Battlefield 4 "Fishing in Baku" 17 minute gameplay video reveal

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I'm going to join Team NotSoImpressed.

Sure it looked pretty, but it feels more like Battlefield 3.5

Bit better graphics, some new ''cool'' features, which you'll only get to use in SP (remember the medic stuff?), the building destruction didn't look as good as I had hoped.
BF3 said that buildings could be destroyed and all we got was some walls blown out, now BF4 says it can too, so forgive me if I don't believe them.

I also got the feeling I had seen this trailer before, but then I remembered it's exactly the same as BF3 reveal trailers (which together are also around 17 minutes).


Meh, I'll guess I have to see much more before I get interested.
 
looks like a nice little bump up graphically from bf3. the downed helicopter with the fire burning especially wowed me. disappointed that they're still using the same knife animation though :/ and i gotta upgrade my pc again
 
I would say MW2 was the one that jumped the shark in terms of Michael Bay style of gameplay. CoD4 had a Black hawk Down vibe but it still tried to remained based in reality.

Tried and didn't really succeed. But you're right, it wasn't the full "ROCK OUT WITH YOUR GLOCK OUT ACTION MOVIE EXPERIENCE," like The Expendables without any humor.

I think most people want better crafted experiences, instead of freedom simulators.

False dichotomy, I want well-crafted experiences that still afford me more agency in the world than walking forward, shooting guys, and doing QTEs.
 
Everything happening is like parody. If you showed me a few snips here and there I might believe it's Bad Company 3. But everything here is played in a really serious way and it all just gets to be super weird.

Next gen is already dead if this is all it can muster up visually.
 
See but if you wanna make Black Hawk Down then you need to slow down the action, and you need one hit kills basically.

Because if you go out there and you make everything around you "real", then when the bullets start flying it also needs to feel real or else there will be this huge disconnect between what's happening around you and what you are able to do as a player.

What I learn from movies like Black Hawk Down is that you don't go into war and kill 400 hundred people by yourself. You don't go around swapping weapons like a mad man, and you sure as shit don't stay combat able when you get hit by a high caliber round.

Striving for realism in action games is a losing proposition.

You don't have to go all "super hardcore one hit kills" to switch up the tempo and vibe of a shooter. Here we have a game with some kind of Chinese locales in there somewhere, but what they choose to show off is a boring desert backdrop, and bog standard cinematic set pieces. They could've easily shown off something unique in a new environment with a different feel to the shootouts and events happening around the player. Maybe even a bit more player agency instead of watching AI find downed comrades, or AI clearing civilians from the combat zone, or AI sprinting through the levels for you to follow, or AI removing the boards from the windows so you can take potshots at the shooting gallery. I mean gotdamn. At least the player's driving the vehicles, Battlefield 4 does that much.
 
Looks really good. Seems like the color pallette has gone a bit more grey'ish than the previous Battlefield games. Might just be the video though.

I hope the SP campaign will be as good as the trailer. Last time DICE flexed their SP videos of BF3 for so long only to reveal a so-so campaign and all focus put into MP. I know MP is one the main drivers for this franchise, but they shows us SP content, at least they could have the decency not to delude us that way...
 
I liked the incredible dynamic and choice-filled combat scenario full of engagement possibilities. Like where the guy playing the demo pretended not to see the buggy, didn't shoot the soldiers with his assault rifle for no reason, then walked ten feet to the side, blew up a conveniently sized chunk of wall to create a door, then turned around and shot the bad guys with a different gun from five feet away. Then he resumed walking forward. Then they met more bad guys, and he did the same "walk ten feet to the side and move forward, then turn around and shoot the bad guys with another gun" thing. But if you'll notice, at times he told his teammates to shoot at bad guys. Then there were bad guys in the distance, and they shot them from a predetermined vantage point like a roof or a window, and then that happened again.
 
Yes, everyone here are absolutely excited to play the new BF4 campaign!

I would be excited for the multiplayer but will have to hear more about it first, like if they will have micro transactions everywhere. The graphics are damn good though, a step up from BF3 but nothing that makes me excited for the campaign. Maybe the BF3 campaign just killed any excitement for a BF campaign ever for me.
 
almost cried tears of joy watching this, and the amount of chills i got up and down my spine... well i lost count

would have loved to have seen MP footage though, but still, amazing!
 
