'Has 'Guild Wars 2' become too complicated?' (Interview)

"I don't believe they are classified as projectiles if they can't be sidestepped. Instant casts and channeled skills can't be sidestepped, no. But an arrow such as in Xoaki's example, or a fireball, can be."


I'm specifically referring to skills like arrows, etc. some of them cannot be sidestepped.

Unless your character name is 'Xena warrior princess' that should be impossible!
 
I stopped playing GW2 after I reached 80.

I will say the game is beautiful, leveling was fun. I do think having a more of the holy trinity would have helped.

I was just confused on what all had to be done when I reached 80. Mystic Forge, dungeons, tokens, legendary what not. I would preferred a normal dungeon based gear advancement, Do end game areas. Everyone told me Crafting was not worth it unless you want a legendary which was disappointing.

Although I guess I am just generally burnt out of MMOs.
 
In Tera if a mob shoots an arrow at me I dont have to use a dodge roll to avoid to prevent being hit by hit by it, I can just sidestep 2' and the arrow will sail harmlessly past me.

However, in GW2 in the same instance the arrow will hit me if I sidestep 2' or 200' I will be hit all the same. In GW2 you have to use the dodge roll to avoid an attack(without using class specific special abilities) and even then it must be done at the right moment. If you roll too early or too late you will be hit.

This is what makes GW2 feel less "actiony" to me and why the non-holy trinity PvE feels chaotic and clumsy.

This is not entirely true, you can easily walk out of the way of many projectiles in gw2. It really depends on the skill and your positioning. When doing honor of the waves on my guardian, it's quite easy to spam scepter skills at the butcher boss during his reflect move and simply step to one side to avoid their damage. You can actually sidestep most of Old Toms poison projectiles in fractals of the mist as well if you're quick enought on the q and e keys. Not every skill is like this though, many projectiles are much faster, making dodge more essential, and some skills that may look like a standard projectile aren't.

Also all Melee attacks in gw2 hit multiple targets, so you don't get that fine level of avoidance when your up close and personal.

Now I'm all for the death of the holy trinity. As a guild leaser, having to have someone or myself completely make a new character from scratch because the guild lacked a tank/healer/dps was infuriating. It's not perfect, but at least now we just grab five guys and go instead of spending ages looking for a specific class to finish a team.

Do I think it's too complicated? I wish it was a bit more... I miss my 1200 skills from gw1. :(
 
However, in GW2 in the same instance the arrow will hit me if I sidestep 2' or 200' I will be hit all the same. In GW2 you have to use the dodge roll to avoid an attack(without using class specific special abilities) and even then it must be done at the right moment. If you roll too early or too late you will be hit.

This is what makes GW2 feel less "actiony" to me and why the non-holy trinity PvE feels chaotic and clumsy.

In many cases, what happens in GW2 is that both mobs and player characters shoot projectiles taking into account their target's current speed as well (this is automatic even for your projectiles). If you change directions while a projectile is coming your way (and even if you just stop moving), you will often avoid it.

Of course, arrows in GW2 travel at the speed of, well, an arrow, so it's much easier to dodge roll.
 
Made my way to 80 relatively easy and now I'm struggling with keeping playing this game. I only get on to dailies and boss rushes.

I would argue that GW2's end game is too boring.
 
Made my way to 80 relatively easy and now I'm struggling with keeping playing this game. I only get on to dailies and boss rushes.

I would argue that GW2's end game is too boring.

- Dungeons
- Fractals
- World Events (Dragons, etc., all give guaranteed rares now)
- Guild Missions (Guild Bounties are amazingly fun).
- WvW (Big update coming on the 26th too)
- World Completion (including Jumping Puzzles)
- Alts (each profession plays quite differently)

If none of those things are 'your thing', that's fine. You've already bought the game and since there's no subscription to maintain, you can come back whenever you want. Because there isn't a loot treadmill, your 80 will still be useful whenever you log in later (assuming you're geared already).

Considering every single month has had some significant update, chances are good they'll have something you might like soon enough.
 
"Name examples rather than assertions what skills."

Trick shot, Dark Path, to name two specifically.


"Unless your character name is 'Xena warrior princess' that should be impossible!"

Makes the point that some skills (specifically bow/fire arm) can be dodged in GW2 by sidestepping rather moot then, doesn't it?
 
You've already bought the game and since there's no subscription to maintain, you can come back whenever you want. Because there isn't a loot treadmill, your 80 will still be useful whenever you log in later (assuming you're geared already).

Main reason while I plan on keeping the game, I've tried all the other stuff and the only thing that was truly entertaining was the community event some people threw off Lion's Arch.
 
