That would be nice, but they're not going to take any risks. Not sure how you can say it's a worthy sequel when they haven't shown a thing.
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There was Big changes between Bad company 1 & 2, in single player AND multiplayer. For the worst ( far less open, less fun/more serious tone ), but they did it.
How do people expect a developer to change a FPS in a sequel, other than the setting? BF4 looks like a worthy sequel.
There was Big changes between Bad company 1 & 2, in single player AND multiplayer. For the worst ( far less open, less fun/more serious tone ), but they did it.How do people expect a developer to change a FPS in a sequel, other than the setting? BF4 looks like a worthy sequel.
That I can agree with; perhaps a more dynamic campaign would be better to showcase what Battlefield is capable of rather than limiting setpieces.I dunno. I don't think it would be too hard to open up the formula a little bit, while still keeping it absurdly cinematic and set piece driven. The weirdest part of Battlefield 3's campaign isn't so much that I thought it was a total fucking disaster, but that the IP has so much to capitalise on that was never used. All you have to do is look at the multiplayer to see the huge scope of assets already made for the game.
You've got these great big maps packed with jeeps, tanks, helicopters, anti-air, jets, tanks, boats, and usually two or so variations of all of those. And they're all interactive, not just static props. Battlefield 3 seemed to go well and truly out of its way to ensure these staples of the series were cut back to almost nothingness in the campaign.
I guess, for me, I'd just like the single player to embody a similar philosophy to the multiplayer. That maybe I have an objective on top of a hill, and I can take it from any angle. That I can be shooting a rifle one moment, then the next minute jumping in a tank, or laying C4 on an opponent's tank. The framework for more dynamic, open battlefields isn't just there, it's a cornerstone for the entire multiplayer mode.
EDIT: I suppose I'd say that with Battlefield 3 I felt a disconnect between multiplayer and single player philosophies, perhaps moreso than any other shooter in recent memory. It's really like they're built by two totally different teams trying to make two different games.
There was Big changes between Bad company 1 & 2, in single player AND multiplayer. For the worst ( far less open, less fun/more serious tone ), but they did it.
People seem to miss that this game is developed for current gen. All rumors of next gen confirmed seem wrong.
Are people watching the same trailer as me or is it just cool to hate the popular games now? I watched that with a group of people at the office and we were blown away by how it all looked.
I dont get how people can say this looks "dissapointing" or "average" - what does it take to impress people if that wasnt it?
Oh wow hahahahhaha, the cutting leg off scene was such a joke.
I wonder how he pulled it off. A power dagger from Warhammer?
@repi It's not the size of the screen that matters, it's the resolution. Going to be putting some TITAN's to the test to show off #BF4??
@radactivelobstr nah, used some new AMD hardware that no one else has yet![]()
Something that's not the same generic ultra linear setpiece explosion fest but with prettier graphics.
I suppose I'd say that with Battlefield 3 I felt a disconnect between multiplayer and single player philosophies, perhaps moreso than any other shooter in recent memory. It's really like they're built by two totally different teams trying to make two different games.
Oh wow hahahahhaha, the cutting leg off scene was such a joke.
Killzone PS4?
Hmm.. nothing much different there either.
Cut away the drama, or make it comedy as in BC and we have a winner.
Military knives are damn sharp, but the bone would still be a problem. Maybe it was smooshed already?![]()
Its more strange to me that it is not just "hate on popular games". Compare this to Killzone reactions here and you know what I'm talking about.Are people watching the same trailer as me or is it just cool to hate the popular games now? I watched that with a group of people at the office and we were blown away by how it all looked.
I dont get how people can say this looks "dissapointing" or "average" - what does it take to impress people if that wasnt it?
Military knives are damn sharp, but the bone would still be a problem. Maybe it was smooshed already?![]()
does anyone know what is the Battlefield 4™ Premium Expansion Pack ?
Many things are better, many things are worst.Now now now. Bad Company 2 is better than the first.
What an odd and random comment.
OT must be named
Battlefield 4 OT Press F to cut leg.
I really laughed on this part, i also laughed on chopper scenes.
Graphically wise its BF 3 on steroids, FFT water, SSR reflection, much more particles per scene [i was really impressed by explosion], better particles collisions, volumetric lighting, real time GI, Bokeh DoF [low quality though].
Its not Crysis 3 tech wise, but scale compensate that.
I remember being in the beta. I kept falling through the ground.day 1 for me since I'm a huge battlefield fan (have bought all titles)
cant wait to try the beta.
Have you ever cut someone's leg off? Didn't think so. Get on EA's level.
I dunno. I don't think it would be too hard to open up the formula a little bit, while still keeping it absurdly cinematic and set piece driven. The weirdest part of Battlefield 3's campaign isn't so much that I thought it was a total fucking disaster, but that the IP has so much to capitalise on that was never used. All you have to do is look at the multiplayer to see the huge scope of assets already made for the game.
You've got these great big maps packed with jeeps, tanks, helicopters, anti-air, jets, tanks, boats, and usually two or so variations of all of those. And they're all interactive, not just static props. Battlefield 3 seemed to go well and truly out of its way to ensure these staples of the series were cut back to almost nothingness in the campaign.
I guess, for me, I'd just like the single player to embody a similar philosophy to the multiplayer. That maybe I have an objective on top of a hill, and I can take it from any angle. That I can be shooting a rifle one moment, then the next minute jumping in a tank, or laying C4 on an opponent's tank. The framework for more dynamic, open battlefields isn't just there, it's a cornerstone for the entire multiplayer mode.
EDIT: I suppose I'd say that with Battlefield 3 I felt a disconnect between multiplayer and single player philosophies, perhaps moreso than any other shooter in recent memory. It's really like they're built by two totally different teams trying to make two different games.
It seems like it would be much cheaper to build a game based on sandbox levels with a few objectives on each. But maybe they really are two different teams.
Oh wow hahahahhaha, the cutting leg off scene was such a joke.
2-3 extra guns
Some crappy skin for other guns
A crappy perk you'll stop using after you unlock better ones in a few days
Advance access to a special gametype playlists
Advance access to perks and attachments that will make you OP for the first few weeks
They haven't announced yet, but that's an accurate prediction
Call me when they show multiplayer. The extended video did nothing for me.
yeh, bf3 has a cgi esque teaser, then we got a 6 min video, after that we got video of the full missionKind of nice to have a 17mins gameplay "trailer" even if its not mp
normally we have a 30sec CGI cutscene as a trailer ...
I hope we get the option of switching between ACOG and iron sights on the fly in MP as well
Horrific idea.