goldsoundz
Member
Benchmarks
I'm usually in the 120-130 range while playing with my 690. I decided to downsample though, so now I'm at 60 FPS. Using Sweet FX until an effective SGSSAA solution is found.
Benchmarks
Benchmarks: pic
you dont really need to though, you can still use one on top of the other
also guess i'll ask one more time: anyone has any idea how to make the injector work while running d3doverrider?
What was the problem?
I was able to get vsync/triple buffering to work on my AMD card with the 3rd party program Radeon Pro...maybe there's an NV equivalent?
As far as I undersstand it, the injector and d3doverrider simply can't work together. Something about both of them using D3D to work or something.
I was able to get vsync/triple buffering to work on my AMD card with the 3rd party program Radeon Pro...maybe there's an NV equivalent?
tried lowering the textures to high or normal? worked for meGod fuck this, no ini tweaks are working for me. I'm going to stop playing till the streaming/stuttering is fixed.
I'm getting a little weirdness on the audio mix. Sound levels drop off ridiculously quickly and there's like no crossfeed whatsoever. I have to stand right up on people talking in order to hear them and if they're on my left, I get nothing at all in the right channel and vice versa.
Is this normal?
Anyone?
I know I'm pretty outdated, but I have a nVidia GTX 260 Video Card. I believe it has 896 Megs of RAM. Will I be able to run this game ok? I don't expect to max it or anything. Just want to make sure I don't spend the money on a version I can't run, but I much prefer my PC for FPS over my XBOX 360 if I can help it.
Texture work is uneven for sure. But simply saying this game is a typical "console port trash" or whatever is beyond stretching. This is 1000x better than we usually get.
hahahahah I'm on a 5750Which GPUs are you two using? My PC is still in progress but I am planning on hooking it up to my 60" Pioneer Kuro whenever I get finished with it. I know that means I am going no higher than 1080p but I would like to get a card that won't be outdated in just a few months. How well does a 7950 or 670 seem to be running this game?
I had a 4GB 670 but had to sell it a couple weeks ago![]()
Same.These random fps drops are getting more prevalent as I progress![]()
Same.
Noticed the same thing. Thought it was just me.I'm getting a little weirdness on the audio mix. Sound levels drop off ridiculously quickly and there's like no crossfeed whatsoever. I have to stand right up on people talking in order to hear them and if they're on my left, I get nothing at all in the right channel and vice versa.
Is this normal?
Can someone remind me what the default value of the Poolsize was in the first place?
Concerning the stuttering:
I do not recommend to change any setting that has anything to do with textures.
Changing the Poolsize from its default resulted for me missing NPCs, objects and actual game moments that just simply failed to load. I am in this particular level, where a game moment need to happen to move the story forward but never did because the game was glitching.
Unfortunately, simply re-loading the game with the default Poolsize (or even with a fresh XEngine.ini file) doesn't work - the glitches stick. In my case, I had to play the entire first hour of the game again to make it work, which it thankfully did.
To fix the stutter, I followed someone's advice here and knocked down the texture quality to Normal. Stuttering is still there, however it's far infrequent and very minute (at least for majority of the game that I have played). It's kind of a bummer, especially that you can notice the low-res textures after you have played 30mins of the game with Ultra textures. But it makes the game playable and that's the most important part, and with everything else on Ultra the game is as beautiful as ever.
I hope OP removes the Poolsize fix in his post. While it pay improve performance for some, it's just not worth it to face game breaking bugs. With how shockingly sparse checkpoints are in this game, it will be a major pain in the arse to replay some of the chapters again.
Concerning the stuttering:
I do not recommend to change any setting that has anything to do with textures.
Changing the Poolsize from its default resulted for me missing NPCs, objects and actual game moments that just simply failed to load. I am in this particular level, where a game moment need to happen to move the story forward but never did because the game was glitching.
Unfortunately, simply re-loading the game with the default Poolsize (or even with a fresh XEngine.ini file) doesn't work - the glitches stick. In my case, I had to play the entire first hour of the game again to make it work, which it thankfully did.
To fix the stutter, I followed someone's advice here and knocked down the texture quality to Normal. Stuttering is still there, however it's far infrequent and very minute (at least for majority of the game that I have played). It's kind of a bummer, especially that you can notice the low-res textures after you have played 30mins of the game with Ultra textures. But it makes the game playable and that's the most important part, and with everything else on Ultra the game is as beautiful as ever.
I hope OP removes the Poolsize fix in his post. While it pay improve performance for some, it's just not worth it to face game breaking bugs. With how shockingly sparse checkpoints are in this game, it will be a major pain in the arse to replay some of the chapters again.
I'm getting a little weirdness on the audio mix. Sound levels drop off ridiculously quickly and there's like no crossfeed whatsoever. I have to stand right up on people talking in order to hear them and if they're on my left, I get nothing at all in the right channel and vice versa.
Is this normal?
Honestly none of what you describe here seems to be indicative that the pool size thing was what's causing you those issues
ive been playing for 8 hours with pool size on 640 and had no issues whatsoever
Noticed the same thing. Thought it was just me.
Yes. It's very weird.
Turning away from audio sources makes them like instantly shut-off.
yup. Poolsize thing worked like a charm for me, no glitches
The benchmark utility doesn't seem to work for me at all. Just goes to a black screen and crashes shortly after.
got sweetfx 1.4 working really makes to colors pop more... msaa is awesome. too..
still got the shuttering, but I'm used to it at this point, go some awesome screens but they're mostly spoilerish so I'll wait a week or so for some...
liz is awesome and beautiful..
How do you know the poolsize change had anything to do with the glitches you were encountering?
Honestly none of what you describe here seems to be indicative that the pool size thing was what's causing you those issues
ive been playing for 8 hours with pool size on 640 and had no issues whatsoever
Can someone remind me what the default value of the Poolsize was in the first place?