Battlefield 4 "Fishing in Baku" 17 minute gameplay video reveal

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I'd really like to know what people like you actually want/expect from the gameplay of next gen shooters.

DICE could copy from their own work on Battlefield 2: Modern Combat and make large, sandbox battles that allow the player to dynamically switch between different soliders/vehicles. Unfortunately, that's less foolproof than an effectively tunnel-shaped level with regularly spaced shooting galleries and exploding setpieces.
 
I'm gonna help balance the results here with my unfavorable opinion: I wasn't all that impressed. Good graphics but can't say anything else. I play on a mid-high end gaming PC every day so I know full well that better graphics translate into nothing for my experience.
 
Color me impressed. Gameplay stuff aside, those visuals were absolutely incredible.
 
YES!!
That was fucking intense. Can't wait for the MP destruction, weather and vehicle showcase!

ALL OVER MY FACE EA!

Aswesome TV commercial: http://www.youtube.com/watch?v=rQdcH2yG160

Explosions that completely satisfies the pyro in me:
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That's it. I am getting a fucking PS4 the day BF4 releases!
 
I'm gonna help balance the results here with my unfavorable opinion: I wasn't all that impressed. Good graphics but can't say anything else. I play on a mid-high end gaming PC every day so I know full well that better graphics translate into nothing for my experience.

Really, nothing? Graphics are one of the main drivers of why I play games.
 
I just want Bad Company 3 to look something like this. I wanna see Marlowe, Sweetwater, Sarge, and Haggard in dat glorious Frostbite 3.
 
I have. It works there. It does not work here. To see an enemy that can't see you is not the true feeling of being behind cover. And you're setting the bar incredibly low if you think a third person cover system is an evolution in core gameplay. There were PS2 games with cover systems. There are reasons that not every fps has them.

The thing is the cover systems I've mentioned are better than the NO cover systems you see in most first person shooters nowadays. Most first person shooter "cover" systems involve some awkward crouch behind an object without any true feeling of making contact and leaning into the object while looking over your shoulder. Most first person shooter cover systems are clumsy and poorly implemented. I think any company that tries to experiment with alternate means (like Deus Ex HR or Rainbow Six's of the past) should be commended for providing evolutions in that regard.
 
This SP stuff though is getting too ridiculous action wise. One of the most impactful movies I've seen is Black Hawk Down, devs should strive for that type of experience as I think it hits home harder as it's more believable thus immersive.

See but if you wanna make Black Hawk Down then you need to slow down the action, and you need one hit kills basically.

Because if you go out there and you make everything around you "real", then when the bullets start flying it also needs to feel real or else there will be this huge disconnect between what's happening around you and what you are able to do as a player.

What I learn from movies like Black Hawk Down is that you don't go into war and kill 400 hundred people by yourself. You don't go around swapping weapons like a mad man, and you sure as shit don't stay combat able when you get hit by a high caliber round.

Striving for realism in action games is a losing proposition.


Arma has been around for awhile, and striving for boredom doesn't seem like a winning scenario.
 
It looks like Crysis 3 with more destructibility and better explosions. Technically gorgeous and excites me about next gen games but everything else was painfully dull. The game looks like it's running on a high end PC on Ultra settings. I doubt the PS4/Durango will replicate those graphics @ 60fps. At least not without dropping to 720p.

Why EA and Activision bother with single player for BF and COD is beyond me. Just make it multiplayer only with an online pass packed in and they can save some time & money (and make so more in the process).
 
Videogames are always about the illusion, I don't know where you are coming from. Every game is scripted, the difference is some games allow you to tackle scenarios in multiple ways.

I know it's about illusion. But there's open environments and then there's 'open environments' where you're just following a slightly thicker line than usual to the objective. How about giving you scenarios you can choose whether to tackle or not, or a choice of different scenarios to tackle, i.e. multiple objectives. This game gives you the options of what weapon to use and whether to do so head-on or 'flank'. And you don't always get those options. I played Call of Duty 2 ages ago. It's boring as fuck to play the same thing again with more bells and whistles.
 