Am I the only one not that impressed. Looked like the same boring campaign stuff from battlefield 3 with more polished and a bit upgraded graphics.

Apparently this is a good thing. Why bother pushing the boundaries of level design when you can make a helicopter crash into a building with more particle effects than ever before.
 
Everything happening is like parody. If you showed me a few snips here and there I might believe it's Bad Company 3. But everything here is played in a really serious way and it all just gets to be super weird.

Next gen is already dead if this is all it can muster up visually.

Doesn't look much worse than DeepDown, something a lot of people thought was CGi.
And this is a cross gen title.

I would be excited for the multiplayer but will have to hear more about it first, like if they will have micro transactions everywhere. The graphics are damn good though, a step up from BF3 but nothing that makes me excited for the campaign.
I personally enjoyed the BC 1& 2 campaigns somewhat, but i have no idea why anyone would want to subject themselves to this one, lol.
Although it looks like a chore to play, as a tech demo i'm impressed, it's weird to me that there are people who were expecting more, if you look at Battlefield 3 on console.
Of course if you take BF3 maxed out on PC i can understand, but that's not really a generational leap.
 
I would be excited for the multiplayer but will have to hear more about it first, like if they will have micro transactions everywhere. The graphics are damn good though, a step up from BF3 but nothing that makes me excited for the campaign. Maybe the BF3 campaign just killed any excitement for a BF campaign ever for me.

That'll be left a secret for us to find out for ourselves I'm sure.
 
Lol , people saying they're not impressed: What are you guys expecting? the game is a FPS, almost open world.. and it looks this good.. i don't get the complains seriously.
 
You don't have to go all "super hardcore one hit kills" to switch up the tempo and vibe of a shooter. Here we have a game with some kind of Chinese locales in there somewhere, but what they choose to show off is a boring desert backdrop, and bog standard cinematic set pieces. They could've easily shown off something unique in a new environment with a different feel to the shootouts and events happening around the player. Maybe even a bit more player agency instead of watching AI find downed comrades, or AI clearing civilians from the combat zone, or AI sprinting through the levels for you to follow, or AI removing the boards from the windows so you can take potshots at the shooting gallery. I mean gotdamn. At least the player's driving the vehicles, Battlefield 4 does that much.

Oh I agree with that much, that's why I said the delivery should get better. I'm just saying that unless you have a 200 million dollar budget you aren't gonna get a macro and micro level experience, it just doesn't happen.

For example Assassins Creed 3 or GTA or whatever, how the hell do you convey a sense of narrative when in reality you are fucking it all up. Oh the world is about to end? Hold up, imma let you finish but first I gotta do this completely unrelated shit that would never make sense in a situation like it, because I feel like talking a walk to the beach and kill a shark just cuz
 
It is amazing how fucking jaded people are. It is amazing what some of you expect.

Once in the land of gaming far away, long ago it was not unprecedented to expect new things from new platforms and games.

But that's like the "hippies" era of gaming. And everyone hates hippies rite?
 
Is there already a high quality version of the video available? I have downloaded the 1080p youtube version, but it still has horrible compression. :(
 
I think they have to improve the actual content, and the delivery of said content. It also comes down to whether devs wanna make a game and tell a story or if they just want to make a simulator of something.

It's not about making a simulator. It's about evolving level design and giving you more freedom within those levels. There's only one way to get from A to B in this. Why not more?
 
Once in the land of gaming far away, long ago it was not unprecedented to expect new things from new platforms and games.

But that's like the "hippies" era of gaming. And everyone hates hippies rite?

Not from EA's prime dudebro shooter franchise, though.
 
See but if you wanna make Black Hawk Down then you need to slow down the action, and you need one hit kills basically.

Because if you go out there and you make everything around you "real", then when the bullets start flying it also needs to feel real or else there will be this huge disconnect between what's happening around you and what you are able to do as a player.