Main reason while I plan on keeping the game, I've tried all the other stuff and the only thing that was truly entertaining was the community event some people threw off Lion's Arch.

Have you tried a Guild Mission yet? They're pretty entertaining and new, if you haven't played in a while.
 
Main thing that wants me to come back is exploring... I want new zones. Especially Cantha. I really enjoyed the The Lost Shores and yeah. I really look forward to seeing what new areas they have to show off next.
 
Main thing that wants me to come back is exploring... I want new zones. Especially Cantha. I really enjoyed the The Lost Shores and yeah. I really look forward to seeing what new areas they have to show off next.

I have some bad news...
 
Cantha...

;-;

pour-one-out.jpg
 
I do get most of the criticisms in this thread, but I absolutely no not get the "nothing to do at endgame" criticism. There is SOO much to do, far beyond every other mmo has at this point during their launch. It may not all be to your tastes, but to say there's no endgame content is factually wrong.

Also regarding projectiles, they had a patch where they sped up arrows precisely because they were too easy to avoid.
 
Spend most of my time as a Guardian cycling through my auto attack animations. Every 5 seconds when using a hammer I can press 2 for extra damage.

What a riot.

You can trivalize anything, if you want to. It's just pixels reacting to key presses. everything is pointless-mentality.



I find the game to be the most forward-thinking persistent online game since SWG-pre-CU. The combat is proactive, gives you a good combo of tactical and action, has great satisfying visual and audiovisual splendor.



It has problems, but it's a major success in many areas were all the other MMOs failed. The game doesn't need to stand on the pedestals and expectations of other themepark games. you just play it until your done and they have made new stuff. the rules change the monthly fee is removed. the hook is not needed to feed you the new raids every third month.



That is one of the many reasons why I keep playing. It's an easy game to do. And people in guild wars 2 are a lot more friendly and cool than in so many other games, from my experience.
 
That is one of the many reasons why I keep playing. It's an easy game to do. And people in guild wars 2 are a lot more friendly and cool than in so many other games, from my experience.

Yup, this is one of the best parts about this game. The lack of loot competition, in addition to getting exp for reviving people has created a community that actually seems very friendly, unlike the dicks that populate most other mmos. I actually like partying with people instead of as a last resort.
 
I've only been playing since January, and I think people are just slow to accept more active game mechanics. There is plenty of content to be had.

Hell I can't even decide which class I want to stick with at this point. Just been rotating between them. So far the only disappointing class thus far for me has been the Ranger, while all the caster classes have been the first casting classes I've ever really enjoyed in any RPG.
 
"Name examples rather than assertions what skills."

Trick shot, Dark Path, to name two specifically.


"Unless your character name is 'Xena warrior princess' that should be impossible!"

Makes the point that some skills (specifically bow/fire arm) can be dodged in GW2 by sidestepping rather moot then, doesn't it?

You can do that with ballistas. But if you could just strafe around bow/gun fire then alot of classes would be useless >.<

Although I guess melee has to deal with that problem already.
 
I'm not confusing GW2 with anything. It's unfortunate the game feels floaty to you but that does not allow you to spread misinformation about the game.
Stating it's not dissimilar to WoW is "spreading misinformation?" I don't really think that's fair. The combat feels very similar to me outside of the exclusion of dodge. A lot of the mechanics you describe below are stuff that's common in most tab-target MMOs. LoTRO does all of them sans the dodge exclusion. A dodge on a long cooldown does not an action game make.

GW2's projectiles have travel time, which means they can be sidestepped, counter to what Xoaki claims. Further, projectiles will be terminated by physical objects between them and their target. So a fireball will not fly through a tree to hit you, like in WoW.
Projectiles being terminated by geometry isn't exactly special. Lots of MMOs do it, not just GW2. I don't see what your point is with that one. The only thing for GW2 in this case is being about to i-frame out of them with dodge.

That's why mods which do away with GW2's tab-targeting like this one are feasible in the game.
That's nice, but it's still fake. The mod is auto-targeting for you (you can see the target circle under the mob still), and running around like an idiot does not accomplish anything (you can see he still takes normal damage from mobs). Combat appears to be completely unchanged for those who were mouse-turning anyway (as you should be when playing any MMO).

3. You will attack in the direction your character is facing, not the direction your camera is pointed.
So? Most of WoW's abilities require your character to be facing the mob you're attacking. I'm not sure why this is a point.