So, the reflection on the car doesn't seem to match the storm going on in the upper part of the screen, which is bothering me.

These things are generally put together like the set of a multi-cam TV show; if you turn the camera just a little too far, you see cardboard cutouts and wires.
 
I still dont like how the vechicles looks so simple, too geometrical for my taste like BF3. even the shotgun looks like a black plastic tube.
 
So, the reflection on the car doesn't seem to match the storm going on in the upper part of the screen, which is bothering me.

And how much would one have to focus in on such a thing to even taken notice? The technical and artistic trickery this upcoming gen will blow people away. A lot of people may not have ever noticed this without scrutinizing gifs.
 
It looks miles better than BF3. Hard to tell if it's an improvement from BC2 though.
Only chipping away and blowing uppings that happened was when that jeep appeared, I think. Chipping away looked the same, as did the blooping of the walls those dudes were covering behind.

All the other stuff is just scripted hoopdedoopedy.
 
Well good thing you can already play ARMA III then.

I can also hope that more than one (1) developer uses the extra power of new technology to do things other than "walk down 2-10m wide corridor, wait for cutscene or QTE, repeat," which is what we were talking about.
 
That's it. I am getting a fucking PS4 the day BF4 releases!

Hate to spoil your fun but the ps4 version will not look as good as the gameplay footage shown in the video.

The footage was probably played using a beast gaming pc.

BF4 running on a medium low end gaming pc should give you an idea of how bf4 will look.
 
I am late to the hoopla. was there any announcement about features to go along with this ?

any trailers besides the gameplay shown ?
 
Meh, looked fairly boring. If this is how they chose to reveal the game... i'm a bit concerned about the campaign. Bad Company should be the SP component of BF games. This 'realistic' modern military stuff is just so played out and stale.

At least it looks pretty, which promises good things for next-gen.
 
Wow that was pretty amazing.

Bring on the MP footage! Battlefield moments! come on DICE / EA bring dat MP hype train CHOOO CHOOOOOOOOOOOOOOO!!!!
 
I know it's about illusion. But there's open environments and then there's 'open environments' where you're just following a slightly thicker line than usual to the objective. How about giving you scenarios you can choose whether to tackle or not, or a choice of different scenarios to tackle, i.e. multiple objectives. This game gives you the options of what weapon to use and whether to do so head-on or 'flank'. And you don't always get those options.

Because you're not supposed to. The game offers you a combat situation that you can engage in more than one way, and highly scripted set pieces in order to convey a sense of narrative.

You can always play MP and decide whether you want to tackle a scenario or not.

It's a scenario that BC2, BF3, and now BF4's campaigns are based on though.

No? BF3 campaign is dog shit, but it's not because they wanted it to be boring. Bad Company 2 was awesome for example.
 
These things are generally put together like the set of a multi-cam TV show; if you turn the camera just a little too far, you see cardboard cutouts and wires.
Yeah.
Still, smoke and explosions look damn good, like the dust coming up from the helicopter crashing:
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Hopefully this kind of fluid simulation will be a thing next gen (since it was also very prominent in Deep Down and in Knack, to a lesser extent.
 
I can also hope that more than one (1) developer uses the extra power of new technology to do things other than "walk down 2-10m wide corridor, wait for cutscene or QTE, repeat," which is what we were talking about.

Don't worry, I'm sure CoD steps up its game next gen and shows Dice and Guerilla games how to create new and meaningful first person shooter gameplay scenarios.
 
A SP level?

Come on DICE. It looked good as expected but it looks like more of the same.

Don't worry, I'm sure CoD steps up its game next gen and shows Dice and Guerilla games how to create new and meaningful first person shooter gameplay scenarios.

I highly doubt it but they are the best of a bad bunch in doing them very well.
 