What I learn from movies like Black Hawk Down is that you don't go into war and kill 400 hundred people by yourself. You don't go around swapping weapons like a mad man, and you sure as shit don't stay combat able when you get hit by a high caliber round.

Striving for realism in action games is a losing proposition.

Yes, slow it the hell down a bit then.

As far as bullet damage, we should be at a point with technology that one can model skeletons and vitals. If a round "goes through" meaning it doesn't hit anything vital, then you live to keep on fighting, maybe put a filter on to simulate a bit of pain. If a round hits say a forearm then you have to pull out a sidearm to fire effectively back or can spray and pray with your main weapon if it's something like say a M4 or UMP. Headshots, spine shots, heart, etc you're dead. I miss the old Rainbow 6s and SOCOM 1 for example, their SP was so much more intense without cars flying at you, buildings collapsing, explosions everywhere.

There maybe "hardcore modes" in these games, but they have a disconnect to themselves as they just play off the core game which is "run, run, run, die, respawn, run, run, die, respawn".

If the SP played out like a BHD I'd give it a go, but since it obviously won't because there's just shit flying everywhere, exploding, collapsing, whizzing by, jumping over catwalk gaps, it'll just be another over the top shit fest. "Modern Warfares" are responsible for this, despite that at one time CoDs had a tolerable campaign back in the WW2 titles pre-CoD4.

Looks impressive, any indication what it's running on? PC? PS4? Next Xbox?

PC.
 
Once in the land of gaming far away, long ago it was not unprecedented to expect new things from new platforms and games.

But that's like the "hippies" era of gaming. And everyone hates hippies rite?

Games have been the same for two decades now. They just got bigger and prettier, that's all nothing really changed.

Yes, slow it the hell down a bit then.

As far as bullet damage, we should be at a point with technology that one can model skeletons and vitals. If a round "goes through" meaning it doesn't hit anything vital, then you live to keep on fighting, maybe put a filter on to simulate a bit of pain. If a round hits say a forearm then you have to pull out a sidearm to fire effectively back or can spray and pray with your main weapon if it's something like say a M4 or UMP. Headshots, spine shots, heart, etc you're dead. I miss the old Rainbow 6s and SOCOM 1 for example, their SP was so much more intense without cars flying at you, buildings collapsing, explosions everywhere.

There maybe "hardcore modes" in these games, but they have a disconnect to themselves as they just play off the core game which is "run, run, run, die, respawn, run, run, die, respawn".

If the SP played out like a BHD I'd give it a go, but since it obviously won't because there's just shit flying everywhere, exploding, collapsing, whizzing by, jumping over catwalk gaps, it'll just be another over the top shit fest. "Modern Warfares" are responsible for this, despite that at one time CoDs had a tolerable campaign back in the WW2 titles pre-CoD4.

But that's the thing, most people don't want simulators. That's the whole point I'm trying to make. Sure there's enough of a niche crowd out there that will allow a game like Arma 3 to exist, but most people wanna just feel like an action hero. That's why action movies are popular.

Medal Of Honor Allied Assault started it actually.
 
Oh I agree with that much, that's why I said the delivery should get better. I'm just saying that unless you have a 200 million dollar budget you aren't gonna get a macro and micro level experience, it just doesn't happen.

For example Assassins Creed 3 or GTA or whatever, how the hell do you convey a sense of narrative when in reality you are fucking it all up. Oh the world is about to end? Hold up, imma let you finish but first I gotta do this completely unrelated shit that would never make sense in a situation like it.

Do we need 200 million dollar budgets? Does every game need a C-Tier Hollywood plot? Does every game even need a plot at all? In the realm of stupidly high budget games, developers always want to play it ultra-safe. Challenging their own (or player-held) assumptions is not a high priority, naturally.
 
maybe the first battlefield i dont care about. and i am one of the greatest fanboys.
looks like the same setting, which is boring.

feels like bf is becoming another cod
 
I liked the incredible dynamic and choice-filled combat scenario full of engagement possibilities. Like where the guy playing the demo pretended not to see the buggy, didn't shoot the soldiers with his assault rifle for no reason, then walked ten feet to the side, blew up a conveniently sized chunk of wall to create a door, then turned around and shot the bad guys with a different gun from five feet away. Then he resumed walking forward. Then they met more bad guys, and he did the same "walk ten feet to the side and move forward, then turn around and shoot the bad guys with another gun" thing. But if you'll notice, at times he told his teammates to shoot at bad guys. Then there were bad guys in the distance, and they shot them from a predetermined vantage point like a roof or a window, and then that happened again.