And I have significant pedigree in actions games like NG, and to a lesser extent DMC and Bayonetta.

stuff
That's all well and good, but I was referring specifically to animation lock. Those games all do have, to some extent, animation lock. Comparing them to GW2 is a bit disingenuous. You will never be skating around and throwing out attacks without punishment in those games. GW2 allows you to be as careless as you like, and combat requires very little thought outside of "Well, mob is winding up, guess I should dodge and kite a bit." Maybe it's because I played a Warrior, but I never had any trouble leveling up or doing the low level dungeons (unless I ended up tanking and all of my dodges were on cooldown, which happened frequently - the super long cooldowns really hurt combat).

Guild Wars 2, everything can be cancelled by a dodge which has invincibility frames. Certain professions, like warrior and elementalist, can cancel anything into a movement skill (skills which both cause damage and move your character a predetermined distance, which you can aim). For the latter, you should probably never see any non-movement skill animation through to its finish.
And as a result combat is piss easy. There's no punishment, no point in learning a bosses moves outside of gimmicky room mechancis, no point in doing anything other than mashing your damage skills until you needed to dodge every now and then, almost exactly the same as WoW and other tab-target MMOs. You're not building a great case here, to be honest.

Entire dungeons in GW2 were solo'd on the strength of the combat system requiring the player to know when to dodge, when to take an hit, and exploit an enemy's attack pattern and animations.
Mostly through kiting. There's no way you're going to be in melee range and actively engage a mob to solo them. You've been able to solo stuff in MMOs for a very long time by kiting and abusing CC. Hell, people could solo raid bosses in LoTRO if they played the right class. In TERA, every class except healers can solo pretty much every encounter as long as the player is good enough - the skill cap is much, much higher than it is in GW2. I'd love to see a video of a Warrior actively engaging a boss during a solo dungeon run, I did a quick search but couldn't find anything.

So, similar to me not hand-waving Tera's mechanics away because I've only played it to the first BAM, I suggest you not do the same with regards to GW2.
I leveled a Warrior to 80, I'm not exactly talking out of my ass here. I became very familiar with the combat during my leveling time.
 
Mostly through kiting. There's no way you're going to be in melee range and actively engage a mob to solo them.

False


You've been able to solo stuff in MMOs for a very long time by kiting and abusing CC. Hell, people could solo raid bosses in LoTRO if they played the right class. In TERA, every class except healers can solo pretty much every encounter as long as the player is good enough - the skill cap is much, much higher than it is in GW2. I'd love to see a video of a Warrior actively engaging a boss during a solo dungeon run, I did a quick search but couldn't find anything.

http://www.youtube.com/watch?v=Ui9kSD4aGOA

One of the hardest bosses.

The rest of the dungeon:

http://www.youtube.com/watch?v=g_MLGXAaZGA
 
Stating it's not dissimilar to WoW is "spreading misinformation?" I don't really think that's fair. The combat feels very similar to me outside of the exclusion of dodge. A lot of the mechanics you describe below are stuff that's common in most tab-target MMOs. LoTRO does all of them sans the dodge exclusion. A dodge on a long cooldown does not an action game make.


Projectiles being terminated by geometry isn't exactly special. Lots of MMOs do it, not just GW2. I don't see what your point is with that one. The only thing for GW2 in this case is being about to i-frame out of them with dodge.


That's nice, but it's still fake. The mod is auto-targeting for you (you can see the target circle under the mob still), and running around like an idiot does not accomplish anything (you can see he still takes normal damage from mobs). Combat appears to be completely unchanged for those who were mouse-turning anyway (as you should be when playing any MMO).


So? Most of WoW's abilities require your character to be facing the mob you're attacking. I'm not sure why this is a point.


That's all well and good, but I was referring specifically to animation lock. Those games all do have, to some extent, animation lock. Comparing them to GW2 is a bit disingenuous. You will never be skating around and throwing out attacks without punishment in those games. GW2 allows you to be as careless as you like, and combat requires very little thought outside of "Well, mob is winding up, guess I should dodge and kite a bit." Maybe it's because I played a Warrior, but I never had any trouble leveling up or doing the low level dungeons (unless I ended up tanking and all of my dodges were on cooldown, which happened frequently - the super long cooldowns really hurt combat).


And as a result combat is piss easy. There's no punishment, no point in learning a bosses moves outside of gimmicky room mechancis, no point in doing anything other than mashing your damage skills until you needed to dodge every now and then, almost exactly the same as WoW and other tab-target MMOs. You're not building a great case here, to be honest.


Mostly through kiting. There's no way you're going to be in melee range and actively engage a mob to solo them. You've been able to solo stuff in MMOs for a very long time by kiting and abusing CC. Hell, people could solo raid bosses in LoTRO if they played the right class. In TERA, every class except healers can solo pretty much every encounter as long as the player is good enough - the skill cap is much, much higher than it is in GW2. I'd love to see a video of a Warrior actively engaging a boss during a solo dungeon run, I did a quick search but couldn't find anything.


