I haven't been online all week, and I may not be for some time. My wife was the victim of a violent crime on Monday morning and all my time since then has been spent with her and dealing with various agencies. It's been a very trying and emotionally draining experience.
1 game of halo 3. 1 friend request. 300 games of halo 4, 1 friend request.
That's probably because there are so few people playing Halo 3 they need whoever they can's contacts to even get games should it completely fizzle out. There's a joke about Halo 4 somewhere in this post too though, I guess.1 game of halo 3. 1 friend request. 300 games of halo 4, 1 friend request.
Is it possible for 343 to remove things from loadouts?
I hope so.
If 343 removed camo and made it ordnance I'd cry tears of joy.
Is it possible for 343 to remove things from loadouts?
Defend.Highly Highly doubtful.
Is it possible for 343 to remove things from loadouts?
Is it possible for 343 to remove things from loadouts?
Yes.
By forcing the loadouts in playlists.
Is it possible for 343 to remove things from loadouts?
1 game of halo 3. 1 friend request. 300 games of halo 4, 1 friend request.
Defend.
2007 to 2010 Halo 3, at least 50+ people on my friends list played the game for months to years after launch.
2010 to 2012 Halo Reach, at least 20+ people on my friends list played the game for months to years after launch.
2012 to 2013 Halo 4, about a month and half after launch, I'm the last person out of all the people on my friends list to play Halo 4.
I wish I was lying. I had people on my friends list that I played Halo 2 with back in the day. We routinely played up till the launch of Halo 3. None of them are still playing Halo 4. And it sucks because they are trying to fix the game, but everyone besides me has moved on. They've either traded the game in or are playing something else.
Anyone know if any Halo pros are playing COD at the MLG event this weekend? I'm assuming Ogre2 is.
Anyone know if any Halo pros are playing COD at the MLG event this weekend? I'm assuming Ogre2 is.
Yes.
By forcing the loadouts in playlists.
Anyone else dumbfounded that Call of Duty is being played at large MLG tournaments and there are Halo pro's playing there?
Anyone else dumbfounded that Call of Duty is being played at large MLG tournaments and there are Halo pro's playing there?
Anyone else dumbfounded that Call of Duty is being played at large MLG tournaments and there are Halo pro's playing there?
How? They have full on publisher/dev support, million dollar tourney, spectator mode, bigger fanbase, competitive playlist and ranks, etc. This isn't 2008 anymore with Halo.
Is that the only way because that's lame.
My one wish if they were to keep loadouts.
BR / Carbine / Light Rifle
ODST SMG / Halo 1 Plasma Rifle / Sentinel Beam or something
No secondaries, any weapons can go anywhere. Selecting one weapon twice spawns you with only one weapon, but it has its ammo maxed out.
Grenades: 2x Frag, 2x Pulse, 1x Each are options.
Armor Abilities are gone from loadouts except in Big Team. Camo, Prom Vision and Jet Pack switched to ordnance. Hardlight Shield has a maximum duration of one second, requires a one-second delay to activate, but compensates by deflecting everything rather than nullifying bullets (similar to Fox's Reflector in SSB).
Perks (Armor Mods) are switched to a trait component in custom games, being a checklist - changes like Dexterity, Stability, Explosives etc. are applied universally by gametype rather than per loadout.
The existing Spartan Points that would be "lost" by these changes could instead be used to unlock one armor piece or emblem (not a set) apiece.
That would be less like Halo than Halo 4.
This is starting to turn into Reach all over again. Not enough is being done, and if anything does happen, it happens too late. I'm waiting for population splits from the half assed TU we're going to get, that 343 will be scared to implement in all playlists off the bat because they don't want to alienate people and make the 4 months they spent adjusting to the release version of Halo 4 seem pointless.
Man do I hope 343 prove me wrong.
? Is it halo related ?
Man the scattershot sucks.
How? They have full on publisher/dev support, million dollar tourney, spectator mode, bigger fanbase, competitive playlist and ranks, etc. This isn't 2008 anymore with Halo.
? Is it halo related ?
Its for Murder Miners, which is HEAVILY inspired by Halo CE.
Also for the map makers, they are adding in individual spawn zones.
Without a TU it's the only way they can do it. They did not add the capability to ban weapons from loadouts, probably because it would have raised the UI complexity (do you let them select a fallback? Do you let them select one slot, but not the other? What if they use the double Primary and put the weapon you expect them to have in slot 2?)
Such is the corner you write yourself into with a CoD global loadouts system. You lose control over the sandbox in playlists, and can't thwart it without removing the customization feature. Reach had loadouts but Bungie had the ability to control them at the playlist level and the map level even if they wanted to because they didn't allow you to set them globally. And they were - every new playlist they were shipping after the armor lock feedback did not have AL, and it was being slowly removed from existing lists. It wasn't until 343 took over that AL had a roaring comeback.
Actually, that was Bungie's strategy. "Oh, that didn't work. I guess we'll delete it" with Halo 2, 3, and Reach matchmaking. Halo 2 they deleted certain broken vehicles from playlists, Halo 3 had the equipment mostly removed, and Reach had AL being downplayed. This ability is gone in Halo 4. Boltshot's broken? Well.. can't do anything about it, because you let everyone choose it globally as a starting weapon. In Reach or 3 they would have just deleted it from the maps, loadouts, or increased it's spawn timer. Now 343 has to spend the money and time on a TU to nerf the weapon, but they still have to keep the weapon.
That's my point. For close to a decade Halo was part of MLG and was usually their biggest draw, Halo pro's were offered clothing sponsorships and other things etc. And now Halo is on the sidelines and a franchise that was the laughingstock of the competitive shooter industry is having million dollar tourneys and is more competitive than Halo is.
From Halo 2 I know they took away the Banshee on Containment because they left a hole in the corner of the map. So it became a Warthog and Scorpion map (and worked really well). They then took off Backwash because of the 360 issues with the Camo powerup causing framerate issues, rather than deleting/replacing the Camo piece from Backwash.Actually, that was Bungie's strategy. "Oh, that didn't work. I guess we'll delete it" with Halo 2, 3, and Reach matchmaking. Halo 2 they deleted certain broken vehicles from playlists, Halo 3 had the equipment mostly removed, and Reach had AL being downplayed. This ability is gone in Halo 4. Boltshot's broken? Well.. can't do anything about it, because you let everyone choose it globally as a starting weapon. In Reach or 3 they would have just deleted it from the maps, loadouts, or increased it's spawn timer. Now 343 has to spend the money and time on a TU to nerf the weapon, but they still have to keep the weapon.