Are you telling me that this video game might not be entirely realistic?
 
I'm gonna help balance the results here with my unfavorable opinion: I wasn't all that impressed. Good graphics but can't say anything else. I play on a mid-high end gaming PC every day so I know full well that better graphics translate into nothing for my experience.

Me neither, the Graphics did nothing for me and the gameplay underwhelmed me, which is exactly what I expected from a single player demo actually

i cant help beat feel like i've already played the entire game.

haha, indeed.
 
Once in the land of gaming far away, long ago it was not unprecedented to expect new things from new platforms and games.

But that's like the "hippies" era of gaming. And everyone hates hippies rite?

And what did you get new with the PS3 and 360 at launch? Perfect Dark, PGR, Resistance and Motorstorm? Chill. These things take time and money.
 
Doesn't look much worse than DeepDown, something a lot of people thought was CGi.
I am really not seeing it. Either way it doesn't matter. This isn't enough of a leap over last gen to get people investing in hardware. I would bet anything Battlefield 5 or whatever it's called comes out in 2014 and blows this game out of the water.
 
Once in the land of gaming far away, long ago it was not unprecedented to expect new things from new platforms and games.

But that's like the "hippies" era of gaming. And everyone hates hippies rite?

Gaming has always been about iterative improvements.

Very rarely does a game come along and shake things up. Expecting BF4 to be completely different is out of touch with reality.
 
easily best looking visuals I have ever seen.
Lighting, particle effects, and everything else looks top notch. Can't wait to see mp, but I'm not gonna lie the single player to me looked awesome! It looks along the lines of bfbc2 story which is a good thing.
Hope my gtx680 can handle this
 
The first third of that video features almost no gameplay whatsoever.

It's just the player walking down halls to get to a room, then an unplayable sequence happens, then there's a shooting gallery segment where the player doesn't move at all, merely pointing at targets that pop up on screen to shoot them.

This campaign looks, like Battlefield 3's, to be awful.

Graphics are nice, though. Will wait until it hits $25 with Premium, just like BF3.
 
c'mon son you need a high framerate for these GIFs.

ibsSDDDjkyAyw2.gif
ApocalypseNow.jpg

"Love The Smell OF Napalm In The Morning"
 
Script: The Game

Somehow i feel more betrayed of actual gameplay in this kind of games than in some qte fests.. I mean... why shoot at all. Every second will happen like it is supposed to do either way.
 
I'd really like to know what people like you actually want/expect from the gameplay of next gen shooters.

seems like last gen shooters mostly, (as opposed to current gen shooters which they despise as the work of the devil).

because living in the past is cool.
 
surprisingly that didn't blow me away ..

was watching in 1080p on my 46inch ..but yeh ..kinda looked like BF3 with some nicer water and fabric effects tossed on.

no scene wow'd me like the ps4 killzone fly over at the start of that vid... but BF is all about the destructible enviros
 
was just reading an article (only just woke up so catching up on everything bf4) but after watching the bf4 trailer i thought i would go search for articles and i found an article about a rihanna song being in the trailer and how twitter users are going crazy over it? what the hell? i don't get it, i didn't even notice the rihanna song and on top of that, it is just a song...
 
Are you telling me that this video game might not be entirely realistic?

That wasn't my point at all, no.

My point was that this is supposed to be a glimpse of the next generation of video gaming, and it's a military shooter chasing after action movies in which you walk down a single path (sometimes divided into several adjacent subpaths) and then things explode.


Nobody "expected" BF4 to be the game that challenged this ground up skeleton of game design, but we can sure as hell feel disappointment that new technology is being used to deliver more particles and harsher lighting to our explosions and uninteractive backdrops, because living in the past forever is cool.
 
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