I leveled a Warrior to 80, I'm not exactly talking out of my ass here. I became very familiar with the combat during my leveling time.

Come on now, there's some pretty blatant ignoring of game mechanics here, sure you may not like them but I'm not even sure if you even understand the mechanics your talking about. MMO projectiles work with rng you cannot dodge them in the normal action game sense, there's simply dodge calculation which depending on the game may alter depending on your proximity of the projecticles target (mosyly in mmo's they're a homing missile). You can sidestep gw2 a fact you somehow bafflingly managed to miss. All attacks in gw2 can be used when not locked onto anything they still work when not target on anything. If I fire a fireball left it'll hit ANYONE left regardless of targeting. That's because of the hitbox, meaning it's possible to sidestep almost attacks that is not a direct cast, (there's only a very small amount of these). It's just not feasible with some due distances and human reaction. This not how almost any other mmo works aside from action types such as tera. The game freaking needs this feature as it works with ground targeted AoE. Something Tera lacks in significant amount

These features aren't in most other mmo's and your deluding yourself if you think they are.

Tera's combat isn't even all that great Vindictus smokes it, (in my oppinon) so why do you care so much about whether gw2 is as actiony as some arbitary parameter.
 
Cool, wasn't aware that there were bosses designed to be soloable. Looks really neat. I might try some endgame dungeons if I ever get back into the game.

Well they weren't designed to be soloable, but some of them are if you're good enough.
 
That's all well and good, but I was referring specifically to animation lock. Those games all do have, to some extent, animation lock. Comparing them to GW2 is a bit disingenuous. You will never be skating around and throwing out attacks without punishment in those games. GW2 allows you to be as careless as you like, and combat requires very little thought outside of "Well, mob is winding up, guess I should dodge and kite a bit." Maybe it's because I played a Warrior, but I never had any trouble leveling up or doing the low level dungeons (unless I ended up tanking and all of my dodges were on cooldown, which happened frequently - the super long cooldowns really hurt combat).


And as a result combat is piss easy. There's no punishment, no point in learning a bosses moves outside of gimmicky room mechancis, no point in doing anything other than mashing your damage skills until you needed to dodge every now and then, almost exactly the same as WoW and other tab-target MMOs. You're not building a great case here, to be honest.

My point was that animation lock in those three games is a moot point. You're not using skills in NG, Bayo, or DMC that leave you vulnerable for any time frame. You're either canceling them, or not using them. I would argue the same is true for Dark Souls, but that game is much more methodical in nature, and doesn't rely on canceling like the aforementioned.

Combat is "piss easy" with respect to action games, of course. They demand different skills from the player, and the execution element of action games is not expressed to any appreciable degree in MMOs, GW2 and Tera included. I do find that GW2 mirrors the tenets of action games more closely than Tera does, for reasons I outlined before.
 
It is a really amazing game.
And it has changed to "BAD"

those thinking of coming back, better dont.
coz it is no longer you can come back and play anytime and still feel powerful.
The best gear in this game is "Gated/Timed" now..
you need 30days of playing every day to get the best amulet..
you need to level up in new dungeon to level 10 and you need to play it every day to have a "chance" of getting the best ring in this game.
you need to have a very big guild to get the best accessory in this game..

it is no longer everyone can have the best gear in this game and the rest is just cosmetic.
 
I thought the solo play was quite fun, but group combat is maybe the worst I have ever seen in an MMO.

It feels like an unorganized spam fest. The lack of the usual MMO roles leads to everything feeling like pure chaos.
 
I thought the solo play was quite fun, but group combat is maybe the worst I have ever seen in an MMO.

It feels like an unorganized spam fest. The lack of the usual MMO roles leads to everything feeling like pure chaos.

It's really no more choatic than any other mmo. It's just designed so that each player must be reactive to the content rather than following the encounter script and dance steps.
 
It is a really amazing game.
And it has changed to "BAD"

those thinking of coming back, better dont.
coz it is no longer you can come back and play anytime and still feel powerful.
The best gear in this game is "Gated/Timed" now..
you need 30days of playing every day to get the best amulet..
you need to level up in new dungeon to level 10 and you need to play it every day to have a "chance" of getting the best ring in this game.
you need to have a very big guild to get the best accessory in this game..

it is no longer everyone can have the best gear in this game and the rest is just cosmetic.

