I'm not confusing GW2 with anything. It's unfortunate the game feels floaty to you but that does not allow you to spread misinformation about the game.
Stating it's not dissimilar to WoW is "spreading misinformation?" I don't really think that's fair. The combat feels very similar to me outside of the exclusion of dodge. A lot of the mechanics you describe below are stuff that's common in most tab-target MMOs. LoTRO does all of them sans the dodge exclusion. A dodge on a long cooldown does not an action game make.
GW2's projectiles have travel time, which means they can be sidestepped, counter to what Xoaki claims. Further, projectiles will be terminated by physical objects between them and their target. So a fireball will not fly through a tree to hit you, like in WoW.
Projectiles being terminated by geometry isn't exactly special. Lots of MMOs do it, not just GW2. I don't see what your point is with that one. The only thing for GW2 in this case is being about to i-frame out of them with dodge.
That's why mods which do away with GW2's tab-targeting like
this one are feasible in the game.
That's nice, but it's still fake. The mod is auto-targeting for you (you can see the target circle under the mob still), and running around like an idiot does not accomplish anything (you can see he still takes normal damage from mobs). Combat appears to be completely unchanged for those who were mouse-turning anyway (as you should be when playing any MMO).
3. You will attack in the direction your character is facing, not the direction your camera is pointed.
So? Most of WoW's abilities require your character to be facing the mob you're attacking. I'm not sure why this is a point.
And I have significant pedigree in actions games like NG, and to a lesser extent DMC and Bayonetta.
stuff
That's all well and good, but I was referring specifically to animation lock. Those games all do have, to some extent, animation lock. Comparing them to GW2 is a bit disingenuous. You will never be skating around and throwing out attacks without punishment in those games. GW2 allows you to be as careless as you like, and combat requires very little thought outside of "Well, mob is winding up, guess I should dodge and kite a bit." Maybe it's because I played a Warrior, but I never had any trouble leveling up or doing the low level dungeons (unless I ended up tanking and all of my dodges were on cooldown, which happened frequently - the super long cooldowns really hurt combat).
Guild Wars 2, everything can be cancelled by a dodge which has invincibility frames. Certain professions, like warrior and elementalist, can cancel anything into a movement skill (skills which both cause damage and move your character a predetermined distance, which you can aim). For the latter, you should probably never see any non-movement skill animation through to its finish.
And as a result combat is piss easy. There's no punishment, no point in learning a bosses moves outside of gimmicky room mechancis, no point in doing anything other than mashing your damage skills until you needed to dodge every now and then, almost exactly the same as WoW and other tab-target MMOs. You're not building a great case here, to be honest.
Entire dungeons in GW2 were solo'd on the strength of the combat system requiring the player to know when to dodge, when to take an hit, and exploit an enemy's attack pattern and animations.
Mostly through kiting. There's no way you're going to be in melee range and actively engage a mob to solo them. You've been able to solo stuff in MMOs for a very long time by kiting and abusing CC. Hell, people could solo raid bosses in LoTRO if they played the right class. In TERA, every class except healers can solo pretty much every encounter as long as the player is good enough - the skill cap is much, much higher than it is in GW2. I'd love to see a video of a Warrior actively engaging a boss during a solo dungeon run, I did a quick search but couldn't find anything.
So, similar to me not hand-waving Tera's mechanics away because I've only played it to the first BAM, I suggest you not do the same with regards to GW2.
I leveled a Warrior to 80, I'm not exactly talking out of my ass here. I became very familiar with the combat during my leveling time.