So what we think its gonna run at on next gen consoles? 1080p 30fps on ps4? 60fps on pc with extra bells and whistles i guess?

720p @ 60fps for both PS4/Durango. If EA wants COD players like the chinese leak suggested then they're going to sacrifice a lot for a high frame rate.
 
Not impressed, Looks just like BF3 and worse than Crysis 3 visually.

Based off what exactly? There are technologies being used in the Battlefield 4 trailer that do not exist in either Crysis 3 or Battlefield 3.

Such advancements include translucency, dynamic 3D Dynamic smoke plume, Surface Scatter, HDR physics driven sparks, mass PhysX simulated flocks and cloth, atmospheric ray traced lighting or some form of uber-high quality GI filtered and dynamic lighting system, plus many more smaller, less noticeable changes.

The dynamics going on in this trailer tickled my tech addled brain till it passed out. I wish others could appreciate it as much as I did.

-1 for optimism

So, it really has finally come to this: people don't even want better game design anymore.

I'm curious as well, in the context of well designed video games, it is very subjective to the results desired. Learning what others like help shape and form other peoples ideology of what is game.
 
I'd really like to know what people like you actually want/expect from the gameplay of next gen shooters.

What I expect and what I want are two very different things, but honestly it doesn't matter. The CoD4 style shooter has been in vogue for nearly 6 years now, and I don't think it's a controversial opinion that it has become stale, especially given the trend of annualized releases. I could probably prattle off a pie-in-the-sky wishlist for what I want in a big budget shooter, but the truth is no more complex than I just want them to try a few different things.
 
PS4 comes out of the gate with BF4 and KZ:SF?! We're in for a wild ride.

Dammit EA, now you got me hung up waiting on the MP reveal! >_<
 
Looks nice but I skipped through most of the video. I feel like I saw this before. Slow walking big ass gun with some soldiers yelling and some scripted setpiece explosions..,
 
I don't know how to feel about this because I like BF but this is kinda meh to me now(And then there's the fact that I don't buy EA games).

Looks like BF3 with more birds. Not hyped.

Next gen is just going to be the exact same as this gen but with better graphics and effects.
 
The cinematic pipeshooters are here to stay. Here's to another decade of them.

They're getting better. Once more, they are evolving to the point where the player can open doors for themselves. Who knows, maybe one day we may not even have to follow a NPC around for the whole game.
 
What I expect and what I want are two very different things, but honestly it doesn't matter. The CoD4 style shooter has been in vogue for nearly 6 years now, and I don't think it's a controversial opinion that it has become stale, especially given the trend of annualized releases. I could probably prattle of a pie-in-the-sky wishlist for what I want in a big budget shooter, but the truth is no more complex than I just want them to try a few different things.

I would say MW2 was the one that jumped the shark in terms of Michael Bay style of gameplay. CoD4 had a Black hawk Down vibe but it still tried to remained based in reality.
 
Am I the only one not that impressed. Looked like the same boring campaign stuff from battlefield 3 with more polished and a bit upgraded graphics.
 
Because you're not supposed to. The game offers you a combat situation that you can engage in more than one way, and highly scripted set pieces in order to convey a sense of narrative.

You can always play MP and decide whether you want to tackle a scenario or not.

Because you're not supposed to? So this is the pinnacle for you then? Fps developers can just keep remaking the same games whilst improving the graphics and the scripted events?

You can still preserve the narrative whilst offering more options and freedom to the player.
 
So, it really has finally come to this: people don't even want better game design anymore.

I think most people want better crafted experiences, instead of freedom simulators.

Because you're not supposed to? So this is the pinnacle for you then? Fps developers can just keep remaking the same games whilst improving the graphics and the scripted events?

I think they have to improve the actual content, and the delivery of said content. It also comes down to whether devs wanna make a game and tell a story or if they just want to make a simulator of something.

Contrary to many opinions, people seek escapism through an experience. In an action game most gamers wanna feel like a hero. MP is there for those who seek a simulation of war games.
 
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