manpower to do DLC and then rotate it off with Certain Affinity and Digital Extremes. Instead, they just have Certain Affinity do all the DLC. They're not taking advantage of the fact that outsourcing lets them multitask content while having it be the full focus of the teams involved.
tl;dr Microsoft, flex yo' muscle
It may not be possible because of the same problem?It's weird that no Halo has yet to have post-launch DLC armor. They explained why they couldn't do it for Reach, but why hasn't Halo 4 had any? Seems like easy money or the expected next step with how much focus they give on personalization.
It may not be possible because of the same problem?
Never forget.It's weird that no Halo has yet to have post-launch DLC armor. They explained why they couldn't do it for Reach, but why hasn't Halo 4 had any? Seems like easy money or the expected next step with how much focus they give on personalization.
Never forget.
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Oh yea! What ever happened to that? haha
Challenge of the week: Spend ten minutes in Halo 4's Forge trying to create a map without saying a curse word.Challenge of the week: Build that painting in Forge.
I tried to make that UNSC motorbike vehicle that megablocks or whatever made
....yyyyeaaah it didnt turn out the best.
Silentium arrived from amazon uk yesterday. Will start tonight.
I wonder how you can combine 3D models ?
Yah. Usually if I order a physical copy I'll have to wait three to four weeks to get it delivered after release (I live at the bottom of Australia). Opted to just preorder on iTunes this time thoughLucky bastard, I'll be happy if I somehow get it delivered on launch.
I'm just continually dismayed that Halo is Microsoft's flagship franchise yet it receives the post-launch resource allocation of a Valusoft sports title.
This is Microsoft. They should be crushing other publishers in terms of post-ship support and DLC output. A company with more money than god can't compliment Certain Affinity's output with their own regular output?
It'd make more sense if they gave 343 the manpower to do DLC and then rotate it off with Certain Affinity and Digital Extremes. Instead, they just have Certain Affinity do all the DLC. They're not taking advantage of the fact that outsourcing lets them multitask content while having it be the full focus of the teams involved.
tl;dr Microsoft, flex yo' muscle