Yeah if you go into those dungeons in only exotics and not ascended you're gonna be gear-checked out your ass

(no you're not)
 
Come on now, there's some pretty blatant ignoring of game mechanics here, sure you may not like them but I'm not even sure if you even understand the mechanics your talking about. MMO projectiles work with rng you cannot dodge them in the normal action game sense, there's simply dodge calculation which depending on the game may alter depending on your proximity of the projecticles target (mosyly in mmo's they're a homing missile).
??? I did mention being able to i-frame out of them in GW2. That's dodging, if you weren't aware. I was more referring to his mention of geometry terminating them, which happens in a lot of MMOs, not just GW2.

You can sidestep gw2 a fact you somehow bafflingly managed to miss.
I mention GW2's dodge multiple times. I'm not sure how I missed that.

All attacks in gw2 can be used when not locked onto anything they still work when not target on anything. If I fire a fireball left it'll hit ANYONE left regardless of targeting. That's because of the hitbox, meaning it's possible to sidestep almost attacks that is not a direct cast, (there's only a very small amount of these).
I'm aware, but I'm not sure what your point is here.

Tera's combat isn't even all that great Vindictus smokes it, (in my oppinon)
Vindictus isn't really comparable to open world MMOs. I like Vindictus' combat as well, but the game itself is pretty lacking.

so why do you care so much about whether gw2 is as actiony as some arbitary parameter.
I don't particularly "care," per se. This is a discussion board and I think it's an interesting conversation to have. Is there a problem with that?

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Well they weren't designed to be soloable, but some of them are if you're good enough.
What classes can solo them? How many of the dungeons actually can be feasibly solo'd?

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My point was that animation lock in those three games is a moot point. You're not using skills in NG, Bayo, or DMC that leave you vulnerable for any time frame. You're either canceling them, or not using them. I would argue the same is true for Dark Souls, but that game is much more methodical in nature, and doesn't rely on canceling like the aforementioned.
I'm approaching it more from the angle that you don't need to cancel if you execute properly (unless you're stringing a combo which requires cancelling to pull off). You can use skills with animation lock if you understand how they work and how the enemy will react. I'm just saying that there's a higher degree of skill and timing involved when animation locking is present.

I do find that GW2 mirrors the tenets of action games more closely than Tera does, for reasons I outlined before.
I suppose we're just going to have to agree to disagree. GW2 feels nothing like an "action" game to me, and reminds me instead of the more traditional MMO skatefests of yore.
 
"Name examples rather than assertions what skills."

Trick shot, Dark Path, to name two specifically.


"Unless your character name is 'Xena warrior princess' that should be impossible!"

Makes the point that some skills (specifically bow/fire arm) can be dodged in GW2 by sidestepping rather moot then, doesn't it?

Most projectiles can be sidestepped. If they're travel speed is extremely fast then obviously its hard to do, but arrows could be strafed in GW1. Same is true here. Generally, homing projectiles are more rare than those you can strafe.
 
That video looks pretty good. How limited is the free to play in Tera? I'd like to give it a shot.
One of the best (if not the best) implementations of F2P in an MMO ever. F2P accounts are identical to what paying members used to have, sans all eight character slots (you get three) and bank tabs (you get one). However, both of those things can be purchased with in-game gold off the auction house (in fact, everything that can be purchased from the cash shop is also available for in-game gold through the AH). You won't need that much bank space until you're level 60, and by then you'll have enough in-game gold to buy what you need.

Adding more currencies to a mmo is the dumbest thing. Most mmos have learned this and are trying to reduce currencies.
My ideal MMO economy is one that there are no bound items, everything is bought and sold through a central hub, and there is one currency. Juggling multiple currencies has always seemed unnecessary and overly complicated. It got really, really bad in WoW - I don't think any other MMO has been quite as offensive in regards to multiple currencies. GW2 wasn't that bad at launch, but I don't know how it is now.
 
Really, GW2 is only tab target MMO on the surface. It feels done this way to purposefully make it familiar to MMO vets. Under the surface, it's pretty much an action RPG. I don't really bother with tab targeting anymore. I just center on my target and attack. Picking specific targets is obivously important in sPVP and stuff like that.

I'm curious to see if ArenaNet adopts combat mode in some manner. I'm not even sure if they have an accepting stance on combat mode. Some debate on whether it will get you banned or not. I think their hangup is that having that option would split the player base's experience.

I prefer GW2s arpg style to the Monster Hunter/Tera style. Tera felt so slow to me at times. It was almost turn based in feel. I only got up to level 24 or 26 though. Tera's combat system does make healing more interesting.

Overall, I just like movement in GW2 more and the APS in GW2 is so much higher than in Tera or other MMOs.

Vindictus and Dragon's Nest of course do it best, but those are heavily instanced.
 
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